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PUBLISHER: Stratistics Market Research Consulting | PRODUCT CODE: 1273291

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PUBLISHER: Stratistics Market Research Consulting | PRODUCT CODE: 1273291

Augmented Reality Market Forecasts to 2028 - Global Analysis By Device Type, Component, Technology, Application and By Geography

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According to Stratistics MRC, the Global Augmented Reality Market is accounted for $36.19 billion in 2022 and is expected to reach $308.22 billion by 2028 growing at a CAGR of 42.9% during the forecast period. Augmented reality is a real-time representation of a physical real-world environment in which components of virtual computer-generated images are integrated. AR is the utilisation of information in the form of visuals, audio, text, and other virtual improvements in conjunction with real-world goods. Unlike simulations, augmented reality (AR) integrates and enhances the user's engagement with the real environment. The growing popularity of smart glasses, smart phones, and other handheld and wearable devices is pushing the adoption of mobile AR technology for creating immersive experiences.

According to the Ecorys VR Report, the European production value for AR/VR is expected to reach USD 40 billion by 2020. The U.K. is expected to lead the market due to the presence of numerous AR/VR companies.

Market Dynamics:

Driver:

Rising investments in AR market

Investments in the augmented reality business have increased dramatically in recent years. Companies including Facebook Corporation, Intel Corporation, Qualcomm, Inc., Alphabet, Inc., Comcast Ventures, and Samsung Group are aggressively investing in the augmented reality market. In addition, several research institutes are conducting research in the AR application market for various goods and applications. A few research institutes are supported by private companies and venture capitalists, while others are funded by governments. Consumer, aerospace and defence, healthcare, corporations, retail, and marketing are all embracing the benefits of augmented reality.

Restraint:

Long Term Impacts of AR on Mental Health

Users of technology are having problems as a result of their excessive use of smart devices. According to a Stanford University study, users react to the immersive environment in the same manner that they do to the actual environment, which influences their psychology and behaviour. Some consumers may experience a severe form of post-traumatic stress disorder as a result of the study. Similarly, wearing the gadgets can impair the user's ability to interact socially, leading to loneliness and melancholy. As a result, mounting concerns about the impact of excessive AR usage on users are expected to impede market growth.

Opportunity:

High growth of travel and tourism industry

The tourism industry heavily relies on information. The travel and tourism business is one of the fastest expanding in the globe. AR will play an essential role in delivering information to users and improving the experience of tourists and travellers. Augmented reality can be utilised in cultural institutions to engage visitors and enhance their experience through real-time navigation. AR applications can be employed in outdoor settings. Tourists can use smart phones or other handheld devices to point toward physical objects in the real world dominate augmented reality market. This will enable them to enhance physical locations and tourist attractions.

Threat:

Reconfiguration of applications for different platforms

The majority of AR applications are developed for specific purposes and have specified configurations. As a result, these programmes cannot be used for other reasons. Hence, creating new applications frequently necessitates more effort and time. Furthermore, there are limits to Augmented Reality Applications in terms of operating systems, Android versions, development languages, and platforms. Furthermore, mobile AR is constrained by device size and processing power for AR applications.

COVID-19 Impact:

COVID-19 has had a favourable impact on the expansion of the augmented reality market share, as demand for the technology grows across industries like as media and entertainment, education, healthcare, and retail. Furthermore, the adoption of augmented reality (AR) technology has been one of the leading trends in the beauty and fashion industries. It aids brands with experiential marketing, immersive storytelling, and other endeavours. With most stores closed due to COVID-19-induced lockdowns, AR came in as a valuable resource.

The head-up display segment is expected to be the largest during the forecast period

The head-up display segment is estimated to have a lucrative growth. The segment's growth is projected to be driven by continued advancements in driver assistance technologies. A driver can drive safely while simultaneously tracking vehicle data on the windscreen, such as speed, turning indicators, and warning signs. Recognising the enormous potential of the market, various automotive electronics companies, including Visteon Corporation, Continental AG, and WayRay AG, have entered the AR head-up display market to develop immersive devices.

The hardware segment is expected to have the highest CAGR during the forecast period

The hardware segment is anticipated to witness the highest CAGR growth during the forecast period, because of the increasing popularity of AR devices across many industries and industrial verticals, such as education, healthcare, construction, and retail. AccuVein Incorporated, for example, is leveraging AR-based technologies to assist medical practitioners in detecting a patient's vein for giving intravenous treatments or taking blood for blood testing, among other things. The expanding demand for AR-compatible gear shows no signs of abating, as more and more businesses invest aggressively in current AR products and solutions.

Region with highest share:

North America is projected to hold the largest market share during the forecast period. The United States accounted for the greatest proportion of the North America regional market. The United States is home to several leading technology businesses, including Google LLC and Microsoft, among others. Furthermore, the country is regarded as an early adoption of new technologies. The governments of the United States and Canada are investing extensively in the deployment of such technology for a variety of industries, including aerospace and defence, healthcare, and education, with the goal of driving regional demand.

Region with highest CAGR:

Asia Pacific is projected to have the highest CAGR over the forecast period. Developed countries, such as Japan and Australia, are rapidly establishing themselves as regional market leaders by leveraging a huge client base and accelerating the implementation of internet-based platforms. The continuing deployment of high-speed 5G networks in Asia Pacific is also projected to drive wider use of AR technology and AR-based products throughout the region. India, with its big population and quickly expanding internet penetration rate, is developing as one of the major economies in Asia Pacific utilising AR technology in the manufacturing and healthcare industries, where more immersive and hands-on experience is critical.

Key players in the market:

Some of the key players profiled in the Augmented Reality Market include: Wikitude GmbH, Zappar Limited., Apple, Inc., Microsoft, Infinity Augmented Reality Limited, Magic Leap, Incorporated, Google LLC, Blippar Limited, Niantic, Inc., Sony Corporation, TreeView, DAQRI and Seiko Epson.

Key Developments:

In March 2021, Microsoft launched its new app called Microsoft Mesh that gives users across AR/VR meeting space to interact with other users and 3D content, handling all of the technical hard parts of sharing spatial multi-player experiences over the web.

In January 2021, Magic Leap partnered with Google Cloud to deliver Magic Leap enterprise solutions on the Google Cloud Marketplace and explore potential new cloud-based, spatial computing solutions running on Google Cloud.

In September 2020, Seiko Epson Corporation developed its fourth generation of optical engines for smart glasses. These optical engines boast the most advanced optical technology for Epson's next generation of smart glasses in the Moverio series.

In June 2020, Microsoft Corporation collaborated with the UK-based company Dimension. The partnership aims to provide a mixed reality immersive experience using extended reality content, digital humans, augmented and virtual reality technology, and Microsoft HoloLens.

Device Types Covered:

  • Handled Devices
  • Head Mounted Display
  • Head-Up Display
  • Other Device Types

Components Covered:

  • Software
  • Hardware

Technologies Covered:

  • Anchor-Based AR Technology
  • Markerless AR Technology
  • Marker-Based AR Technology

Applications Covered:

  • Industrial & Manufacturing
  • Education
  • Aerospace & Defense
  • Healthcare
  • E-commerce & Retail
  • Automotive
  • Gaming & Entertainment
  • Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
Product Code: SMRC22836

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Application Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Augmented Reality Market, By Device Type

  • 5.1 Introduction
  • 5.2 Handled Devices
  • 5.3 Head Mounted Display
  • 5.4 Head-Up Display
  • 5.5 Other Device Types

6 Global Augmented Reality Market, By Component

  • 6.1 Introduction
  • 6.2 Software
  • 6.3 Hardware

7 Global Augmented Reality Market, By Technology

  • 7.1 Introduction
  • 7.2 Anchor-Based AR Technology
  • 7.3 Markerless AR Technology
  • 7.4 Marker-Based AR Technology

8 Global Augmented Reality Market, By Application

  • 8.1 Introduction
  • 8.2 Industrial & Manufacturing
  • 8.3 Education
  • 8.4 Aerospace & Defense
  • 8.5 Healthcare
  • 8.6 E-commerce & Retail
  • 8.7 Automotive
  • 8.8 Gaming & Entertainment
  • 8.9 Other Applications

9 Global Augmented Reality Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Wikitude GmbH
  • 11.2 Zappar Limited.
  • 11.3 Apple, Inc.
  • 11.4 Microsoft
  • 11.5 Infinity Augmented Reality Limited
  • 11.6 Magic Leap, Incorporated
  • 11.7 Google LLC
  • 11.8 Blippar Limited
  • 11.9 Niantic, Inc.
  • 11.10 Sony Corporation
  • 11.11 TreeView
  • 11.12 DAQRI
  • 11.13 Seiko Epson
Product Code: SMRC22836

List of Tables

  • Table 1 Global Augmented Reality Market Outlook, By Region (2020-2028) ($MN)
  • Table 2 Global Augmented Reality Market Outlook, By Device Type (2020-2028) ($MN)
  • Table 3 Global Augmented Reality Market Outlook, By Handled Devices (2020-2028) ($MN)
  • Table 4 Global Augmented Reality Market Outlook, By Head Mounted Display (2020-2028) ($MN)
  • Table 5 Global Augmented Reality Market Outlook, By Head-Up Display (2020-2028) ($MN)
  • Table 6 Global Augmented Reality Market Outlook, By Other Device Types (2020-2028) ($MN)
  • Table 7 Global Augmented Reality Market Outlook, By Component (2020-2028) ($MN)
  • Table 8 Global Augmented Reality Market Outlook, By Software (2020-2028) ($MN)
  • Table 9 Global Augmented Reality Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 10 Global Augmented Reality Market Outlook, By Technology (2020-2028) ($MN)
  • Table 11 Global Augmented Reality Market Outlook, By Anchor-Based AR Technology (2020-2028) ($MN)
  • Table 12 Global Augmented Reality Market Outlook, By Markerless AR Technology (2020-2028) ($MN)
  • Table 13 Global Augmented Reality Market Outlook, By Marker-Based AR Technology (2020-2028) ($MN)
  • Table 14 Global Augmented Reality Market Outlook, By Application (2020-2028) ($MN)
  • Table 15 Global Augmented Reality Market Outlook, By Industrial & Manufacturing (2020-2028) ($MN)
  • Table 16 Global Augmented Reality Market Outlook, By Education (2020-2028) ($MN)
  • Table 17 Global Augmented Reality Market Outlook, By Aerospace & Defense (2020-2028) ($MN)
  • Table 18 Global Augmented Reality Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 19 Global Augmented Reality Market Outlook, By E-commerce & Retail (2020-2028) ($MN)
  • Table 20 Global Augmented Reality Market Outlook, By Automotive (2020-2028) ($MN)
  • Table 21 Global Augmented Reality Market Outlook, By Gaming & Entertainment (2020-2028) ($MN)
  • Table 22 Global Augmented Reality Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 23 North America Augmented Reality Market Outlook, By Country (2020-2028) ($MN)
  • Table 24 North America Augmented Reality Market Outlook, By Device Type (2020-2028) ($MN)
  • Table 25 North America Augmented Reality Market Outlook, By Handled Devices (2020-2028) ($MN)
  • Table 26 North America Augmented Reality Market Outlook, By Head Mounted Display (2020-2028) ($MN)
  • Table 27 North America Augmented Reality Market Outlook, By Head-Up Display (2020-2028) ($MN)
  • Table 28 North America Augmented Reality Market Outlook, By Other Device Types (2020-2028) ($MN)
  • Table 29 North America Augmented Reality Market Outlook, By Component (2020-2028) ($MN)
  • Table 30 North America Augmented Reality Market Outlook, By Software (2020-2028) ($MN)
  • Table 31 North America Augmented Reality Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 32 North America Augmented Reality Market Outlook, By Technology (2020-2028) ($MN)
  • Table 33 North America Augmented Reality Market Outlook, By Anchor-Based AR Technology (2020-2028) ($MN)
  • Table 34 North America Augmented Reality Market Outlook, By Markerless AR Technology (2020-2028) ($MN)
  • Table 35 North America Augmented Reality Market Outlook, By Marker-Based AR Technology (2020-2028) ($MN)
  • Table 36 North America Augmented Reality Market Outlook, By Application (2020-2028) ($MN)
  • Table 37 North America Augmented Reality Market Outlook, By Industrial & Manufacturing (2020-2028) ($MN)
  • Table 38 North America Augmented Reality Market Outlook, By Education (2020-2028) ($MN)
  • Table 39 North America Augmented Reality Market Outlook, By Aerospace & Defense (2020-2028) ($MN)
  • Table 40 North America Augmented Reality Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 41 North America Augmented Reality Market Outlook, By E-commerce & Retail (2020-2028) ($MN)
  • Table 42 North America Augmented Reality Market Outlook, By Automotive (2020-2028) ($MN)
  • Table 43 North America Augmented Reality Market Outlook, By Gaming & Entertainment (2020-2028) ($MN)
  • Table 44 North America Augmented Reality Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 45 Europe Augmented Reality Market Outlook, By Country (2020-2028) ($MN)
