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Market Research Report

Global Market Study on Virtual Reality Gaming Accessories: Gaming Console Platform Segment to Lead in Terms of CAGR During 2017 - 2025

Published by Persistence Market Research Product code 562126
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Global Market Study on Virtual Reality Gaming Accessories: Gaming Console Platform Segment to Lead in Terms of CAGR During 2017 - 2025
Published: September 7, 2017 Content info: 313 Pages
Description

Virtual reality has caught the world by storm and the combined effect of virtual reality and gaming has created a new breed of technology hungry individuals with a zeal for exploring hitherto unseen dimensions that define the VR and gaming industry. Persistence Market Research decided to explore the different facets of the virtual reality gaming industry - more specifically the VR gaming accessories market - in a new report titled "Virtual Reality Gaming Accessories Market: Global Industry Analysis 2012 - 2016 and Forecast 2017 - 2025," which focuses on the different types of VR gaming accessories and presents a forecast for the global virtual reality gaming accessories market over an eight year assessment period from 2017 to 2025.

Report Structure

The highlight of this report is a detailed section on the virtual reality gaming accessories market view point. This section focuses on the macroeconomic factors likely to influence revenue growth of the global virtual reality gaming accessories market over the eight year forecasted period. An opportunity analysis of the global market along with a brief market snapshot is presented in this section. We have also touched upon the global regulations pertaining to virtual reality as well as a detailed pricing comparison of the various VR gaming accessories products currently available in the market. The subsequent sections dive into the various regional markets for virtual reality gaming accessories and these sections present a historical market analysis for the period 2012 - 2016 along with a detailed forecast for the assessment period 2017 - 2025. In these sections, we have also listed the regional market dynamics (drivers, restraints, trends) and presented an impact analysis of the drivers and restraints on the regional virtual reality gaming accessories markets. A regional market attractiveness analysis and market presence (intensity map) concludes these sections.

The most important section of the report features the competition scenario in the global virtual reality gaming accessories market. This section is intended to provide a dashboard view of the key companies operating in the global market and includes information such as market structure, market share analysis, and competition intensity mapping by market taxonomy. We have also profiled some of the top companies operating in the global virtual reality gaming accessories market and provided details such as company overview, key financials, business strategies, and recent market developments. The last part of the report outlines the global virtual reality gaming accessories market forecast on the basis of components, platform, sales channel, and region. Towards the end of the report, we have briefly mentioned the research methodology adopted to arrive at the global market estimations.

Research Methodology

The Persistence Market Research methodology is a combination of in-depth primary and secondary research used to arrive at the exact market data and relevant information. The data thus gathered is validated using the triangulation method where primary and secondary data is integrated with Persistence Market Research analysis to arrive at the final data points. This data is then analyzed and scrutinized using advanced tools to obtain relevant and useful insights into the global virtual reality gaming accessories market. Our primary research comprises identifying key opinion leaders, designing a comprehensive questionnaire, conducting in-depth interviews, and ensuring adequate coverage across the global virtual reality gaming accessories market value chain. We have also conducted a detailed company analysis including identification of the key market participants and a detailed study of their key strengths and product portfolio. Our desk research includes a study of industry experts, market developments and market changing aspects / dynamics, different products available in the global virtual reality gaming accessories market, and pertinent insights based on these findings.

Global Virtual Reality Gaming Accessories Market: Taxonomy

Components

Headset

Mobile

Tethered

VR Controller

VR Glove

Gun Controller

Haptic Controller

Handheld Controller

VR Treadmill

Gaming Suit

VR PC Backpack

Platform

Gaming Console

PC

Smartphone

Sales Channel

Organized Retail Chain

Unorganized Retail Chain

Online Store

Region

North America

Latin America

Europe

Asia Pacific

MEA

Table of Contents

1. Executive Summary

  • 1.1. Market Overview
  • 1.2. PMR Analysis and Recommendations
  • 1.3. Wheel of Fortune

2. Market Introduction

  • 2.1. Market Definition
  • 2.2. Market Taxonomy
  • 2.3. Market Evolution
  • 2.4. Value Chain Analysis

