Market Research Report
North America Online Gaming Market 2020-2026
|North America Online Gaming Market 2020-2026|
Published: January 12, 2021
Orion Market Research Pvt Ltd
Delivery time: 2-3 business days
North America Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action & Adventure Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026)
The North America online gaming market is anticipated to grow at a CAGR of 8.0% during the forecast period. The growth of the market is influenced by the high penetration of internet services and the availability of smartphones and tablets even among teenagers. Additionally, owing to the high disposable income of the people across the region, the spending on online gaming is significantly high in North America. However, increasing awareness regarding physical and mental health issues caused by excessive gaming habits will challenge the growth of the market across the region.
The North America online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action & adventure games, racing games, simulation games, strategy games, sports games, and other games. Action games and sports games are expected to hold a major market share in the regional market. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. The computer segment which includes desktop and laptops also generates a significant market share in the region. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services. A large chunk of the market is acquired by paid gaming services in the region.
The key players of the North America online gaming market include Activision Blizzard, Inc., Electronic Arts Inc., Microsoft Corp., Epic Games, Inc., Nintendo Co., Ltd., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers, and acquisitions, collaborations, and funding, to stay competitive in the market.
The market study of the North America online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts as to bring more authenticity to the reports.
Secondary Sources Include:
The report is intended for software companies, gaming companies, online streaming platforms, research organizations, start-ups, seed funders, venture capitalists, and other related organizations for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the companies, and future market opportunities. The report will serve as a source for a 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.
The Report Covers: