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Market Research Report

United States Virtual Reality Headset Market By Platform (Circumscribed and Standalone), By Type (Wired and Wireless), By End User (Gaming, Healthcare, Entertainment and Others), By Sales Channel, Competition Forecast & Opportunities, 2016 - 2023

Published by TechSci Research Product code 665932
Published Content info 86 Pages
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United States Virtual Reality Headset Market By Platform (Circumscribed and Standalone), By Type (Wired and Wireless), By End User (Gaming, Healthcare, Entertainment and Others), By Sales Channel, Competition Forecast & Opportunities, 2016 - 2023
Published: July 24, 2018 Content info: 86 Pages
Description

According to "United States Virtual Reality Headset Market By Platform, By Type, By End User, By Sales Channel, Competition Forecast & Opportunities, 2016 - 2023" virtual reality (VR) headset market is projected to grow at a CAGR of 28% by 2023. Growth in the market is expected to be driven by surging popularity of VR content, rising demand for VR games, such as Raw Data and Resident Evil 7, growing investment by leading technology companies like Sony, Google, etc., in the development of VR headsets, and increasing number of VR headsets including Google Daydream View, Oculus Go and Samsung Gear VR in the country. Moreover, declining prices of VR headsets, with Sony, HTC and Oculus reducing the prices of their VR headsets is expected to further boost demand for VR headsets in the country during the forecast period. Some of the major companies operating in the United States virtual reality headset market are Sony Corporation of America, Samsung Electronics America, Inc., HTC Vive Tech Corporation, Oculus VR, LLC., Google LLC, Lenovo (United States) Inc., Microsoft Corporation, TCT Mobile (US) Inc., Merge Labs Inc., and Razer Inc., among others.

"United States Virtual Reality Headset Market By Platform, By Type, By End User, By Sales Channel, Competition Forecast & Opportunities, 2016 - 2023" discusses the following aspects of virtual reality headset market in US:

  • Virtual Reality Headset Market Size, Share & Forecast
  • Segmental Analysis - By Platform (Circumscribed and Standalone), By Type (Wired and Wireless), By End User (Gaming, Healthcare, Entertainment and Others), By Sales Channel
  • Competitive Analysis
  • Changing Market Trends & Emerging Opportunities

Why You Should Buy This Report?

  • To gain an in-depth understanding of virtual reality headset market in US
  • To identify the on-going trends and anticipated growth in the next five years
  • To help industry consultants, virtual reality headset distributor, distributors and other stakeholders align their market-centric strategies
  • To obtain research-based business decisions and add weight to presentations and marketing material
  • To gain competitive knowledge of leading market players
  • To avail 10% customization in the report without any extra charges and get the research data or trends added in the report as per the buyer's specific needs

Report Methodology

The information contained in this report is based upon both primary and secondary research. Primary research included interaction with virtual reality headset distributor, distributors and industry experts. Secondary research included an exhaustive search of relevant publications like company annual reports, financial reports and proprietary databases.

Table of Contents
Product Code: 10320

Table of Contents

1. Product Overview

2. Research Methodology

3. Analyst View

4. Voice of Customer

  • 4.1. Virtual Reality Headset Awareness
  • 4.2. Virtual Reality Headset, Product Awareness
  • 4.3. Virtual Reality Headset, By Platform
  • 4.4. Virtual Reality Headset, By Application
  • 4.5. Factors Influencing User Experience
  • 4.6. Virtual Reality Headset, By Challenges

5. Global Virtual Reality Headset Market Overview

6. United States Virtual Reality Headset Market Landscape

7. United States Virtual Reality Headset Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value & Volume
  • 7.2. Market Share & Forecast
    • 7.2.1. By Platform (Circumscribed and Standalone)
    • 7.2.2. By Type (Wired and Wireless)
    • 7.2.3. By End User (Gaming, Healthcare, Entertainment and Others)
    • 7.2.4. By Sales Channel (E-commerce Retailers and Offline Retailers)
    • 7.2.5. By Region (Mid-West, North-East, South and West)
    • 7.2.6. By Company

8. United States Virtual Reality Headset Market Attractiveness Index

  • 8.1. By Platform
  • 8.2. By Type
  • 8.3. By End User
  • 8.4. By Region

9. United States Circumscribed Virtual Reality Headset Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value & Volume
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By End User
    • 9.2.3. By Sales Channel
    • 9.2.4. By Region
  • 9.3. Pricing Analysis
  • 9.4. Product Benchmarking

10. United States Standalone Virtual Reality Headset Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value & Volume
  • 10.2. Market Share & Forecast
    • 10.2.1. By End User
    • 10.2.2. By Sales Channel
    • 10.2.3. By Region
  • 10.3. Pricing Analysis
  • 10.4. Product Benchmarking

11. Market Dynamics

  • 11.1. Impact Analysis
  • 11.2. Drivers
  • 11.3. Challenges

12. Market Trends & Developments

13. Policy & Regulatory Landscape

14. United States Economic Profile

15. Competitive Landscape

  • 15.1. Competitive Benchmarking
  • 15.2. Company Profiles
    • 15.2.1. Sony Corporation of America
    • 15.2.2. Samsung Electronics America, Inc.
    • 15.2.3. HTC Vive Tech Corporation
    • 15.2.4. Oculus VR, LLC
    • 15.2.5. Google LLC
    • 15.2.6. Microsoft Corporation
    • 15.2.7. Lenovo (United States) Inc.
    • 15.2.8. TCT Mobile (US) Inc.
    • 15.2.9. Merge Labs, Inc.
    • 15.2.10. Razer Inc.

