Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Astute Analytica | PRODUCT CODE: 1802040

Cover Image

PUBLISHER: Astute Analytica | PRODUCT CODE: 1802040

Global Trading Card Game Authentication Services Market: Service Type, Technology, Application, End Users, Submission Channel, Region, Market Size, Industry Dynamics, Opportunity Analysis and Forecast for 2025-2033

PUBLISHED:
PAGES: 262 Pages
DELIVERY TIME: 1-2 business days
SELECT AN OPTION
PDF (Single User License)
USD 4250
PDF & Excel (Multi User License)
USD 5250
PDF, Excel & PPT (Corporate User License)
USD 6400

Add to Cart

The trading card game (TCG) authentication services market is undergoing significant expansion, with its size projected to reach an impressive $6.61 billion by 2033. This growth is expected to occur at a compound annual growth rate (CAGR) of 13.13% over the forecast period from 2025 to 2033. In 2024, the market was valued at approximately US$2.24 billion, reflecting robust demand and increasing market activity. Several factors are driving this rapid growth, including heightened caution among collectors who seek reliable verification of authenticity.

Regionally, the Asia-Pacific market stands out as the fastest-growing segment within the global TCG authentication services industry. This surge is primarily fueled by rapidly increasing demand in key countries such as Japan, China, South Korea, and Australia. Japan, in particular, has seen remarkable growth; Mint Lab graded 640,000 Pokemon cards in the first eight months of 2024 alone, a fourfold increase compared to its 2022 figures.

Meanwhile, Europe is strengthening its position in the TCG authentication services sector by combining increasing regulatory confidence with expanding collector communities across countries like the United Kingdom, Germany, France, and Italy. The introduction of the European Union's 2024 Consumer Goods Authenticity Directive has been a pivotal moment, mandating traceable certification for collectibles valued above EUR 250. This regulation has encouraged key players such as PSA to invest in regional infrastructure, exemplified by the opening of a 25,000-square-foot slab center in London.

Noteworthy Market Developments

Brand reputation has traditionally served as the primary competitive advantage in the trading card grading industry, with established firms dominating the market based on trust and historical performance. However, 2024 is marking a shift as specialized graders are expanding into previously underserved niches within the hobby, challenging the traditional dominance of legacy players. These newcomers are carving out unique market positions by targeting specific collector communities and emphasizing innovative approaches that appeal to evolving consumer preferences.

One notable example is Osaka-based Cardriffic, which launched in January 2024 with bilingual support for popular trading card games like Weiss Schwarz and Vanguard. In just its first quarter, Cardriffic recorded 48,000 submissions, demonstrating strong early adoption and signaling a demand for grading services tailored to non-mainstream games. By offering targeted language support and focusing on niche markets, Cardriffic is gaining traction among collectors who may have felt overlooked by larger grading firms.

Core Growth Drivers

Record-setting auction hammer prices have emerged as a key driver motivating collectors to seek third-party provenance within the global trading card game authentication services market. High-profile sales at major auction houses are shining a spotlight on the significant financial benefits that come with professional grading and certification. The assurance provided by third-party authentication not only boosts buyer confidence but also helps unlock premium pricing, creating a strong incentive for collectors to have their cards professionally graded.

During the first half of 2024, leading auction platforms such as Goldin, Heritage, and PWCC collectively sold 2,755 authenticated trading card game lots. These authenticated sales generated an impressive total of US$193 million, highlighting the substantial monetary upside associated with graded cards. The volume and value of these transactions underscore how integral third-party grading has become to the secondary market, serving as a catalyst for higher prices and increased liquidity.

Emerging Opportunity Trends

Embedded near-field communication (NFC) technology is transforming the way collectors perceive and interact with provenance verification in the global trading card game authentication services market. By shifting provenance checks from traditional desktop setups to the convenience of a smartphone in the user's pocket, NFC is making authentication more accessible and immediate. This shift enhances the overall user experience and increases engagement by allowing collectors to verify the authenticity and history of their cards anytime, anywhere.

Since January 2024, SGC has integrated NXP NTAG424 chips into every slab with a declared value above US$ 30, reflecting a strategic move to leverage this technology for higher-value cards. To date, the company has shipped approximately 1,270,000 such units, indicating strong adoption within the collector community. These embedded chips enable collectors to simply tap their phones against the slab to instantly access detailed provenance information, eliminating cumbersome verification steps and increasing confidence in the card's authenticity.

Barriers to Optimization

The global trading card game authentication services market is facing increasing challenges from cutting-edge counterfeiting techniques, which are pushing graders to adopt more rigorous and scientific approaches to verify authenticity. The sophistication of counterfeiters has escalated to a level where every incoming shipment must be treated with the scrutiny typically reserved for bio-forensics investigations. This heightened vigilance is necessary to protect the integrity of the market and maintain collector confidence in certified cards.

In 2024, PSA's fraud detection unit intercepted a significant number of counterfeit Pokemon cards that showcased remarkable technological advancements in forgery. Among these were 6,780 cards produced with state-of-the-art nano-textured foils designed to replicate the genuine rainbow rare refractivity of authentic cards with astonishing precision, operating within a five-degree tolerance. This level of mimicry made it extremely difficult to detect fakes using traditional visual inspection methods.

Detailed Market Segmentation

By Service Type, grading services dominate the trading card game (TCG) authentication market, commanding 62.71% of the share. This dominance is largely because graded slabs have become the standard currency for secondary market trading. Collectors and traders widely accept slabs as a trusted guarantee of a card's authenticity and condition, which significantly enhances the card's marketability and value. The physical encapsulation and numeric grade assigned by grading companies provide buyers with confidence, reducing uncertainty and facilitating smoother transactions.

By Technology, QR code scanning has emerged as the leading technology in the collectibles authentication space, accounting for 35.54% of technology adoption. Its popularity stems from its ability to provide authentication certainty with virtually no friction for the user. This ease of use has made QR codes a preferred method for collectors seeking quick and reliable verification of their items without complicated processes or delays. Since PSA began incorporating QR labels on every slab in 2019, the technology has seen widespread usage among collectors. On average, approximately 2.4 million look-ups are performed daily through PSA's iOS and Android apps, demonstrating the massive scale at which QR scanning facilitates authentication checks.

By Application, sports cards dominate the overall application market, accounting for 40.11% of the total share. This strong position is largely driven by well-established and deeply rooted collector ecosystems that sustain ongoing demand and activity. The popularity and cultural significance of sports cards have created a vibrant community of collectors and enthusiasts who actively buy, sell, and authenticate these items, reinforcing their dominance in the market. In 2023, Topps produced an impressive 750 million Major League Baseball (MLB) cards, a supply volume that rivals the levels typically seen only during peak releases of collectible games like Magic: The Gathering or Pokemon.

By End Users, individual collectors play a significant role, holding 42.44% of the share. These collectors are unique in that they not only supply raw inventory but also consume finished slabs, making them active participants on both ends of the market. Their dual involvement highlights their importance in sustaining the flow and demand within the industry. PSA's Collectors Club has experienced remarkable growth, reaching over 500,000 active members as of February 2024. This impressive membership base is substantially larger than corporate submission accounts, exceeding them by a factor of five.

Segment Breakdown

By Service Type

  • Grading Services
    • Manual Grading
    • Fully Automated Grading
  • Hybrid Grading
  • Certification Services
  • Encapsulation/Slabbing
  • Appraisal Services
  • Verification Services

By Technology

  • Blockchain Authentication
  • QR Code Scanning
  • AI and Machine Learning
  • RFID/NFC

By Application

  • Collectible Cards
  • Sports Cards
  • Sealed Boxes and Packs
  • Digital Trading Cards
  • Rare or Limited-Edition Cards

By End User

  • Individual Collectors
  • Resellers and Dealers
  • Authentication Agents
  • Card Shops and Retailers

By Submission Channel

  • Direct Submissions
  • Retailer / Dealer Submissions
  • International Agents

By Region

  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • Western Europe
      • The UK
      • Germany
      • France
      • Italy
      • Spain
      • Rest of Western Europe
    • Eastern Europe
      • Poland
      • Russia
      • Rest of Eastern Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia & New Zealand
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
  • Middle East & Africa (MEA)
    • Saudi Arabia
    • South Africa
    • UAE
    • Rest of MEA
  • South America
    • Argentina
    • Brazil
    • Rest of South America

Leading Market Participants

  • PSA (Professional Sports Authenticator)
  • CGC (Certified Guaranty Company)
  • ARS
  • SGC (Sportscard Guaranty Corporation)
  • GetGraded
  • MNT Grading
  • ACE Grading
  • Card Grading Australia
  • TGA
  • Other Prominent Players
Product Code: AA05251331

