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Market Research Report

Computational Creativity Market by Component (Solutions and Services), Technology, Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, Automated Story Generation), and Region - Global Forecast to 2023

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Computational Creativity Market by Component (Solutions and Services), Technology, Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, Automated Story Generation), and Region - Global Forecast to 2023
Published: November 30, 2018 Content info: 137 Pages
Description

"The global computational creativity market to grow at a Compound Annual Growth Rate (CAGR) of 27.4% during the forecast period"

MarketsandMarkets forecasts the global computational creativity market size to grow from USD 204 million in 2018 to USD 685 million by 2023, at a CAGR of 27.4% during 2018-2023. Major growth factors for the market include automation of creative tasks and the adoption of computational creativity solutions to improve the creative process. Slow digitalization rate affecting the adoption of AI technology and increasing market competition may restrain the market growth.

The marketing and web designing application to grow at the highest rate during the forecast period

The computational creativity market by application has marketing and web designing, product designing, music composition, photography and videography, high-end video gaming development, automated story generation, and others (training simulation and R&D) segments. The marketing and web designing application is expected to grow at highest rate, as users can quickly build creative website with a few simple clicks, without requiring prior coding experience or knowledge. Also, vendors in the computational creativity market are offering AI-powered platforms to help markets build effective marketing campaigns.

The computer vision technology to grow at the highest rate during the forecast period

Base on the technology, computational creativity market is segmented into NLP, ML and deep learning, and computer vision. The computer vision technology is expected to grow at the highest rate during the forecast period, due to the growing use of computer vision technology in various solutions designed to develop creative photograph where the computer vision technology is used to automatically detect objects in the photographs.

Among regions, Asia Pacific (APAC) is expected to grow at the highest CAGR during the forecast period

In region segment, APAC is expected to grow at the highest rate in the global computational creativity market during the forecast period. An increasing use of AI technology for developing creative content in major APAC countries, such as China, Japan, and India, is expected to be a major growth driver for the market in APAC.

In-depth interviews were conducted with Chief Executive Officers (CEOs), marketing directors, innovation and technology directors, and executives from various key organizations operating in the computational creativity market.

  • By Company: Tier I: 15%, Tier II: 45%, and Tier III: 40%
  • By Designation: C-Level: 33%, Director Level: 38%, and Others: 29%
  • By Region: North America: 38%, Europe: 25%, APAC: 28%, MEA: 5%, and Latin America: 4%

The report includes the study of the key players offering computational creativity solutions. It profiles major vendors in the global computational creativity market including IBM (US), Google (US), Microsoft (US), Adobe (US), Amazon Web Serivces (US), Autodesk (US), Jukedeck (UK), HUMTAP (US), Amper Music (US), ScriptBook (Belgium), B12 (US), The Grid (US), Canva (Australia), Hello Games (UK), IntegraPay (Australia), B12 (US), The Grid (India), Lumen5 (Canada), Skylum (US), Logojoy (Canada), Runway (US), Avia (Luxembourg), Prisma Labs (US), Object AI (Hong Kong), Firedrop (UK), Obvious (France), Automated Creative (UK), and Cyanapse (UK) . It also includes an in-depth competitive analysis of the key players in the computational creativity market, along with their company profiles, business overviews, product offerings, recent developments, and market strategies.

Research Coverage:

The report segments the global computational creativity market by component, technology, application, and region. The component segment comprises solutions and services. The computational creativity market by technology has been segmented into NLP, ML and DL, and computer vision. The computataional creativity market by application has been categorized into marketing and web designing, product designing, music composition, photography and videography, high-end video gaming development, automated story generation, and others (training simulation and R&D). The report covers the computational creativity market with respect to 5 major regions, namely North America, Europe, APAC, Middle East and Africa (MEA), and Latin America.

