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1081088

Market Study on In-game Gambling and Loot Boxes: Covid-19 followed by lockdowns has pushed the market growth with a CAGR of 5.6% through 2032

Published: | Persistence Market Research | 333 Pages | Delivery time: 2-3 business days

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Market Study on In-game Gambling and Loot Boxes: Covid-19 followed by lockdowns has pushed the market growth with a CAGR of 5.6% through 2032
Published: April 1, 2022
Persistence Market Research
Content info: 333 Pages
Delivery time: 2-3 business days
  • Description
  • Table of Contents
  • List of Tables

In-game Gambling and Loot Boxes Market: Scope of Report

The latest publication by Persistence Market Research on the global in-game gambling and loot boxes market evaluates the opportunities and current market landscape, provides detailed analysis, and updates about corresponding sections affecting the market. The study offers detailed insights on current market dynamics, which include the drivers, restraints, trends, and opportunities in the market. The principal aim of the market study is to present exclusive information about how the market will perform during the forecast period of 2022-2032.

Important indicators for the successful growth of the market are presented in this comprehensive report, which includes a Year-on-Year (Y-o-Y) growth analysis of the market, and compounded annual growth rate (CAGR), which are described exhaustively in Persistence Market Research's study. This research study can support readers to know the demand for In-game gambling and loot boxes products and the quantitative development opportunities during the study period.

The research is beneficial for shareholders in the landscape, including investors, manufacturers, service providers, distributors, and suppliers, and can help them in developing suitable business strategies to flourish in the In-game gambling and loot boxes market. Shareholders in the In-game gambling and loot boxes market, industry experts, investors, researchers, and reporters, as well as business enthusiasts can leverage insights and information presented in this Persistence Market Research study.

Market statistics, as well as information linked to the macro- as well as micro-economic variables affecting the business scenario in the In-game gambling and loot boxes market, are also included in the current study. Depending on potential developments in the market, substantive insights are also encountered in this report. Additionally, by the data submitted in this report, minor companies and new entrants in the industry can be aided in making suitable company choices to achieve traction in the market.

Key Market Segments

Persistence Market Research's study on the In-game gambling and loot boxes market offers information divided into three important segments - game type, end user, and region. This report offers comprehensive data and information about the important market dynamics and growth parameters associated with these categories.

Game Type

Sports Betting

Casino

Lottery

Bingo

End User

Desktop

Mobile

Region

North America

Latin America

Europe

APAC

Middle East & Africa

Key Questions Answered in Report

Which regions will continue to remain the most profitable markets for In-game gambling and loot boxes over the coming years?

How will changing trends impact the market?

How has the COVID-19 crisis impacted market growth?

How can market players capture the low-hanging opportunities in developed regions?

What are the strategies of stakeholders in the market to shape their position in this landscape?

What are the restraining factors that investors need to be aware of and might tackle while investing in the market?

What are the developmental trends that will impact the market?

How can companies in the In-game gambling and loot boxes market avail themselves the growth opportunities in developed and emerging sectors?

Research Methodology

In Persistence Market Research's study, a unique research methodology is utilized to conduct extensive research on the growth of the In-game gambling and loot boxes market, and reach conclusions on the future growth parameters of the market. This research methodology is a combination of primary and secondary research, which helps analysts to ensure the accuracy and reliability of the conclusions.

Secondary resources referred to by analysts during the production of the market study include statistics from governmental organizations, trade journals, white papers, and internal and external proprietary databases. Analysts have interviewed senior managers, product portfolio managers, CEOs, VPs, marketing/product managers, and market intelligence managers, who contributed to the development of this report as a primary resource.

Comprehensive information acquired from primary and secondary resources acts as validation from companies in the market, and makes Persistence Market Research's projections on the growth prospects of the in-game gambling and loot boxes market are more accurate and reliable.

