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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1258025

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1258025

Global Virtual Humans Market Size study & Forecast, by Type by Industry Vertical, and Regional Analysis, 2022-2029

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Global Virtual Humans Market is valued at approximately USD 11.3 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 44.7% over the forecast period 2022-2029. Virtual Humans are AI-based technology that looks, likesimilar to humans. Virtual humans are Artificial Intelligent characters that are trained in a specific area of study. They can talk, respond, and communicate with learners just likethe same as human beings. With the help of Virtual Humans, it is now possible to go beyond text- or video-based lessons. Virtual humans totally immerse themselves in real-life situations while grasping knowledge and learning communication. Virtual humans are advanced technology with all the solutions to learners' problems in specific content. They resemble human beings but do not look exactly likeas humans. Virtual humans are lifelike-appearing AI actors who perform interactive simulations, text-to-video conversions, instructional materials, and other applications. They carry out jobs just as humans would and successfully fulfill fulfil the goal for which they were created. Increasing popularity and demand for virtual humans and the emergence & development of Metaverse technology, increasing technological advancements and innovations, and the increase in digitalization are the factors driving the growth of the market.

According to the Research Department, Virtual Influencer Miquela Sousa (@lilmiquela), who worked for brands such as Dior and Calvin Klein had around 3 million followers on Instagram and 3.6 million on TikTok in august 2022. Zepeto, a 3D avatar social application, was downloaded by 13.13 million people worldwide in the fourth quarter of 2021, up 32.5% from the 9.9 million downloads in the quarter of 2020. Additionally, the metaverse, which is thought to be the next evolution of the internet, is where the real world and the virtual world collide. Avatars-digital representations of people-can now engage with each other in a variety of contexts. Major companies like such as Meta and Microsoft are constantly investing in Metaverse technology. The increasing popularity and demand for virtual humans and the emergence & development of Metaverse technology are the major factors driving the growth of the market. Another important factor driving the market increase is increasing digitalization. Furthermore, the Increasing adoption of smart technologies and a decrease in human errors through advanced intelligence in virtual humans are the factors creating major market opportunities in the forecast period. However, the expensive development of Virtual Humans stifles market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global Virtual Humans Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. Asia Pacific dominated the market in terms of revenue, owing to the increasing focus on the digital upgradation of markets, Increasing technological innovations in countries such as China, India, and Japan, and the region's increasing demand for virtual humans in sectors such as entertainment, education, retail, and finance. Digital avatars have been created using a variety of artificial intelligence-powered technologies in nations such as China, India, and South Korea, including natural language understanding, voice interaction, and intelligent recommendation. North America is expected to grow with the highest CAGR during the forecast period, owing to factors such as rising advanced technologies, the Presence of key market players, and increasing demand for Virtual Humans in the region.

Major market players included in this report are:

  • Alibaba Group Holding Limited
  • Datagen
  • Epic Games, Inc.
  • iFLYTEK Corporation
  • Inworld AI
  • Meta Platforms, Inc
  • Microsoft Corporation
  • Offbeat Media Group
  • soul machines
  • Ziva Dynamics

Recent Developments in the Market:

  • In February 2022, Alibaba Group introduced a virtual influencer for the Olympic Winter Games Beijing 2022. An advanced digital persona developed by Alibaba is built on cloud technology and brings cloud-based innovation opportunities closer to customers.
  • In April 2021, New and existing investors have recently provided Epic Games with $1 billion in funding as they continue their aggressive, unparalleled campaign to rule the Metaverse.

Global Virtual Humans Market Report Scope:

  • Historical Data: 2019-2020-2021
  • Base Year for Estimation: 2021
  • Forecast period: 2022-2029
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Type, Industry Vertical, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Type offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Type:

  • Avatars
  • Autonomous Virtual Humans

By Industry Vertical:

  • BFSI
  • Education,
  • Retail
  • Healthcare
  • Automotive
  • IT and Telecommunications
  • Gaming & Entertainment
  • Others

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • ROE
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • RoAPAC
  • Latin America
    • Brazil
    • Mexico
  • Rest of the World

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
    • 1.2.1. Virtual Humans Market, by Region, 2019-2029 (USD Billion)
    • 1.2.2. Virtual Humans Market, by Type, 2019-2029 (USD Billion)
    • 1.2.3. Virtual Humans Market, by Industry Vertical, 2019-2029 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Virtual Humans Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Virtual Humans Market Dynamics