16. Strategic Recommendations

List of Figures

  • Figure 1: United States Virtual Reality Headset Awareness, 2018 (N=75)
  • Figure 2: United States Virtual Reality Headset, By VR Headset Product Awareness, 2018 (N=50)
  • Figure 3: United States Virtual Reality Headset, By Platform, 2018 (N=50)
  • Figure 4: United States Virtual Reality Headset, By Application, 2018 (N=50)
  • Figure 5: United States Virtual Reality Headset, By Factors Influencing User Experience, 2018 (N=50) (1- Least Influential, 3- Moderately Influential and 5- Most Influential)
  • Figure 6: United States Virtual Reality Headset, By Challenges, 2018 (N=50) (1- Least Challenging, 3- Moderately Challenging and 5- Most Challenging)
  • Figure 7: United States Virtual Reality Headset Market Size, By Value, 2016-2023F (USD Million)
  • Figure 8: United States Virtual Reality Headset Market Size, By Volume, 2016-2023F (Million Unit)
  • Figure 9: United States Virtual Reality Headset Market Share, By Platform, By Value, 2016-2023F
  • Figure 10: United States Virtual Reality Headset Market Share, By Type, By Value, 2016-2023F
  • Figure 11: United States Virtual Reality Headset Market Share, By End User, By Value, 2016-2023F
  • Figure 12: United States Virtual Reality Headset Market Share, By Sales Channel, By Value, 2016-2023F
  • Figure 13: United States Virtual Reality Headset Market Share, By Region, By Value, 2016-2023F
  • Figure 14: United States Virtual Reality Headset Market Share, By Company, By Value, 2017 & 2023F
  • Figure 15: United States Virtual Reality Headset Market Attractiveness Index, By Platform, By Value, 2018E-2023F
  • Figure 16: United States Virtual Reality Headset Market Attractiveness Index, By Type, By Value, 2018E-2023F
  • Figure 17: United States Virtual Reality Headset Market Attractiveness Index, By End User, By Value, 2018E-2023F
  • Figure 18: United States Virtual Reality Headset Market Attractiveness Index, By Region, By Value, 2018E-2023F
  • Figure 19: United States Circumscribed Virtual Reality Headset Market Size, By Value, 2016-2023F (USD Million)
  • Figure 20: United States Circumscribed Virtual Reality Headset Market Size, By Volume, 2016-2023F (Million Unit)
  • Figure 21: United States Circumscribed Virtual Reality Headset Market Share, By Type, By Value, 2016-2023F
  • Figure 22: United States Circumscribed Virtual Reality Headset Market Share, By End User, By Value, 2016-2023F
  • Figure 23: United States Circumscribed Virtual Reality Headset Market Share, By Sales Channel, By Value, 2016-2023F
  • Figure 24: United States Circumscribed Virtual Reality Headset Market Share, By Region, By Value, 2016-2023F
  • Figure 25: United States Circumscribed Virtual Reality Headset Market, Average Selling Price, 2016-2023
  • Figure 26: United States Standalone Virtual Reality Headset Market Size, By Value, 2018E-2023F (USD Million)
  • Figure 27: United States Standalone Virtual Reality Headset Market Size, By Volume, 2018E-2023F (Million Unit)
  • Figure 28: United States Standalone Virtual Reality Headset Market Share, By End User, By Value, 2018E-2023F
  • Figure 29: United States Standalone Virtual Reality Headset Market Share, By Sales Channel, By Value, 2018E-2023F
  • Figure 30: United States Standalone Virtual Reality Headset Market Share, By Region, By Value, 2018E-2023F
  • Figure 31: United States Standalone Virtual Reality Headset Market, Average Selling Price, 2018E-2023F

List of Tables

  • Table 1: Virtual Reality Games, By Name, By Platform, By VR Headset, As of 2018
  • Table 2: United States Fixed Broadband Penetration Rate, 2013-2017
  • Table 3: United States Gross Domestic Product (GDP) Per Capita Current Price, 2015-2023F (USD)
  • Table 4: United States Annual Spending on Video Game Content, 2013-2017 (USD Billion)
  • Table 5: Top Grossing Virtual Reality Games on STEAM, By Name, By Company, 2017
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