3. Market View Point

  • 3.1. Macro-Economic Factors
  • 3.2. Opportunity Analysis
  • 3.3. Market Snapshot
  • 3.4. Global Regulations
  • 3.5. Pricing Comparison

4. North America Virtual Reality Gaming Accessories market Analysis and Forecast

  • 4.1. Introduction
  • 4.2. Regional Market Dynamics
    • 4.2.1. Drivers
    • 4.2.2. Restraints
    • 4.2.3. Trends
  • 4.3. Drivers and Restraints: Impact Analysis
  • 4.4. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country
    • 4.4.1. U.S.
    • 4.4.2. Canada
  • 4.5. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Platform
    • 4.5.1. Gaming Console
    • 4.5.2. PC
    • 4.5.3. Smartphone
  • 4.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component
    • 4.6.1. Headset
      • 4.6.1.1. Mobile
      • 4.6.1.2. Tethered
    • 4.6.2. VR Controller
      • 4.6.2.1. VR Glove
      • 4.6.2.2. Gun Controller
      • 4.6.2.3. Gesture Controller
      • 4.6.2.4. Handheld Controller
    • 4.6.3. VR Treadmill
    • 4.6.4. VR Gaming Suit
    • 4.6.5. VR PC Backpack
  • 4.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel
    • 4.7.1. Organized Retail Chain
    • 4.7.2. Unorganized Retail Chain
    • 4.7.3. Online Store
  • 4.8. Market Attractiveness Analysis
    • 4.8.1. By Country
    • 4.8.2. By Platform
    • 4.8.3. By Component
    • 4.8.4. By Sales Channel
  • 4.9. Market Presence (Intensity Map)

5. Latin America Virtual Reality Gaming Accessories Market Analysis and Forecast

  • 5.1. Introduction
  • 5.2. Regional Market Dynamics
    • 5.2.1. Drivers
    • 5.2.2. Restraints
    • 5.2.3. Trends
  • 5.3. Drivers and Restraints: Impact Analysis
  • 5.4. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country
    • 5.4.1. Brazil
    • 5.4.2. Mexico
    • 5.4.3. Rest of Latin America
  • 5.5. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Platform
    • 5.5.1. Gaming Console
    • 5.5.2. PC
    • 5.5.3. Smartphone
  • 5.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component
    • 5.6.1. Headset
      • 5.6.1.1. Mobile
      • 5.6.1.2. Tethered
    • 5.6.2. VR Controller
      • 5.6.2.1. VR Glove
      • 5.6.2.2. Gun Controller
      • 5.6.2.3. Gesture Controller
      • 5.6.2.4. Handheld Controller
    • 5.6.3. VR Treadmill
    • 5.6.4. VR Gaming Suit
    • 5.6.5. VR PC Backpack
  • 5.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel
    • 5.7.1. Organized Retail Chain
    • 5.7.2. Unorganized Retail Chain
    • 5.7.3. Online Store
  • 5.8. Market Attractiveness Analysis
    • 5.8.1. By Country
    • 5.8.2. By Platform
    • 5.8.3. By Component
    • 5.8.4. By Sales Channel
  • 5.9. Market Presence (Intensity Map)

6. Europe Virtual Reality Gaming Accessories market Analysis and Forecast

  • 6.1. Introduction
  • 6.2. Regional Market Dynamics
    • 6.2.1. Drivers
    • 6.2.2. Restraints
    • 6.2.3. Trends
  • 6.3. Drivers and Restraints: Impact Analysis
  • 6.4. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country
    • 6.4.1. Germany
    • 6.4.2. U.K.
    • 6.4.3. France
    • 6.4.4. Spain
    • 6.4.5. Italy
    • 6.4.6. Poland
    • 6.4.7. Russia
    • 6.4.8. Rest of Europe
  • 6.5. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Platform
    • 6.5.1. Gaming Console
    • 6.5.2. PC
    • 6.5.3. Smartphone
  • 6.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component
    • 6.6.1. Headset
      • 6.6.1.1. Mobile
      • 6.6.1.2. Tethered
    • 6.6.2. VR Controller
      • 6.6.2.1. VR Glove
      • 6.6.2.2. Gun Controller
      • 6.6.2.3. Gesture Controller
      • 6.6.2.4. Handheld Controller
    • 6.6.3. VR Treadmill
    • 6.6.4. VR Gaming Suit
    • 6.6.5. VR PC Backpack
  • 6.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel
    • 6.7.1. Organized Retail Chain
    • 6.7.2. Unorganized Retail Chain
    • 6.7.3. Online Store
  • 6.8. Market Attractiveness Analysis
    • 6.8.1. By Country
    • 6.8.2. By Platform
    • 6.8.3. By Component
    • 6.8.4. By Sales Channel
  • 6.9. Market Presence (Intensity Map)