Table of Content

Chapter 1. Research Framework

  • 1.1. Research Objective
  • 1.2. Product Overview
  • 1.3. Market Segmentation

Chapter 2. Research Methodology

  • 2.1. Qualitative Research
    • 2.1.1. Primary & Secondary Sources
  • 2.2. Quantitative Research
    • 2.2.1. Primary & Secondary Sources
  • 2.3. Breakdown of Primary Research Respondents, By Region
  • 2.4. Assumption for the Study
  • 2.5. Market Size Estimation
  • 2.6. Data Triangulation

Chapter 3. Executive Summary: Global Trading Card Game Authentication Services Market

Chapter 4. Global Trading Card Game Authentication Services Market Overview

  • 4.1. Industry Value Chain Analysis
    • 4.1.1. Service Provider
    • 4.1.2. End User
  • 4.2. Industry Outlook
    • 4.2.1. Volume of TCG Submissions from Japan
    • 4.2.2. Card Game Grading Users Insights
      • 4.2.2.1. Global
      • 4.2.2.2. Japan
  • 4.3. PESTLE Analysis
  • 4.4. Porter's Five Forces Analysis
    • 4.4.1. Bargaining Power of Suppliers
    • 4.4.2. Bargaining Power of Buyers
    • 4.4.3. Threat of Substitutes
    • 4.4.4. Threat of New Entrants
      • 4.4.4.1. Intellectual Property and Patent Considerations
      • 4.4.4.2. Brand Trust and Industry Credibility
      • 4.4.4.3. Operational and Technical Challenges
      • 4.4.4.4. Regulatory Constraints and Logistics
    • 4.4.5. Degree of Competition
  • 4.5. Market Dynamics and Trends
    • 4.5.1. Growth Drivers
    • 4.5.2. Restraints
    • 4.5.3. Challenges
    • 4.5.4. Key Trends
  • 4.6. Market Growth and Outlook
    • 4.6.1. Market Revenue Estimates and Forecast (US$ Mn), 2020 - 2033
    • 4.6.2. Price Trend Analysis
  • 4.7. Competition Dashboard
    • 4.7.1. Market Concentration Rate
    • 4.7.2. Company Market Share Analysis (Value %), 2024
    • 4.7.3. Competitor Mapping & Benchmarking

Chapter 5. Global Trading Card Game Authentication Services Market Analysis, By Service Type

  • 5.1. Key Insights
  • 5.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 5.2.1. Grading Services
      • 5.2.1.1. Manual Grading
      • 5.2.1.2. Fully Automated Grading
      • 5.2.1.3. Hybrid Grading
    • 5.2.2. Certification Services
    • 5.2.3. Encapsulation/Slabbing
    • 5.2.4. Appraisal Services
    • 5.2.5. Verification Services

Chapter 6. Global Trading Card Game Authentication Services Market Analysis, By Technology

  • 6.1. Key Insights
  • 6.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 6.2.1. Blockchain Authentication
    • 6.2.2. QR Code Scanning
    • 6.2.3. AI and Machine Learning
    • 6.2.4. RFID/NFC

Chapter 7. Global Trading Card Game Authentication Services Market Analysis, By Application

  • 7.1. Key Insights
  • 7.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 7.2.1. Collectible Cards
    • 7.2.2. Sports Cards
    • 7.2.3. Sealed Boxes and Packs
    • 7.2.4. Digital Trading Cards
    • 7.2.5. Rare or Limited Edition Cards

Chapter 8. Global Trading Card Game Authentication Services Market Analysis, By End User

  • 8.1. Key Insights
  • 8.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 8.2.1. Individual Collectors
    • 8.2.2. Resellers and Dealers
    • 8.2.3. Authentication Agents
    • 8.2.4. Card Shops and Retailers

Chapter 9. Global Trading Card Game Authentication Services Market Analysis, By Submission Channel

  • 9.1. Key Insights
  • 9.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 9.2.1. Direct Submissions
    • 9.2.2. Retailer / Dealer Submissions
    • 9.2.3. International Agents

Chapter 10. Global Trading Card Game Authentication Services Market Analysis, By Region

