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1062490

Global eSports Organization Market Insights and Forecast to 2028

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Global eSports Organization Market Insights and Forecast to 2028
Published: March 1, 2022
QYResearch
Content info: 127 Pages
Delivery time: 2-3 business days
  • Description
  • Table of Contents
  • List of Tables

League of Legends World Championship, an annual League of Legends tournament, known for rotating its venues across different major countries and regions each year

Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Most commonly, esports takes the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional esports subculture.

Market Analysis and Insights: Global eSports Organization Market

The global eSports Organization market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

Fully considering the economic change by this health crisis, LOL accounting for % of the eSports Organization global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Professional segment is altered to an % CAGR throughout this forecast period.

China eSports Organization market size is valued at US$ million in 2021, while the North America and Europe eSports Organization are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe eSports Organization landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global eSports Organization market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global eSports Organization market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global eSports Organization market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global eSports Organization market.

Global eSports Organization Scope and Market Size

eSports Organization market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global eSports Organization market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

  • LOL
  • PUBG
  • StarCraft
  • Fortnite
  • CS:GO
  • Other

Segment by Application

  • Professional
  • Amateur

By Company

  • Fnatic
  • C9
  • SKT
  • Samsung
  • RNG
  • EDG
  • Invictus
  • OG
  • LGD
  • G2
  • TSM
  • CLG
  • Team Liquid
  • Echo Fox
  • 100 Thieves
  • Clutch Gaming
  • Optic
  • GGS
  • Flyquest
  • Splyce
  • Misfits
  • Schalke 04
  • Counter Logic Gaming

By Region

  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

TABLE OF CONTENTS

1 Report Business Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global eSports Organization Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
    • 1.2.2 LOL
    • 1.2.3 PUBG
    • 1.2.4 StarCraft
    • 1.2.5 Fortnite
    • 1.2.6 CS:GO
    • 1.2.7 Other
  • 1.3 Market by Application
    • 1.3.1 Global eSports Organization Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
    • 1.3.2 Professional
    • 1.3.3 Amateur
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global eSports Organization Market Perspective (2017-2028)
  • 2.2 eSports Organization Growth Trends by Region
    • 2.2.1 eSports Organization Market Size by Region: 2017 VS 2021 VS 2028
    • 2.2.2 eSports Organization Historic Market Size by Region (2017-2022)
    • 2.2.3 eSports Organization Forecasted Market Size by Region (2023-2028)
  • 2.3 eSports Organization Market Dynamics
    • 2.3.1 eSports Organization Industry Trends
    • 2.3.2 eSports Organization Market Drivers
    • 2.3.3 eSports Organization Market Challenges
    • 2.3.4 eSports Organization Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top eSports Organization Players by Revenue
    • 3.1.1 Global Top eSports Organization Players by Revenue (2017-2022)
    • 3.1.2 Global eSports Organization Revenue Market Share by Players (2017-2022)
  • 3.2 Global eSports Organization Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 3.3 Players Covered: Ranking by eSports Organization Revenue
  • 3.4 Global eSports Organization Market Concentration Ratio
    • 3.4.1 Global eSports Organization Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by eSports Organization Revenue in 2021
  • 3.5 eSports Organization Key Players Head office and Area Served
  • 3.6 Key Players eSports Organization Product Solution and Service
  • 3.7 Date of Enter into eSports Organization Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 eSports Organization Breakdown Data by Type

  • 4.1 Global eSports Organization Historic Market Size by Type (2017-2022)
  • 4.2 Global eSports Organization Forecasted Market Size by Type (2023-2028)

5 eSports Organization Breakdown Data by Application

  • 5.1 Global eSports Organization Historic Market Size by Application (2017-2022)
  • 5.2 Global eSports Organization Forecasted Market Size by Application (2023-2028)

6 North America

  • 6.1 North America eSports Organization Market Size (2017-2028)
  • 6.2 North America eSports Organization Market Size by Type
    • 6.2.1 North America eSports Organization Market Size by Type (2017-2022)
    • 6.2.2 North America eSports Organization Market Size by Type (2023-2028)
    • 6.2.3 North America eSports Organization Market Share by Type (2017-2028)
  • 6.3 North America eSports Organization Market Size by Application
    • 6.3.1 North America eSports Organization Market Size by Application (2017-2022)
    • 6.3.2 North America eSports Organization Market Size by Application (2023-2028)
    • 6.3.3 North America eSports Organization Market Share by Application (2017-2028)
  • 6.4 North America eSports Organization Market Size by Country
    • 6.4.1 North America eSports Organization Market Size by Country (2017-2022)
    • 6.4.2 North America eSports Organization Market Size by Country (2023-2028)
    • 6.4.3 U.S.
    • 6.4.4 Canada

7 Europe

  • 7.1 Europe eSports Organization Market Size (2017-2028)
  • 7.2 Europe eSports Organization Market Size by Type
    • 7.2.1 Europe eSports Organization Market Size by Type (2017-2022)
    • 7.2.2 Europe eSports Organization Market Size by Type (2023-2028)
    • 7.2.3 Europe eSports Organization Market Share by Type (2017-2028)
  • 7.3 Europe eSports Organization Market Size by Application
    • 7.3.1 Europe eSports Organization Market Size by Application (2017-2022)
    • 7.3.2 Europe eSports Organization Market Size by Application (2023-2028)
    • 7.3.3 Europe eSports Organization Market Share by Application (2017-2028)
  • 7.4 Europe eSports Organization Market Size by Country
    • 7.4.1 Europe eSports Organization Market Size by Country (2017-2022)
    • 7.4.2 Europe eSports Organization Market Size by Country (2023-2028)
    • 7.4.3 Germany
    • 7.4.4 France
    • 7.4.5 U.K.
    • 7.4.6 Italy
    • 7.4.7 Russia
    • 7.4.8 Nordic Countries

8 Asia-Pacific

  • 8.1 Asia-Pacific eSports Organization Market Size (2017-2028)
  • 8.2 Asia-Pacific eSports Organization Market Size by Type
    • 8.2.1 Asia-Pacific eSports Organization Market Size by Type (2017-2022)
    • 8.2.2 Asia-Pacific eSports Organization Market Size by Type (2023-2028)
    • 8.2.3 Asia-Pacific eSports Organization Market Share by Type (2017-2028)
  • 8.3 Asia-Pacific eSports Organization Market Size by Application
    • 8.3.1 Asia-Pacific eSports Organization Market Size by Application (2017-2022)
    • 8.3.2 Asia-Pacific eSports Organization Market Size by Application (2023-2028)
    • 8.3.3 Asia-Pacific eSports Organization Market Share by Application (2017-2028)
  • 8.4 Asia-Pacific eSports Organization Market Size by Region
    • 8.4.1 Asia-Pacific eSports Organization Market Size by Region (2017-2022)
    • 8.4.2 Asia-Pacific eSports Organization Market Size by Region (2023-2028)
    • 8.4.3 China
    • 8.4.4 Japan
    • 8.4.5 South Korea
    • 8.4.6 Southeast Asia
    • 8.4.7 India
    • 8.4.8 Australia

9 Latin America

  • 9.1 Latin America eSports Organization Market Size (2017-2028)
  • 9.2 Latin America eSports Organization Market Size by Type
    • 9.2.1 Latin America eSports Organization Market Size by Type (2017-2022)
    • 9.2.2 Latin America eSports Organization Market Size by Type (2023-2028)
    • 9.2.3 Latin America eSports Organization Market Share by Type (2017-2028)
  • 9.3 Latin America eSports Organization Market Size by Application
    • 9.3.1 Latin America eSports Organization Market Size by Application (2017-2022)
    • 9.3.2 Latin America eSports Organization Market Size by Application (2023-2028)
    • 9.3.3 Latin America eSports Organization Market Share by Application (2017-2028)
  • 9.4 Latin America eSports Organization Market Size by Country
    • 9.4.1 Latin America eSports Organization Market Size by Country (2017-2022)
    • 9.4.2 Latin America eSports Organization Market Size by Country (2023-2028)
    • 9.4.3 Mexico
    • 9.4.4 Brazil