7. Asia Pacific Virtual Reality Gaming Accessories market Analysis and Forecast

  • 7.1. Introduction
  • 7.2. Regional Market Dynamics
    • 7.2.1. Drivers
    • 7.2.2. Restraints
    • 7.2.3. Trends
  • 7.3. Drivers and Restraints: Impact Analysis
  • 7.4. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. India
    • 7.4.4. ASEAN
    • 7.4.5. Australia and New Zealand
    • 7.4.6. Rest of Asia Pacific
  • 7.5. Historical & Current Market Size (US$ Mn) Analysis 2012 - 2016 & Forecast 2017-2025, By Platform Type
    • 7.5.1. Gaming Console
    • 7.5.2. PC
    • 7.5.3. Smartphone
  • 7.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component
    • 7.6.1. Headset
      • 7.6.1.1. Mobile
      • 7.6.1.2. Tethered
    • 7.6.2. VR Controller
      • 7.6.2.1. VR Glove
      • 7.6.2.2. Gun Controller
      • 7.6.2.3. Gesture Controller
      • 7.6.2.4. Handheld Controller
    • 7.6.3. VR Treadmill
    • 7.6.4. VR Gaming Suit
    • 7.6.5. VR PC Backpack
  • 7.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel
    • 7.7.1. Organized Retail Chain
    • 7.7.2. Unorganized Retail Chain
    • 7.7.3. Online Store
  • 7.8. Market Attractiveness Analysis
    • 7.8.1. By Country
    • 7.8.2. By Platform
    • 7.8.3. By Component
    • 7.8.4. By Sales Channel
  • 7.9. Market Presence (Intensity Map)

8. Middle East & Africa Virtual Reality Gaming Accessories market Analysis and Forecast

  • 8.1. Introduction
  • 8.2. Key Regulations
  • 8.3. Regional Market Dynamics
    • 8.3.1. Drivers
    • 8.3.2. Restraints
    • 8.3.3. Trends
  • 8.4. Drivers and Restraints: Impact Analysis
  • 8.5. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Country
    • 8.5.1. GCC Countries
    • 8.5.2. North Africa
    • 8.5.3. South Africa
    • 8.5.4. Turkey
    • 8.5.5. Rest of Middle East and Africa
  • 8.6. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Platform Type
    • 8.6.1. Gaming Console
    • 8.6.2. PC
    • 8.6.3. Smartphone
  • 8.7. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025, By Component
    • 8.7.1. Headset
      • 8.7.1.1. Mobile
      • 8.7.1.2. Tethered
    • 8.7.2. VR Controller
      • 8.7.2.1. VR Glove
      • 8.7.2.2. Gun Controller
      • 8.7.2.3. Gesture Controller
      • 8.7.2.4. Handheld Controller
    • 8.7.3. VR Treadmill
    • 8.7.4. VR Gaming Suit
    • 8.7.5. VR PC Backpack
  • 8.8. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017-2025, By Sales Channel
    • 8.8.1. Organized Retail Chain
    • 8.8.2. Unorganized Retail Chain
    • 8.8.3. Online Store
  • 8.9. Market Attractiveness Analysis
    • 8.9.1. By Country
    • 8.9.2. By Platform
    • 8.9.3. By Component
    • 8.9.4. By Sales Channel
  • 8.10. Market Presence (Intensity Map)

9. Forecast Factors & Assumptions

10. Competition Landscape

  • 10.1. Market Structure
  • 10.2. Market Share Analysis
  • 10.3. Competition Intensity Mapping By Market Taxonomy
  • 10.4. Competition Dashboard
  • 10.5. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 10.5.1. HTC Corporation
    • 10.5.2. Google Inc.
    • 10.5.3. Sony Corporation
    • 10.5.4. Microsoft Corporation
    • 10.5.5. Virtuix Holdings Inc.
    • 10.5.6. Samsung Corporation
    • 10.5.7. Nintendo Co Ltd
    • 10.5.8. Oculus VR, LLC
    • 10.5.9. HP Inc
    • 10.5.10. Xiaomi Corporation

11. Global Virtual Reality Gaming Accessories market Analysis, By Region

  • 11.1. Introduction
  • 11.2. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Region
    • 11.2.1. North America
    • 11.2.2. Latin America
    • 11.2.3. Europe
    • 11.2.4. Asia Pacific
    • 11.2.5. Middle East and Africa
  • 11.3. Market Attractiveness Analysis By Region

12. Global Virtual Reality Gaming Accessories market Analysis & Forecast, By Platform

  • 12.1. Introduction
  • 12.2. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, By Platform
    • 12.2.1. Gaming Console
    • 12.2.2. PC
    • 12.2.3. Smartphone
  • 12.3. Market Attractiveness Analysis By Platform

13. Global Virtual Reality Gaming Accessories market Analysis & Forecast, By Component

  • 13.1. Introduction
  • 13.2. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Volume (Units) Forecast 2017-2025 By Component
    • 13.2.1. Headset
      • 13.2.1.1. Mobile
      • 13.2.1.2. Tethered
    • 13.2.2. VR Controller
      • 13.2.2.1. VR Glove
      • 13.2.2.2. Gun Controller
      • 13.2.2.3. Gesture Controller
      • 13.2.2.4. Handheld Controller
    • 13.2.3. VR Treadmill
    • 13.2.4. VR Gaming Suit
    • 13.2.5. VR PC Backpack
  • 13.3. Market Attractiveness Analysis By Component

14. Global Virtual Reality Gaming Accessories market Analysis & Forecast, By Sales Channel

  • 14.1. Introduction
  • 14.2. Historical & Current Market Size (US$ Mn) Analysis 2012-2016 & Forecast 2017 - 2025, Sales Channel
    • 14.2.1. Organized Retail Chain
    • 14.2.2. Unorganized Retail Chain
    • 14.2.3. Online Store
  • 14.3. Market Attractiveness Analysis By Sales Channel

15. Assumptions and Acronyms Used

16. Research Methodology

List of Tables

  • Table 01: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012-2026
  • Table 02: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017-2025
  • Table 03: North America Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017-2025
  • Table 04: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012-2026
  • Table 05: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017-2025
  • Table 06: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012-2026
  • Table 07: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017-2025
  • Table 08: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012-2026
  • Table 09: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017-2025
  • Table 10: Latin America Virtual Reality Gaming Accessories Shipments (Mn Units) Forecast, 2017-2025
  • Table 11: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012-2026
  • Table 12: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017-2025
  • Table 13: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012-2026
  • Table 14: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017-2025
  • Table 15: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012-2026
  • Table 16: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017-2025
  • Table 17: Europe Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017-2025
  • Table 18: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012-2026
  • Table 19: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017-2025
  • Table 20: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012-2026
  • Table 21: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017-2025
  • Table 22: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012-2026
  • Table 23: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017-2025
  • Table 24: Asia Pacific Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017-2025
  • Table 25: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012-2026
  • Table 26: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017-2025
  • Table 27: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012-2026
  • Table 28: Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017-2025
  • Table 29: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Components, 2012-2026
  • Table 30: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Components, 2017-2025
  • Table 31: MEA Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017-2025
  • Table 32: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Platform, 2012-2026
  • Table 33: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Platform, 2017-2025
  • Table 34: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Analysis, By Sales Channel, 2012-2026
  • Table 35: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) Forecast, By Sales Channel, 2017-2025
  • Table 36: Global Virtual Reality Gaming Accessories Market Shipments (Mn Units) Forecast, 2017-2025

