Market Research Report
Augmented & Virtual Reality Market by Device (HMD, Handheld Device, HUD, Projector & Display Wall, Gesture-Tracking Device), by Offering, by Application, by Vertical: Global Industry Perspective, Comprehensive Analysis & Forecast 2018-2025
|Published by||Zion Market Research||Product code||902620|
|Published||Content info||165 Pages
Delivery time: 2-3 business days
|Augmented & Virtual Reality Market by Device (HMD, Handheld Device, HUD, Projector & Display Wall, Gesture-Tracking Device), by Offering, by Application, by Vertical: Global Industry Perspective, Comprehensive Analysis & Forecast 2018-2025|
|Published: February 20, 2019||Content info: 165 Pages||
The report covers a forecast and an analysis of the augmented and virtual reality market on a global and regional level. The study provides historical data from 2016 and 2018 along with a forecast from 2019 to 2025 based on revenue (USD Billion). The study includes drivers and restraints for the augmented and virtual reality market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the augmented and virtual reality market on a global level.
This report offers a comprehensive analysis of the global augmented and virtual reality along with market trends, drivers, and restraints. This report includes a detailed competitive scenario and product portfolio of the key vendors. To understand the competitive landscape in the market, an analysis of Porter's Five Forces Model for the market has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.
The global augmented and virtual reality market is segmented based on device, offering, application, vertical, and region. The device segment includes a head-mounted display (HMD), handheld device, head-up display (HUD), projector, and display wall, gesture-tracking device, and others. The offering segment is classified into hardware and software. The hardware segment is further classified into semiconductor offerings, position trackers, displays and projectors, cameras, sensors, and others. The software segment further includes cloud-based software, software development kits, VR content creation, and AR software functions. By application, the market is classified into consumer, commercial, enterprise, and others. By vertical, the market includes entertainment and media, gaming, healthcare, aerospace and defense, manufacturing, retail, education, and others. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. Each region has been further segmented into major countries, such as the U.S., Canada, Mexico, UK, France, Germany, China, India, Japan, South Korea, Brazil, Argentina, and GCC Countries.
Some key participants operating in the global augmented and virtual reality market are Sony, HTC, Microsoft, PTC, Google, Samsung Electronics, Zugara, DAQRI, Wikitude, Upskill, Osterhout Design Group, Magic Leap, Blippar, EON Reality, Visteon, Zugara, MAXST, Vuzix, and Continental, among others.