10 Middle East & Africa

  • 10.1 Middle East & Africa eSports Organization Market Size (2017-2028)
  • 10.2 Middle East & Africa eSports Organization Market Size by Type
    • 10.2.1 Middle East & Africa eSports Organization Market Size by Type (2017-2022)
    • 10.2.2 Middle East & Africa eSports Organization Market Size by Type (2023-2028)
    • 10.2.3 Middle East & Africa eSports Organization Market Share by Type (2017-2028)
  • 10.3 Middle East & Africa eSports Organization Market Size by Application
    • 10.3.1 Middle East & Africa eSports Organization Market Size by Application (2017-2022)
    • 10.3.2 Middle East & Africa eSports Organization Market Size by Application (2023-2028)
    • 10.3.3 Middle East & Africa eSports Organization Market Share by Application (2017-2028)
  • 10.4 Middle East & Africa eSports Organization Market Size by Country
    • 10.4.1 Middle East & Africa eSports Organization Market Size by Country (2017-2022)
    • 10.4.2 Middle East & Africa eSports Organization Market Size by Country (2023-2028)
    • 10.4.3 Turkey
    • 10.4.4 Saudi Arabia
    • 10.4.5 UAE

11 Key Players Profiles

  • 11.1 Fnatic
    • 11.1.1 Fnatic Company Details
    • 11.1.2 Fnatic Business Overview
    • 11.1.3 Fnatic eSports Organization Introduction
    • 11.1.4 Fnatic Revenue in eSports Organization Business (2017-2022)
    • 11.1.5 Fnatic Recent Developments
  • 11.2 C9
    • 11.2.1 C9 Company Details
    • 11.2.2 C9 Business Overview
    • 11.2.3 C9 eSports Organization Introduction
    • 11.2.4 C9 Revenue in eSports Organization Business (2017-2022)
    • 11.2.5 C9 Recent Developments
  • 11.3 SKT
    • 11.3.1 SKT Company Details
    • 11.3.2 SKT Business Overview
    • 11.3.3 SKT eSports Organization Introduction
    • 11.3.4 SKT Revenue in eSports Organization Business (2017-2022)
    • 11.3.5 SKT Recent Developments
  • 11.4 Samsung
    • 11.4.1 Samsung Company Details
    • 11.4.2 Samsung Business Overview
    • 11.4.3 Samsung eSports Organization Introduction
    • 11.4.4 Samsung Revenue in eSports Organization Business (2017-2022)
    • 11.4.5 Samsung Recent Developments
  • 11.5 RNG
    • 11.5.1 RNG Company Details
    • 11.5.2 RNG Business Overview
    • 11.5.3 RNG eSports Organization Introduction
    • 11.5.4 RNG Revenue in eSports Organization Business (2017-2022)
    • 11.5.5 RNG Recent Developments
  • 11.6 EDG
    • 11.6.1 EDG Company Details
    • 11.6.2 EDG Business Overview
    • 11.6.3 EDG eSports Organization Introduction
    • 11.6.4 EDG Revenue in eSports Organization Business (2017-2022)
    • 11.6.5 EDG Recent Developments
  • 11.7 Invictus
    • 11.7.1 Invictus Company Details
    • 11.7.2 Invictus Business Overview
    • 11.7.3 Invictus eSports Organization Introduction
    • 11.7.4 Invictus Revenue in eSports Organization Business (2017-2022)
    • 11.7.5 Invictus Recent Developments
  • 11.8 OG
    • 11.8.1 OG Company Details
    • 11.8.2 OG Business Overview
    • 11.8.3 OG eSports Organization Introduction
    • 11.8.4 OG Revenue in eSports Organization Business (2017-2022)
    • 11.8.5 OG Recent Developments
  • 11.9 LGD
    • 11.9.1 LGD Company Details
    • 11.9.2 LGD Business Overview
    • 11.9.3 LGD eSports Organization Introduction
    • 11.9.4 LGD Revenue in eSports Organization Business (2017-2022)
    • 11.9.5 LGD Recent Developments
  • 11.10 G2
    • 11.10.1 G2 Company Details
    • 11.10.2 G2 Business Overview
    • 11.10.3 G2 eSports Organization Introduction
    • 11.10.4 G2 Revenue in eSports Organization Business (2017-2022)
    • 11.10.5 G2 Recent Developments
  • 11.11 TSM
    • 11.11.1 TSM Company Details
    • 11.11.2 TSM Business Overview
    • 11.11.3 TSM eSports Organization Introduction
    • 11.11.4 TSM Revenue in eSports Organization Business (2017-2022)
    • 11.11.5 TSM Recent Developments
  • 11.12 CLG
    • 11.12.1 CLG Company Details
    • 11.12.2 CLG Business Overview
    • 11.12.3 CLG eSports Organization Introduction
    • 11.12.4 CLG Revenue in eSports Organization Business (2017-2022)
    • 11.12.5 CLG Recent Developments
  • 11.13 Team Liquid
    • 11.13.1 Team Liquid Company Details
    • 11.13.2 Team Liquid Business Overview
    • 11.13.3 Team Liquid eSports Organization Introduction
    • 11.13.4 Team Liquid Revenue in eSports Organization Business (2017-2022)
    • 11.13.5 Team Liquid Recent Developments
  • 11.14 Echo Fox
    • 11.14.1 Echo Fox Company Details
    • 11.14.2 Echo Fox Business Overview
    • 11.14.3 Echo Fox eSports Organization Introduction
    • 11.14.4 Echo Fox Revenue in eSports Organization Business (2017-2022)
    • 11.14.5 Echo Fox Recent Developments
  • 11.15 100 Thieves
    • 11.15.1 100 Thieves Company Details
    • 11.15.2 100 Thieves Business Overview
    • 11.15.3 100 Thieves eSports Organization Introduction
    • 11.15.4 100 Thieves Revenue in eSports Organization Business (2017-2022)
    • 11.15.5 100 Thieves Recent Developments
  • 11.16 Clutch Gaming
    • 11.16.1 Clutch Gaming Company Details
    • 11.16.2 Clutch Gaming Business Overview
    • 11.16.3 Clutch Gaming eSports Organization Introduction
    • 11.16.4 Clutch Gaming Revenue in eSports Organization Business (2017-2022)
    • 11.16.5 Clutch Gaming Recent Developments
  • 11.17 Optic
    • 11.17.1 Optic Company Details
    • 11.17.2 Optic Business Overview
    • 11.17.3 Optic eSports Organization Introduction
    • 11.17.4 Optic Revenue in eSports Organization Business (2017-2022)
    • 11.17.5 Optic Recent Developments
  • 11.18 GGS
    • 11.18.1 GGS Company Details
    • 11.18.2 GGS Business Overview
    • 11.18.3 GGS eSports Organization Introduction
    • 11.18.4 GGS Revenue in eSports Organization Business (2017-2022)
    • 11.18.5 GGS Recent Developments
  • 11.19 Flyquest
    • 11.19.1 Flyquest Company Details
    • 11.19.2 Flyquest Business Overview
    • 11.19.3 Flyquest eSports Organization Introduction
    • 11.19.4 Flyquest Revenue in eSports Organization Business (2017-2022)
    • 11.19.5 Flyquest Recent Developments
  • 11.20 Splyce
    • 11.20.1 Splyce Company Details
    • 11.20.2 Splyce Business Overview
    • 11.20.3 Splyce eSports Organization Introduction
    • 11.20.4 Splyce Revenue in eSports Organization Business (2017-2022)
    • 11.20.5 Splyce Recent Developments
  • 11.21 Misfits
    • 11.21.1 Misfits Company Details
    • 11.21.2 Misfits Business Overview
    • 11.21.3 Misfits eSports Organization Introduction
    • 11.21.4 Misfits Revenue in eSports Organization Business (2017-2022)
    • 11.21.5 Misfits Recent Developments
  • 11.22 Schalke 04
    • 11.22.1 Schalke 04 Company Details
    • 11.22.2 Schalke 04 Business Overview
    • 11.22.3 Schalke 04 eSports Organization Introduction
    • 11.22.4 Schalke 04 Revenue in eSports Organization Business (2017-2022)
    • 11.22.5 Schalke 04 Recent Developments
  • 11.23 Counter Logic Gaming
    • 11.23.1 Counter Logic Gaming Company Details
    • 11.23.2 Counter Logic Gaming Business Overview
    • 11.23.3 Counter Logic Gaming eSports Organization Introduction
    • 11.23.4 Counter Logic Gaming Revenue in eSports Organization Business (2017-2022)
    • 11.23.5 Counter Logic Gaming Recent Developments