  • Table 46 Europe Augmented Reality Market Outlook, By Device Type (2020-2028) ($MN)
  • Table 47 Europe Augmented Reality Market Outlook, By Handled Devices (2020-2028) ($MN)
  • Table 48 Europe Augmented Reality Market Outlook, By Head Mounted Display (2020-2028) ($MN)
  • Table 49 Europe Augmented Reality Market Outlook, By Head-Up Display (2020-2028) ($MN)
  • Table 50 Europe Augmented Reality Market Outlook, By Other Device Types (2020-2028) ($MN)
  • Table 51 Europe Augmented Reality Market Outlook, By Component (2020-2028) ($MN)
  • Table 52 Europe Augmented Reality Market Outlook, By Software (2020-2028) ($MN)
  • Table 53 Europe Augmented Reality Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 54 Europe Augmented Reality Market Outlook, By Technology (2020-2028) ($MN)
  • Table 55 Europe Augmented Reality Market Outlook, By Anchor-Based AR Technology (2020-2028) ($MN)
  • Table 56 Europe Augmented Reality Market Outlook, By Markerless AR Technology (2020-2028) ($MN)
  • Table 57 Europe Augmented Reality Market Outlook, By Marker-Based AR Technology (2020-2028) ($MN)
  • Table 58 Europe Augmented Reality Market Outlook, By Application (2020-2028) ($MN)
  • Table 59 Europe Augmented Reality Market Outlook, By Industrial & Manufacturing (2020-2028) ($MN)
  • Table 60 Europe Augmented Reality Market Outlook, By Education (2020-2028) ($MN)
  • Table 61 Europe Augmented Reality Market Outlook, By Aerospace & Defense (2020-2028) ($MN)
  • Table 62 Europe Augmented Reality Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 63 Europe Augmented Reality Market Outlook, By E-commerce & Retail (2020-2028) ($MN)
  • Table 64 Europe Augmented Reality Market Outlook, By Automotive (2020-2028) ($MN)
  • Table 65 Europe Augmented Reality Market Outlook, By Gaming & Entertainment (2020-2028) ($MN)
  • Table 66 Europe Augmented Reality Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 67 Asia Pacific Augmented Reality Market Outlook, By Country (2020-2028) ($MN)
  • Table 68 Asia Pacific Augmented Reality Market Outlook, By Device Type (2020-2028) ($MN)
  • Table 69 Asia Pacific Augmented Reality Market Outlook, By Handled Devices (2020-2028) ($MN)
  • Table 70 Asia Pacific Augmented Reality Market Outlook, By Head Mounted Display (2020-2028) ($MN)
  • Table 71 Asia Pacific Augmented Reality Market Outlook, By Head-Up Display (2020-2028) ($MN)
  • Table 72 Asia Pacific Augmented Reality Market Outlook, By Other Device Types (2020-2028) ($MN)
  • Table 73 Asia Pacific Augmented Reality Market Outlook, By Component (2020-2028) ($MN)
  • Table 74 Asia Pacific Augmented Reality Market Outlook, By Software (2020-2028) ($MN)
  • Table 75 Asia Pacific Augmented Reality Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 76 Asia Pacific Augmented Reality Market Outlook, By Technology (2020-2028) ($MN)
  • Table 77 Asia Pacific Augmented Reality Market Outlook, By Anchor-Based AR Technology (2020-2028) ($MN)
  • Table 78 Asia Pacific Augmented Reality Market Outlook, By Markerless AR Technology (2020-2028) ($MN)
  • Table 79 Asia Pacific Augmented Reality Market Outlook, By Marker-Based AR Technology (2020-2028) ($MN)
  • Table 80 Asia Pacific Augmented Reality Market Outlook, By Application (2020-2028) ($MN)
  • Table 81 Asia Pacific Augmented Reality Market Outlook, By Industrial & Manufacturing (2020-2028) ($MN)
  • Table 82 Asia Pacific Augmented Reality Market Outlook, By Education (2020-2028) ($MN)
  • Table 83 Asia Pacific Augmented Reality Market Outlook, By Aerospace & Defense (2020-2028) ($MN)
  • Table 84 Asia Pacific Augmented Reality Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 85 Asia Pacific Augmented Reality Market Outlook, By E-commerce & Retail (2020-2028) ($MN)
  • Table 86 Asia Pacific Augmented Reality Market Outlook, By Automotive (2020-2028) ($MN)
  • Table 87 Asia Pacific Augmented Reality Market Outlook, By Gaming & Entertainment (2020-2028) ($MN)
  • Table 88 Asia Pacific Augmented Reality Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 89 South America Augmented Reality Market Outlook, By Country (2020-2028) ($MN)
  • Table 90 South America Augmented Reality Market Outlook, By Device Type (2020-2028) ($MN)
  • Table 91 South America Augmented Reality Market Outlook, By Handled Devices (2020-2028) ($MN)
