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Market Research Report
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1078083

Global Augmented Reality Market 2022-2028

Published: | Orion Market Research Pvt Ltd | 110 Pages | Delivery time: 2-3 business days

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Global Augmented Reality Market 2022-2028
Published: April 17, 2022
Orion Market Research Pvt Ltd
Content info: 110 Pages
Delivery time: 2-3 business days
  • Description
  • Table of Contents
  • List of Tables

Global Augmented Reality Market Size, Share & Trends Analysis By Device Type (Head-Mounted, Head-Up, Handheld), By Offering (Hardware and Software), By Application (Enterprise, Consumer, Commercials, Automotive, Healthcare, and Others), Forecast Period (2022-2028)

The global augmented reality market is anticipated to grow at a significant CAGR of 31.0% during the forecast period. In the healthcare industry, augmented reality plays a critical role. It can be used to give a surgeon a virtual image of a patient's body components, allowing them to assess their condition. Using augmented reality, surgeons can see joints, muscles, and interior organs without dissecting the body. This allows surgeons to plan where incisions should be made and aids in the use of data collected during medical emergencies. Real-time data about a patient's health is a crucial driver driving AR adoption in the healthcare sector and potentially saving many lives.

The global augmented reality market is segmented on the basis of device type, offering, and application. By device type, the market is divided into head-mounted, head-up, and handheld. The head-up display segment is poised for significant growth in the forecast period. The segment growth is attributed to the integration of driver assistance systems in automotive vehicle Based on offering, the market is segmented into hardware and software. On the basis of application, the market is segmented into enterprise, commercial, consumer, healthcare, automotive, and others. Among these, the healthcare segment is expected to emerge as the fastest-growing segment in the forecast period.Whereas the automotive segment is predicted to grow at a considerable CAGR during the forecast period.

The global augmented reality market is further segmented based on geography including North America (the US, and Canada), Europe (Italy, Spain, Germany, France, and Others), Asia-Pacific (India, China, Japan, South Korea, and Others), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, the North American regional market is expected to witness considerable growth during the forecast period. The region is an early adopter of advanced technologies that contribute to the regional market growth. Moreover, the presence of leading companies such as Google LLC, and Microsoft in the US and their key focus on striking strategic alliances and partnerships in order to grow more are likely to offer lucrative growth opportunities to the market.

The major companies serving the global augmented reality market include Google LLC, Microsoft Corp., PTC Inc., Seiko Epson Corp., among others.The market players are considerably contributing to the market growth by the adoption of various strategies including mergers and acquisitions, new launches, and partnerships. For instance,in June 2019, Seiko Epson Corp., introduced Moverio Assist, a new software product that uses the company's current smart glasses to give a quick and easy way to deploy remote help for enterprise teams, small startups, and normal customers.

Research Methodology

The market study of the global augmented reality market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to break down the market into various segments, and derive the total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives as possible, managers, key opinion leaders, and industry experts. Primary research brings authenticity to our reports.

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research papers, and news blogs.
  • Company websites and their product catalog.

The report provides an in-depth analysis of the market size, andintended quality of the service preferred by consumers. The report will serve as a source for a 360-degree analysis of the market thoroughly integrating different models.

Market Segmentation

1. Global Augmented Reality Market Research and Analysis by Devices type

2. Global Augmented Reality Market Research and Analysis by Offering

3. Global Augmented Reality Market Research and Analysis by Application

The Report Covers

  • Comprehensive research methodology of the global augmented reality market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the augmented reality market.
  • Insights about market determinants that are stimulating the global augmented reality market.
  • Detailed and extensive market segments with the regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.
Product Code: OMR2017153

Table of Contents

Category- Advanced Technologies

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • Impact of COVID-19 on the Global Augmented Reality Market
  • Recovery Scenario of Global Augmented Reality Market
  • 1.1. Research Methods and Tools
  • 1.2. Market Breakdown
    • 1.2.1. By Segments
    • 1.2.2. By Region

2. Market Overview and Insights

  • 2.1. Scope of the Report
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Findings
    • 2.2.2. Recommendations
    • 2.2.3. Conclusion

3. Competitive Landscape

  • 3.1. Key Company Analysis
  • 3.2. Key Strategy Analysis
  • 3.3. Impact of COVID-19 on Key Players

4. Market Segmentation

  • 4.1. Global Augmented Reality Market byDevice Type
    • 4.1.1. Head-Mounted
    • 4.1.2. Head-Up
    • 4.1.3. Handheld
  • 4.2. Global Augmented Reality Market by Offering
    • 4.2.1. Hardware
    • 4.2.2. Software
  • 4.3. Global Augmented Reality Market by Application
    • 4.3.1. Enterprise
    • 4.3.2. Consumer Product
    • 4.3.3. Commercial
    • 4.3.4. Automotive
    • 4.3.5. Healthcare
    • 4.3.6. Others

5. Regional Analysis

  • 5.1. North America
    • 5.1.1. United States
    • 5.1.2. Canada
  • 5.2. Europe
    • 5.2.1. UK
    • 5.2.2. Germany
    • 5.2.3. Italy
    • 5.2.4. Spain
    • 5.2.5. France
    • 5.2.6. Rest of Europe
  • 5.3. Asia-Pacific
    • 5.3.1. China
    • 5.3.2. India
    • 5.3.3. Japan
    • 5.3.4. South Korea
    • 5.3.5. Rest of Asia-Pacific
  • 5.4. Rest of the World

6. Company Profiles

  • 6.1. Apple Inc.
  • 6.2. Blippar Ltd.
  • 6.3. Dynabook Europe GmbH
  • 6.4. Fujitsu Ltd.imited
  • 6.5. Google LLC
  • 6.6. Kopin Corp.
  • 6.7. Lenovo Group Ltd
  • 6.8. Microsoft Corp.
  • 6.9. Niantic, Inc.
  • 6.10. Optinvent
  • 6.11. Qualcomm Technologies Inc
  • 6.12. Realwear Inc.
  • 6.13. Seiko Epson Corp.
  • 6.14. VuzixCorpo.
  • 6.15. Zappar Ltd.

LIST OF TABLES

  • 1. GLOBAL AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE,2021-2028 ($ MILLION)
  • 2. GLOBALHEAD-MOUNTEDDEVICE IN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 3. GLOBALHEAD UP DEVICE IN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 4. GLOBALHANDHELD DEVICE IN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 5. GLOBAL AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING,2021-2028 ($ MILLION)
  • 6. GLOBAL AUGMENTED REALITY HARDWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 7. GLOBAL AUGMENTED REALITY SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 8. GLOBAL AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION,2021-2028 ($ MILLION)
  • 9. GLOBAL AUGMENTED REALITY IN ENTERPRISE MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 10. GLOBAL AUGMENTED REALITY IN CONSUMER MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 11. GLOBAL AUGMENTED REALITY IN COMMERCIAL MARKET RESEARCH AND ANALYSIS BY REGION,2021-2028 ($ MILLION)
  • 12. GLOBAL AUGMENTED REALITY IN AUTOMOTIVE MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 13. GLOBAL AUGMENTED REALITY IN HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 14. GLOBAL AUGMENTED REALITY IN OTHER APPLICATIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)
  • 15. NORTH AMERICAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2021-2028 ($ MILLION)
  • 16. NORTH AMERICAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE,2021-2028 ($ MILLION)
  • 17. NORTH AMERICAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING,2021-2028 ($ MILLION)
  • 18. NORTH AMERICAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION,2021-2028 ($ MILLION)
  • 19. EUROPEAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2021-2028 ($ MILLION)
  • 20. EUROPEAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE,2021-2028 ($ MILLION)
  • 21. EUROPEAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING,2021-2028 ($ MILLION)
  • 22. EUROPEAN AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION,2021-2028 ($ MILLION)
  • 23. ASIA-PACIFIC AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2021-2028 ($ MILLION)
  • 24. ASIA-PACIFIC AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE,2021-2028 ($ MILLION)
  • 25. ASIA-PACIFIC AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING,2021-2028 ($ MILLION)
  • 26. ASIA-PACIFIC AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION,2021-2028 ($ MILLION)
  • 27. REST OF THE WORLD AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2021-2028 ($ MILLION)
  • 28. REST OF THE WORLD AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE,2021-2028 ($ MILLION)
  • 29. REST OF THE WORLD AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY OFFERING,2021-2028 ($ MILLION)
  • 30. REST OF THE WORLD AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION,2021-2028 ($ MILLION)

LIST OF FIGURES

  • 1. IMPACT OF COVID-19 ON GLOBAL AUGMENTED REALITY MARKET, 2021-2028 ($ MILLION)
  • 2. IMPACT OF COVID-19 ON GLOBAL AUGMENTED REALITY MARKET BY SEGMENT, 2021-2028 ($ MILLION)
  • 3. RECOVERY OF GLOBAL AUGMENTED REALITY MARKET, 2022-2028 (%)
  • 4. GLOBAL AUGMENTED REALITY MARKET SHARE BY DEVICE TYPE,2021 VS 2028 (%)
  • 5. GLOBAL AUGMENTED REALITY MARKET SHARE BY OFFERING,2021 VS 2028 (%)
  • 6. GLOBAL AUGMENTED REALITY MARKET SHARE BY APPLICATION,2021 VS 2028 (%)
  • 7. GLOBAL HEAD MOUNTED DEVICE IN AUGMENTED REALITY MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 8. GLOBAL HEAD-UP DEVICE IN AUGMENTED REALITY MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 9. GLOBAL HANDHELDDEVICE IN AUGMENTED REALITY MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 10. GLOBAL HARDWARE IN AUGMENTED REALITY MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 11. GLOBAL SOFTWARE IN AUGMENTED REALITY MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 12. GLOBAL AUGMENTED REALITY FOR ENTERPRISE MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 13. GLOBAL AUGMENTED REALITY FOR CONSUMER MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 14. GLOBAL AUGMENTED REALITY FOR COMMERCIAL MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 15. GLOBAL AUGMENTED REALITY FOR AUTOMOTIVE MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 16. GLOBAL AUGMENTED REALITY FOR HEALTHCARE MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 17. GLOBAL AUGMENTED REALITY FOR OTHERS APPLICATIONS MARKET SHARE BY GEOGRAPHY, 2021 VS 2028 (%)
  • 18. US AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 19. CANADA AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 20. UK AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 21. FRANCE AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 22. GERMANY AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 23. ITALY AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 24. SPAIN AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 25. REST OF EUROPE AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 26. INDIA AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 27. CHINA AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 28. JAPAN AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 29. SOUTH KOREA AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 30. REST OF ASIA-PACIFIC AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)
  • 31. REST OF THE WORLD AUGMENTED REALITY MARKET SIZE, 2021-2028 ($ MILLION)