12 Analyst's Viewpoints/Conclusions

13 Appendix

  • 13.1 Research Methodology
    • 13.1.1 Methodology/Research Approach
    • 13.1.2 Data Source
  • 13.2 Author Details
  • 13.3 Disclaimer

LIST OF TABLES

List of Tables

  • Table 1. Global eSports Organization Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
  • Table 2. Key Players of LOL
  • Table 3. Key Players of PUBG
  • Table 4. Key Players of StarCraft
  • Table 5. Key Players of Fortnite
  • Table 6. Key Players of CS:GO
  • Table 7. Key Players of Other
  • Table 8. Global eSports Organization Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
  • Table 9. Global eSports Organization Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
  • Table 10. Global eSports Organization Market Size by Region (2017-2022) & (US$ Million)
  • Table 11. Global eSports Organization Market Share by Region (2017-2022)
  • Table 12. Global eSports Organization Forecasted Market Size by Region (2023-2028) & (US$ Million)
  • Table 13. Global eSports Organization Market Share by Region (2023-2028)
  • Table 14. eSports Organization Market Trends
  • Table 15. eSports Organization Market Drivers
  • Table 16. eSports Organization Market Challenges
  • Table 17. eSports Organization Market Restraints
  • Table 18. Global eSports Organization Revenue by Players (2017-2022) & (US$ Million)
  • Table 19. Global eSports Organization Revenue Share by Players (2017-2022)
  • Table 20. Global Top eSports Organization by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Organization as of 2021)
  • Table 21. Ranking of Global Top eSports Organization Companies by Revenue (US$ Million) in 2021
  • Table 22. Global 5 Largest Players Market Share by eSports Organization Revenue (CR5 and HHI) & (2017-2022)
  • Table 23. Key Players Headquarters and Area Served
  • Table 24. Key Players eSports Organization Product Solution and Service
  • Table 25. Date of Enter into eSports Organization Market
  • Table 26. Mergers & Acquisitions, Expansion Plans
  • Table 27. Global eSports Organization Market Size by Type (2017-2022) & (US$ Million)
  • Table 28. Global eSports Organization Revenue Market Share by Type (2017-2022)
  • Table 29. Global eSports Organization Forecasted Market Size by Type (2023-2028) & (US$ Million)
  • Table 30. Global eSports Organization Revenue Market Share by Type (2023-2028)
  • Table 31. Global eSports Organization Market Size by Application (2017-2022) & (US$ Million)
  • Table 32. Global eSports Organization Revenue Share by Application (2017-2022)
  • Table 33. Global eSports Organization Forecasted Market Size by Application (2023-2028) & (US$ Million)
  • Table 34. Global eSports Organization Revenue Share by Application (2023-2028)
  • Table 35. North America eSports Organization Market Size by Type (2017-2022) & (US$ Million)
  • Table 36. North America eSports Organization Market Size by Type (2023-2028) & (US$ Million)
  • Table 37. North America eSports Organization Market Size by Application (2017-2022) & (US$ Million)
  • Table 38. North America eSports Organization Market Size by Application (2023-2028) & (US$ Million)
  • Table 39. North America eSports Organization Market Size by Country (2017-2022) & (US$ Million)
  • Table 40. North America eSports Organization Market Size by Country (2023-2028) & (US$ Million)
  • Table 41. Europe eSports Organization Market Size by Type (2017-2022) & (US$ Million)
  • Table 42. Europe eSports Organization Market Size by Type (2023-2028) & (US$ Million)
  • Table 43. Europe eSports Organization Market Size by Application (2017-2022) & (US$ Million)
  • Table 44. Europe eSports Organization Market Size by Application (2023-2028) & (US$ Million)
  • Table 45. Europe eSports Organization Market Size by Country (2017-2022) & (US$ Million)
  • Table 46. Europe eSports Organization Market Size by Country (2023-2028) & (US$ Million)
  • Table 47. Asia Pacific eSports Organization Market Size by Type (2017-2022) & (US$ Million)
  • Table 48. Asia Pacific eSports Organization Market Size by Type (2023-2028) & (US$ Million)
  • Table 49. Asia Pacific eSports Organization Market Size by Application (2017-2022) & (US$ Million)
  • Table 50. Asia Pacific eSports Organization Market Size by Application (2023-2028) & (US$ Million)
  • Table 51. Asia Pacific eSports Organization Market Size by Region (2017-2022) & (US$ Million)
  • Table 52. Asia Pacific eSports Organization Market Size by Region (2023-2028) & (US$ Million)
  • Table 53. Latin America eSports Organization Market Size by Type (2017-2022) & (US$ Million)
  • Table 54. Latin America eSports Organization Market Size by Type (2023-2028) & (US$ Million)
  • Table 55. Latin America eSports Organization Market Size by Application (2017-2022) & (US$ Million)
  • Table 56. Latin America eSports Organization Market Size by Application (2023-2028) & (US$ Million)
  • Table 57. Latin America eSports Organization Market Size by Country (2017-2022) & (US$ Million)
  • Table 58. Latin America eSports Organization Market Size by Country (2023-2028) & (US$ Million)
  • Table 59. Middle East and Africa eSports Organization Market Size by Type (2017-2022) & (US$ Million)
  • Table 60. Middle East and Africa eSports Organization Market Size by Type (2023-2028) & (US$ Million)
  • Table 61. Middle East and Africa eSports Organization Market Size by Application (2017-2022) & (US$ Million)
  • Table 62. Middle East and Africa eSports Organization Market Size by Application (2023-2028) & (US$ Million)
  • Table 63. Middle East and Africa eSports Organization Market Size by Country (2017-2022) & (US$ Million)
  • Table 64. Middle East and Africa eSports Organization Market Size by Country (2023-2028) & (US$ Million)
  • Table 65. Fnatic Company Details
  • Table 66. Fnatic Business Overview
  • Table 67. Fnatic eSports Organization Product
  • Table 68. Fnatic Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 69. Fnatic Recent Developments
  • Table 70. C9 Company Details
  • Table 71. C9 Business Overview
  • Table 72. C9 eSports Organization Product
  • Table 73. C9 Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 74. C9 Recent Developments
  • Table 75. SKT Company Details
  • Table 76. SKT Business Overview
  • Table 77. SKT eSports Organization Product
  • Table 78. SKT Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 79. SKT Recent Developments
  • Table 80. Samsung Company Details
  • Table 81. Samsung Business Overview
  • Table 82. Samsung eSports Organization Product
  • Table 83. Samsung Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 84. Samsung Recent Developments
  • Table 85. RNG Company Details
  • Table 86. RNG Business Overview
  • Table 87. RNG eSports Organization Product
  • Table 88. RNG Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 89. RNG Recent Developments
  • Table 90. EDG Company Details
  • Table 91. EDG Business Overview
  • Table 92. EDG eSports Organization Product
  • Table 93. EDG Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 94. EDG Recent Developments
  • Table 95. Invictus Company Details
  • Table 96. Invictus Business Overview
  • Table 97. Invictus eSports Organization Product
  • Table 98. Invictus Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 99. Invictus Recent Developments
  • Table 100. OG Company Details
  • Table 101. OG Business Overview
  • Table 102. OG eSports Organization Product
  • Table 103. OG Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 104. OG Recent Developments
  • Table 105. LGD Company Details
  • Table 106. LGD Business Overview
  • Table 107. LGD eSports Organization Product
  • Table 108. LGD Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 109. LGD Recent Developments
  • Table 110. G2 Company Details
  • Table 111. G2 Business Overview
  • Table 112. G2 eSports Organization Product
  • Table 113. G2 Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 114. G2 Recent Developments
  • Table 115. TSM Company Details
  • Table 116. TSM Business Overview
  • Table 117. TSM eSports Organization Product
  • Table 118. TSM Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 119. TSM Recent Developments
  • Table 120. CLG Company Details
  • Table 121. CLG Business Overview
  • Table 122. CLG eSports Organization Product
  • Table 123. CLG Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 124. CLG Recent Developments
  • Table 125. Team Liquid Company Details
  • Table 126. Team Liquid Business Overview
  • Table 127. Team Liquid eSports Organization Product
  • Table 128. Team Liquid Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 129. Team Liquid Recent Developments
  • Table 130. Echo Fox Company Details
  • Table 131. Echo Fox Business Overview
  • Table 132. Echo Fox eSports Organization Product
  • Table 133. Echo Fox Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 134. Echo Fox Recent Developments
  • Table 135. 100 Thieves Company Details
  • Table 136. 100 Thieves Business Overview
  • Table 137. 100 Thieves eSports Organization Product
  • Table 138. 100 Thieves Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 139. 100 Thieves Recent Developments
  • Table 140. Clutch Gaming Company Details
  • Table 141. Clutch Gaming Business Overview
  • Table 142. Clutch Gaming eSports Organization Product
  • Table 143. Clutch Gaming Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 144. Clutch Gaming Recent Developments
  • Table 145. Optic Company Details
  • Table 146. Optic Business Overview
  • Table 147. Optic eSports Organization Product
  • Table 148. Optic Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 149. Optic Recent Developments
  • Table 150. GGS Company Details
  • Table 151. GGS Business Overview
  • Table 152. GGS eSports Organization Product
  • Table 153. GGS Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 154. GGS Recent Developments
  • Table 155. Flyquest Company Details
  • Table 156. Flyquest Business Overview
  • Table 157. Flyquest eSports Organization Product
  • Table 158. Flyquest Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 159. Flyquest Recent Developments
  • Table 160. Splyce Company Details
  • Table 161. Splyce Business Overview
  • Table 162. Splyce eSports Organization Product
  • Table 163. Splyce Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 164. Splyce Recent Developments
  • Table 165. Misfits Company Details
  • Table 166. Misfits Business Overview
  • Table 167. Misfits eSports Organization Product
  • Table 168. Misfits Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 169. Misfits Recent Developments
  • Table 170. Schalke 04 Company Details
  • Table 171. Schalke 04 Business Overview
  • Table 172. Schalke 04 eSports Organization Product
  • Table 173. Schalke 04 Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 174. Schalke 04 Recent Developments
  • Table 175. Counter Logic Gaming Company Details
  • Table 176. Counter Logic Gaming Business Overview
  • Table 177. Counter Logic Gaming eSports Organization Product
  • Table 178. Counter Logic Gaming Revenue in eSports Organization Business (2017-2022) & (US$ Million)
  • Table 179. Counter Logic Gaming Recent Developments
  • Table 180. Research Programs/Design for This Report
  • Table 181. Key Data Information from Secondary Sources
  • Table 182. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Global eSports Organization Market Share by Type: 2021 VS 2028
  • Figure 2. LOL Features
  • Figure 3. PUBG Features
  • Figure 4. StarCraft Features
  • Figure 5. Fortnite Features
  • Figure 6. CS:GO Features
  • Figure 7. Other Features
  • Figure 8. Global eSports Organization Market Share by Application: 2021 VS 2028
  • Figure 9. Professional Case Studies
  • Figure 10. Amateur Case Studies
  • Figure 11. eSports Organization Report Years Considered
  • Figure 12. Global eSports Organization Market Size (US$ Million), Year-over-Year: 2017-2028
  • Figure 13. Global eSports Organization Market Size, (US$ Million), 2017 VS 2021 VS 2028
  • Figure 14. Global eSports Organization Market Share by Region: 2021 VS 2028
  • Figure 15. Global eSports Organization Market Share by Players in 2021
  • Figure 16. Global Top eSports Organization Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Organization as of 2021)
  • Figure 17. The Top 10 and 5 Players Market Share by eSports Organization Revenue in 2021
  • Figure 18. North America eSports Organization Market Size YoY (2017-2028) & (US$ Million)
  • Figure 19. North America eSports Organization Market Size Market Share by Type (2017-2028)
  • Figure 20. North America eSports Organization Market Size Market Share by Application (2017-2028)
  • Figure 21. North America eSports Organization Market Size Share by Country (2017-2028)
  • Figure 22. United States eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 23. Canada eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 24. Europe eSports Organization Market Size YoY (2017-2028) & (US$ Million)