  • Table 92 South America Augmented Reality Market Outlook, By Head Mounted Display (2020-2028) ($MN)
  • Table 93 South America Augmented Reality Market Outlook, By Head-Up Display (2020-2028) ($MN)
  • Table 94 South America Augmented Reality Market Outlook, By Other Device Types (2020-2028) ($MN)
  • Table 95 South America Augmented Reality Market Outlook, By Component (2020-2028) ($MN)
  • Table 96 South America Augmented Reality Market Outlook, By Software (2020-2028) ($MN)
  • Table 97 South America Augmented Reality Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 98 South America Augmented Reality Market Outlook, By Technology (2020-2028) ($MN)
  • Table 99 South America Augmented Reality Market Outlook, By Anchor-Based AR Technology (2020-2028) ($MN)
  • Table 100 South America Augmented Reality Market Outlook, By Markerless AR Technology (2020-2028) ($MN)
  • Table 101 South America Augmented Reality Market Outlook, By Marker-Based AR Technology (2020-2028) ($MN)
  • Table 102 South America Augmented Reality Market Outlook, By Application (2020-2028) ($MN)
  • Table 103 South America Augmented Reality Market Outlook, By Industrial & Manufacturing (2020-2028) ($MN)
  • Table 104 South America Augmented Reality Market Outlook, By Education (2020-2028) ($MN)
  • Table 105 South America Augmented Reality Market Outlook, By Aerospace & Defense (2020-2028) ($MN)
  • Table 106 South America Augmented Reality Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 107 South America Augmented Reality Market Outlook, By E-commerce & Retail (2020-2028) ($MN)
  • Table 108 South America Augmented Reality Market Outlook, By Automotive (2020-2028) ($MN)
  • Table 109 South America Augmented Reality Market Outlook, By Gaming & Entertainment (2020-2028) ($MN)
  • Table 110 South America Augmented Reality Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 111 Middle East & Africa Augmented Reality Market Outlook, By Country (2020-2028) ($MN)
  • Table 112 Middle East & Africa Augmented Reality Market Outlook, By Device Type (2020-2028) ($MN)
  • Table 113 Middle East & Africa Augmented Reality Market Outlook, By Handled Devices (2020-2028) ($MN)
  • Table 114 Middle East & Africa Augmented Reality Market Outlook, By Head Mounted Display (2020-2028) ($MN)
  • Table 115 Middle East & Africa Augmented Reality Market Outlook, By Head-Up Display (2020-2028) ($MN)
  • Table 116 Middle East & Africa Augmented Reality Market Outlook, By Other Device Types (2020-2028) ($MN)
  • Table 117 Middle East & Africa Augmented Reality Market Outlook, By Component (2020-2028) ($MN)
  • Table 118 Middle East & Africa Augmented Reality Market Outlook, By Software (2020-2028) ($MN)
  • Table 119 Middle East & Africa Augmented Reality Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 120 Middle East & Africa Augmented Reality Market Outlook, By Technology (2020-2028) ($MN)
  • Table 121 Middle East & Africa Augmented Reality Market Outlook, By Anchor-Based AR Technology (2020-2028) ($MN)
  • Table 122 Middle East & Africa Augmented Reality Market Outlook, By Markerless AR Technology (2020-2028) ($MN)
  • Table 123 Middle East & Africa Augmented Reality Market Outlook, By Marker-Based AR Technology (2020-2028) ($MN)
  • Table 124 Middle East & Africa Augmented Reality Market Outlook, By Application (2020-2028) ($MN)
  • Table 125 Middle East & Africa Augmented Reality Market Outlook, By Industrial & Manufacturing (2020-2028) ($MN)
  • Table 126 Middle East & Africa Augmented Reality Market Outlook, By Education (2020-2028) ($MN)
  • Table 127 Middle East & Africa Augmented Reality Market Outlook, By Aerospace & Defense (2020-2028) ($MN)
  • Table 128 Middle East & Africa Augmented Reality Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 129 Middle East & Africa Augmented Reality Market Outlook, By E-commerce & Retail (2020-2028) ($MN)
  • Table 130 Middle East & Africa Augmented Reality Market Outlook, By Automotive (2020-2028) ($MN)
  • Table 131 Middle East & Africa Augmented Reality Market Outlook, By Gaming & Entertainment (2020-2028) ($MN)
  • Table 132 Middle East & Africa Augmented Reality Market Outlook, By Other Applications (2020-2028) ($MN)
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