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PUBLISHER: Allied Market Research | PRODUCT CODE: 1344391

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PUBLISHER: Allied Market Research | PRODUCT CODE: 1344391

Online/Virtual Fitness Market By Streaming Type, By Device Type, By Session Type, By Revenue Model, By End User : Global Opportunity Analysis and Industry Forecast, 2023-2032

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According to a new report published by Allied Market Research, titled, "Online/Virtual Fitness Market," The online/virtual fitness market was valued at $14.9 billion in 2022, and is estimated to reach $250.7 billion by 2032, growing at a CAGR of 32.7% from 2023 to 2032.

Online/Virtual Fitness Market - IMG1

Increase in need for advanced fitness sessions to achieve physical fitness, growing interest of health insurance providers in online/virtual fitness services to reduce health insurances costs, growing demand of AR or VR based fitness, and increase in demand for healthy foods are some of the major factors that drives the growth of the online or virtual fitness market. Moreover, lack of timings to attend training sessions at fitness clubs further drives market growth. In addition to this, COVID-19 pandemic is disrupted the lives of people and causing fitness centers such as gyms and other fitness clubs to stay closed. This has led to rapid surge in adoption of fitness videos as people have started workouts at their homes which in turn will support the growth of the market. However, interruptions in the flow of the class due to tech glitches along with the lack of real interaction with the instructor may hinder the market growth to some extent. Furthermore, growing popularity of online or virtual fitness programs among older adult age group as their focus on health & fitness is further provides numerous opportunities for the market to grow.

The online or virtual fitness market is segmented on the basis of streaming type, device type, session type, revenue model, end user, and region. On the basis of streaming type, it is categorized into Live and on-demand. On the basis of device type, it is classified into smart TVs, smartphones, laptops desktops and tablets, others. By session type, it is bifurcated into group and solo. Depending on revenue model, it is divided into subscription, advertisement, and hybrid. By age group, the market is classified as professional gyms, sports institutes, defense institutes, educational institutions, corporate institutions, individuals, and others. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The company profiles of online or virtual fitness market players included in this report are ClassPass Inc., Fitbit, Inc., FitnessOnDemand, Les Mills International Ltd., Navigate Wellbeing Solutions, Peerfit, Inc., Reh-Fit Centre, Sworkit, Viva Leisure, and Wellbeats, Inc.

KEY BENEFITS FOR STAKEHOLDERS

  • The study provides an in-depth analysis of the global online or virtual fitness market forecast along with the current and future trends to explain the imminent investment pockets.
  • Information about key drivers, restraints, and opportunities and their impact analysis on global online or virtual fitness market trend is provided in the report.
  • The Porter's five forces analysis illustrates the potency of the buyers and suppliers operating in the industry.
  • The quantitative analysis of the market from 2023 to 2032 is provided to determine the market potential.

Key Market Segments

By Streaming Type

  • Live
  • On-Demand

By Device Type

  • Smart TV
  • Smartphone
  • Laptops Desktops and Tablets
  • Others

By Session Type

  • Group
  • Solo

By Revenue Model

  • Subscription
  • Advertisement
  • Hybrid

By End User

  • Professional Gyms
  • Sports Institutes
  • Defense Institute
  • Educational Institutes
  • Corporate Institution
  • Individuals
  • Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Latin America
    • Middle East
    • Africa

Key Market Players:

    • ClassPass
    • Fitbit
    • FitnessOnDemand
    • LES MILLS INTERNATIONAL LTD
    • MINDBODY, inc.
    • Navigate Wellbeing Solutions
    • REH-FIT
    • Sworkit
    • Viva Leisure
    • Wellbeats, Inc.
Product Code: A02887

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research Methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
    • 3.3.1. Bargaining power of suppliers
    • 3.3.2. Bargaining power of buyers
    • 3.3.3. Threat of substitutes
    • 3.3.4. Threat of new entrants
    • 3.3.5. Intensity of rivalry
  • 3.4. Market dynamics
    • 3.4.1. Drivers
      • 3.4.1.1. Increase in need for advanced fitness sessions to achieve physical fitness
      • 3.4.1.2. Growing interest of health insurance providers in online/virtual fitness services to reduce health insurances costs
      • 3.4.1.3. Increase in demand for healthy foods
      • 3.4.1.4. Lack of time to attend training sessions at fitness institutes
      • 3.4.1.5. Rising demand for AR & VR based fitness
      • 3.4.1.6. Shut down of gyms and studios due to ongoing COVID-19 Pandemic situation
    • 3.4.2. Restraints
      • 3.4.2.1. No real interaction with the instructor
      • 3.4.2.2. Interruption in the flow of the class due to tech glitches
    • 3.4.3. Opportunities
      • 3.4.3.1. Growing popularity of online fitness programs among elderly
  • 3.5. COVID-19 Impact Analysis on the market

CHAPTER 4: ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Live
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. On-Demand
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country

CHAPTER 5: ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Smart TV
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Smartphone
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country
  • 5.4. Laptops Desktops and Tablets
    • 5.4.1. Key market trends, growth factors and opportunities
    • 5.4.2. Market size and forecast, by region
    • 5.4.3. Market share analysis by country
  • 5.5. Others
    • 5.5.1. Key market trends, growth factors and opportunities
    • 5.5.2. Market size and forecast, by region
    • 5.5.3. Market share analysis by country

CHAPTER 6: ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE

  • 6.1. Overview
    • 6.1.1. Market size and forecast
  • 6.2. Group
    • 6.2.1. Key market trends, growth factors and opportunities
    • 6.2.2. Market size and forecast, by region
    • 6.2.3. Market share analysis by country
  • 6.3. Solo
    • 6.3.1. Key market trends, growth factors and opportunities
    • 6.3.2. Market size and forecast, by region
    • 6.3.3. Market share analysis by country

CHAPTER 7: ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL

  • 7.1. Overview
    • 7.1.1. Market size and forecast
  • 7.2. Subscription
    • 7.2.1. Key market trends, growth factors and opportunities
    • 7.2.2. Market size and forecast, by region
    • 7.2.3. Market share analysis by country
  • 7.3. Advertisement
    • 7.3.1. Key market trends, growth factors and opportunities
    • 7.3.2. Market size and forecast, by region
    • 7.3.3. Market share analysis by country
  • 7.4. Hybrid
    • 7.4.1. Key market trends, growth factors and opportunities
    • 7.4.2. Market size and forecast, by region
    • 7.4.3. Market share analysis by country

CHAPTER 8: ONLINE/VIRTUAL FITNESS MARKET, BY END USER

  • 8.1. Overview
    • 8.1.1. Market size and forecast
  • 8.2. Professional Gyms
    • 8.2.1. Key market trends, growth factors and opportunities
    • 8.2.2. Market size and forecast, by region
    • 8.2.3. Market share analysis by country
  • 8.3. Sports Institutes
    • 8.3.1. Key market trends, growth factors and opportunities
    • 8.3.2. Market size and forecast, by region
    • 8.3.3. Market share analysis by country
  • 8.4. Defense Institute
    • 8.4.1. Key market trends, growth factors and opportunities
    • 8.4.2. Market size and forecast, by region
    • 8.4.3. Market share analysis by country
  • 8.5. Educational Institutes
    • 8.5.1. Key market trends, growth factors and opportunities
    • 8.5.2. Market size and forecast, by region
    • 8.5.3. Market share analysis by country
  • 8.6. Corporate Institution
    • 8.6.1. Key market trends, growth factors and opportunities
    • 8.6.2. Market size and forecast, by region
    • 8.6.3. Market share analysis by country
  • 8.7. Individuals
    • 8.7.1. Key market trends, growth factors and opportunities
    • 8.7.2. Market size and forecast, by region
    • 8.7.3. Market share analysis by country
  • 8.8. Others
    • 8.8.1. Key market trends, growth factors and opportunities
    • 8.8.2. Market size and forecast, by region
    • 8.8.3. Market share analysis by country

CHAPTER 9: ONLINE/VIRTUAL FITNESS MARKET, BY REGION

  • 9.1. Overview
    • 9.1.1. Market size and forecast By Region
  • 9.2. North America
    • 9.2.1. Key trends and opportunities
    • 9.2.2. Market size and forecast, by Streaming Type
    • 9.2.3. Market size and forecast, by Device Type
    • 9.2.4. Market size and forecast, by Session Type
    • 9.2.5. Market size and forecast, by Revenue Model
    • 9.2.6. Market size and forecast, by End User
    • 9.2.7. Market size and forecast, by country
      • 9.2.7.1. U.S.
      • 9.2.7.1.1. Key market trends, growth factors and opportunities
      • 9.2.7.1.2. Market size and forecast, by Streaming Type
      • 9.2.7.1.3. Market size and forecast, by Device Type
      • 9.2.7.1.4. Market size and forecast, by Session Type
      • 9.2.7.1.5. Market size and forecast, by Revenue Model
      • 9.2.7.1.6. Market size and forecast, by End User
      • 9.2.7.2. Canada
      • 9.2.7.2.1. Key market trends, growth factors and opportunities
      • 9.2.7.2.2. Market size and forecast, by Streaming Type
      • 9.2.7.2.3. Market size and forecast, by Device Type
      • 9.2.7.2.4. Market size and forecast, by Session Type
      • 9.2.7.2.5. Market size and forecast, by Revenue Model
      • 9.2.7.2.6. Market size and forecast, by End User
  • 9.3. Europe
    • 9.3.1. Key trends and opportunities
    • 9.3.2. Market size and forecast, by Streaming Type
    • 9.3.3. Market size and forecast, by Device Type
    • 9.3.4. Market size and forecast, by Session Type
    • 9.3.5. Market size and forecast, by Revenue Model
    • 9.3.6. Market size and forecast, by End User
    • 9.3.7. Market size and forecast, by country
      • 9.3.7.1. UK
      • 9.3.7.1.1. Key market trends, growth factors and opportunities
      • 9.3.7.1.2. Market size and forecast, by Streaming Type
      • 9.3.7.1.3. Market size and forecast, by Device Type
      • 9.3.7.1.4. Market size and forecast, by Session Type
      • 9.3.7.1.5. Market size and forecast, by Revenue Model
      • 9.3.7.1.6. Market size and forecast, by End User
      • 9.3.7.2. Germany
      • 9.3.7.2.1. Key market trends, growth factors and opportunities
      • 9.3.7.2.2. Market size and forecast, by Streaming Type
      • 9.3.7.2.3. Market size and forecast, by Device Type
      • 9.3.7.2.4. Market size and forecast, by Session Type
      • 9.3.7.2.5. Market size and forecast, by Revenue Model
      • 9.3.7.2.6. Market size and forecast, by End User
      • 9.3.7.3. France
      • 9.3.7.3.1. Key market trends, growth factors and opportunities
      • 9.3.7.3.2. Market size and forecast, by Streaming Type
      • 9.3.7.3.3. Market size and forecast, by Device Type
      • 9.3.7.3.4. Market size and forecast, by Session Type
      • 9.3.7.3.5. Market size and forecast, by Revenue Model
      • 9.3.7.3.6. Market size and forecast, by End User
      • 9.3.7.4. Italy
      • 9.3.7.4.1. Key market trends, growth factors and opportunities
      • 9.3.7.4.2. Market size and forecast, by Streaming Type
      • 9.3.7.4.3. Market size and forecast, by Device Type
      • 9.3.7.4.4. Market size and forecast, by Session Type
      • 9.3.7.4.5. Market size and forecast, by Revenue Model
      • 9.3.7.4.6. Market size and forecast, by End User
      • 9.3.7.5. Spain
      • 9.3.7.5.1. Key market trends, growth factors and opportunities
      • 9.3.7.5.2. Market size and forecast, by Streaming Type
      • 9.3.7.5.3. Market size and forecast, by Device Type
      • 9.3.7.5.4. Market size and forecast, by Session Type
      • 9.3.7.5.5. Market size and forecast, by Revenue Model
      • 9.3.7.5.6. Market size and forecast, by End User
      • 9.3.7.6. Rest of Europe
      • 9.3.7.6.1. Key market trends, growth factors and opportunities
      • 9.3.7.6.2. Market size and forecast, by Streaming Type
      • 9.3.7.6.3. Market size and forecast, by Device Type
      • 9.3.7.6.4. Market size and forecast, by Session Type
      • 9.3.7.6.5. Market size and forecast, by Revenue Model
      • 9.3.7.6.6. Market size and forecast, by End User
  • 9.4. Asia-Pacific
    • 9.4.1. Key trends and opportunities
    • 9.4.2. Market size and forecast, by Streaming Type
    • 9.4.3. Market size and forecast, by Device Type
    • 9.4.4. Market size and forecast, by Session Type
    • 9.4.5. Market size and forecast, by Revenue Model
    • 9.4.6. Market size and forecast, by End User
    • 9.4.7. Market size and forecast, by country
      • 9.4.7.1. China
      • 9.4.7.1.1. Key market trends, growth factors and opportunities
      • 9.4.7.1.2. Market size and forecast, by Streaming Type
      • 9.4.7.1.3. Market size and forecast, by Device Type
      • 9.4.7.1.4. Market size and forecast, by Session Type
      • 9.4.7.1.5. Market size and forecast, by Revenue Model
      • 9.4.7.1.6. Market size and forecast, by End User
      • 9.4.7.2. India
      • 9.4.7.2.1. Key market trends, growth factors and opportunities
      • 9.4.7.2.2. Market size and forecast, by Streaming Type
      • 9.4.7.2.3. Market size and forecast, by Device Type
      • 9.4.7.2.4. Market size and forecast, by Session Type
      • 9.4.7.2.5. Market size and forecast, by Revenue Model
      • 9.4.7.2.6. Market size and forecast, by End User
      • 9.4.7.3. Japan
      • 9.4.7.3.1. Key market trends, growth factors and opportunities
      • 9.4.7.3.2. Market size and forecast, by Streaming Type
      • 9.4.7.3.3. Market size and forecast, by Device Type
      • 9.4.7.3.4. Market size and forecast, by Session Type
      • 9.4.7.3.5. Market size and forecast, by Revenue Model
      • 9.4.7.3.6. Market size and forecast, by End User
      • 9.4.7.4. Australia
      • 9.4.7.4.1. Key market trends, growth factors and opportunities
      • 9.4.7.4.2. Market size and forecast, by Streaming Type
      • 9.4.7.4.3. Market size and forecast, by Device Type
      • 9.4.7.4.4. Market size and forecast, by Session Type
      • 9.4.7.4.5. Market size and forecast, by Revenue Model
      • 9.4.7.4.6. Market size and forecast, by End User
      • 9.4.7.5. Rest of Asia-Pacific
      • 9.4.7.5.1. Key market trends, growth factors and opportunities
      • 9.4.7.5.2. Market size and forecast, by Streaming Type
      • 9.4.7.5.3. Market size and forecast, by Device Type
      • 9.4.7.5.4. Market size and forecast, by Session Type
      • 9.4.7.5.5. Market size and forecast, by Revenue Model
      • 9.4.7.5.6. Market size and forecast, by End User
  • 9.5. LAMEA
    • 9.5.1. Key trends and opportunities
    • 9.5.2. Market size and forecast, by Streaming Type
    • 9.5.3. Market size and forecast, by Device Type
    • 9.5.4. Market size and forecast, by Session Type
    • 9.5.5. Market size and forecast, by Revenue Model
    • 9.5.6. Market size and forecast, by End User
    • 9.5.7. Market size and forecast, by country
      • 9.5.7.1. Latin America
      • 9.5.7.1.1. Key market trends, growth factors and opportunities
      • 9.5.7.1.2. Market size and forecast, by Streaming Type
      • 9.5.7.1.3. Market size and forecast, by Device Type
      • 9.5.7.1.4. Market size and forecast, by Session Type
      • 9.5.7.1.5. Market size and forecast, by Revenue Model
      • 9.5.7.1.6. Market size and forecast, by End User
      • 9.5.7.2. Middle East
      • 9.5.7.2.1. Key market trends, growth factors and opportunities
      • 9.5.7.2.2. Market size and forecast, by Streaming Type
      • 9.5.7.2.3. Market size and forecast, by Device Type
      • 9.5.7.2.4. Market size and forecast, by Session Type
      • 9.5.7.2.5. Market size and forecast, by Revenue Model
      • 9.5.7.2.6. Market size and forecast, by End User
      • 9.5.7.3. Africa
      • 9.5.7.3.1. Key market trends, growth factors and opportunities
      • 9.5.7.3.2. Market size and forecast, by Streaming Type
      • 9.5.7.3.3. Market size and forecast, by Device Type
      • 9.5.7.3.4. Market size and forecast, by Session Type
      • 9.5.7.3.5. Market size and forecast, by Revenue Model
      • 9.5.7.3.6. Market size and forecast, by End User