  • Figure 25. Europe eSports Organization Market Size Market Share by Type (2017-2028)
  • Figure 26. Europe eSports Organization Market Size Market Share by Application (2017-2028)
  • Figure 27. Europe eSports Organization Market Size Share by Country (2017-2028)
  • Figure 28. Germany eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 29. France eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 30. U.K. eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 31. Italy eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 32. Russia eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 33. Nordic Countries eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 34. Asia-Pacific eSports Organization Market Size YoY (2017-2028) & (US$ Million)
  • Figure 35. Asia Pacific eSports Organization Market Size Market Share by Type (2017-2028)
  • Figure 36. Asia Pacific eSports Organization Market Size Market Share by Application (2017-2028)
  • Figure 37. Asia Pacific eSports Organization Market Size Share by Region (2017-2028)
  • Figure 38. China eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 39. Japan eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 40. South Korea eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 41. Southeast Asia eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 42. India eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 43. Australia eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 44. Latin America eSports Organization Market Size YoY (2017-2028) & (US$ Million)
  • Figure 45. Latin America eSports Organization Market Size Market Share by Type (2017-2028)
  • Figure 46. Latin America eSports Organization Market Size Market Share by Application (2017-2028)
  • Figure 47. Latin America eSports Organization Market Size Share by Country (2017-2028)
  • Figure 48. Mexico eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 49. Brazil eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 50. Middle East & Africa eSports Organization Market Size YoY (2017-2028) & (US$ Million)
  • Figure 51. Middle East and Africa eSports Organization Market Size Market Share by Type (2017-2028)
  • Figure 52. Middle East and Africa eSports Organization Market Size Market Share by Application (2017-2028)
  • Figure 53. Middle East and Africa eSports Organization Market Size Share by Country (2017-2028)
  • Figure 54. Turkey eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 55. Saudi Arabia eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 56. UAE eSports Organization Market Size YoY Growth (2017-2028) & (US$ Million)
  • Figure 57. Fnatic Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 58. C9 Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 59. SKT Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 60. Samsung Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 61. RNG Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 62. EDG Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 63. Invictus Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 64. OG Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 65. LGD Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 66. G2 Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 67. TSM Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 68. CLG Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 69. Team Liquid Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 70. Echo Fox Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 71. 100 Thieves Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 72. Clutch Gaming Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 73. Optic Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 74. GGS Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 75. Flyquest Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 76. Splyce Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 77. Misfits Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 78. Schalke 04 Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 79. Counter Logic Gaming Revenue Growth Rate in eSports Organization Business (2017-2022)
  • Figure 80. Bottom-up and Top-down Approaches for This Report
  • Figure 81. Data Triangulation
  • Figure 82. Key Executives Interviewed