  • 10.1. Key Insights
  • 10.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 10.2.1. North America
      • 10.2.1.1. The U.S.
      • 10.2.1.2. Canada
      • 10.2.1.3. Mexico
    • 10.2.2. Europe
      • 10.2.2.1. Western Europe
        • 10.2.2.1.1. The UK
        • 10.2.2.1.2. Germany
        • 10.2.2.1.3. France
        • 10.2.2.1.4. Italy
        • 10.2.2.1.5. Spain
        • 10.2.2.1.6. Rest of Western Europe
      • 10.2.2.2. Eastern Europe
        • 10.2.2.2.1. Poland
        • 10.2.2.2.2. Russia
        • 10.2.2.2.3. Rest of Eastern Europe
    • 10.2.3. Asia Pacific
      • 10.2.3.1. China
      • 10.2.3.2. India
      • 10.2.3.3. Japan
      • 10.2.3.4. South Korea
      • 10.2.3.5. Australia & New Zealand
      • 10.2.3.6. ASEAN
        • 10.2.3.6.1. Indonesia
        • 10.2.3.6.2. Thailand
        • 10.2.3.6.3. Singapore
        • 10.2.3.6.4. Vietnam
        • 10.2.3.6.5. Malaysia
        • 10.2.3.6.6. Philippines
        • 10.2.3.6.7. Rest of ASEAN
      • 10.2.3.7. Rest of Asia Pacific
    • 10.2.4. Middle East & Africa
      • 10.2.4.1. UAE
      • 10.2.4.2. Saudi Arabia
      • 10.2.4.3. South Africa
      • 10.2.4.4. Rest of MEA
    • 10.2.5. South America
      • 10.2.5.1. Argentina
      • 10.2.5.2. Brazil
      • 10.2.5.3. Rest of South America

Chapter 11. North America Trading Card Game Authentication Services Market Analysis

  • 11.1. Key Insights
  • 11.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 11.2.1. By Service Type
    • 11.2.2. By Technology
    • 11.2.3. By Application
    • 11.2.4. By End User
    • 11.2.5. By Submission Channel
    • 11.2.6. By Country

Chapter 12. Europe Trading Card Game Authentication Services Market Analysis

  • 12.1. Key Insights
  • 12.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 12.2.1. By Service Type
    • 12.2.2. By Technology
    • 12.2.3. By Application
    • 12.2.4. By End User
    • 12.2.5. By Submission Channel
    • 12.2.6. By Country

Chapter 13. Asia Pacific Trading Card Game Authentication Services Market Analysis

  • 13.1. Key Insights
  • 13.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 13.2.1. By Service Type
    • 13.2.2. By Technology
    • 13.2.3. By Application
    • 13.2.4. By End User
    • 13.2.5. By Submission Channel
    • 13.2.6. By Country

Chapter 14. Middle East and Africa Trading Card Game Authentication Services Market Analysis

  • 14.1. Key Insights
  • 14.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 14.2.1. By Service Type
    • 14.2.2. By Technology
    • 14.2.3. By Application
    • 14.2.4. By End User
    • 14.2.5. By Submission Channel
    • 14.2.6. By Country

Chapter 15. South America Trading Card Game Authentication Services Market Analysis

  • 15.1. Key Insights
  • 15.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 15.2.1. By Service Type
    • 15.2.2. By Technology
    • 15.2.3. By Application
    • 15.2.4. By End User
    • 15.2.5. By Submission Channel
    • 15.2.6. By Country

Chapter 16. Japan Trading Card Game Authentication Services Market Analysis

  • 16.1. Overview
    • 16.1.1. Market Dynamics and Trends
      • 16.1.1.1. Growth Drivers
      • 16.1.1.2. Restraints
      • 16.1.1.3. Challenges
      • 16.1.1.4. Key Trends
    • 16.1.2. Market Growth and Outlook
      • 16.1.2.1. Market Size and Forecast, 2020-2033 (US$ Mn)
        • 16.1.2.1.1. By Service Type
        • 16.1.2.1.2. By Technology
        • 16.1.2.1.3. By Application
        • 16.1.2.1.4. By End User
        • 16.1.2.1.5. By Submission Channel

Chapter 17. Company Profile (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, Grading Methodologies, Monetization Strategy and Competitive Strategies Outlook)

  • 17.1. PSA (Professional Sports Authenticator)
  • 17.2. CGC (Certified Guaranty Company)
  • 17.3. ARS
  • 17.4. SGC (Sportscard Guaranty Corporation)
  • 17.5. GetGraded
  • 17.6. MNT Grading
  • 17.7. ACE Grading
  • 17.8. Card Grading Australia
  • 17.9. TGA
  • 17.10. Other Prominent Players

Chapter 18. Annexure

  • 18.1. List of Secondary Sources
  • 18.2. Key Country Markets- Macro Economic Outlook/Indicators
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!