The report would help the market leaders and new entrants in the global computational creativity market in the following ways:

  • 1. The report segments the market into various subsegments, hence it covers the market comprehensively. It provides the closest approximations of the revenue numbers for the overall market and its subsegments. The market numbers are further split across applications and regions.
  • 2. It helps in understanding the overall growth of the market. It also provides information about key market drivers, restraints, challenges, and opportunities.
  • 3. It helps stakeholders in understanding their competitors better and gaining more insights to strengthen their positions in the market. The study also presents the positioning of the key players based on their product offerings and business strategies.
Table of Contents
Product Code: TC 6769

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 OBJECTIVES OF THE STUDY
  • 1.2 MARKET DEFINITION
  • 1.3 MARKET SCOPE
    • 1.3.1 MARKET SEGMENTATION
    • 1.3.2 REGIONS COVERED
  • 1.4 YEARS CONSIDERED FOR THE STUDY
  • 1.5 CURRENCY CONSIDERED
  • 1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Breakup of primaries
      • 2.1.2.2 Key industry insights
  • 2.3 MARKET BREAKUP AND DATA TRIANGULATION
  • 2.2 MARKET SIZE ESTIMATION
    • 2.2.1 BOTTOM-UP APPROACH
    • 2.2.2 TOP-DOWN APPROACH
  • 2.3 ASSUMPTIONS FOR THE STUDY
  • 2.4 LIMITATIONS OF THE STUDY

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES IN THE COMPUTATIONAL CREATIVITY MARKET
  • 4.2 COMPUTATIONAL CREATIVITY MARKET: TOP 3 APPLICATIONS
  • 4.3 COMPUTATIONAL CREATIVITY MARKET, TOP 3 APPLICATIONS AND REGIONS
  • 4.4 COMPUTATIONAL CREATIVITY MARKET, BY REGION

5 MARKET OVERVIEW AND INDUSTRY TRENDS

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Automation of creative tasks to drive the adoption of computational creativity solutions
      • 5.2.1.2 Adoption of computational creativity solutions to improve the creative process
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Slow digitalization rate to affect the adoption of the AI technology in emerging economies
      • 5.2.2.2 Increasing market competition
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Increasing adoption of computational creativity solutions in modern applications
      • 5.2.3.2 Increasing investments and funding in computational creativity startups
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Implication of copyright law to pose as a challenge
  • 5.3 USE CASES
    • 5.3.1 INTRODUCTION
      • 5.3.1.1 Use case: Scenario 1
      • 5.3.1.2 Use case: Scenario 2
      • 5.3.1.3 Use case: Scenario 3
      • 5.3.1.4 Use case: Scenario 4
      • 5.3.1.5 Use case: Scenario 5
  • 5.4 REGULATORY IMPLICATIONS AND ASSOCIATIONS
    • 5.4.1 INTRODUCTION
    • 5.4.2 GENERAL DATA PROTECTION REGULATION
    • 5.4.3 INTERNATIONAL ORGANIZATION FOR STANDARDIZATION
    • 5.4.4 ASSOCIATION FOR COMPUTER AIDED DESIGN IN ARCHITECTURE
    • 5.4.5 INTERNATIONAL NEWS MEDIA ASSOCIATION
    • 5.4.6 WORLD INTELLECTUAL PROPERTY ORGANIZATION
  • 5.5 PROCESS OF COMPUTATIONAL CREATIVITY

6 COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY

  • 6.1 INTRODUCTION
  • 6.2 NATURAL LANGUAGE PROCESSING
    • 6.2.1 THE ADOPTION OF NATURAL LANGUAGE PROCESSING TO INCREASE FOR TRANSLATION PURPOSES
  • 6.3 MACHINE LEARNING AND DEEP LEARNING
    • 6.3.1 COMPANIES TO ADOPT ARTIFICIAL INTELLIGENCE TECHNOLOGY TO ENHANCE THEIR APPLICATIONS
  • 6.4 COMPUTER VISION
    • 6.4.1 NEED TO IMPROVE THE CREATIVE PROCESS

