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Market Research Report

PC Games Global Market Opportunities And Strategies To 2030

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PC Games Global Market Opportunities And Strategies To 2030
Published: April 21, 2020 Content info: 294 Pages
Description

PC Games Global Market Opportunities And Strategies To 2030 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global PC games market.

Reasons to Purchase

  • Outperform competitors using accurate up to date demand-side dynamics information.
  • Identify growth segments for investment.
  • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
  • Create regional and country strategies on the basis of local data and analysis.
  • Stay abreast of the latest customer and market research findings
  • Benchmark performance against key competitors.
  • Develop strategies based on likely future developments.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Gain a global perspective on the development of the market.

Description:

Where is the largest and fastest growing market for the PC games market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global PC games market opportunities and strategies to 2030 report from the Business Research Company answers all these questions and many more.

The report covers the following chapters

  • Executive Summary -The executive summary section of the report gives a brief overview and summary of the report
  • Report Structure - This section gives the structure of the report and the information covered in the various sections.
  • Introduction -The introduction section of the report gives brief introduction about segmentation by geography and segmentation by type.
  • Market Characteristics -The market characteristics section of the report defines and explains the PC games market. This chapter includes different goods covered in the report and basic definitions.
  • Global Market Size And Growth - This section contains the global historic (2015-2019) and forecast (2023, 2025 and 2030) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods. *Regional And Country Analysis - This section contains the historic (2015-2019), forecast (2023, 2025 and 2030) market value and growth and market share comparison by region and countries.
  • Market Segmentation -This section contains the market values (2015-2029, 2023, 2025 and 2030) and analysis for different segments in the market.
  • Regional Market Size And Growth-This section contains the region's market size (2019), historic and forecast (2015-2019, 2023, 2025 and 2030) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).
  • Competitive Landscape - This section covers details on the competitive landscape of the global PC games market, estimated market shares and company profiles of the leading players.
  • Key Mergers And Acquisitions - This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
  • Trends And Strategies - This chapter describes the major trends shaping the global PC games market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
  • Future Outlook and Potential Analysis - This section includes conclusions and recommendations based on findings of the research. This section gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
  • Appendix - This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:

By Type: Online Microtransaction; Digital; Physical

By Type Of Genre: Action; Shooter; Sport; Role Playing; Fighting; Adventure; Racing; Strategy; Other

Companies Mentioned: Tencent Holdings Limited; Activision Blizzard, Inc.; NetEase, Inc.; Sony Corporation; Electronic Arts Inc.

Countries: China, India, Japan, Australia, Indonesia, South Korea, USA, Brazil, UK, Germany, France, Russia

Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Time series: Two five-year periods, one three-year period, and one six-year period.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Table of Contents

Table of Contents

1. PC Games Market Executive Summary

2. Table of Contents

3. List of Figures

4. List of Tables

5. Report Structure

6. Introduction

    • 6.1.1. Segmentation By Geography
    • 6.1.2. Segmentation By Type
    • 6.1.3. Segmentation By Type Of Genre

7. PC Games Market Characteristics

8. Market Segmentation By Type

    • 8.1.1. Physical
    • 8.1.2. Online/Microtransaction
    • 8.1.3. Digital

9. Market Segmentation By Type Of Genre

    • 9.1.1. Shooter
    • 9.1.2. Action
    • 9.1.3. Sports
    • 9.1.4. Role-Playing
    • 9.1.5. Adventure
    • 9.1.6. Racing
    • 9.1.7. Fighting
    • 9.1.8. Strategy
    • 9.1.9. Others

10. Global PC Games Market Size And Growth

11. Historic And Forecast Market Growth, Value ($ Million)

    • 11.1.1. Historic Drivers Of The Market 2015-2019
    • 11.1.2. Historic Restraints On The Market 2015-2019
    • 11.1.3. Forecast Drivers Of The Market 2019-2022
    • 11.1.4. Forecast Restraints On The Market 2019-2022

12. Global PC Games Market Segmentation

13. Global PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

14. Global PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

15. PC Games Market, Regional And Country Analysis

16. Global PC Games Market, By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

17. Global PC Games Market, By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

18. Asia-Pacific PC Games Market

19. Asia-Pacific PC Games Market Overview

    • 19.1.1. Region Information
    • 19.1.2. Market Information
    • 19.1.3. Background Information
    • 19.1.4. Regulatory Bodies
    • 19.1.5. Regulations
    • 19.1.6. Associations
    • 19.1.7. Taxes Levied
    • 19.1.8. Corporate Tax
    • 19.1.9. Investments
    • 19.1.10. Major Companies

