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1003779

Virtual Reality Devices Global Market Report 2021: COVID 19 Growth And Change to 2030

Published: Pre-Order | The Business Research Company | 175 Pages | Delivery time: 2-10 business days

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Virtual Reality Devices Global Market Report 2021: COVID 19 Growth And Change to 2030
Published: Pre-Order
The Business Research Company
Content info: 175 Pages
Delivery time: 2-10 business days
  • ALL
  • Description
  • Table of Contents
Description

Virtual Reality Devices Global Market Report 2021: COVID 19 Growth And Change to 2030 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global virtual reality devices market.

This report focuses on virtual reality devices market which is experiencing strong growth. The report gives a guide to the virtual reality devices market which will be shaping and changing our lives over the next ten years and beyond, including the market's response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Where is the largest and fastest growing market for the virtual reality devices? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Virtual Reality Devices market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider virtual reality devices market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the Covid 19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The virtual reality devices market section of the report gives context. It compares the virtual reality devices market with other segments of the virtual reality devices market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, virtual reality devices indicators comparison.

Scope

Markets Covered: 1) By Type: Hand Held Devices; Head Mounted Devices; Gesture Controlled Devices; Others 2) By Application: Medical & Healthcare; Commercial; Education; Advertsiing & Marketing; Commerce; Energy & Utilities; Entertainment & Gaming; Designing & Engineering; Logistics; Others 3) By Technology: Semi & Fully Immersive; Non-immersive

Companies Mentioned: Google; Sony Corporation; Samsung Electronics Co., Ltd.; Oculus VR LLC; Marxent Labs

Countries: Brazil; China; France; Germany; India; Indonesia; Japan; South Korea; Russia; UK; USA; Australia

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions; per capita expenditure.,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

Table of Contents

1. Executive Summary

2. Virtual Reality Devices Market Characteristics

3. Virtual Reality Devices Market Trends And Strategies

4. Impact Of COVID-19 On Virtual Reality Devices

5. Virtual Reality Devices Market Size And Growth

  • 5.1. Global Virtual Reality Devices Historic Market, 2015-2020, $ Billion
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints On The Market
  • 5.2. Global Virtual Reality Devices Forecast Market, 2020-2025F, 2030F, $ Billion
    • 5.2.1. Drivers Of The Market
    • 5.2.2. Restraints On the Market

6. Virtual Reality Devices Market Segmentation

  • 6.1. Global Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Hand Held Devices
  • Head Mounted Devices
  • Gesture Controlled Devices
  • Others
  • 6.2. Global Virtual Reality Devices Market, Segmentation By Application, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Medical & Healthcare
  • Commercial
  • Education
  • Advertsiing & Marketing
  • Commerce
  • Energy & Utilities
  • Entertainment & Gaming
  • Designing & Engineering
  • Logistics
  • Others
  • 6.3. Global Virtual Reality Devices Market, Segmentation By Technology, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • Semi & Fully Immersive
  • Non-immersive

7. Virtual Reality Devices Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Devices Market, Split By Region, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 7.2. Global Virtual Reality Devices Market, Split By Country, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

8. Asia-Pacific Virtual Reality Devices Market

  • 8.1. Asia-Pacific Virtual Reality Devices Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

9. China Virtual Reality Devices Market

  • 9.1. China Virtual Reality Devices Market Overview
  • 9.2. China Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F,$ Billion
  • 9.3. China Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F,$ Billion

10. India Virtual Reality Devices Market

  • 10.1. India Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 10.2. India Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

11. Japan Virtual Reality Devices Market

  • 11.1. Japan Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 11.2. Japan Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

12. Australia Virtual Reality Devices Market

  • 12.1. Australia Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 12.2. Australia Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

13. Indonesia Virtual Reality Devices Market

  • 13.1. Indonesia Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 13.2. Indonesia Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

14. South Korea Virtual Reality Devices Market

  • 14.1. South Korea Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 14.2. South Korea Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

15. Western Europe Virtual Reality Devices Market

  • 15.1. Western Europe Virtual Reality Devices Market Overview
  • 15.2. Western Europe Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 15.3. Western Europe Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

16. UK Virtual Reality Devices Market

  • 16.1. UK Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 16.2. UK Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

17. Germany Virtual Reality Devices Market

  • 17.1. Germany Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 17.2. Germany Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

18. France Virtual Reality Devices Market

  • 18.4. France Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 18.5. France Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

19. Eastern Europe Virtual Reality Devices Market

  • 19.1. Eastern Europe Virtual Reality Devices Market Overview
  • 19.2. Eastern Europe Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 19.3. Eastern Europe Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

20. Russia Virtual Reality Devices Market

  • 20.1. Russia Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 20.2. Russia Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

21. North America Virtual Reality Devices Market

  • 21.1. North America Virtual Reality Devices Market Overview
  • 21.2. North America Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 21.3. North America Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

22. USA Virtual Reality Devices Market

  • 22.1. USA Virtual Reality Devices Market Overview
  • 22.2. USA Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 22.3. USA Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

23. South America Virtual Reality Devices Market

  • 23.1. South America Virtual Reality Devices Market Overview
  • 23.2. South America Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 23.3. South America Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

24. Brazil Virtual Reality Devices Market

  • 24.1. Brazil Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 24.2. Brazil Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

25. Middle East Virtual Reality Devices Market

  • 25.1. Middle East Virtual Reality Devices Market Overview
  • 25.2. Middle East Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 25.3. Middle East Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

26. Africa Virtual Reality Devices Market

  • 26.1. Africa Virtual Reality Devices Market Overview
  • 26.2. Africa Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
  • 26.3. Africa Virtual Reality Devices Market, Segmentation By Application/End-User, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion

27. Virtual Reality Devices Market Competitive Landscape And Company Profiles

  • 27.1. Virtual Reality Devices Market Competitive Landscape
  • 27.2. Virtual Reality Devices Market Company Profiles
    • 27.2.1. Google
      • 27.2.1.1. Overview
      • 27.2.1.2. Products and Services
      • 27.2.1.3. Strategy
      • 27.2.1.4. Financial Performance
    • 27.2.2. Sony Corporation
      • 27.2.2.1. Overview
      • 27.2.2.2. Products and Services
      • 27.2.2.3. Strategy
      • 27.2.2.4. Financial Performance
    • 27.2.3. Samsung Electronics Co., Ltd.
      • 27.2.3.1. Overview
      • 27.2.3.2. Products and Services
      • 27.2.3.3. Strategy
      • 27.2.3.4. Financial Performance
    • 27.2.4. Oculus VR LLC
      • 27.2.4.1. Overview
      • 27.2.4.2. Products and Services
      • 27.2.4.3. Strategy
      • 27.2.4.4. Financial Performance
    • 27.2.5. Marxent Labs
      • 27.2.5.1. Overview
      • 27.2.5.2. Products and Services
      • 27.2.5.3. Strategy
      • 27.2.5.4. Financial Performance

28. Key Mergers And Acquisitions In The Virtual Reality Devices Market

29. Virtual Reality Devices Market Future Outlook and Potential Analysis

30. Appendix

  • 30.1. Abbreviations
  • 30.2. Currencies
  • 30.3. Research Inquiries
  • 30.4. The Business Research Company
  • 30.5. Copyright And Disclaimer