Product Code: PMRREP33025

Table of Contents

1. Executive Summary

  • 1.1. Global Market Outlook
  • 1.2. Summary of Statistics
  • 1.3. Key Market Characteristics & Attributes
  • 1.4. Fact.MR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Coverage / Taxonomy
  • 2.2. Market Definition / Scope / Limitations

3. Market Risks and Trends Assessment

  • 3.1. Risk Assessment
    • 3.1.1. COVID-19 Crisis and Impact on In-Game Gambling and Loot Boxes Demand
    • 3.1.2. COVID-19 Impact Benchmark with Previous Crisis
    • 3.1.3. Impact on Market Value (US$ Mn)
    • 3.1.4. Assessment by Key Countries
    • 3.1.5. Assessment by Key Market Segments
    • 3.1.6. Action Points and Recommendation for Suppliers
  • 3.2. Key Trends Impacting the Market
  • 3.3. Formulation and Product Development Trends

4. Market Background and Foundation Data Points

  • 4.1. Global Protective Coatings Market (US$ Mn)
  • 4.2. In-Game Gambling and Loot Boxes Market Opportunity Assessment (US$ Mn)
    • 4.2.1. Total Available Market
    • 4.2.2. Serviceable Addressable Market
    • 4.2.3. Serviceable Obtainable Market
  • 4.3. Market Scenario Forecast
    • 4.3.1. Demand in optimistic Scenario
    • 4.3.2. Demand in Likely Scenario
    • 4.3.3. Demand in Conservative Scenario
  • 4.4. Investment Feasibility Analysis
    • 4.4.1. Investment in Established Markets
      • 4.4.1.1. In Short Term
      • 4.4.1.2. In Long Term
    • 4.4.2. Investment in Emerging Markets
      • 4.4.2.1. In Short Term
      • 4.4.2.2. In Long Term
  • 4.5. Forecast Factors - Relevance & Impact
    • 4.5.1. Top Companies Historical Growth
    • 4.5.2. Global Protective Coatings Market Growth
    • 4.5.3. In-Game Gambling and Loot Boxes Adoption Rate, By Country
  • 4.6. Market Dynamics
    • 4.6.1. Market Driving Factors and Impact Assessment
    • 4.6.2. Prominent Market Challenges and Impact Assessment
    • 4.6.3. In-Game Gambling and Loot Boxes Market Opportunities
    • 4.6.4. Prominent Trends in the Global Market & Their Impact Assessment

5. Key Success Factors

  • 5.1. Manufacturers' Focus on Low Penetration High Growth Markets
  • 5.2. Banking on with Segments High Incremental Opportunity
  • 5.3. Peer Benchmarking

6. Global In-Game Gambling and Loot Boxes Market Demand Analysis 2015-2021 and Forecast, 2022-2032

  • 6.1. Historical Market Analysis, 2015-2021
  • 6.2. Current and Future Market Projections, 2022-2032
  • 6.3. Y-o-Y Growth Trend Analysis

7. Global In-Game Gambling and Loot Boxes Market Value Analysis 2015-2021 and Forecast, 2022-2032

  • 7.1. Historical Market Value (US$ Mn) Analysis, 2015-2021
  • 7.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032
    • 7.2.1. Y-o-Y Growth Trend Analysis
    • 7.2.2. Absolute $ Opportunity Analysis

8. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Game Type

  • 8.1. Introduction / Key Findings
  • 8.2. Historical Market Size (US$ Mn) Analysis By Game Type, 2015-2021
  • 8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Game Type, 2022-2032
    • 8.3.1. Sports Betting
    • 8.3.2. Casino
    • 8.3.3. Lottery
    • 8.3.4. Bingo
  • 8.4. Market Attractiveness Analysis By Game Type

9. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By End User

  • 9.1. Introduction / Key Findings
  • 9.2. Historical Market Size (US$ Mn) Analysis By End User, 2015-2021
  • 9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2022-2032
    • 9.3.1. Desktop
    • 9.3.2. Mobile
  • 9.4. Market Attractiveness Analysis By End User

10. Global In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032, By Region

  • 10.1. Introduction
  • 10.2. Historical Market Size (US$ Mn) Analysis By Region, 2015-2021
  • 10.3. Current Market Size (US$ Mn) & Analysis and Forecast By Region, 2022-2032
    • 10.3.1. North America
    • 10.3.2. Latin America
    • 10.3.3. Europe
    • 10.3.4. Asia Pacific
    • 10.3.5. Middle East and Africa (MEA)
  • 10.4. Market Attractiveness Analysis By Region