20. Asia-Pacific PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

21. Asia-Pacific PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

22. Asia-Pacific PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

23. Asia-Pacific PC Games Market: Country Analysis

24. China PC Games Market

25. China PC Games Market Overview

    • 25.1.1. Country Information
    • 25.1.2. Market Information
    • 25.1.3. Background Information
    • 25.1.4. Regulatory Bodies
    • 25.1.5. Regulations
    • 25.1.6. Associations
    • 25.1.7. Taxes Levied
    • 25.1.8. Corporate Tax
    • 25.1.9. Investments
    • 25.1.10. Major Companies

26. China PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

27. China PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

28. China PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

29. India PC Games Market

30. India PC Games Market Overview

    • 30.1.1. Country Information
    • 30.1.2. Market Information
    • 30.1.3. Background Information
    • 30.1.4. Regulatory Bodies
    • 30.1.5. Regulations
    • 30.1.6. Associations
    • 30.1.7. Taxes Levied
    • 30.1.8. Corporate Tax
    • 30.1.9. Investments
    • 30.1.10. Major Companies

31. India PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

32. India PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

33. India PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

34. Japan PC Games Market

35. Japan PC Games Market Overview

    • 35.1.1. Region Information
    • 35.1.2. Market Information
    • 35.1.3. Background Information
    • 35.1.4. Regulatory Bodies
    • 35.1.5. Regulations
    • 35.1.6. Associations
    • 35.1.7. Taxes Levied
    • 35.1.8. Corporate Tax
    • 35.1.9. Major Companies

36. Japan PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

37. Japan PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

38. Japan PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

39. Australia PC Games Market

40. Australia PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

41. Australia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

42. Australia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

43. Indonesia PC Games Market

44. Indonesia PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

45. Indonesia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

46. Indonesia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

47. South Korea PC Games Market

48. South Korea PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

49. South Korea PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

50. South Korea PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

51. Western Europe PC Games Market

52. Western Europe PC Games Market Overview

    • 52.1.1. Region Information
    • 52.1.2. Market Information
    • 52.1.3. Background Information
    • 52.1.4. Government Initiatives
    • 52.1.5. Regulations
    • 52.1.6. Regulatory Bodies
    • 52.1.7. Associations
    • 52.1.8. Corporate Tax Structure
    • 52.1.9. Investments
    • 52.1.10. Major Companies

53. Western Europe PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

54. Western Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

55. Western Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

56. Western Europe PC Games Market: Country Analysis

57. UK PC Games Market

58. UK PC Games Market Overview

    • 58.1.1. Region Information
    • 58.1.2. Market Information
    • 58.1.3. Background Information
    • 58.1.4. Government Initiatives
    • 58.1.5. Regulations
    • 58.1.6. Regulatory Bodies
    • 58.1.7. Associations
    • 58.1.8. Taxes Levied
    • 58.1.9. Corporate Tax Structure
    • 58.1.10. Investments
    • 58.1.11. Major Companies

59. UK PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

60. UK PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

61. UK PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

62. Germany PC Games Market

63. Germany PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

64. Germany PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

65. Germany PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

66. France PC Games Market

67. France PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

68. France PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

69. France PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

70. Eastern Europe PC Games Market

71. Eastern Europe PC Games Market Overview

    • 71.1.1. Region Information
    • 71.1.2. Market Information
    • 71.1.3. Background Information
    • 71.1.4. Government Initiatives
    • 71.1.5. Regulations
    • 71.1.6. Regulatory Bodies
    • 71.1.7. Associations
    • 71.1.8. Taxes Levied
    • 71.1.9. Corporate Tax Structure
    • 71.1.10. Investments
    • 71.1.11. Major Companies

72. Eastern Europe PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

73. Eastern Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

74. Eastern Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

75. Eastern Europe PC Games Market: Country Analysis

76. Russia PC Games Market

77. Russia PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

78. Russia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

79. Russia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

80. North America PC Games Market

81. North America PC Games Market Overview

    • 81.1.1. Region Information
    • 81.1.2. Market Information
    • 81.1.3. Background Information
    • 81.1.4. Government Initiatives
    • 81.1.5. Regulations
    • 81.1.6. Regulatory Bodies
    • 81.1.7. Associations
    • 81.1.8. Corporate Tax Structure
    • 81.1.9. Investments
    • 81.1.10. Major Companies

82. North America PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

83. North America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

84. North America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

85. North America PC Games Market: Country Analysis

86. USA PC Games Market

87. USA PC Games Market Overview

    • 87.1.1. Country Information
    • 87.1.2. Market Information
    • 87.1.3. Background Information
    • 87.1.4. Regulations
    • 87.1.5. Regulatory Bodies
    • 87.1.6. Associations
    • 87.1.7. Corporate Tax Structure
    • 87.1.8. Investments
    • 87.1.9. Major Companies

