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Market Research Report
Product code
986732
Europe Online Gaming Market 2020-2026 |
Europe Online Gaming Market 2020-2026 |
Published: January 12, 2021
Orion Market Research Pvt Ltd
Delivery time: 2-3 business days
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Europe Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026)
The European online gaming market is anticipated to grow at a CAGR of 7.7% during the forecast period. Along with the genre of traditional games such as action, racing, and sports, the growth of the market is also driven by the rising trend of online gambling, betting, and casino across Europe. The favorable regulation across the region is aiding the growth of such games thereby driving the growth of the market. Additionally, high smartphone penetration coupled with the high purchasing power of the population is some of the positive macro-economies factors for the market growth in the region.
The European online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action games, racing games, simulation games, strategy games, sports games, and other games. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services. Paid gaming services will maintain a significant market share in the region in the near future.
The key players of the European online gaming market include Valve Corp., Microsoft Corp. (Xbox Game Studios), Ubisoft Entertainment SA, Gameloft SE, Square Enix Co., Ltd., Rockstar Games, Inc., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers, and acquisitions, collaborations, and new game launching, to stay competitive in the market.
Research Methodology
The market study of the European online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts as to bring more authenticity to the reports.
Secondary Sources Include:
The report is intended for software companies, gaming companies, online streaming platforms, research organizations, start-ups, seed funders, venture capitalists, and other related organizations for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the companies, and future market opportunities. The report will serve as a source for a 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.
Market Segmentation
The Report Covers: