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1041815

Global and China Esports Live Streams Market Size, Status and Forecast 2021-2027

Published: | QYResearch | 118 Pages | Delivery time: 2-3 business days

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Global and China Esports Live Streams Market Size, Status and Forecast 2021-2027
Published: November 30, 2021
QYResearch
Content info: 118 Pages
Delivery time: 2-3 business days
  • Description
  • Table of Contents
  • List of Tables

Market Analysis and Insights: Global Esports Live Streams Market

The global Esports Live Streams market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Esports Live Streams market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Esports Live Streams market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Esports Live Streams market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Esports Live Streams market.

Global Esports Live Streams Scope and Market Size

Esports Live Streams market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Esports Live Streams market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

  • LOL
  • CS:GO
  • Dota
  • FIFA
  • Others

Segment by Application

  • Age Below 20
  • Age Between 20-40
  • Age Higher Than 40

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

By Company

  • Kuaishou
  • YY
  • Twitch
  • Tencent Music Entertainment (TME)
  • Momo
  • Douyu
  • ByteDance
  • YouTube
  • Inke
  • Huajiao
  • Yizhibo (Weibo)
  • Twitter (Periscope)
  • Uplive
  • Mixer
  • Facebook
  • Instagram
  • Snapchat
  • Vimeo (Livestream)
  • Bilibili

TABLE OF CONTENTS

1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Esports Live Streams Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
    • 1.2.2 LOL
    • 1.2.3 CS:GO
    • 1.2.4 Dota
    • 1.2.5 FIFA
    • 1.2.6 Others
  • 1.3 Market by Application
    • 1.3.1 Global Esports Live Streams Market Share by Application: 2016 VS 2021 VS 2027
    • 1.3.2 Age Below 20
    • 1.3.3 Age Between 20-40
    • 1.3.4 Age Higher Than 40
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Esports Live Streams Market Perspective (2016-2027)
  • 2.2 Esports Live Streams Growth Trends by Regions
    • 2.2.1 Esports Live Streams Market Size by Regions: 2016 VS 2021 VS 2027
    • 2.2.2 Esports Live Streams Historic Market Share by Regions (2016-2021)
    • 2.2.3 Esports Live Streams Forecasted Market Size by Regions (2022-2027)
  • 2.3 Esports Live Streams Industry Dynamic
    • 2.3.1 Esports Live Streams Market Trends
    • 2.3.2 Esports Live Streams Market Drivers
    • 2.3.3 Esports Live Streams Market Challenges
    • 2.3.4 Esports Live Streams Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Esports Live Streams Players by Revenue
    • 3.1.1 Global Top Esports Live Streams Players by Revenue (2016-2021)
    • 3.1.2 Global Esports Live Streams Revenue Market Share by Players (2016-2021)
  • 3.2 Global Esports Live Streams Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Esports Live Streams Revenue
  • 3.4 Global Esports Live Streams Market Concentration Ratio
    • 3.4.1 Global Esports Live Streams Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Esports Live Streams Revenue in 2020
  • 3.5 Esports Live Streams Key Players Head office and Area Served
  • 3.6 Key Players Esports Live Streams Product Solution and Service
  • 3.7 Date of Enter into Esports Live Streams Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Esports Live Streams Breakdown Data by Type

  • 4.1 Global Esports Live Streams Historic Market Size by Type (2016-2021)
  • 4.2 Global Esports Live Streams Forecasted Market Size by Type (2022-2027)

5 Esports Live Streams Breakdown Data by Application

  • 5.1 Global Esports Live Streams Historic Market Size by Application (2016-2021)
  • 5.2 Global Esports Live Streams Forecasted Market Size by Application (2022-2027)

6 North America

  • 6.1 North America Esports Live Streams Market Size (2016-2027)
  • 6.2 North America Esports Live Streams Market Size by Type
    • 6.2.1 North America Esports Live Streams Market Size by Type (2016-2021)
    • 6.2.2 North America Esports Live Streams Market Size by Type (2022-2027)
    • 6.2.3 North America Esports Live Streams Market Size by Type (2016-2027)
  • 6.3 North America Esports Live Streams Market Size by Application
    • 6.3.1 North America Esports Live Streams Market Size by Application (2016-2021)
    • 6.3.2 North America Esports Live Streams Market Size by Application (2022-2027)
    • 6.3.3 North America Esports Live Streams Market Size by Application (2016-2027)
  • 6.4 North America Esports Live Streams Market Size by Country
    • 6.4.1 North America Esports Live Streams Market Size by Country (2016-2021)
    • 6.4.2 North America Esports Live Streams Market Size by Country (2022-2027)
    • 6.4.3 United States
    • 6.4.4 Canada

7 Europe

  • 7.1 Europe Esports Live Streams Market Size (2016-2027)
  • 7.2 Europe Esports Live Streams Market Size by Type
    • 7.2.1 Europe Esports Live Streams Market Size by Type (2016-2021)
    • 7.2.2 Europe Esports Live Streams Market Size by Type (2022-2027)
    • 7.2.3 Europe Esports Live Streams Market Size by Type (2016-2027)
  • 7.3 Europe Esports Live Streams Market Size by Application
    • 7.3.1 Europe Esports Live Streams Market Size by Application (2016-2021)
    • 7.3.2 Europe Esports Live Streams Market Size by Application (2022-2027)
    • 7.3.3 Europe Esports Live Streams Market Size by Application (2016-2027)
  • 7.4 Europe Esports Live Streams Market Size by Country
    • 7.4.1 Europe Esports Live Streams Market Size by Country (2016-2021)
    • 7.4.2 Europe Esports Live Streams Market Size by Country (2022-2027)
    • 7.4.3 Germany
    • 7.4.4 France
    • 7.4.5 U.K.
    • 7.4.6 Italy
    • 7.4.7 Russia
    • 7.4.8 Nordic

8 Asia-Pacific

  • 8.1 Asia-Pacific Esports Live Streams Market Size (2016-2027)
  • 8.2 Asia-Pacific Esports Live Streams Market Size by Type
    • 8.2.1 Asia-Pacific Esports Live Streams Market Size by Type (2016-2021)
    • 8.2.2 Asia-Pacific Esports Live Streams Market Size by Type (2022-2027)
    • 8.2.3 Asia-Pacific Esports Live Streams Market Size by Type (2016-2027)
  • 8.3 Asia-Pacific Esports Live Streams Market Size by Application
    • 8.3.1 Asia-Pacific Esports Live Streams Market Size by Application (2016-2021)
    • 8.3.2 Asia-Pacific Esports Live Streams Market Size by Application (2022-2027)
    • 8.3.3 Asia-Pacific Esports Live Streams Market Size by Application (2016-2027)
  • 8.4 Asia-Pacific Esports Live Streams Market Size by Region
    • 8.4.1 Asia-Pacific Esports Live Streams Market Size by Region (2016-2021)
    • 8.4.2 Asia-Pacific Esports Live Streams Market Size by Region (2022-2027)
    • 8.4.3 China
    • 8.4.4 Japan
    • 8.4.5 South Korea
    • 8.4.6 Southeast Asia
    • 8.4.7 India
    • 8.4.8 Australia

9 Latin America

  • 9.1 Latin America Esports Live Streams Market Size (2016-2027)
  • 9.2 Latin America Esports Live Streams Market Size by Type
    • 9.2.1 Latin America Esports Live Streams Market Size by Type (2016-2021)
    • 9.2.2 Latin America Esports Live Streams Market Size by Type (2022-2027)
    • 9.2.3 Latin America Esports Live Streams Market Size by Type (2016-2027)
  • 9.3 Latin America Esports Live Streams Market Size by Application
    • 9.3.1 Latin America Esports Live Streams Market Size by Application (2016-2021)
    • 9.3.2 Latin America Esports Live Streams Market Size by Application (2022-2027)
    • 9.3.3 Latin America Esports Live Streams Market Size by Application (2016-2027)
  • 9.4 Latin America Esports Live Streams Market Size by Country
    • 9.4.1 Latin America Esports Live Streams Market Size by Country (2016-2021)
    • 9.4.2 Latin America Esports Live Streams Market Size by Country (2022-2027)
    • 9.4.3 Mexico
    • 9.4.4 Brazil

