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Market Research Report
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1042156

Esports Market (Platform: Online and Offline; and Revenue Stream: Game Publisher Fees, Media Rights, Advertising, Sponsorship, and Merchandizing & Tickets) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031

Published: | Transparency Market Research | 300 Pages | Delivery time: 1-2 business days

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Esports Market (Platform: Online and Offline; and Revenue Stream: Game Publisher Fees, Media Rights, Advertising, Sponsorship, and Merchandizing & Tickets) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
Published: September 30, 2021
Transparency Market Research
Content info: 300 Pages
Delivery time: 1-2 business days
  • Description
  • Table of Contents
  • List of Tables

Scope of the Report

A latest study collated and published by Transparency Market Research (TMR) analyzes the historical and present-day scenario of the global Esports market, to accurately gauge its potential future development. The study presents detailed information about the important growth factors, restraints, and key trends that are creating the landscape for the future growth of the Esports market, to identify the opportunistic avenues of the business potential for stakeholders. The report also provides insightful information about how the Esports market is expected to progress during the forecast period of 2021-2031.

The report offers intricate dynamics about the different aspects of the Esports market that aids companies operating in the market in making strategic development decisions. TMR's study elaborates on the significant changes that are highly anticipated to configure the growth of the Esports market during the forecast period. It also includes a key indicator assessment to highlight the growth prospects of the Esports market, and estimates statistics related to the market progress in terms of value (US$ Mn).

The study covers a detailed segmentation of the Esports market, along with country analysis, key information, and a competitive outlook. The report mentions the company profiles of key players that are currently dominating the Esports market, wherein various developments, expansion, and winning strategies practiced and executed by leading players have been presented in detail.

Key Questions Answered:

The report provides detailed information about the Esports market on the basis of comprehensive research on various factors that play a key role in accelerating the growth potential of the market. Information mentioned in the report answers path-breaking questions for companies that are currently functioning in the market and are looking for innovative ways to create a unique benchmark in the Esports market, so as to help them make successful strategies and take target-driven decisions.

  • Which regions will continue to remain the most profitable regional markets for Esports market players?
  • Which factors will induce a change in demand for Esports during the assessment period?
  • How will changing trends impact the Esports market?
  • How will COVID-19 impact the Esports market?
  • How can market players capture low-hanging opportunities in the Esports market in developed regions?
  • Which companies are leading the Esports market?
  • What are the winning strategies of stakeholders in the Esports market to upscale their position in this landscape?
  • What will be the Y-o-Y growth of the Esports market between 2021 and 2031?
  • What are the winning imperatives of market frontrunners in the Esports market?

Research Methodology

The research methodology adopted by analysts to compile the Esports market report is based on detailed primary as well as secondary research. With the help of in-depth insights of the industry-affiliated information that is obtained and legitimated by market-admissible sources, analysts have offered riveting observations and authentic forecasts of the Esports market.

During the primary research phase, analysts interviewed industry stakeholders, investors, brand managers, vice presidents, and sales and marketing managers. On the basis of data obtained through the interviews of genuine sources, analysts have emphasized the changing scenario of the Esports market.

For secondary research, analysts scrutinized numerous annual report publications, white papers, industry association publications, and company websites to obtain the necessary understanding of the Esports market.

Product Code: TMRGL54564

Table of Contents

1. Preface

  • 1.1. Market Introduction
  • 1.2. Market Segmentation
  • 1.3. Key Research Objectives

2. Assumptions and Research Methodology

  • 2.1. Research Methodology
    • 2.1.1. List of Primary and Secondary Sources
  • 2.2. Key Assumptions for Data Modelling

3. Executive Summary - Global Esports Market

4. Market Overview

  • 4.1. Market Definition
  • 4.2. Technology/ Product Roadmap
  • 4.3. Market Factor Analysis
    • 4.3.1. Forecast Factors
    • 4.3.2. Ecosystem/ Value Chain Analysis
    • 4.3.3. Market Dynamics (Growth Influencers)
      • 4.3.3.1. Drivers
      • 4.3.3.2. Restraints
      • 4.3.3.3. Opportunities
      • 4.3.3.4. Impact Analysis of Drivers and Restraints
  • 4.4. Adoption Analysis (%) of Esports, by Game Type
    • 4.4.1. Multiplayer Online Battle Arena
    • 4.4.2. First Person Shooter
    • 4.4.3. Strategy
    • 4.4.4. Role-playing Game
    • 4.4.5. Fighting Game
    • 4.4.6. Racing
    • 4.4.7. Other Sports
  • 4.5. COVID-19 Impact Analysis
    • 4.5.1. Impact of COVID-19 on the Esports Market
    • 4.5.2. End-user Sentiment Analysis: Comparative Analysis on Spending
      • 4.5.2.1. Increase in Spending
      • 4.5.2.2. Decrease in Spending
    • 4.5.3. Short Term and Long Term Impact on the Market
  • 4.6. Market Opportunity Assessment - by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
    • 4.6.1. By Platform
    • 4.6.2. By Revenue Stream
  • 4.7. Competitive Scenario
    • 4.7.1. List of Emerging, Prominent, and Leading Players
    • 4.7.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, Etc.

5. Global Esports Market Analysis and Forecast

  • 5.1. Market Revenue Analysis (US$ Mn), 2016-2031
    • 5.1.1. Historic Growth Trends, 2016-2020
    • 5.1.2. Forecast Trends, 2021-2031

6. Global Esports Market Analysis, by Platform

  • 6.1. Overview and Definitions
  • 6.2. Key Segment Analysis
  • 6.3. Esports Market Size (US$ Mn) Forecast, by Platform, 2018 - 2031
    • 6.3.1. Online
    • 6.3.2. Offline

7. Global Esports Market Analysis, by Revenue Stream

  • 7.1. Overview and Definitions
  • 7.2. Key Segment Analysis
  • 7.3. Esports Market Size (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
    • 7.3.1. Game Publisher Fees
    • 7.3.2. Media Rights
    • 7.3.3. Advertising
    • 7.3.4. Sponsorship
    • 7.3.5. Merchandizing & Tickets

8. Global Esports Market Analysis and Forecast, by Region

  • 8.1. Key Findings
  • 8.2. Esports Market Size (US$ Mn) Forecast, by Region, 2018 - 2031
    • 8.2.1. North America
    • 8.2.2. Europe
    • 8.2.3. Asia Pacific
    • 8.2.4. Middle East & Africa
    • 8.2.5. South America

9. North America Esports Market Analysis

  • 9.1. Regional Outlook
  • 9.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
    • 9.2.1. By Platform
    • 9.2.2. By Revenue Stream
  • 9.3. Esports Market Size (US$ Mn) Forecast, by Country, 2018 - 2031
    • 9.3.1. U.S.
    • 9.3.2. Canada
    • 9.3.3. Mexico

10. Europe Esports Market Analysis and Forecast

  • 10.1. Regional Outlook
  • 10.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
    • 10.2.1. By Platform
    • 10.2.2. By Revenue Stream
  • 10.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
    • 10.3.1. Germany
    • 10.3.2. U.K.
    • 10.3.3. France
    • 10.3.4. Spain
    • 10.3.5. Italy
    • 10.3.6. Rest of Europe

11. APAC Esports Market Analysis and Forecast

  • 11.1. Regional Outlook
  • 11.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
    • 11.2.1. By Platform
    • 11.2.2. By Revenue Stream
  • 11.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
    • 11.3.1. China
    • 11.3.2. India
    • 11.3.3. Japan
    • 11.3.4. ASEAN
    • 11.3.5. Rest of Asia Pacific

12. Middle East & Africa (MEA) Esports Market Analysis and Forecast

  • 12.1. Regional Outlook
  • 12.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
    • 12.2.1. By Platform
    • 12.2.2. By Revenue Stream
  • 12.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
    • 12.3.1. The United Arab Emirates
    • 12.3.2. South Africa
    • 12.3.3. Rest of Middle East & Africa (MEA)

13. South America Esports Market Analysis and Forecast

  • 13.1. Regional Outlook
  • 13.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
    • 13.2.1. By Platform
    • 13.2.2. By Revenue Stream
  • 13.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
    • 13.3.1. Brazil
    • 13.3.2. Argentina
    • 13.3.3. Rest of South America

14. Competition Landscape

  • 14.1. Market Competition Matrix, by Leading Players
  • 14.2. Market Revenue Share Analysis (%), by Leading Players (2020)

15. Company Profiles

  • 15.1. Activision Blizzard, Inc.
    • 15.1.1. Business Overview
    • 15.1.2. Product Portfolio
    • 15.1.3. Geographical Footprint
    • 15.1.4. Revenue and Strategy
  • 15.2. Electronic Arts, Inc.
    • 15.2.1. Business Overview
    • 15.2.2. Product Portfolio
    • 15.2.3. Geographical Footprint
    • 15.2.4. Revenue and Strategy
  • 15.3. Envy Gaming, Inc.
    • 15.3.1. Business Overview
    • 15.3.2. Product Portfolio
    • 15.3.3. Geographical Footprint
    • 15.3.4. Revenue and Strategy
  • 15.4. FACE IT LIMITED
    • 15.4.1. Business Overview
    • 15.4.2. Product Portfolio
    • 15.4.3. Geographical Footprint
    • 15.4.4. Revenue and Strategy
  • 15.5. Fnatic, Inc.
    • 15.5.1. Business Overview
    • 15.5.2. Product Portfolio
    • 15.5.3. Geographical Footprint
    • 15.5.4. Revenue and Strategy
  • 15.6. G2 Esports, Inc.
    • 15.6.1. Business Overview
    • 15.6.2. Product Portfolio
    • 15.6.3. Geographical Footprint
    • 15.6.4. Revenue and Strategy
  • 15.7. G5 Entertainment AB
    • 15.7.1. Business Overview
    • 15.7.2. Product Portfolio
    • 15.7.3. Geographical Footprint
    • 15.7.4. Revenue and Strategy
  • 15.8. Gameloft SE
    • 15.8.1. Business Overview
    • 15.8.2. Product Portfolio
    • 15.8.3. Geographical Footprint
    • 15.8.4. Revenue and Strategy
  • 15.9. Gfinity Plc
    • 15.9.1. Business Overview
    • 15.9.2. Product Portfolio
    • 15.9.3. Geographical Footprint
    • 15.9.4. Revenue and Strategy
  • 15.10. GungHo Online Entertainment, Inc.
    • 15.10.1. Business Overview
    • 15.10.2. Product Portfolio
    • 15.10.3. Geographical Footprint
    • 15.10.4. Revenue and Strategy
  • 15.11. Hi-Rez Studios
    • 15.11.1. Business Overview
    • 15.11.2. Product Portfolio
    • 15.11.3. Geographical Footprint
    • 15.11.4. Revenue and Strategy
  • 15.12. Jam City, Inc.
    • 15.12.1. Business Overview
    • 15.12.2. Product Portfolio
    • 15.12.3. Geographical Footprint
    • 15.12.4. Revenue and Strategy
  • 15.13. Kabam, Inc.
    • 15.13.1. Business Overview
    • 15.13.2. Product Portfolio
    • 15.13.3. Geographical Footprint
    • 15.13.4. Revenue and Strategy
  • 15.14. Modern Times Group
    • 15.14.1. Business Overview
    • 15.14.2. Product Portfolio
    • 15.14.3. Geographical Footprint
    • 15.14.4. Revenue and Strategy
  • 15.15. Nintendo Co., Ltd.
    • 15.15.1. Business Overview
    • 15.15.2. Product Portfolio
    • 15.15.3. Geographical Footprint
    • 15.15.4. Revenue and Strategy
  • 15.16. Riot Games, Inc.
    • 15.16.1. Business Overview
    • 15.16.2. Product Portfolio
    • 15.16.3. Geographical Footprint
    • 15.16.4. Revenue and Strategy
  • 15.17. Rovio Entertainment Corporation
    • 15.17.1. Business Overview
    • 15.17.2. Product Portfolio
    • 15.17.3. Geographical Footprint
    • 15.17.4. Revenue and Strategy
  • 15.18. Wargaming Public Co., Ltd.
    • 15.18.1. Business Overview
    • 15.18.2. Product Portfolio
    • 15.18.3. Geographical Footprint
    • 15.18.4. Revenue and Strategy
  • 15.19. Warner Media, LLC
    • 15.19.1. Business Overview
    • 15.19.2. Product Portfolio
    • 15.19.3. Geographical Footprint
    • 15.19.4. Revenue and Strategy
  • 15.20. Zynga, Inc.
    • 15.20.1. Business Overview
    • 15.20.2. Product Portfolio
    • 15.20.3. Geographical Footprint
    • 15.20.4. Revenue and Strategy

16. Key Takeaways

List of Tables

  • Table 1: Acronyms Used in Esports Market
  • Table 2: North America Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
  • Table 3: Europe Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
  • Table 4: Asia Pacific Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
  • Table 5: Middle East & Africa Esports Market Revenue Analysis, by Country, 2021 and 2031 (US$ Mn)
  • Table 6: South America Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
  • Table 7: Forecast Factors: Relevance and Impact (1/2)
  • Table 8: Forecast Factors: Relevance and Impact
  • Table 9: Impact Analysis of Drivers & Restraint
  • Table 10: List of Emerging, Prominent and Leading Players
  • Table 11: Mergers & Acquisitions, Partnership
  • Table 12: Mergers & Acquisitions, Partnership
  • Table 13: Mergers & Acquisitions, Partnership
  • Table 14: Mergers & Acquisitions, Partnership
  • Table 15: Global Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
  • Table 16: Global Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
  • Table 17: Global Esports Market Value (US$ Mn) Forecast, by Region, 2018 - 2031
  • Table 18: North America Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
  • Table 19: North America Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
  • Table 20: North America Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 21: U.S. Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 22: Canada Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 23: Mexico Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 24: Europe Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
  • Table 25: Europe Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
  • Table 26: Europe Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 27: Germany Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 28: U.K. Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 29: France Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 30: Spain Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 31: Italy Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 32: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
  • Table 33: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
  • Table 34: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 35: China Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 36: India Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 37: Japan Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 38: ASEAN Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 39: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
  • Table 40: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
  • Table 41: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 42: The United Arab Emirates Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 43: South Africa Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 44: South America Esports Market Value (US$ Mn) Forecast, by Platform, 2018 - 2031
  • Table 45: South America Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
  • Table 46: South America Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
  • Table 47: Brazil Emirates Esports Market Revenue CAGR Breakdown (%), by Growth Term
  • Table 48: Argentina Esports Market Revenue CAGR Breakdown (%), by Growth Term