List of Figures

  • Figure 01: Global VR Gaming Accessories Market Value (US$ Mn), 2017-2025
  • Figure 02: Global VR Video Gaming Sales Revenue
  • Figure 03: Region-wise mobile contribution to GDP
  • Figure 04: Worldwide ICT spending
  • Figure 05: U.S. Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 06: U.S. Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 07: Canada Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 08: Canada Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 09: North America Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017-2025
  • Figure 10: North America Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017-2025
  • Figure 11: North America Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017-2025
  • Figure 12: North America Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017-2025
  • Figure 13: Brazil Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 14: Brazil Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 15: Mexico Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 16: Mexico Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 17: Rest of Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 18: Rest of Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 19: Latin America Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017-2025
  • Figure 20: Latin America Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017-2025
  • Figure 21: Latin America Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017-2025
  • Figure 22: Latin America Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017-2025
  • Figure 23: Germany Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 24: Germany Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 25: France Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 26: France Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 27: U.K Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 28: U.K Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 29: Spain Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 30: Spain Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 31: Italy Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 32: Italy Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 33: Russia Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 34: Russia Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 35: Poland Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 36: Poland Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 37: Rest of Europe Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 38: Rest of Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 39: Europe Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017-2025
  • Figure 40: Europe Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017-2025
  • Figure 41: Europe Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017-2025
  • Figure 42: Europe Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017-2025
  • Figure 43: China Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 44: China Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 45: India Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 46: India Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 47: Japan Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 48: Japan Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 49: ASEAN Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 50: ASEAN Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 51: Australia and New Zealand Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 52: Australia and New Zealand Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 53: Rest of Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 54: Rest of Asia Pacific Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 55: Asia Pacific Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017-2025
  • Figure 56: Asia Pacific Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017-2025
  • Figure 57: Asia Pacific Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017-2025
  • Figure 58: Asia Pacific Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017-2025
  • Figure 59: GCC Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 60: GCC Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 61: North Africa Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 62: North Africa Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 63: South Africa Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 64: South Africa Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 65: Rest of MEA Virtual Reality Gaming Accessories Market Value (US$ Mn), 2012-2016
  • Figure 66: Rest of MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 67: MEA Virtual Reality Gaming Accessories Market Attractiveness Index, By Country, 2017-2025
  • Figure 68: MEA Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017-2025
  • Figure 69: MEA Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017-2025
  • Figure 70: MEA Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017-2025
  • Figure 71: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012-2016
  • Figure 72: North America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 73: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012-2016
  • Figure 74: Latin America Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 75: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012-2016
  • Figure 76: Europe Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 77: APAC Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012-2016
  • Figure 78: APAC Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 79: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, 2012-2016
  • Figure 80: MEA Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, 2017-2025
  • Figure 81: Global Virtual Reality Gaming Accessories Market Attractiveness Index, By Region, 2017-2025
  • Figure 82: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Headset, 2012-2016
  • Figure 83: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Headset, 2017-2025
  • Figure 84: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By VR Controllers, 2012-2016
  • Figure 85: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By VR Controllers 2017-2025
  • Figure 86: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By VR Treadmill, 2012-2016
  • Figure 87: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, VR Treadmill, 2017-2025
  • Figure 88: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Gaming Suit, 2012-2016
  • Figure 89: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Gaming Suit, 2017-2025
  • Figure 90: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By VR PC Backpack, 2012-2016
  • Figure 91: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By VR PC Backpack, 2017-2025
  • Figure 92: Global Virtual Reality Gaming Accessories Market Attractiveness Index, By Components, 2017-2025
  • Figure 93: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Gaming Console, 2012-2016
  • Figure 94: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Gaming Console, 2017-2025
  • Figure 95: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By PC, 2012-2016
  • Figure 96: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By PC, 2017-2025
  • Figure 97: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Smartphone, 2012-2016
  • Figure 98: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Smartphone, 2017-2025
  • Figure 99: Global Virtual Reality Gaming Accessories Market Attractiveness Index, By Platform, 2017-2025
  • Figure 100: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Online Store, 2012-2016
  • Figure 101: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Online Store, 2017-2025
  • Figure 102: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Organized Retail Chain, 2012-2016
  • Figure 103: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Organized Retail Chain, 2017-2025
  • Figure 104: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth, By Unorganized Retail Chain, 2012-2016
  • Figure 105: Global Virtual Reality Gaming Accessories Market Value (US$ Mn) & Y-o-Y Growth Forecast, By Unorganized Retail Chain, 2017-2025
  • Figure 106: Global Virtual Reality Gaming Accessories Market Attractiveness Index, By Sales Channel, 2017-2025
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