According to a new report published by Allied Market Research, titled, "Children Entertainment Centers Market," The children entertainment centers market was valued at $11.5 billion in 2022, and is estimated to reach $30.7 billion by 2032, growing at a CAGR of 10.6% from 2023 to 2032.
Children entertainment areas are capable and are preferable to host private celebrations such as corporate events, birthday parties, and even personal accomplishment celebrations. Growth in per capita disposable income, availability of diversified gaming and entertainment options, rise in preference for indoor entertainment, and favorable youth demographics in the Asia-Pacific region majorly supplement the growth of the market. However, home gaming and mobile devices, high initial cost, and increase in ticket prices are expected to hamper the market growth.
Children entertainment centers are widely preferred as a recreational and entertainment aspect among families over the outdoor entertainment centers. This is among some of the major factors expected to drive the growth of the global market. However, smartphones, home gaming such as video games, and high initial investments required are the major factors that are expected to hinder the market growth to a certain extent.
The children entertainment centers market is segmented on the basis of visitor demographic, facility size, revenue source, and activity area, and region. On the basis of visitor demographics, the market is categorized into families with children (0-9), families with children (9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). By facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and over 30 acres. By revenue source, it is classified into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. In terms of activity area, the market is classified into arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global children entertainment centers market is dominated by key players such as Disney, LEGO System A/S, Dave and Buster's, Inc., SCENE75 ENTERTAINMENT CENTERS LLC, CEC Entertainment Concepts, LP., Funriders, KidZania, LANDMARK GROUP, SMAAASH, and Cinergy Entertainment Group.
Key Benefits For Stakeholders
- This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the children entertainment centers market analysis from 2022 to 2032 to identify the prevailing children entertainment centers market opportunities.
- The market research is offered along with information related to key drivers, restraints, and opportunities.
- Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
- In-depth analysis of the children entertainment centers market segmentation assists to determine the prevailing market opportunities.
- Major countries in each region are mapped according to their revenue contribution to the global market.
- Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
- The report includes the analysis of the regional as well as global children entertainment centers market trends, key players, market segments, application areas, and market growth strategies.
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Key Market Segments
By Revenue Source
- Entry Fees and Ticket Sales
- Food and Beverages
- Merchandising
- Advertisement
- Others
By Activity Area
- Arcade Studios
- AR and VR gaming Zones
- Physical Play Activities
- Skill/Competition Games
- Others
By Visitor Demographic
- Young Adults (18-24)
- Adults (Ages 24+)
- Families with Children (0-9)
- Families with Children (9-12)
- Teenagers (12-18)
By Facility Size
- Up to 5,000 sq. ft.
- 5,001 to 10,000 sq. ft.
- 10,001 to 20,000 sq. ft.
- 20,001 to 40,000 sq. ft.
- 1 to 10 acres
- 11 to 30 acres
- Over 30 acres
By Region
- North America
- Europe
- UK
- Germany
- France
- Italy
- Spain
- Rest of Europe
- Asia-Pacific
- China
- Japan
- India
- Australia
- South Korea
- Rest of Asia-Pacific
- LAMEA
- Latin America
- Middle East
- Africa
Key Market Players:
- LEGO System A/S
- Dave and Buster's, Inc.
- SCENE75 ENTERTAINMENT CENTERS LLC
- CEC Entertainment Concepts, LP.
- Funriders
- LANDMARK GROUP
- Cinergy Entertainment Group
- KidZania
- SMAAASH
- The Walt Disney Company