CHAPTER 10: COMPETITIVE LANDSCAPE

  • 10.1. Introduction
  • 10.2. Top winning strategies
  • 10.3. Product Mapping of Top 10 Player
  • 10.4. Competitive Dashboard
  • 10.5. Competitive Heatmap
  • 10.6. Top player positioning, 2022

CHAPTER 11: COMPANY PROFILES

  • 11.1. ClassPass
    • 11.1.1. Company overview
    • 11.1.2. Key Executives
    • 11.1.3. Company snapshot
    • 11.1.4. Operating business segments
    • 11.1.5. Product portfolio
    • 11.1.6. Key strategic moves and developments
  • 11.2. Fitbit
    • 11.2.1. Company overview
    • 11.2.2. Key Executives
    • 11.2.3. Company snapshot
    • 11.2.4. Operating business segments
    • 11.2.5. Product portfolio
    • 11.2.6. Key strategic moves and developments
  • 11.3. FitnessOnDemand
    • 11.3.1. Company overview
    • 11.3.2. Key Executives
    • 11.3.3. Company snapshot
    • 11.3.4. Operating business segments
    • 11.3.5. Product portfolio
    • 11.3.6. Key strategic moves and developments
  • 11.4. LES MILLS INTERNATIONAL LTD
    • 11.4.1. Company overview
    • 11.4.2. Key Executives
    • 11.4.3. Company snapshot
    • 11.4.4. Operating business segments
    • 11.4.5. Product portfolio
    • 11.4.6. Key strategic moves and developments
  • 11.5. Navigate Wellbeing Solutions
    • 11.5.1. Company overview
    • 11.5.2. Key Executives
    • 11.5.3. Company snapshot
    • 11.5.4. Operating business segments
    • 11.5.5. Product portfolio
    • 11.5.6. Key strategic moves and developments
  • 11.6. REH-FIT
    • 11.6.1. Company overview
    • 11.6.2. Key Executives
    • 11.6.3. Company snapshot
    • 11.6.4. Operating business segments
    • 11.6.5. Product portfolio
    • 11.6.6. Business performance
  • 11.7. Sworkit
    • 11.7.1. Company overview
    • 11.7.2. Key Executives
    • 11.7.3. Company snapshot
    • 11.7.4. Operating business segments
    • 11.7.5. Product portfolio
    • 11.7.6. Key strategic moves and developments
  • 11.8. Viva Leisure
    • 11.8.1. Company overview
    • 11.8.2. Key Executives
    • 11.8.3. Company snapshot
    • 11.8.4. Operating business segments
    • 11.8.5. Product portfolio
    • 11.8.6. Business performance
    • 11.8.7. Key strategic moves and developments
  • 11.9. Wellbeats, Inc.
    • 11.9.1. Company overview
    • 11.9.2. Key Executives
    • 11.9.3. Company snapshot
    • 11.9.4. Operating business segments
    • 11.9.5. Product portfolio
  • 11.10. MINDBODY, inc.
    • 11.10.1. Company overview
    • 11.10.2. Key Executives
    • 11.10.3. Company snapshot
    • 11.10.4. Operating business segments
    • 11.10.5. Product portfolio
    • 11.10.6. Key strategic moves and developments
Product Code: A02887