11. North America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

  • 11.1. Introduction
  • 11.2. Pricing Analysis
  • 11.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
  • 11.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
    • 11.4.1. By Country
      • 11.4.1.1. U.S.
      • 11.4.1.2. Canada
      • 11.4.1.3. Rest of North America
    • 11.4.2. By Game Type
    • 11.4.3. By End User
  • 11.5. Market Attractiveness Analysis
    • 11.5.1. By Country
    • 11.5.2. By Game Type
    • 11.5.3. By End User

12. Latin America In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

  • 12.1. Introduction
  • 12.2. Pricing Analysis
  • 12.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
  • 12.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
    • 12.4.1. By Country
      • 12.4.1.1. Brazil
      • 12.4.1.2. Mexico
      • 12.4.1.3. Rest of Latin America
    • 12.4.2. By Game Type
    • 12.4.3. By End User
  • 12.5. Market Attractiveness Analysis
    • 12.5.1. By Country
    • 12.5.2. By Game Type
    • 12.5.3. By End User

13. Europe In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

  • 13.1. Introduction
  • 13.2. Pricing Analysis
  • 13.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
  • 13.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
    • 13.4.1. By Country
      • 13.4.1.1. Germany
      • 13.4.1.2. France
      • 13.4.1.3. U.K.
      • 13.4.1.4. Italy
      • 13.4.1.5. Benelux
      • 13.4.1.6. Nordic Countries
      • 13.4.1.7. Rest of Europe
    • 13.4.2. By Game Type
    • 13.4.3. By End User
  • 13.5. Market Attractiveness Analysis
    • 13.5.1. By Country
    • 13.5.2. By Game Type
    • 13.5.3. By End User

14. Asia Pacific In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

  • 14.1. Introduction
  • 14.2. Pricing Analysis
  • 14.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
  • 14.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
    • 14.4.1. By Country
      • 14.4.1.1. China
      • 14.4.1.2. Japan
      • 14.4.1.3. South Korea
      • 14.4.1.4. Rest of Asia Pacific
    • 14.4.2. By Game Type
    • 14.4.3. By End User
  • 14.5. Market Attractiveness Analysis
    • 14.5.1. By Country
    • 14.5.2. By Game Type
    • 14.5.3. By End User

15. Middle East and Africa In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

  • 15.1. Introduction
  • 15.2. Pricing Analysis
  • 15.3. Historical Market Value (US$ Mn) Trend Analysis By Market Taxonomy, 2015-2021
  • 15.4. Market Value (US$ Mn) & Forecast By Market Taxonomy, 2022-2032
    • 15.4.1. By Country
      • 15.4.1.1. GCC Countries
      • 15.4.1.2. South Africa
      • 15.4.1.3. Turkey
      • 15.4.1.4. Rest of Middle East and Africa
    • 15.4.2. By Game Type
    • 15.4.3. By End User
  • 15.5. Market Attractiveness Analysis
    • 15.5.1. By Country
    • 15.5.2. By Game Type
    • 15.5.3. By End User

