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Animation Software

Abstract

This report analyzes the worldwide markets for Animation Software in US$ Million. The report provides separate comprehensive analytics for the US, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2009 through 2017. A lso, a six-year historic analysis is provided for these marketsThe report profiles 34 companies including many key and niche players such as Adobe Systems Incorporated, Autodesk, Inc., Autodesk Media and Entertainment, BIONATICS, Caligari Corporation, Corel Corporation, MAXON Computer GmbH, NewTek, Inc., Smith Micro Software, Inc., Side Effects Software, Inc., STRATA, Toon Boom Animation, Inc., and Xara Group Limited. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.

Table of Contents

1. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

  • Study Reliability and Reporting Limitations
  • Disclaimers
  • Data Interpretation & Reporting Level
  • Quantitative Techniques & Analytics
  • Product Definitions and Scope of Study

2. MARKET OVERVIEW

  • Animation: A Tried and Tested Genre
  • Worldwide Animation Market (2010): Segments Ranked by Revenue Contribution
  • Global Animation Industry (2010): Ranked by Area of Application- TV, Movies, Advertising and Corporate Applications
  • Major Animation Markets
    • Table 1: Global Distribution of Animation Studios (2010): Percentage Breakdown by Region- North America, Asia, Europe and Rest of World (includes corresponding Graph/Chart)
    • Table 2: World Animation Industry (2010): Percentage Breakdown of Animation Studios by Technological Capabilities- 2D Animation, 3D Animation, Web Animation, Special Effects and Others (includes corresponding Graph/Chart)
  • Worldwide Demand for Animation Software
  • Improvements in Technology & Infrastructure to Foster Growth
  • Expanding Applications for Animation Software
  • Advanced Off-The-Shelf Software Packages Boost Creativity
  • Current & Future Analysis
  • Future Trends

3. ISSUES & TRENDS IN THE ANIMATION INDUSTRY

  • Animation - Unhindered Popularity Across All Ages
  • Outsourcing - A Strategy to Lower Production Costs
    • Table 3: Comparative Analysis of Capabilities of Select Outsourcing Countries in the Global Animation Market (includes corresponding Graph/Chart)
  • Export Opportunities in Animation Sector
  • Outsourcing in Gaming Sector
  • Collaborations Across Geographical Boundaries
  • 3D Technology - Transforming Movie-Making Business
  • CG Films Offer Fresh Appeal & Commercial Success
  • CG Animation & Television
  • Demand Rises for Superior 3D Character Animation
  • Digital 3D - The Next Generation of 3D?
  • Growing Demand for 3D Stereoscopic Films
  • Short Animated Films - A Medium for Creative Explorations
  • Animation for Next-Generation Games
  • Animation Ads - Spicing Up the Web World
  • Animation Art -Preserving Vintage Animations

4. AN INTRODUCTION TO ANIMATION

  • Animation - A Conceptual Definition
  • The History of Animation
  • Production Stages in Animation
  • General Animation Production Process in Television & Feature Film Productions
      • Stage 1: Conceptualization
      • Stage 2: Pre-Production
      • Stage 3: Production
      • Stage 4: Post-Production
  • Governance of Production Process & Outsourcing
  • Applications of Animation
  • Animation for Films & TV Broadcast

5. ANIMATION TECHNIQUES

  • Traditional Animation
  • Cel Animation
  • Key Frames
  • Rotoscoping
  • Full Animation & Limited Animation
  • Stop Motion
  • Types of Stop Motion Animation
  • Computer Animation
  • Steps in Computer Animation Process
    • Process for Generation of Computer Animation
  • Computer Animation Techniques
    • Keyframing
    • Motion Capture
    • Simulation
  • Hardware Equipment for Computer Animation
    • Common Hardware Systems
      • List of Hardware Used in the Creation of Animation Content
  • Types of Computer Animation
  • 2D Animation
    • Evolution of 2D Animation Films Industry
      • Major Developments in the 2D Animation Film Market
    • Stages of Traditional 2D Animation Workflow
  • 3D Animation
    • Background to 3D Animation
    • 3D Animation Methods/Techniques
      • Cel-Shaded Animation or Toon Shading
      • Morph Target Animation
      • Skeletal Animation
      • Motion Capture
      • Crowd Simulation
  • Computer-Generated Imagery (CGI)
  • Future Development Challenges for Computer Animation

