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Market Research Report

Global Board Games Market Research Report - Industry Analysis, Size, Share, Growth, Trends, And Forecast 2018 to 2025

Published by Value Market Research Product code 909833
Published Content info 130 Pages
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Global Board Games Market Research Report - Industry Analysis, Size, Share, Growth, Trends, And Forecast 2018 to 2025
Published: July 1, 2019 Content info: 130 Pages
Description

The report on Global Board Games Market evaluates the growth trends of the industry through historical study and estimates future prospects based on comprehensive research. The report extensively provides the market share, growth, trends and forecasts for the period 2018-2025. The market size in terms of volume (KT) and revenue (USD MN) is calculated for the study period along with the details of the factors affecting the market growth (drivers and restraints).

  • Drivers
  • Rising popularity of board games owing to increasing number of games cafe and bars
  • Increasing count of teenagers, juvenile and adults interested towards strategy-oriented games
  • Restraints
  • Ongoing trend of online games

Furthermore, the report quantifies the market share held by the major players of the industry and provides an in-depth view of the competitive landscape. This market is classified into different segments with detailed analysis of each with respect to geography for the study period:

  • Base Year: 2018
  • Estimated Year: 2019
  • Forecast Till: 2025

The comprehensive value chain analysis of the market will assist in attaining better product differentiation, along with detailed understanding of the core competency of each activity involved. The market attractiveness analysis provided in the report aptly measures the potential value of the market providing business strategists with the latest growth opportunities.

The report classifies the market into different segments based on product type, theme type, and distribution channel. These segments are studied in detail incorporating the market estimates and forecasts at regional and country level. The segment analysis is useful in understanding the growth areas and probable opportunities of the market.

The report also covers the complete competitive landscape of the worldwide market with company profiles of key players such as Asmode Editions, Buffalo Games, CMON, Games Workshop, IELLO Games, Mattel, The Grey Fox Games, The Haywire, The Walt Disney Co and WizKids among others. A detailed description of each has been included, with information in terms of H.Q, future capacities, key mergers & acquisitions, financial overview, partnerships, collaborations, new product launches, new product developments and other latest industrial developments.

SEGMENTATIONS IN THE REPORT:

By Product Type:

  • Tabletop Games
  • Card & Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

By Theme Type:

  • Strategy & War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others

By Distribution Channel:

  • Retail
  • Specialty Store
  • Mass Market Players
  • Other Stores
  • Online

By Geography:

  • North America (NA) - US, Canada & Rest of North America
  • Europe (EU) - UK, Germany, France & Rest of Europe
  • Asia Pacific (APAC) - China, Japan, India & Rest of APAC
  • Latin America (LA) - Brazil & Rest of Latin America
  • Middle East & Africa (MEA) - Middle East and Africa
Table of Contents

Table of Contents

1. INTRODUCTION

  • Report Description
  • Research Scope
  • Research Methodology

2. EXECUTIVE SUMMARY

  • Market Highlight
  • Global Board Games Market: Snapshot

3. MARKET ANALYSIS

  • Introduction
  • Value Chain Analysis
  • Drivers
  • Restraints
  • Opportunities
  • Porter's Five Forces Analysis

4. BOARD GAMES MARKET ANALYSIS BY PRODUCT TYPE

  • Board Games Market In Tabletop Games
  • Board Games Market In Card & Dice Games
  • Board Games Market In Collectible Card Games
  • Board Games Market In Miniature Games
  • Board Games Market In RPG Games

5. BOARD GAMES MARKET ANALYSIS BY THEME TYPE

  • Board Games Market In Strategy & War Games
  • Board Games Market In Educational Games
  • Board Games Market In Fantasy Games
  • Board Games Market In Sport Games
  • Board Games Market In Others

6. BOARD GAMES MARKET ANALYSIS BY DISTRIBUTION CHANNEL

  • Board Games Market In Retail
  • Board Games Market In Specialty Store
  • Board Games Market In Mass Market Players
  • Board Games Market In Other Stores
  • Board Games Market In Online

7. BOARD GAMES MARKET ANALYSIS BY GEOGRAPHY

  • North America (NA)
  • North America Market Estimates
  • North America Market Estimates By Country
  • United States (U.S.)
  • Canada
  • Rest Of North America
  • Europe (EU)
  • Europe Market Estimates
  • Europe Market Estimates By Country
  • United Kingdom (UK)
  • Germany
  • France
  • Rest Of Europe
  • Asia Pacific (APAC)
  • Asia Pacific Market Estimates
  • Asia Pacific Market Estimates By Country
  • China
  • Japan
  • India
  • Rest Of Asia Pacific
  • Latin America (LA)
  • Latin America Market Estimates
  • Latin America Market Estimates By Country
  • Brazil
  • Rest Of Latin America
  • Middle East And Africa (MEA)
  • Middle East And Africa Market Estimates
  • Middle East And Africa Market Estimates By Country
  • Middle East
  • Africa

8. COMPETITIVE LANDSCAPE OF THE BOARD GAMES COMPANIES

  • Market Competition
  • Partnerships/Collaborations/Agreements
  • Mergers And Acquisitions
  • New Product Launches
  • Other Developments

9. COMPANY PROFILES OF THE BOARD GAMES INDUSTRY (Company Overview, Financial, Major Products & Recent Development)

  • Asmode Editions
  • Buffalo Games
  • CMON
  • Games Workshop
  • IELLO Games
  • Mattel
  • Others
  • The Grey Fox Games
  • The Haywire
  • The Walt Disney Co
  • WizKids

Tentative TOC

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