16. Key Countries In-Game Gambling and Loot Boxes Market Analysis 2015-2021 and Forecast 2022-2032

  • 16.1. Introduction
    • 16.1.1. Market Value Proportion Analysis, By Key Countries
    • 16.1.2. Global Vs. Country Growth Comparison
  • 16.2. US In-Game Gambling and Loot Boxes Market Analysis
    • 16.2.1. Value Proportion Analysis by Market Taxonomy
    • 16.2.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.2.2.1. By Game Type
      • 16.2.2.2. By End User
  • 16.3. Canada In-Game Gambling and Loot Boxes Market Analysis
    • 16.3.1. Value Proportion Analysis by Market Taxonomy
    • 16.3.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.3.2.1. By Game Type
      • 16.3.2.2. By End User
  • 16.4. Mexico In-Game Gambling and Loot Boxes Market Analysis
    • 16.4.1. Value Proportion Analysis by Market Taxonomy
    • 16.4.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.4.2.1. By Game Type
      • 16.4.2.2. By End User
  • 16.5. Brazil In-Game Gambling and Loot Boxes Market Analysis
    • 16.5.1. Value Proportion Analysis by Market Taxonomy
    • 16.5.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.5.2.1. By Game Type
      • 16.5.2.2. By End User
  • 16.6. Germany In-Game Gambling and Loot Boxes Market Analysis
    • 16.6.1. Value Proportion Analysis by Market Taxonomy
    • 16.6.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.6.2.1. By Game Type
      • 16.6.2.2. By End User
  • 16.7. France In-Game Gambling and Loot Boxes Market Analysis
    • 16.7.1. Value Proportion Analysis by Market Taxonomy
    • 16.7.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.7.2.1. By Game Type
      • 16.7.2.2. By End User
  • 16.8. Italy In-Game Gambling and Loot Boxes Market Analysis
    • 16.8.1. Value Proportion Analysis by Market Taxonomy
    • 16.8.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.8.2.1. By Game Type
      • 16.8.2.2. By End User
  • 16.9. BENELUX In-Game Gambling and Loot Boxes Market Analysis
    • 16.9.1. Value Proportion Analysis by Market Taxonomy
    • 16.9.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.9.2.1. By Game Type
      • 16.9.2.2. By End User
  • 16.10. UK In-Game Gambling and Loot Boxes Market Analysis
    • 16.10.1. Value Proportion Analysis by Market Taxonomy
    • 16.10.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.10.2.1. By Game Type
      • 16.10.2.2. By End User
  • 16.11. Nordic Countries In-Game Gambling and Loot Boxes Market Analysis
    • 16.11.1. Value Proportion Analysis by Market Taxonomy
    • 16.11.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.11.2.1. By Game Type
      • 16.11.2.2. By End User
  • 16.12. China In-Game Gambling and Loot Boxes Market Analysis
    • 16.12.1. Value Proportion Analysis by Market Taxonomy
    • 16.12.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.12.2.1. By Game Type
      • 16.12.2.2. By End User
  • 16.13. Japan In-Game Gambling and Loot Boxes Market Analysis
    • 16.13.1. Value Proportion Analysis by Market Taxonomy
    • 16.13.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.13.2.1. By Game Type
      • 16.13.2.2. By End User
  • 16.14. South Korea In-Game Gambling and Loot Boxes Market Analysis
    • 16.14.1. Value Proportion Analysis by Market Taxonomy
    • 16.14.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.14.2.1. By Game Type
      • 16.14.2.2. By End User
  • 16.15. GCC Countries In-Game Gambling and Loot Boxes Market Analysis
    • 16.15.1. Value Proportion Analysis by Market Taxonomy
    • 16.15.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.15.2.1. By Game Type
      • 16.15.2.2. By End User
  • 16.16. South Africa In-Game Gambling and Loot Boxes Market Analysis
    • 16.16.1. Value Proportion Analysis by Market Taxonomy
    • 16.16.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.16.2.1. By Game Type
      • 16.16.2.2. By End User
  • 16.17. Turkey In-Game Gambling and Loot Boxes Market Analysis
    • 16.17.1. Value Proportion Analysis by Market Taxonomy
    • 16.17.2. Value & Analysis and Forecast by Market Taxonomy, 2015-2032
      • 16.17.2.1. By Game Type
      • 16.17.2.2. By End User
    • 16.17.3. Competition Landscape and Player Concentration in the Country

17. Market Structure Analysis

  • 17.1. Market Analysis by Tier of Companies
  • 17.2. Market Concentration
  • 17.3. Market Share Analysis of Top Players
  • 17.4. Market Presence Analysis
    • 17.4.1. By Regional footprint of Players
    • 17.4.2. Product footprint by Players