6. ANIMATION SOFTWARE MARKET

  • Defining Animation Software
  • Technological Changes Pave Way for Novel Content & Delivery Methods
  • Major Animation Software
  • List of Software Used for Various Animation Processes
  • Select Software Packages Used in Creation of Animated Content
  • Flash & Director - Widely Used Animation Tools
  • Application Areas for Animation Software
  • Motion Picture/Broadcasting Market
  • Web Page Development
  • Corporate Communication & Training
  • Software for 2D Animation
  • Flash Animation
  • PowerPoint Animation
  • Cost of Animation Software
  • Competitive Landscape
  • Competitive Landscape in the Global Animation Software Market
  • Adobe - Leading the Global Animation Market
  • Autodesk & Softimage - Challenging Adobe's Dominance
  • Other Market Participants
    • Table 4: Leading Players in the Global Animation Software Market (2010): Percentage Breakdown of Revenues for Adobe, Autodesk, NewTek and Others (includes corresponding Graph/Chart)

7. ANIMATION & ENTERTAINMENT INDUSTRY

  • Animation Films Industry - An Overview
  • Animation - A Crowded Marketplace
  • Hollywood Studios Rule the Roost in Animation Market
  • Major Animation Films Released Worldwide (2008-2011)
  • Computer-Generated (CG) Animated Films
  • CG Films Outperform Traditional Animation Films
  • DreamWorks - Leader in CGI Animation
  • DreamWorks Adopts 3D Stereoscopic Technology
  • Disney - The Global Pioneer of Animation
  • Disney's Computer Animation Production System (CAPS)
  • Disney's Animation Films Through 2012
  • Major Animation Production Studios - A Brief Overview
  • ADV Films (US)
  • Animation Collective (US)
  • Cyper Media, Inc. (Canada)
  • DreamWorks Animation SKG, Inc. (US)
  • LAIKA/HOUSE (US)
  • Rainmaker Entertainment Inc (Canada)
  • Sony Pictures Entertainment (US)
    • Sony Pictures Imageworks Inc. (US)
  • Twentieth Century Fox Film Corporation (US)
    • Blue Sky Studios, Inc (US)
  • The Walt Disney Company (US)
    • Pixar Animation Studios (US)
  • Warner Bros. Entertainment, Inc (US)

8. PRODUCT INNOVATIONS/INTRODUCTIONS

  • Smith Micro Software Introduces Poser(r) and Poser(r) Pro 2012 Animation Software
  • Autodesk Introduces Autodesk Maya Software
  • activePDF Unveils activePDF Architect WBE 2010
  • NAVTEQ Launches Enhanced 3D City Models in Europe
  • Tactus Technologies Unveils Protean
  • OC3 Entertainment Launches FaceFX Studio Standalone
  • Luxology Introduces Modo 401 Content Creation Software
  • Maxon Announces Release of CINEMA 4D R12
  • Image Metrics Launches Four New Facial Animation Service Levels
  • Daz 3D Introduces Girl 4
  • Avid Launches 5.2 Version of Avid Deko 3000
  • Autodesk Unveils Autodesk 3ds Max 2010
  • NaturalMotion Launches Morpheme 2.0 with NVIDIA PhysX Technology
  • Dell Unveils Precision M6500 Mobile Workstation
  • Autodesk Unveils Upgraded MotionBuilder 2010
  • Autodesk Introduces Updated Softimage 2010 Software
  • Helex Technology Solutions Unveils Learn Next Software
  • Maxon Launches Cinema 4D Release 11.5 3D Animation Software Suite
  • Kickstand Unveils Upgraded StretchMesh 1.5
  • Smith Micro Software Introduces Poser 8
  • Smith Micro Software Launches Anime Studio Pro 6
  • Electric Rain Introduces Swift 3D v6.0
  • Autodesk Introduces Two New Versions of 3ds Max Software
  • NewTek Introduces LightWave 3D v9.5
  • Autodesk Introduces Toxik 2009 Visual Effects Software
  • Side Effects Software Launches Houdini 9.5
  • Autodesk Unveils Mudbox 2009 Software
  • Autodesk Introduces Animation Academy 2009
  • Immersion Launches New Products for Animation Industry
  • Maxon Computer Introduces Cinema 4D Release 11
  • Autodesk Introduces MotionBuilder 2009 Software
  • Softimage Introduces Softimage, XSI 7

9. RECENT INDUSTRY ACTIVITY

  • Sony Pictures Animation Takes Over Motion Pictures Rights for MUNCLE TROGG
  • Image Metrics Purchases Avatar Creation Services Platform from Big Stage
  • Viacom Purchases Stake in Rainbow Group
  • IMAGI International Acquires Toon Express Group
  • Nickelodeon Plans 450 Episodes of Animation Program
  • Cartoon Network Buys Animation Film series from ACTF
  • Youku.com to Introduce Miss Puff Web Serial
  • BIG Animation Enters into Joint Venture with Accel Animation
  • Disney Signs Broadcasting Agreement with Creative Power Entertaining
  • Image Metrics Takes Over FacePro
  • TOONZ Animation India Establishes New Distribution Unit
  • APTECH to Open 150 New Centers
  • Depth Analysis Completes Development of MotionScan Technology
  • Menicon Collaborates with Optimed in Exclusive Distribution Agreement
  • DQE to Produce 3D Animation TV Series
  • Xsens and Time Domain Enter into Partnership
  • DQ Entertainment to Produce Animated Version of 'The Jungle Book'
  • Handy Pro Establishes Animation Studio in Jeddah
  • Z-Force Enterprises Forms Joint Venture with Animation Development Company
  • STUDIOCANAL and UMG Enter into Collaboration
  • Nickelodeon Acquires Rights for Teenage Mutant Ninja Turtles
  • Wild Bunch to Set Up 3D Unit
  • August Media Takes Over Red Kite Animation
  • Disney Channel Secures Exclusive Broadcast Rights for Feluda from DQ Entertainment
  • Aptech Takes Over MAAC
  • DQ Entertainment to Co-Produce New Peter Pan 3D Animation TV Series
  • Silverline Animation to Acquire State-of-the-Art Studio
  • Omnilab Media Unveils Oktobor Animation
  • Aniboom Virtual Animation Studio Unveils New Brand
  • Disney Acquires Marvel Entertainment
  • China Digital Animation Acquires Chongqing Dinv Ares Filming Production
  • FlickerLab Merges with Gonzoft Television Animation
  • Japanese Manga and Anime Companies Acquire Anime-Virtual and Kaze SAS
  • Toon Boom Signs Acquisition Deal with Cambridge Animation
  • Aniboom, Marvel Entertainment Enter Motion Comic Collaboration
  • China Digital to Co-produce Animation Series in Singapore
  • Autodesk Acquires Softimage
  • Autodesk Acquires Realviz
  • Microsoft Acquires Caligari
  • Autodesk Acquires Assets of 3D Geo
  • Madhouse Enters into a Partnership with Media Corp
  • Lionsgate(r) and Crest to Form Multi-Picture Partnership for Animation Films
  • Turner to Establish Animation Film Unit in India
  • Disney to Partner with Japanese Companies for TV Animation
  • DreamWorks to Set Up Animation Studio in India
  • Lucasfilm Animation and Lucasfilm Collaborate with Autodesk
  • Intel Forms an Alliance with DreamWorks Animation
  • Strata Forms Partnership with Away3D for Flash 3D
  • Jam Media Bags BBC Cartoon Contract
  • Plastic Wax to Expand Global Operations
  • Aspera Signs Technology Partnership with Rising Sun Research
  • DQ Entertainment Partners with French Companies to Re-Create Little Nick
  • Madhouse Inks Animation Contract with Marvel Entertainment
  • TV Asahi Acquires Majority Stake in Shin-ei Animation
  • Triple Play Acquires Stake in Anya Animation
  • DQ Entertainment Enters into a Co-production Agreement with Moonscoop
  • Yash Raj Films and Disney Ink Agreement to Create Animated Movies
  • Alliance Media Enters into an Agreement with Studio Ghibli
  • Rubicon MGM, and Turner Collaborate for Pink Panther Animation
  • BKN International and Huminah Huminah Enter into Co-Production Agreement
  • Percept Picture Company to Establish New Subsidiary
  • DQ Entertainment Signs MoU with Think Corp
  • Craft Animations Enters into Partnership with GameCaster
  • BET Networks Enters into Partnership with Marvel Animation
  • Walt Disney to Adapt 'Toy Story' Movies into 3D Format
  • ILM Enters Into Animation Feature Business
  • Med Watch Doc Ventures into 3D Animation & Character Development

10. FOCUS ON SELECT PLAYERS

  • Adobe Systems Incorporated (US)
  • Autodesk, Inc. (US)
  • Autodesk Media and Entertainment (Canada)
  • BIONATICS (France)
  • Caligari Corporation (US)
  • Corel Corporation (Canada)
  • MAXON Computer GmbH (Germany)
  • NewTek, Inc (US)
  • Smith Micro Software, Inc. (US)
  • Side Effects Software, Inc. (Canada)
  • STRATA (US)
  • Toon Boom Animation, Inc (Canada)
  • Xara Group Limited (UK)

11. GLOBAL MARKET PERSPECTIVE

  • Table 5: World Recent Past, Current & Future Market Analysis for Animation Software by Geographic Region - US, Japan, Europe, Asia-Pacific, and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
  • Table 6: World Historic Review for Animation Software by Geographic Region - US, Japan, Europe, Asia-Pacific, and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)
  • Table 7: World 15-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for US, Japan, Europe, Asia-Pacific, and Rest of World Markets for Years 2003, 2010 & 2017 (includes corresponding Graph/Chart)