LIST OF TABLES

  • TABLE 01. GLOBAL ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 02. ONLINE/VIRTUAL FITNESS MARKET FOR LIVE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 03. ONLINE/VIRTUAL FITNESS MARKET FOR ON-DEMAND, BY REGION, 2022-2032 ($MILLION)
  • TABLE 04. GLOBAL ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 05. ONLINE/VIRTUAL FITNESS MARKET FOR SMART TV, BY REGION, 2022-2032 ($MILLION)
  • TABLE 06. ONLINE/VIRTUAL FITNESS MARKET FOR SMARTPHONE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 07. ONLINE/VIRTUAL FITNESS MARKET FOR LAPTOPS DESKTOPS AND TABLETS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 08. ONLINE/VIRTUAL FITNESS MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 09. GLOBAL ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 10. ONLINE/VIRTUAL FITNESS MARKET FOR GROUP, BY REGION, 2022-2032 ($MILLION)
  • TABLE 11. ONLINE/VIRTUAL FITNESS MARKET FOR SOLO, BY REGION, 2022-2032 ($MILLION)
  • TABLE 12. GLOBAL ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 13. ONLINE/VIRTUAL FITNESS MARKET FOR SUBSCRIPTION, BY REGION, 2022-2032 ($MILLION)
  • TABLE 14. ONLINE/VIRTUAL FITNESS MARKET FOR ADVERTISEMENT, BY REGION, 2022-2032 ($MILLION)
  • TABLE 15. ONLINE/VIRTUAL FITNESS MARKET FOR HYBRID, BY REGION, 2022-2032 ($MILLION)
  • TABLE 16. GLOBAL ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 17. ONLINE/VIRTUAL FITNESS MARKET FOR PROFESSIONAL GYMS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 18. ONLINE/VIRTUAL FITNESS MARKET FOR SPORTS INSTITUTES, BY REGION, 2022-2032 ($MILLION)
  • TABLE 19. ONLINE/VIRTUAL FITNESS MARKET FOR DEFENSE INSTITUTE, BY REGION, 2022-2032 ($MILLION)
  • TABLE 20. ONLINE/VIRTUAL FITNESS MARKET FOR EDUCATIONAL INSTITUTES, BY REGION, 2022-2032 ($MILLION)
  • TABLE 21. ONLINE/VIRTUAL FITNESS MARKET FOR CORPORATE INSTITUTION, BY REGION, 2022-2032 ($MILLION)
  • TABLE 22. ONLINE/VIRTUAL FITNESS MARKET FOR INDIVIDUALS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 23. ONLINE/VIRTUAL FITNESS MARKET FOR OTHERS, BY REGION, 2022-2032 ($MILLION)
  • TABLE 24. ONLINE/VIRTUAL FITNESS MARKET, BY REGION, 2022-2032 ($MILLION)
  • TABLE 25. NORTH AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 26. NORTH AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 27. NORTH AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 28. NORTH AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 29. NORTH AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 30. NORTH AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 31. U.S. ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 32. U.S. ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 33. U.S. ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 34. U.S. ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 35. U.S. ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 36. CANADA ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 37. CANADA ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 38. CANADA ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 39. CANADA ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 40. CANADA ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 41. EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 42. EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 43. EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 44. EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 45. EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 46. EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 47. UK ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 48. UK ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 49. UK ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 50. UK ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 51. UK ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 52. GERMANY ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 53. GERMANY ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 54. GERMANY ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 55. GERMANY ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 56. GERMANY ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 57. FRANCE ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 58. FRANCE ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 59. FRANCE ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 60. FRANCE ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 61. FRANCE ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 62. ITALY ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 63. ITALY ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 64. ITALY ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 65. ITALY ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 66. ITALY ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 67. SPAIN ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 68. SPAIN ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 69. SPAIN ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 70. SPAIN ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 71. SPAIN ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 72. REST OF EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 73. REST OF EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 74. REST OF EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 75. REST OF EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 76. REST OF EUROPE ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 77. ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 78. ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 79. ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 80. ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 81. ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 82. ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 83. CHINA ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 84. CHINA ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 85. CHINA ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 86. CHINA ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 87. CHINA ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 88. INDIA ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 89. INDIA ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 90. INDIA ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 91. INDIA ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 92. INDIA ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 93. JAPAN ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 94. JAPAN ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 95. JAPAN ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 96. JAPAN ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 97. JAPAN ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 98. AUSTRALIA ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 99. AUSTRALIA ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 100. AUSTRALIA ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 101. AUSTRALIA ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 102. AUSTRALIA ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 103. REST OF ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 104. REST OF ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 105. REST OF ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 106. REST OF ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 107. REST OF ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 108. LAMEA ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 109. LAMEA ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 110. LAMEA ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 111. LAMEA ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 112. LAMEA ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 113. LAMEA ONLINE/VIRTUAL FITNESS MARKET, BY COUNTRY, 2022-2032 ($MILLION)
  • TABLE 114. LATIN AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 115. LATIN AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 116. LATIN AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 117. LATIN AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 118. LATIN AMERICA ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 119. MIDDLE EAST ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 120. MIDDLE EAST ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 121. MIDDLE EAST ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 122. MIDDLE EAST ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 123. MIDDLE EAST ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 124. AFRICA ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022-2032 ($MILLION)
  • TABLE 125. AFRICA ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022-2032 ($MILLION)
  • TABLE 126. AFRICA ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022-2032 ($MILLION)
  • TABLE 127. AFRICA ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022-2032 ($MILLION)
  • TABLE 128. AFRICA ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022-2032 ($MILLION)
  • TABLE 129. CLASSPASS: KEY EXECUTIVES
  • TABLE 130. CLASSPASS: COMPANY SNAPSHOT
  • TABLE 131. CLASSPASS: PRODUCT SEGMENTS
  • TABLE 132. CLASSPASS: PRODUCT PORTFOLIO
  • TABLE 133. CLASSPASS: KEY STRATERGIES
  • TABLE 134. FITBIT: KEY EXECUTIVES
  • TABLE 135. FITBIT: COMPANY SNAPSHOT
  • TABLE 136. FITBIT: PRODUCT SEGMENTS
  • TABLE 137. FITBIT: PRODUCT PORTFOLIO
  • TABLE 138. FITBIT: KEY STRATERGIES
  • TABLE 139. FITNESSONDEMAND: KEY EXECUTIVES
  • TABLE 140. FITNESSONDEMAND: COMPANY SNAPSHOT
  • TABLE 141. FITNESSONDEMAND: PRODUCT SEGMENTS
  • TABLE 142. FITNESSONDEMAND: PRODUCT PORTFOLIO
  • TABLE 143. FITNESSONDEMAND: KEY STRATERGIES
  • TABLE 144. LES MILLS INTERNATIONAL LTD: KEY EXECUTIVES
  • TABLE 145. LES MILLS INTERNATIONAL LTD: COMPANY SNAPSHOT
  • TABLE 146. LES MILLS INTERNATIONAL LTD: PRODUCT SEGMENTS
  • TABLE 147. LES MILLS INTERNATIONAL LTD: PRODUCT PORTFOLIO
  • TABLE 148. LES MILLS INTERNATIONAL LTD: KEY STRATERGIES
  • TABLE 149. NAVIGATE WELLBEING SOLUTIONS: KEY EXECUTIVES
  • TABLE 150. NAVIGATE WELLBEING SOLUTIONS: COMPANY SNAPSHOT
  • TABLE 151. NAVIGATE WELLBEING SOLUTIONS: PRODUCT SEGMENTS
  • TABLE 152. NAVIGATE WELLBEING SOLUTIONS: PRODUCT PORTFOLIO
  • TABLE 153. NAVIGATE WELLBEING SOLUTIONS: KEY STRATERGIES
  • TABLE 154. REH-FIT: KEY EXECUTIVES
  • TABLE 155. REH-FIT: COMPANY SNAPSHOT
  • TABLE 156. REH-FIT: PRODUCT SEGMENTS
  • TABLE 157. REH-FIT: PRODUCT PORTFOLIO
  • TABLE 158. SWORKIT: KEY EXECUTIVES
  • TABLE 159. SWORKIT: COMPANY SNAPSHOT
  • TABLE 160. SWORKIT: PRODUCT SEGMENTS
  • TABLE 161. SWORKIT: PRODUCT PORTFOLIO
  • TABLE 162. SWORKIT: KEY STRATERGIES
  • TABLE 163. VIVA LEISURE: KEY EXECUTIVES
  • TABLE 164. VIVA LEISURE: COMPANY SNAPSHOT
  • TABLE 165. VIVA LEISURE: PRODUCT SEGMENTS
  • TABLE 166. VIVA LEISURE: PRODUCT PORTFOLIO
  • TABLE 167. VIVA LEISURE: KEY STRATERGIES
  • TABLE 168. WELLBEATS, INC.: KEY EXECUTIVES
  • TABLE 169. WELLBEATS, INC.: COMPANY SNAPSHOT
  • TABLE 170. WELLBEATS, INC.: PRODUCT SEGMENTS
  • TABLE 171. WELLBEATS, INC.: PRODUCT PORTFOLIO
  • TABLE 172. MINDBODY, INC.: KEY EXECUTIVES
  • TABLE 173. MINDBODY, INC.: COMPANY SNAPSHOT
  • TABLE 174. MINDBODY, INC.: PRODUCT SEGMENTS
  • TABLE 175. MINDBODY, INC.: PRODUCT PORTFOLIO
  • TABLE 176. MINDBODY, INC.: KEY STRATERGIES