7 COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT

  • 7.1 INTRODUCTION
  • 7.2 SOLUTIONS
    • 7.2.1 SOFTWARE TOOLS
      • 7.2.1.1 Ease offered by software tools to integrate computational creativity into the existing infrastructures
    • 7.2.2 PLATFORMS
      • 7.2.2.1 Platforms to provide a complete foundation to create various computational creativity applications
  • 7.3 SERVICES
    • 7.3.1 PROFESSIONAL SERVICES
      • 7.3.1.1 The technicalities to increase in implementing computational creativity solutions
    • 7.3.2 MANAGED SERVICES
      • 7.3.2.1 The need to focus both on core business operations and streamlining business processes

8 COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION

  • 8.1 INTRODUCTION
  • 8.2 MARKETING AND WEB DESIGNING
    • 8.2.1 QUICK DEVELOPMENT OF CREATIVE WEBSITES AND COST-EFFECTIVENESS BENEFITS TO INCREASE THE USE OF MARKETING AND WEB DESIGNING APPLICATIONS
  • 8.3 PRODUCT DESIGNING
    • 8.3.1 SOFTWARE DESIGNED USING THE COMPUTATIONAL CREATIVITY APPROACH TO PRODUCE A WIDE RANGE OF COMPLEX DESIGN ALTERNATIVES IN MINIMAL TIME
  • 8.4 MUSIC COMPOSITION
    • 8.4.1 MUSIC COMPOSITION PLATFORMS TO OFFER AN EFFECTIVE WAY TO BUILD PERSONALIZED MUSIC CONTENT
  • 8.5 PHOTOGRAPHY AND VIDEOGRAPHY
    • 8.5.1 VARIOUS PROCESSES TO BE AUTOMATED FOR PHOTO AND VIDEO EDITING
  • 8.6 HIGH-END VIDEO GAMING DEVELOPMENT
    • 8.6.1 THE NEED TO ENHANCE GAME DESIGNS, DEVELOPMENT PROCESSES, AND FUNCTIONALITIES IN 2D AND 3D GAMES
  • 8.7 AUTOMATED STORY GENERATION
    • 8.7.1 GROWING NEED TO CONVERT DATA INTO MEANINGFUL INSIGHTS
  • 8.8 OTHERS

9 COMPUTATIONAL CREATIVITY MARKET, BY REGION

  • 9.1 INTRODUCTION
  • 9.2 NORTH AMERICA
    • 9.2.1 UNITED STATES
      • 9.2.1.1 Number of opportunities to be created to build various creative applications
    • 9.2.2 CANADA
      • 9.2.2.1 Canada to witness an increase in investments and research activities
  • 9.3 EUROPE
    • 9.3.1 UNITED KINGDOM
      • 9.3.1.1 Growing investments to offer more opportunities to deploy computational creativity solutions
    • 9.3.2 GERMANY
      • 9.3.2.1 Number of applications to increase for automating creatives, starting from story generation to visual and artistic designs
    • 9.3.3 FRANCE
      • 9.3.3.1 Computational creativity to gain popularity in France
    • 9.3.4 REST OF EUROPE
  • 9.4 ASIA PACIFIC
    • 9.4.1 CHINA
      • 9.4.1.1 Number of advertising strategies to increase and offer opportunities to deploy creativity solutions
    • 9.4.2 JAPAN
      • 9.4.2.1 Adoption of advanced digital technologies to increase
    • 9.4.3 INDIA
      • 9.4.3.1 Adoption of creative tools to increase and enhance the innovative art and designing process
    • 9.4.4 REST OF ASIA PACIFIC
  • 9.5 MIDDLE EAST AND AFRICA
    • 9.5.1 UNITED ARAB EMIRATES
      • 9.5.1.1 More awareness to be created on utilizing computational creativity techniques
    • 9.5.2 SOUTH AFRICA
      • 9.5.2.1 Number of digital initiatives and use of advanced digital technologies to increase
    • 9.5.3 REST OF MIDDLE EAST AND AFRICA
  • 9.6 LATIN AMERICA
    • 9.6.1 BRAZIL
      • 9.6.1.1 Rising focus to produce creative content in the coming years
    • 9.6.2 MEXICO
      • 9.6.2.1 The country to witness growing steps toward the revolution of various technologies
    • 9.6.3 REST OF LATIN AMERICA