10 Middle East & Africa

  • 10.1 Middle East & Africa Esports Live Streams Market Size (2016-2027)
  • 10.2 Middle East & Africa Esports Live Streams Market Size by Type
    • 10.2.1 Middle East & Africa Esports Live Streams Market Size by Type (2016-2021)
    • 10.2.2 Middle East & Africa Esports Live Streams Market Size by Type (2022-2027)
    • 10.2.3 Middle East & Africa Esports Live Streams Market Size by Type (2016-2027)
  • 10.3 Middle East & Africa Esports Live Streams Market Size by Application
    • 10.3.1 Middle East & Africa Esports Live Streams Market Size by Application (2016-2021)
    • 10.3.2 Middle East & Africa Esports Live Streams Market Size by Application (2022-2027)
    • 10.3.3 Middle East & Africa Esports Live Streams Market Size by Application (2016-2027)
  • 10.4 Middle East & Africa Esports Live Streams Market Size by Country
    • 10.4.1 Middle East & Africa Esports Live Streams Market Size by Country (2016-2021)
    • 10.4.2 Middle East & Africa Esports Live Streams Market Size by Country (2022-2027)
    • 10.4.3 Turkey
    • 10.4.4 Saudi Arabia
    • 10.4.5 UAE

11 Key Players Profiles

  • 11.1 Kuaishou
    • 11.1.1 Kuaishou Company Details
    • 11.1.2 Kuaishou Business Overview
    • 11.1.3 Kuaishou Esports Live Streams Introduction
    • 11.1.4 Kuaishou Revenue in Esports Live Streams Business (2016-2021)
    • 11.1.5 Kuaishou Recent Development
  • 11.2 YY
    • 11.2.1 YY Company Details
    • 11.2.2 YY Business Overview
    • 11.2.3 YY Esports Live Streams Introduction
    • 11.2.4 YY Revenue in Esports Live Streams Business (2016-2021)
    • 11.2.5 YY Recent Development
  • 11.3 Twitch
    • 11.3.1 Twitch Company Details
    • 11.3.2 Twitch Business Overview
    • 11.3.3 Twitch Esports Live Streams Introduction
    • 11.3.4 Twitch Revenue in Esports Live Streams Business (2016-2021)
    • 11.3.5 Twitch Recent Development
  • 11.4 Tencent Music Entertainment (TME)
    • 11.4.1 Tencent Music Entertainment (TME) Company Details
    • 11.4.2 Tencent Music Entertainment (TME) Business Overview
    • 11.4.3 Tencent Music Entertainment (TME) Esports Live Streams Introduction
    • 11.4.4 Tencent Music Entertainment (TME) Revenue in Esports Live Streams Business (2016-2021)
    • 11.4.5 Tencent Music Entertainment (TME) Recent Development
  • 11.5 Momo
    • 11.5.1 Momo Company Details
    • 11.5.2 Momo Business Overview
    • 11.5.3 Momo Esports Live Streams Introduction
    • 11.5.4 Momo Revenue in Esports Live Streams Business (2016-2021)
    • 11.5.5 Momo Recent Development
  • 11.6 Douyu
    • 11.6.1 Douyu Company Details
    • 11.6.2 Douyu Business Overview
    • 11.6.3 Douyu Esports Live Streams Introduction
    • 11.6.4 Douyu Revenue in Esports Live Streams Business (2016-2021)
    • 11.6.5 Douyu Recent Development
  • 11.7 ByteDance
    • 11.7.1 ByteDance Company Details
    • 11.7.2 ByteDance Business Overview
    • 11.7.3 ByteDance Esports Live Streams Introduction
    • 11.7.4 ByteDance Revenue in Esports Live Streams Business (2016-2021)
    • 11.7.5 ByteDance Recent Development
  • 11.8 YouTube
    • 11.8.1 YouTube Company Details
    • 11.8.2 YouTube Business Overview
    • 11.8.3 YouTube Esports Live Streams Introduction
    • 11.8.4 YouTube Revenue in Esports Live Streams Business (2016-2021)
    • 11.8.5 YouTube Recent Development
  • 11.9 Inke
    • 11.9.1 Inke Company Details
    • 11.9.2 Inke Business Overview
    • 11.9.3 Inke Esports Live Streams Introduction
    • 11.9.4 Inke Revenue in Esports Live Streams Business (2016-2021)
    • 11.9.5 Inke Recent Development
  • 11.10 Huajiao
    • 11.10.1 Huajiao Company Details
    • 11.10.2 Huajiao Business Overview
    • 11.10.3 Huajiao Esports Live Streams Introduction
    • 11.10.4 Huajiao Revenue in Esports Live Streams Business (2016-2021)
    • 11.10.5 Huajiao Recent Development
  • 11.11 Yizhibo (Weibo)
    • 11.11.1 Yizhibo (Weibo) Company Details
    • 11.11.2 Yizhibo (Weibo) Business Overview
    • 11.11.3 Yizhibo (Weibo) Esports Live Streams Introduction
    • 11.11.4 Yizhibo (Weibo) Revenue in Esports Live Streams Business (2016-2021)
    • 11.11.5 Yizhibo (Weibo) Recent Development
  • 11.12 Twitter (Periscope)
    • 11.12.1 Twitter (Periscope) Company Details
    • 11.12.2 Twitter (Periscope) Business Overview
    • 11.12.3 Twitter (Periscope) Esports Live Streams Introduction
    • 11.12.4 Twitter (Periscope) Revenue in Esports Live Streams Business (2016-2021)
    • 11.12.5 Twitter (Periscope) Recent Development
  • 11.13 Uplive
    • 11.13.1 Uplive Company Details
    • 11.13.2 Uplive Business Overview
    • 11.13.3 Uplive Esports Live Streams Introduction
    • 11.13.4 Uplive Revenue in Esports Live Streams Business (2016-2021)
    • 11.13.5 Uplive Recent Development
  • 11.14 Mixer
    • 11.14.1 Mixer Company Details
    • 11.14.2 Mixer Business Overview
    • 11.14.3 Mixer Esports Live Streams Introduction
    • 11.14.4 Mixer Revenue in Esports Live Streams Business (2016-2021)
    • 11.14.5 Mixer Recent Development
  • 11.15 Facebook
    • 11.15.1 Facebook Company Details
    • 11.15.2 Facebook Business Overview
    • 11.15.3 Facebook Esports Live Streams Introduction
    • 11.15.4 Facebook Revenue in Esports Live Streams Business (2016-2021)
    • 11.15.5 Facebook Recent Development
  • 11.16 Instagram
    • 11.16.1 Instagram Company Details
    • 11.16.2 Instagram Business Overview
    • 11.16.3 Instagram Esports Live Streams Introduction
    • 11.16.4 Instagram Revenue in Esports Live Streams Business (2016-2021)
    • 11.16.5 Instagram Recent Development
  • 11.17 Snapchat
    • 11.17.1 Snapchat Company Details
    • 11.17.2 Snapchat Business Overview
    • 11.17.3 Snapchat Esports Live Streams Introduction
    • 11.17.4 Snapchat Revenue in Esports Live Streams Business (2016-2021)
    • 11.17.5 Snapchat Recent Development
  • 11.18 Vimeo (Livestream)
    • 11.18.1 Vimeo (Livestream) Company Details
    • 11.18.2 Vimeo (Livestream) Business Overview
    • 11.18.3 Vimeo (Livestream) Esports Live Streams Introduction
    • 11.18.4 Vimeo (Livestream) Revenue in Esports Live Streams Business (2016-2021)
    • 11.18.5 Vimeo (Livestream) Recent Development
  • 11.18 Bilibili
    • .1 Bilibili Company Details
    • .2 Bilibili Business Overview
    • .3 Bilibili Esports Live Streams Introduction
    • .4 Bilibili Revenue in Esports Live Streams Business (2016-2021)
    • .5 Bilibili Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix

  • 13.1 Research Methodology
    • 13.1.1 Methodology/Research Approach
    • 13.1.2 Data Source
  • 13.2 Disclaimer
  • 13.3 Author Details

List of Tables

  • Table 1. Global Esports Live Streams Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
  • Table 2. Key Players of LOL
  • Table 3. Key Players of CS:GO
  • Table 4. Key Players of Dota
  • Table 5. Key Players of FIFA
  • Table 6. Key Players of Others
  • Table 7. Global Esports Live Streams Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
  • Table 8. Global Esports Live Streams Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
  • Table 9. Global Esports Live Streams Market Size by Regions (2016-2021) & (US$ Million)
  • Table 10. Global Esports Live Streams Market Share by Regions (2016-2021)
  • Table 11. Global Esports Live Streams Forecasted Market Size by Regions (2022-2027) & (US$ Million)
  • Table 12. Global Esports Live Streams Market Share by Regions (2022-2027)
  • Table 13. Esports Live Streams Market Trends
  • Table 14. Esports Live Streams Market Drivers
  • Table 15. Esports Live Streams Market Challenges
  • Table 16. Esports Live Streams Market Restraints
  • Table 17. Global Esports Live Streams Revenue by Players (2016-2021) & (US$ Million)
  • Table 18. Global Esports Live Streams Market Share by Players (2016-2021)
  • Table 19. Global Top Esports Live Streams Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esports Live Streams as of 2020)
  • Table 20. Ranking of Global Top Esports Live Streams Companies by Revenue (US$ Million) in 2020
  • Table 21. Global 5 Largest Players Market Share by Esports Live Streams Revenue (CR5 and HHI) & (2016-2021)
  • Table 22. Key Players Headquarters and Area Served
  • Table 23. Key Players Esports Live Streams Product Solution and Service
  • Table 24. Date of Enter into Esports Live Streams Market
  • Table 25. Mergers & Acquisitions, Expansion Plans
  • Table 26. Global Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
  • Table 27. Global Esports Live Streams Revenue Market Share by Type (2016-2021)
  • Table 28. Global Esports Live Streams Forecasted Market Size by Type (2022-2027) (US$ Million)
  • Table 29. Global Esports Live Streams Revenue Market Share by Type (2022-2027) & (US$ Million)
  • Table 30. Global Esports Live Streams Market Size Share by Application (2016-2021) & (US$ Million)
  • Table 31. Global Esports Live Streams Revenue Market Share by Application (2016-2021)
  • Table 32. Global Esports Live Streams Forecasted Market Size by Application (2022-2027) (US$ Million)
  • Table 33. Global Esports Live Streams Revenue Market Share by Application (2022-2027) & (US$ Million)
  • Table 34. North America Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
  • Table 35. North America Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
  • Table 36. North America Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
  • Table 37. North America Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
  • Table 38. North America Esports Live Streams Market Size by Country (2016-2021) & (US$ Million)
  • Table 39. North America Esports Live Streams Market Size by Country (2022-2027) & (US$ Million)
  • Table 40. Europe Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
  • Table 41. Europe Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
  • Table 42. Europe Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
  • Table 43. Europe Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
  • Table 44. Europe Esports Live Streams Market Size by Country (2016-2021) & (US$ Million)
  • Table 45. Europe Esports Live Streams Market Size by Country (2022-2027) & (US$ Million)
  • Table 46. Asia-Pacific Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
  • Table 47. Asia-Pacific Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
  • Table 48. Asia-Pacific Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
  • Table 49. Asia-Pacific Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
  • Table 50. Asia-Pacific Esports Live Streams Market Size by Region (2016-2021) & (US$ Million)
  • Table 51. Asia-Pacific Esports Live Streams Market Size by Region (2022-2027) & (US$ Million)
  • Table 52. Latin America Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
  • Table 53. Latin America Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
  • Table 54. Latin America Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
  • Table 55. Latin America Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
  • Table 56. Latin America Esports Live Streams Market Size by Country (2016-2021) & (US$ Million)
  • Table 57. Latin America Esports Live Streams Market Size by Country (2022-2027) & (US$ Million)
  • Table 58. Middle East & Africa Esports Live Streams Market Size by Type (2016-2021) (US$ Million)
  • Table 59. Middle East & Africa Esports Live Streams Market Size by Type (2022-2027) & (US$ Million)
  • Table 60. Middle East & Africa Esports Live Streams Market Size by Application (2016-2021) (US$ Million)
  • Table 61. Middle East & Africa Esports Live Streams Market Size by Application (2022-2027) & (US$ Million)
  • Table 62. Middle East & Africa Esports Live Streams Market Size by Country (2016-2021) & (US$ Million)
  • Table 63. Middle East & Africa Esports Live Streams Market Size by Country (2022-2027) & (US$ Million)
  • Table 64. Kuaishou Company Details
  • Table 65. Kuaishou Business Overview
  • Table 66. Kuaishou Esports Live Streams Product
  • Table 67. Kuaishou Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 68. Kuaishou Recent Development
  • Table 69. YY Company Details
  • Table 70. YY Business Overview
  • Table 71. YY Esports Live Streams Product
  • Table 72. YY Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 73. YY Recent Development
  • Table 74. Twitch Company Details
  • Table 75. Twitch Business Overview
  • Table 76. Twitch Esports Live Streams Product
  • Table 77. Twitch Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 78. Twitch Recent Development
  • Table 79. Tencent Music Entertainment (TME) Company Details
  • Table 80. Tencent Music Entertainment (TME) Business Overview
  • Table 81. Tencent Music Entertainment (TME) Esports Live Streams Product
  • Table 82. Tencent Music Entertainment (TME) Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 83. Tencent Music Entertainment (TME) Recent Development
  • Table 84. Momo Company Details
  • Table 85. Momo Business Overview
  • Table 86. Momo Esports Live Streams Product
  • Table 87. Momo Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 88. Momo Recent Development
  • Table 89. Douyu Company Details
  • Table 90. Douyu Business Overview
  • Table 91. Douyu Esports Live Streams Product
  • Table 92. Douyu Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 93. Douyu Recent Development
  • Table 94. ByteDance Company Details
  • Table 95. ByteDance Business Overview
  • Table 96. ByteDance Esports Live Streams Product
  • Table 97. ByteDance Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 98. ByteDance Recent Development
  • Table 99. YouTube Company Details
  • Table 100. YouTube Business Overview
  • Table 101. YouTube Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 102. YouTube Recent Development
  • Table 103. Inke Company Details
  • Table 104. Inke Business Overview
  • Table 105. Inke Esports Live Streams Product
  • Table 106. Inke Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 107. Inke Recent Development
  • Table 108. Huajiao Company Details
  • Table 109. Huajiao Business Overview
  • Table 110. Huajiao Esports Live Streams Product
  • Table 111. Huajiao Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 112. Huajiao Recent Development
  • Table 113. Yizhibo (Weibo) Company Details
  • Table 114. Yizhibo (Weibo) Business Overview
  • Table 115. Yizhibo (Weibo) Esports Live Streams Product
  • Table 116. Yizhibo (Weibo) Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 117. Yizhibo (Weibo) Recent Development
  • Table 118. Twitter (Periscope) Company Details
  • Table 119. Twitter (Periscope) Business Overview
  • Table 120. Twitter (Periscope) Esports Live Streams Product
  • Table 121. Twitter (Periscope) Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 122. Twitter (Periscope) Recent Development
  • Table 123. Uplive Company Details
  • Table 124. Uplive Business Overview
  • Table 125. Uplive Esports Live Streams Product
  • Table 126. Uplive Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 127. Uplive Recent Development
  • Table 128. Mixer Company Details
  • Table 129. Mixer Business Overview
  • Table 130. Mixer Esports Live Streams Product
  • Table 131. Mixer Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 132. Mixer Recent Development
  • Table 133. Facebook Company Details
  • Table 134. Facebook Business Overview
  • Table 135. Facebook Esports Live Streams Product
  • Table 136. Facebook Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 137. Facebook Recent Development
  • Table 138. Instagram Company Details
  • Table 139. Instagram Business Overview
  • Table 140. Instagram Esports Live Streams Product
  • Table 141. Instagram Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 142. Instagram Recent Development
  • Table 143. Snapchat Company Details
  • Table 144. Snapchat Business Overview
  • Table 145. Snapchat Esports Live Streams Product
  • Table 146. Snapchat Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 147. Snapchat Recent Development
  • Table 148. Vimeo (Livestream) Company Details
  • Table 149. Vimeo (Livestream) Business Overview
  • Table 150. Vimeo (Livestream) Esports Live Streams Product
  • Table 151. Vimeo (Livestream) Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 152. Vimeo (Livestream) Recent Development
  • Table 153. Bilibili Company Details
  • Table 154. Bilibili Business Overview
  • Table 155. Bilibili Esports Live Streams Product
  • Table 156. Bilibili Revenue in Esports Live Streams Business (2016-2021) & (US$ Million)
  • Table 157. Bilibili Recent Development
  • Table 158. Research Programs/Design for This Report
  • Table 159. Key Data Information from Secondary Sources
  • Table 160. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Global Esports Live Streams Market Share by Type: 2020 VS 2027
  • Figure 2. LOL Features
  • Figure 3. CS:GO Features
  • Figure 4. Dota Features
  • Figure 5. FIFA Features
  • Figure 6. Others Features
  • Figure 7. Global Esports Live Streams Market Share by Application: 2020 VS 2027
  • Figure 8. Age Below 20 Case Studies
  • Figure 9. Age Between 20-40 Case Studies
  • Figure 10. Age Higher Than 40 Case Studies
  • Figure 11. Esports Live Streams Report Years Considered
  • Figure 12. Global Esports Live Streams Market Size (US$ Million), Year-over-Year: 2016-2027
  • Figure 13. Global Esports Live Streams Market Size (US$ Million), 2016 VS 2021 VS 2027
  • Figure 14. Global Esports Live Streams Market Share by Regions: 2020 VS 2027
  • Figure 15. Global Esports Live Streams Market Share by Regions (2022-2027)
  • Figure 16. Global Esports Live Streams Market Share by Players in 2020
  • Figure 17. Global Top Esports Live Streams Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esports Live Streams as of 2020
  • Figure 18. The Top 10 and 5 Players Market Share by Esports Live Streams Revenue in 2020
  • Figure 19. Global Esports Live Streams Revenue Market Share by Type (2016-2021)
  • Figure 20. Global Esports Live Streams Revenue Market Share by Type (2022-2027)
  • Figure 21. North America Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 22. North America Esports Live Streams Market Share by Type (2016-2027)
  • Figure 23. North America Esports Live Streams Market Share by Application (2016-2027)
  • Figure 24. North America Esports Live Streams Market Share by Country (2016-2027)
  • Figure 25. United States Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 26. Canada Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 27. Europe Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 28. Europe Esports Live Streams Market Share by Type (2016-2027)
  • Figure 29. Europe Esports Live Streams Market Share by Application (2016-2027)
  • Figure 30. Europe Esports Live Streams Market Share by Country (2016-2027)
  • Figure 31. Germany Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 32. France Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 33. U.K. Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 34. Italy Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 35. Russia Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 36. Nordic Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 37. Asia-Pacific Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 38. Asia-Pacific Esports Live Streams Market Share by Type (2016-2027)
  • Figure 39. Asia-Pacific Esports Live Streams Market Share by Application (2016-2027)
  • Figure 40. Asia-Pacific Esports Live Streams Market Share by Region (2016-2027)
  • Figure 41. China Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 42. Japan Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 43. South Korea Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 44. Southeast Asia Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 45. India Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 46. Australia Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 47. Latin America Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 48. Latin America Esports Live Streams Market Share by Type (2016-2027)
  • Figure 49. Latin America Esports Live Streams Market Share by Application (2016-2027)
  • Figure 50. Latin America Esports Live Streams Market Share by Country (2016-2027)
  • Figure 51. Mexico Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 52. Brazil Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 53. Middle East & Africa Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 54. Middle East & Africa Esports Live Streams Market Share by Type (2016-2027)
  • Figure 55. Middle East & Africa Esports Live Streams Market Share by Application (2016-2027)
  • Figure 56. Middle East & Africa Esports Live Streams Market Share by Country (2016-2027)
  • Figure 57. Turkey Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 58. Saudi Arabia Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 59. UAE Esports Live Streams Market Size YoY Growth (2016-2027) & (US$ Million)
  • Figure 60. Kuaishou Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 61. YY Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 62. Twitch Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 63. Tencent Music Entertainment (TME) Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 64. Momo Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 65. Douyu Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 66. ByteDance Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 67. YouTube Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 68. Inke Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 69. Huajiao Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 70. Yizhibo (Weibo) Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 71. Twitter (Periscope) Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 72. Uplive Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 73. Mixer Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 74. Facebook Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 75. Instagram Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 76. Snapchat Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 77. Vimeo (Livestream) Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 78. Bilibili Revenue Growth Rate in Esports Live Streams Business (2016-2021)
  • Figure 79. Bottom-up and Top-down Approaches for This Report
  • Figure 80. Data Triangulation
  • Figure 81. Key Executives Interviewed