18. Competition Analysis

  • 18.1. Competition Dashboard
  • 18.2. Competition Benchmarking
  • 18.3. Competition Deep Dive
    • 18.3.1. 2K Games
      • 18.3.1.1. Overview
      • 18.3.1.2. Product Portfolio
      • 18.3.1.3. Sales Footprint
      • 18.3.1.4. Strategy Overview
    • 18.3.2. ARJEL (National Gaming Authority)
      • 18.3.2.1. Overview
      • 18.3.2.2. Product Portfolio
      • 18.3.2.3. Sales Footprint
      • 18.3.2.4. Strategy Overview
    • 18.3.3. Belgian Gaming Commission
      • 18.3.3.1. Overview
      • 18.3.3.2. Product Portfolio
      • 18.3.3.3. Sales Footprint
      • 18.3.3.4. Strategy Overview
    • 18.3.4. Bet365
      • 18.3.4.1. Overview
      • 18.3.4.2. Product Portfolio
      • 18.3.4.3. Sales Footprint
      • 18.3.4.4. Strategy Overview
    • 18.3.5. Bethesda
      • 18.3.5.1. Overview
      • 18.3.5.2. Product Portfolio
      • 18.3.5.3. Sales Footprint
      • 18.3.5.4. Strategy Overview
    • 18.3.6. Big Fish Games
      • 18.3.6.1. Overview
      • 18.3.6.2. Product Portfolio
      • 18.3.6.3. Sales Footprint
      • 18.3.6.4. Strategy Overview
    • 18.3.7. Bungie
      • 18.3.7.1. Overview
      • 18.3.7.2. Product Portfolio
      • 18.3.7.3. Sales Footprint
      • 18.3.7.4. Strategy Overview
    • 18.3.8. CS:GO Diamonds
      • 18.3.8.1. Overview
      • 18.3.8.2. Product Portfolio
      • 18.3.8.3. Sales Footprint
      • 18.3.8.4. Strategy Overview
    • 18.3.9. CSGO Lotto
      • 18.3.9.1. Overview
      • 18.3.9.2. Product Portfolio
      • 18.3.9.3. Sales Footprint
      • 18.3.9.4. Strategy Overview

19. Assumptions and Acronyms Used

20. Research Methodology

List of Tables

  • Table 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021
  • Table 2: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032
  • Table 3: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021
  • Table 4: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032
  • Table 5: Global In-Game Gambling and Loot Boxes Market, By Region, 2015 - 2021
  • Table 6: Global In-Game Gambling and Loot Boxes Market, By Region, 2022 - 2032
  • Table 7: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021
  • Table 8: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032
  • Table 9: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021
  • Table 10: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032
  • Table 11: North America In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021
  • Table 12: North America In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032
  • Table 13: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021
  • Table 14: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032
  • Table 15: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021
  • Table 16: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032
  • Table 17: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021
  • Table 18: Latin America In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032
  • Table 19: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021
  • Table 20: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032
  • Table 21: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021
  • Table 22: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032
  • Table 23: Europe In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021
  • Table 24: Europe In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032
  • Table 25: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021
  • Table 26: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032
  • Table 27: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021
  • Table 28: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032
  • Table 29: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021
  • Table 30: Asia Pacific In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032
  • Table 31: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2015 - 2021
  • Table 32: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By Game Type, 2022 - 2032
  • Table 33: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2015 - 2021
  • Table 34: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn), By End User, 2022 - 2032
  • Table 35: MEA In-Game Gambling and Loot Boxes Market, By Country, 2015 - 2021
  • Table 36: MEA In-Game Gambling and Loot Boxes Market, By Country, 2022 - 2032
  • Table 37: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021
  • Table 38: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032
  • Table 39: Global In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Region, 2022 - 2032
  • Table 40: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021
  • Table 41: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032
  • Table 42: North America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032
  • Table 43: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021
  • Table 44: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032
  • Table 45: Latin America In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032
  • Table 46: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021
  • Table 47: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032
  • Table 48: Europe In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032
  • Table 49: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021
  • Table 50: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032
  • Table 51: Asia Pacific In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032
  • Table 52: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Game Type, 2015 - 2021
  • Table 53: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By End User, 2022 - 2032
  • Table 54: MEA In-Game Gambling and Loot Boxes Market Incremental $ Opportunity, By Country, 2022 - 2032