List of Figures

  • Figure 1: Global Esports Market Size (US$ Mn) Forecast, 2018-2031
  • Figure 2: Global Esports Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2021E
  • Figure 3: Top Segment Analysis of Esports Market
  • Figure 4: Global Esports Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2031F
  • Figure 5: Increasing Live Streaming (2/2)
  • Figure 6: Increasing Audience Growth (2/2)
  • Figure 7: Hike in revenue growth (1/2)
  • Figure 8: COVID-19 Impact on Esports Viewership
  • Figure 9: Global Esports Market Attractiveness Assessment, by Platform
  • Figure 10: Global Esports Market Attractiveness Assessment, by Revenue Stream
  • Figure 11: Global Esports Market Attractiveness Assessment, by Region
  • Figure 12: Global Esports Market Revenue (US$ Mn) Historic Trends, 2016 - 2020
  • Figure 13: Global Esports Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 - 2020
  • Figure 14: Global Esports Market Value Share Analysis, by Platform, 2021
  • Figure 15: Global Esports Market Value Share Analysis, by Platform, 2031
  • Figure 16: Global Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
  • Figure 17: Global Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
  • Figure 18: Global Esports Market Value Share Analysis, by Revenue Stream, 2021
  • Figure 19: Global Esports Market Value Share Analysis, by Revenue Stream, 2031
  • Figure 20: Global Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
  • Figure 21: Global Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
  • Figure 22: Global Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
  • Figure 23: Global Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
  • Figure 24: Global Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
  • Figure 25: Global Esports Market Opportunity (US$ Mn), by Region
  • Figure 26: Global Esports Market Opportunity Share (%), by Region, 2021-2031
  • Figure 27: Global Esports Market Size (US$ Mn), by Region, 2021 & 2031
  • Figure 28: Global Esports Market Value Share Analysis, by Region, 2021
  • Figure 29: Global Esports Market Value Share Analysis, by Region, 2031
  • Figure 30: North America Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
  • Figure 31: Europe Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
  • Figure 32: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
  • Figure 33: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
  • Figure 34: South America Esports Market Absolute Opportunity (US$ Mn), 2021 - 2031
  • Figure 35: North America Esports Revenue Opportunity Share, by Platform
  • Figure 36: North America Esports Revenue Opportunity Share, by Revenue Stream
  • Figure 37: North America Esports Revenue Opportunity Share, by Country
  • Figure 38: North America Esports Market Value Share Analysis, by Platform, 2021
  • Figure 39: North America Esports Market Value Share Analysis, by Platform, 2031
  • Figure 40: North America Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
  • Figure 41: North America Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
  • Figure 42: North America Esports Market Value Share Analysis, by Revenue Stream, 2021
  • Figure 43: North America Esports Market Value Share Analysis, by Revenue Stream, 2031
  • Figure 44: North America Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
  • Figure 45: North America Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
  • Figure 46: North America Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
  • Figure 47: North America Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
  • Figure 48: North America Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
  • Figure 49: North America Esports Market Value Share Analysis, by Country, 2021
  • Figure 50: North America Esports Market Value Share Analysis, by Country, 2031
  • Figure 51: U.S. Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 52: Canada Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 53: Mexico Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 54: Europe Esports Revenue Opportunity Share, by Platform
  • Figure 55: Europe Esports Revenue Opportunity Share, by Revenue Stream
  • Figure 56: Europe Esports Revenue Opportunity Share, by Country
  • Figure 57: Europe Esports Market Value Share Analysis, by Platform, 2021
  • Figure 58: Europe Esports Market Value Share Analysis, by Platform, 2031
  • Figure 59: Europe Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
  • Figure 60: Europe Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
  • Figure 61: Europe Esports Market Value Share Analysis, by Revenue Stream, 2021
  • Figure 62: Europe Esports Market Value Share Analysis, by Revenue Stream, 2031
  • Figure 63: Europe Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
  • Figure 64: Europe Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
  • Figure 65: Europe Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
  • Figure 66: Europe Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
  • Figure 67: Europe Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
  • Figure 68: Europe Esports Market Value Share Analysis, by Country, 2021
  • Figure 69: Europe Esports Market Value Share Analysis, by Country, 2031
  • Figure 70: Germany Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 71: U.K. Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 72: France Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 73: Spain Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 74: Italy Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 75: Asia Pacific Esports Revenue Opportunity Share, by Platform
  • Figure 76: Asia Pacific Esports Revenue Opportunity Share, by Revenue Stream
  • Figure 77: Asia Pacific Esports Revenue Opportunity Share, by Country
  • Figure 78: Asia Pacific Esports Market Value Share Analysis, by Platform, 2021
  • Figure 79: Asia Pacific Esports Market Value Share Analysis, by Platform, 2031
  • Figure 80: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
  • Figure 81: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
  • Figure 82: Asia Pacific Esports Market Value Share Analysis, by Revenue Stream, 2021
  • Figure 83: Asia Pacific Esports Market Value Share Analysis, by Revenue Stream, 2031
  • Figure 84: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
  • Figure 85: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
  • Figure 86: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
  • Figure 87: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
  • Figure 88: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
  • Figure 89: Asia Pacific Esports Market Value Share Analysis, by Country, 2021
  • Figure 90: Asia Pacific Esports Market Value Share Analysis, by Country, 2031
  • Figure 91: China Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 92: India Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 93: Japan Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 94: ASEAN Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 95: Middle East & Africa Esports Revenue Opportunity Share, by Platform
  • Figure 96: Middle East & Africa Esports Revenue Opportunity Share, by Revenue Stream
  • Figure 97: Middle East & Africa Esports Revenue Opportunity Share, by Country
  • Figure 98: Middle East & Africa Esports Market Value Share Analysis, by Platform, 2021
  • Figure 99: Middle East & Africa Esports Market Value Share Analysis, by Platform, 2031
  • Figure 100: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
  • Figure 101: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
  • Figure 102: Middle East & Africa Esports Market Value Share Analysis, by Revenue Stream, 2021
  • Figure 103: Middle East & Africa Esports Market Value Share Analysis, by Revenue Stream, 2031
  • Figure 104: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
  • Figure 105: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
  • Figure 106: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
  • Figure 107: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
  • Figure 108: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
  • Figure 109: Middle East & Africa Esports Market Value Share Analysis, by Country, 2021
  • Figure 110: Middle East & Africa Esports Market Value Share Analysis, by Country, 2031
  • Figure 111: The United Arab Emirates Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 112: South Africa Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 113: South America Esports Revenue Opportunity Share, by Platform
  • Figure 114: South America Esports Revenue Opportunity Share, by Revenue Stream
  • Figure 115: South America Esports Revenue Opportunity Share, by Country
  • Figure 116: South America Esports Market Value Share Analysis, by Platform, 2021
  • Figure 117: South America Esports Market Value Share Analysis, by Platform, 2031
  • Figure 118: South America Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 - 2031
  • Figure 119: South America Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 - 2031
  • Figure 120: South America Esports Market Value Share Analysis, by Revenue Stream, 2021
  • Figure 121: South America Esports Market Value Share Analysis, by Revenue Stream, 2031
  • Figure 122: South America Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 - 2031
  • Figure 123: South America Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 - 2031
  • Figure 124: South America Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 - 2031
  • Figure 125: South America Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 - 2031
  • Figure 126: South America Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 - 2031
  • Figure 127: South America Esports Market Value Share Analysis, by Country, 2021
  • Figure 128: South America Esports Market Value Share Analysis, by Country, 2031
  • Figure 129: Brazil Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031
  • Figure 130: Argentina Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 - 2031