10 COMPETITIVE LANDSCAPE

  • 10.1 OVERVIEW
  • 10.2 RANKING OF KEY PLAYERS, 2018
  • 10.3 COMPETITIVE SCENARIO
    • 10.3.1 NEW PRODUCT/SERVICE LAUNCHES AND PRODUCT/SERVICE ENHANCEMENTS
    • 10.3.2 PARTNERSHIPS
    • 10.3.3 ACQUISITIONS
    • 10.3.4 BUSINESS EXPANSIONS

11 COMPANY PROFILES

(Business Overview, Products Offered and Projects Undertaken, Recent Developments, SWOT Analysis, and MNM View)*

  • 11.1 IBM
  • 11.2 GOOGLE
  • 11.3 MICROSOFT
  • 11.4 ADOBE
  • 11.5 AWS
  • 11.6 AUTODESK
  • 11.7 JUKEDECK
  • 11.8 HUMTAP
  • 11.9 AMPER MUSIC
  • 11.10 SCRIPTBOOK
  • 11.11 B12
  • 11.12 THE GRID
  • 11.13 CANVA
  • 11.14 HELLO GAMES
  • 11.15 LUMEN5
  • 11.16 SKYLUM
  • 11.17 LOGOJOY
  • 11.18 RUNWAY
  • 11.19 AIVA
  • 11.20 PRISMA LABS
  • 11.21 OBJECT AI
  • 11.22 FIREDROP
  • 11.23 OBVIOUS
  • 11.24 AUTOMATED CREATIVE
  • 11.25 CYANAPSE

Details on Business Overview, Products Offered and Projects Undertaken, Recent Developments, SWOT Analysis, and MNM View might not be captured in case of unlisted companies.

12 APPENDIX

  • 12.1 INDUSTRY EXCERPTS
  • 12.2 DISCUSSION GUIDE
  • 12.3 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 12.4 AVAILABLE CUSTOMIZATIONS
  • 12.5 RELATED REPORTS
  • 12.6 AUTHOR DETAILS

LIST OF TABLES

  • TABLE 1: UNITED STATES DOLLAR EXCHANGE RATE, 2015-2017
  • TABLE 2: GLOBAL COMPUTATIONAL CREATIVITY MARKET SIZE AND GROWTH RATE, 2016-2023
  • TABLE 3: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016-2023 (USD MILLION)
  • TABLE 4: NATURAL LANGUAGE PROCESSING: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 5: MACHINE LEARNING AND DEEP LEARNING: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 6: COMPUTER VISION: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 7: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 8: SOLUTIONS: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 9: SOFTWARE TOOLS MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 10: PLATFORMS MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 11: SERVICES: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 12: PROFESSIONAL SERVICES MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 13: MANAGED SERVICES MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 14: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 15: MARKETING AND WEB DESIGNING: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 16: PRODUCT DESIGNING: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 17: MUSIC COMPOSITION: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 18: PHOTOGRAPHY AND VIDEOGRAPHY: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 19: HIGH-END VIDEO GAMING DEVELOPMENT: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 20: AUTOMATED STORY GENERATION: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 21: OTHERS: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 22: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016-2023 (USD MILLION)
  • TABLE 23: NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 24: NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 25: NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 26: NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016-2023 (USD MILLION)
  • TABLE 27: NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 28: NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 29: EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 30: EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 31: EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 32: EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016-2023 (USD MILLION)
  • TABLE 33: EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 34: EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 35: ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 36: ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 37: ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 38: ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016-2023 (USD MILLION)
  • TABLE 39: ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 40: ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 41: MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 42: MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 43: MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 44: MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016-2023 (USD MILLION)
  • TABLE 45: MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 46: MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 47: LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016-2023 (USD MILLION)
  • TABLE 48: LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION, 2016-2023 (USD MILLION)
  • TABLE 49: LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE, 2016-2023 (USD MILLION)
  • TABLE 50: LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016-2023 (USD MILLION)
  • TABLE 51: LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION, 2016-2023 (USD MILLION)
  • TABLE 52: LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY, 2016-2023 (USD MILLION)
  • TABLE 53: NEW PRODUCT/SERVICE LAUNCHES AND PRODUCT/SERVICE ENHANCEMENTS, 2015-2018
  • TABLE 54: PARTNERSHIPS, 2016-2018
  • TABLE 55: ACQUISITIONS, 2016-2018
  • TABLE 56: BUSINESS EXPANSIONS, 2018