List of Figures

  • Figure 1: Global In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
  • Figure 2: Global In-Game Gambling and Loot Boxes Market Absolute $ Historical Gain (2015 - 2021) and Opportunity (2022 - 2032), US$ Mn
  • Figure 3: Global In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032
  • Figure 4: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032
  • Figure 5: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032
  • Figure 6: Global In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032
  • Figure 7: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032
  • Figure 8: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032
  • Figure 9: Global In-Game Gambling and Loot Boxes Market Share, By Region, 2022 & 2032
  • Figure 10: Global In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Region - 2022-2032
  • Figure 11: Global In-Game Gambling and Loot Boxes Market Attractiveness Index, By Region - 2022-2032
  • Figure 12: North America In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
  • Figure 13: North America In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn
  • Figure 14: North America In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032
  • Figure 15: North America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032
  • Figure 16: North America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032
  • Figure 17: North America In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032
  • Figure 18: North America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032
  • Figure 19: North America In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032
  • Figure 20: North America In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032
  • Figure 21: North America Market Y-o-Y Growth Projections, By Country - 2022-2032
  • Figure 22: North America Market Attractiveness Index, By Country - 2022-2032
  • Figure 23: Latin America In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
  • Figure 24: Latin America In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn
  • Figure 25: Latin America In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032
  • Figure 26: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032
  • Figure 27: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032
  • Figure 28: Latin America In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032
  • Figure 29: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032
  • Figure 30: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032
  • Figure 31: Latin America In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032
  • Figure 32: Latin America In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country - 2022-2032
  • Figure 33: Latin America In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country - 2022-2032
  • Figure 34: Europe In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
  • Figure 35: Europe In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn
  • Figure 36: Europe In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032
  • Figure 37: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032
  • Figure 38: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032
  • Figure 39: Europe In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032
  • Figure 40: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032
  • Figure 41: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032
  • Figure 42: Europe In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032
  • Figure 43: Europe In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country - 2022-2032
  • Figure 44: Europe In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country - 2022-2032
  • Figure 45: MEA In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
  • Figure 46: MEA In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn
  • Figure 47: MEA In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032
  • Figure 48: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032
  • Figure 49: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032
  • Figure 50: MEA In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032
  • Figure 51: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032
  • Figure 52: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032
  • Figure 53: MEA In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032
  • Figure 54: MEA In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country - 2022-2032
  • Figure 55: MEA In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country - 2022-2032
  • Figure 56: Asia Pacific In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Year-on-Year Growth, 2015-2032
  • Figure 57: Asia Pacific In-Game Gambling and Loot Boxes Market Absolute $ Opportunity Historical (2015 - 2021) and Forecast Period (2022 - 2032), US$ Mn
  • Figure 58: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By Game Type, 2022 & 2032
  • Figure 59: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Game Type - 2022-2032
  • Figure 60: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By Game Type - 2022-2032
  • Figure 61: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By End User, 2022 & 2032
  • Figure 62: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By End User - 2022-2032
  • Figure 63: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By End User - 2022-2032
  • Figure 64: Asia Pacific In-Game Gambling and Loot Boxes Market Share, By Country, 2022 & 2032
  • Figure 65: Asia Pacific In-Game Gambling and Loot Boxes Market Y-o-Y Growth Projections, By Country - 2022-2032
  • Figure 66: Asia Pacific In-Game Gambling and Loot Boxes Market Attractiveness Index, By Country - 2022-2032
  • Figure 67: US In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 68: US In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 69: US In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 70: Canada In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 71: Canada In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 72: Canada In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 73: Brazil In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 74: Brazil In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 75: Brazil In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 76: Mexico In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 77: Mexico In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 78: Mexico In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 79: Germany In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 80: Germany In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 81: Germany In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 82: U.K. In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 83: U.K. In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 84: U.K. In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 85: France In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 86: France In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 87: France In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 88: Italy In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 89: Italy In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 90: Italy In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 91: BENELUX In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 92: BENELUX In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 93: BENELUX In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 94: Nordic Countries In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 95: Nordic Countries In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 96: Nordic Countries In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 97: China In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 98: China In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 99: China In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 100: Japan In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 101: Japan In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 102: Japan In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 103: South Korea In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 104: South Korea In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 105: South Korea In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 106: GCC Countries In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 107: GCC Countries In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 108: GCC Countries In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 109: South Africa In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 110: South Africa In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 111: South Africa In-Game Gambling and Loot Boxes Market Share, By End User, 2021
  • Figure 112: Turkey In-Game Gambling and Loot Boxes Market Value (US$ Mn) and Forecast, 2022 - 2032
  • Figure 113: Turkey In-Game Gambling and Loot Boxes Market Share, By Game Type, 2021
  • Figure 114: Turkey In-Game Gambling and Loot Boxes Market Share, By End User, 2021