88. USA PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

89. USA PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

90. USA PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

91. South America PC Games Market

92. South America PC Games Market Overview

    • 92.1.1. Region Information
    • 92.1.2. Market Information
    • 92.1.3. Background Information
    • 92.1.4. Government Initiatives
    • 92.1.5. Regulations
    • 92.1.6. Regulatory Bodies
    • 92.1.7. Associations
    • 92.1.8. Corporate Tax Structure
    • 92.1.9. Investments
    • 92.1.10. Major Companies

93. South America PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

94. South America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

95. South America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

96. South America PC Games Market: Country Analysis

97. Brazil PC Games Market

98. Brazil PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

99. Brazil PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

100. Brazil PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

101. Middle East PC Games Market

102. Middle East PC Games Market Overview

    • 102.1.1. Region Information
    • 102.1.2. Market Information
    • 102.1.3. Background Information
    • 102.1.4. Regulatory Bodies
    • 102.1.5. Regulations
    • 102.1.6. Associations
    • 102.1.7. Taxes Levied
    • 102.1.8. Corporate Tax
    • 102.1.9. Investments
    • 102.1.10. Major Companies

103. Middle East PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

104. Middle East PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

105. Middle East PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

106. Africa PC Games Market

107. Africa PC Games Market Overview

    • 107.1.1. Region Information
    • 107.1.2. Market Information
    • 107.1.3. Background Information
    • 107.1.4. Regulatory Bodies
    • 107.1.5. Regulations
    • 107.1.6. Associations
    • 107.1.7. Taxes Levied
    • 107.1.8. Taxes Levied
    • 107.1.9. Corporate Tax
    • 107.1.10. Investments
    • 107.1.11. Major Companies

108. Africa PC Games Market, Historic And Forecast, 2015 - 2019, 2023F, 2025F, 2030F, $ Million

109. Africa PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

110. Africa PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)

111. Global PC Games Market Competitive Landscape

112. Company Profiles

113. Tencent Holdings Limited

    • 113.1.1. Company Overview
    • 113.1.2. Products And Services
    • 113.1.3. Business Strategy
    • 113.1.4. Financial Overview

114. Activision Blizzard Inc

    • 114.1.1. Company Overview
    • 114.1.2. Products And Services
    • 114.1.3. Business Strategy
    • 114.1.4. Financial Overview

115. NetEase, Inc.

    • 115.1.1. Company Overview
    • 115.1.2. Products And Services
    • 115.1.3. Business Strategy
    • 115.1.4. Financial Overview

116. Sony Corporation

    • 116.1.1. Company Overview
    • 116.1.2. Products And Services
    • 116.1.3. Business Strategy
    • 116.1.4. Financial Overview

117. Electronic Arts Inc

    • 117.1.1. Company Overview
    • 117.1.2. Products And Services
    • 117.1.3. Business Strategy
    • 117.1.4. Financial Overview

118. Key Mergers And Acquisitions In The PC Games Market

119. Google Acquired Typhoon Studios

120. Modus Games Acquired The Balance Inc.

121. Microsoft Acquired Game Studio Double Fine

122. Phoenix Games Acquired Well Played Games

123. Zynga Acquired Small Giant Games

124. Microsoft Acquired Two Video Game Studios inXile Entertainment and Obsidian Entertainment

125. Electronic Arts Inc. Acquired Respawn Entertainment

126. PC Games Market Trends And Strategies

127. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies

128. Rise In Games-As-A-Service (GaaS)

129. Independent Developers And Publishers

130. In-Game Advertising

131. New Game And Business Models Aim For In-Game Purchases

132. PC Games Market Future Outlook and Potential Analysis

133. Global PC Games Market In 2023 - Countries Offering Most New Opportunities

134. Global PC Games Market In 2023- Segments Offering Most New Opportunities

135. Global PC Games Market In 2023 - Growth Strategies

    • 135.1.1. Market Trend Based Strategies
    • 135.1.2. Competitor Strategies

136. PC Games Market, Conclusions And Recommendations

137. Conclusions

138. Recommendations

    • 138.1.1. Product
    • 138.1.2. Place
    • 138.1.3. Price
    • 138.1.4. Promotion
    • 138.1.5. People

139. Appendix

140. Market Data Sources

141. Research Methodology

142. Currencies

143. Research Inquiries

144. The Business Research Company

145. Copyright and Disclaimer

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