LIST OF FIGURES

  • FIGURE 1: GLOBAL COMPUTATIONAL CREATIVITY MARKET: RESEARCH DESIGN
  • FIGURE 2: COMPUTATIONAL CREATIVITY MARKET: BOTTOM-UP APPROACH
  • FIGURE 3: COMPUTATIONAL CREATIVITY MARKET: TOP-DOWN APPROACH
  • FIGURE 4: ASIA PACIFIC TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 5: COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY COMPONENT, 2018
  • FIGURE 6: COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY SOLUTION, 2018
  • FIGURE 7: COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY SERVICE, 2018
  • FIGURE 8: COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY TECHNOLOGY, 2018
  • FIGURE 9: COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY APPLICATION, 2018
  • FIGURE 10: COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY REGION
  • FIGURE 11: INCREASING DEMAND FOR AUTOMATING CREATIVE TASKS TO DRIVE THE ADOPTION OF THE COMPUTATIONAL CREATIVITY MARKET
  • FIGURE 12: PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 13: MARKETING AND WEB DESIGNING APPLICATION AND NORTH AMERICA TO HAVE THE HIGHEST MARKET SHARES IN THE COMPUTATIONAL CREATIVITY MARKET IN 2018
  • FIGURE 14: NORTH AMERICA TO REGISTER THE HIGHEST MARKET SHARE IN 2018
  • FIGURE 15: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: COMPUTATIONAL CREATIVITY MARKET
  • FIGURE 16: COMPUTATIONAL CREATIVITY PROCESS
  • FIGURE 17: COMPUTER VISION SEGMENT TO WITNESS THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 18: SOLUTIONS SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 19: PLATFORMS SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 20: MANAGED SERVICES SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD
  • FIGURE 21: PRODUCT DESIGNING APPLICATION TO EXHIBIT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 22: ASIA PACIFIC TO REGISTER THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 23: INDIA TO REGISTER THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 24: EUROPE TO ACCOUNT FOR THE HIGHEST CAGR IN 2018
  • FIGURE 25: NORTH AMERICA: MARKET SNAPSHOT
  • FIGURE 26: PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 27: PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 28: ASIA PACIFIC: MARKET SNAPSHOT
  • FIGURE 29: PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 30: PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 31: PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD
  • FIGURE 32: KEY DEVELOPMENTS IN THE COMPUTATIONAL CREATIVITY MARKET (2015-2018)
  • FIGURE 33: IBM LED THE COMPUTATIONAL CREATIVITY MARKET IN 2018
  • FIGURE 34: IBM: COMPANY SNAPSHOT
  • FIGURE 35: SWOT ANALYSIS: IBM
  • FIGURE 36: GOOGLE: COMPANY SNAPSHOT
  • FIGURE 37: SWOT ANALYSIS: GOOGLE
  • FIGURE 38: MICROSOFT: COMPANY SNAPSHOT
  • FIGURE 39: SWOT ANALYSIS: MICROSOFT
  • FIGURE 40: ADOBE: COMPANY SNAPSHOT
  • FIGURE 41: SWOT ANALYSIS: ADOBE
  • FIGURE 42: AWS: COMPANY SNAPSHOT
  • FIGURE 43: SWOT ANALYSIS: AWS
  • FIGURE 44: AUTODESK: COMPANY SNAPSHOT
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