LIST OF FIGURES

  • FIGURE 01. ONLINE/VIRTUAL FITNESS MARKET, 2022-2032
  • FIGURE 02. SEGMENTATION OF ONLINE/VIRTUAL FITNESS MARKET, 2022-2032
  • FIGURE 03. TOP INVESTMENT POCKETS IN ONLINE/VIRTUAL FITNESS MARKET (2023-2032)
  • FIGURE 04. LOW BARGAINING POWER OF SUPPLIERS
  • FIGURE 05. LOW BARGAINING POWER OF BUYERS
  • FIGURE 06. LOW THREAT OF SUBSTITUTES
  • FIGURE 07. LOW THREAT OF NEW ENTRANTS
  • FIGURE 08. LOW INTENSITY OF RIVALRY
  • FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALONLINE/VIRTUAL FITNESS MARKET
  • FIGURE 10. ONLINE/VIRTUAL FITNESS MARKET, BY STREAMING TYPE, 2022(%)
  • FIGURE 11. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR LIVE, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 12. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR ON-DEMAND, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 13. ONLINE/VIRTUAL FITNESS MARKET, BY DEVICE TYPE, 2022(%)
  • FIGURE 14. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR SMART TV, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 15. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR SMARTPHONE, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 16. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR LAPTOPS DESKTOPS AND TABLETS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 17. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 18. ONLINE/VIRTUAL FITNESS MARKET, BY SESSION TYPE, 2022(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR GROUP, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR SOLO, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 21. ONLINE/VIRTUAL FITNESS MARKET, BY REVENUE MODEL, 2022(%)
  • FIGURE 22. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR SUBSCRIPTION, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 23. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR ADVERTISEMENT, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 24. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR HYBRID, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 25. ONLINE/VIRTUAL FITNESS MARKET, BY END USER, 2022(%)
  • FIGURE 26. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR PROFESSIONAL GYMS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 27. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR SPORTS INSTITUTES, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 28. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR DEFENSE INSTITUTE, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 29. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR EDUCATIONAL INSTITUTES, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 30. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR CORPORATE INSTITUTION, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 31. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR INDIVIDUALS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 32. COMPARATIVE SHARE ANALYSIS OF ONLINE/VIRTUAL FITNESS MARKET FOR OTHERS, BY COUNTRY 2022 AND 2032(%)
  • FIGURE 33. ONLINE/VIRTUAL FITNESS MARKET BY REGION, 2022
  • FIGURE 34. U.S. ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 35. CANADA ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 36. UK ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 37. GERMANY ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 38. FRANCE ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 39. ITALY ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 40. SPAIN ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 41. REST OF EUROPE ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 42. CHINA ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 43. INDIA ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 44. JAPAN ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 45. AUSTRALIA ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 46. REST OF ASIA-PACIFIC ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 47. LATIN AMERICA ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 48. MIDDLE EAST ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 49. AFRICA ONLINE/VIRTUAL FITNESS MARKET, 2022-2032 ($MILLION)
  • FIGURE 50. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 51. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 52. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 53. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 54. COMPETITIVE DASHBOARD
  • FIGURE 55. COMPETITIVE HEATMAP: ONLINE/VIRTUAL FITNESS MARKET
  • FIGURE 56. TOP PLAYER POSITIONING, 2022
  • FIGURE 57. REH-FIT: NET REVENUE, 2020-2022 ($MILLION)
  • FIGURE 58. VIVA LEISURE: NET REVENUE, 2020-2022 ($MILLION)
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