12. THE UNITED STATES

  • A. Market Analysis
    • Outlook
    • 3D Animation Software Market - An Overview
      • Impact of Technological Advancements
      • Competitive Scenario
      • Applications of 3D Animation Software
    • Trends in the Animation Industry
      • Foreign Films Make An Impact on the US Animation Scene
      • American Distribution - A Key Challenge for Foreign Animators
      • Foreign Directors in US Productions - The New Success Mantra
      • Rise in the Number of 3D Animation Flicks to Hit US Screens
      • CGI Animation Films Market
      • Competition Intensifies in CG Animation Films Market
    • Product Innovations/Introductions
    • Recent Industry Activity
    • Key Players
  • B. Market Analytics
    • Table 8: US Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
    • Table 9: US Historic Review for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)

13. JAPAN

  • A. Market Analysis
    • Outlook
    • Japanese Anime - An Introduction
    • An Overview of the Japanese Anime Industry
    • Japanese Animation Makes Impact on Global Markets
    • General Structure of Japan's Anime Industry
    • Animation Market - Highly Dependent on TV Broadcasting Segment
    • Collaborations - A New Expansion Strategy
    • Flash - The Tool for Independent Anime Artists
    • Animation on the Internet Gains Popularity
    • Character Merchandising - A Major Secondary Business for Animes
    • Major Challenges Facing Japanese Anime Industry
    • Recent Industry Activity
  • B. Market Analytics
    • Table 10: Japanese Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 though2017 (includes corresponding Graph/Chart)
    • Table 11: Japanese Historic Review for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)

14. EUROPE

  • A. Market Analysis
    • Outlook
    • Animation Feature Films in Europe
      • Limited International Success for European Films
    • Studios Seek Co-Production Alliances for TV Content
    • Animation Finds Favor Across All Ages
    • Table 12: European DVD Animation Market (2010): Percentage Share Breakdown by Country for France, Germany, Italy, Spain, UK and Others (includes corresponding Graph/Chart)
    • Focus on Select Markets
      • France
      • Germany
      • Russia
      • Spain
      • United Kingdom
    • Product Innovations/Introductions
    • Recent Industry Activity
    • Key Players
  • B. Market Analytics
    • Table 13: European Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
    • Table 14: European Historic Review for Animation Software by Geographic Region -France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)
    • Table 15: European 15-Year Perspective for Animation Software by Geographic Region - Percentage Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2003, 2010 & 2017 (includes corresponding Graph/Chart)

15. ASIA-PACIFIC

  • A. Market Analysis
    • Outlook
    • Asia-Pacific Animation Market - An Overview
      • Asian Animation: A Trip Down Memory Lane
      • The Trend Towards Offshoring
      • Creativity Flourishes with Co-Productions
      • Growing Appeal of International Animations
      • Focus Shifts to Development of Original Content
    • Australia
      • Expertise in Production of Children's TV Program
      • Impediments to the Industry's Growth
    • China
      • China - A Major Subcontractor for Animation
      • Lack of Global Appeal for Chinese Animations
      • Government Passes Broadcasting Quotas
      • China Bans Live Human-Animation Content
    • India
      • Overview
    • Table 16: Animation Industry in India (2010): Percentage Breakdown of Revenues by Segment- Custom Content Development, Animation Entertainment and Visual Effects (includes corresponding Graph/Chart)
    • Table 17: Indian Animation Industry (2010): Percentage Breakdown of Revenues by Type of Work- Domestic and Overseas (includes corresponding Graph/Chart)
      • Analyzing the Strengths & Weaknesses of Indian Animation Industry
      • Indian Companies Forge Global Alliances
      • A Favored Outsourcing Destination
      • Indian Firms Look to Climb Up the Value Chain
      • Rising Demand from Domestic Market
      • Government Initiatives Critical for Growth of Animation Industry
      • Animation Studios in India
      • Challenges Facing Indian Animation Industry's Growth
      • Shortage of Trained Personnel
      • Insufficient Funding
      • Piracy - A Major Threat
      • Strategies for Ensuring Future Growth
      • Need for High-Tech 3D Studios
      • Facilitating Technological Convergence
    • South Korea
      • Strengths of Korean Animation Industry
      • Co-Production Partnerships on the Rise
      • Expanding Expertise & Stronger Media Aids Growth
      • Korean Animation Films - An Overview
      • Key Challenges
    • Malaysia
    • Philippines
      • Developing Content for Global Majors
      • Government Proposes Legislation for Promoting Animation Industry
    • Thailand
    • Product Introductions/Innovations
    • Recent Industry Activity
  • B. Market Analytics
    • Table 18: Asia-Pacific Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
    • Table 19: Asia-Pacific Historic Review for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)

16. REST OF WORLD

  • A. Market Analytics
    • Outlook
    • Animation Industry in Africa
      • Egypt
      • South Africa
    • Recent Industry Activity
    • Key Players
  • B. Market Analytics
    • Table 20: Rest of World Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
    • Table 21: Rest of World Historic Review for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)
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