  • 3.1. Virtual Humans Market Impact Analysis (2019-2029)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing demand for virtual humans in various sectors
      • 3.1.1.2. Emerging and Developing Metaverse Technology
    • 3.1.2. Market Challenges
      • 3.1.2.1. High cost of Virtual Human
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Increasing adoption of smart technologies
      • 3.1.3.2. Decrease in the human errors

Chapter 4. Global Virtual Humans Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
  • 4.4. Investment Adoption Model
  • 4.5. Analyst Recommendation & Conclusion
  • 4.6. Top investment opportunity
  • 4.7. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

  • 5.1. Assessment of the overall impact of COVID-19 on the industry
  • 5.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global Virtual Humans Market, by Type

  • 6.1. Market Snapshot
  • 6.2. Global Virtual Humans Market by Type, Performance - Potential Analysis
  • 6.3. Global Virtual Humans Market Estimates & Forecasts by Type 2019-2029 (USD Billion)
  • 6.4. Virtual Humans Market, Sub Segment Analysis
    • 6.4.1. Avatars
    • 6.4.2. Autonomous Virtual Humans

Chapter 7. Global Virtual Humans Market, by Industry Vertical

  • 7.1. Market Snapshot
  • 7.2. Global Virtual Humans Market by Industry Vertical, Performance - Potential Analysis
  • 7.3. Global Virtual Humans Market Estimates & Forecasts by Industry Vertical 2019-2029 (USD Billion)
  • 7.4. Virtual Humans Market, Sub Segment Analysis
    • 7.4.1. BFSI
    • 7.4.2. Education,
        • 7.4.2.7.4.3. Retail
        • 7.4.3.7.4.4. Healthcare
        • 7.4.4.7.4.5. Automotive
        • 7.4.5.7.4.6. IT and Telecommunications
        • 7.4.6.7.4.7. Gaming & Entertainment
        • 7.4.7.7.4.8. Others

Chapter 8. Global Virtual Humans Market, Regional Analysis

  • 8.1. Virtual Humans Market, Regional Market Snapshot
  • 8.2. North America Virtual Humans Market
    • 8.2.1. U.S. Virtual Humans Market
      • 8.2.1.1. Type breakdown estimates & forecasts, 2019-2029
      • 8.2.1.2. Industry Vertical breakdown estimates & forecasts, 2019-2029
    • 8.2.2. Canada Virtual Humans Market
  • 8.3. Europe Virtual Humans Market Snapshot
    • 8.3.1. U.K. Virtual Humans Market
    • 8.3.2. Germany Virtual Humans Market
    • 8.3.3. France Virtual Humans Market
    • 8.3.4. Spain Virtual Humans Market
    • 8.3.5. Italy Virtual Humans Market
    • 8.3.6. Rest of Europe Virtual Humans Market
  • 8.4. Asia-Pacific Virtual Humans Market Snapshot
    • 8.4.1. China Virtual Humans Market
    • 8.4.2. India Virtual Humans Market
    • 8.4.3. Japan Virtual Humans Market
    • 8.4.4. Australia Virtual Humans Market
    • 8.4.5. South Korea Virtual Humans Market
    • 8.4.6. Rest of Asia Pacific Virtual Humans Market
  • 8.5. Latin America Virtual Humans Market Snapshot
    • 8.5.1. Brazil Virtual Humans Market
    • 8.5.2. Mexico Virtual Humans Market
  • 8.6. Rest of The World Virtual Humans Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Alibaba Group Holding Limited
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Datagen
    • 9.2.3. Epic Games, Inc.
    • 9.2.4. iFLYTEK Corporation
    • 9.2.5. Inworld AI
    • 9.2.6. Meta Platforms, Inc
    • 9.2.7. Microsoft Corporation
    • 9.2.8. Offbeat Media Group
    • 9.2.9. soul machines
    • 9.2.10. Ziva Dynamics

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Virtual Humans Market, report scope
  • TABLE 2. Global Virtual Humans Market estimates & forecasts by Region 2019-2029 (USD Billion)
  • TABLE 3. Global Virtual Humans Market estimates & forecasts by Type 2019-2029 (USD Billion)
  • TABLE 4. Global Virtual Humans Market estimates & forecasts by Industry Vertical 2019Vertical 2019-2029 (USD Billion)
  • TABLE 5. Global Virtual Humans Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 6. Global Virtual Humans Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 7. Global Virtual Humans Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 8. Global Virtual Humans Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 9. Global Virtual Humans Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 10. Global Virtual Humans Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 11. Global Virtual Humans Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 12. Global Virtual Humans Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 13. Global Virtual Humans Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 14. Global Virtual Humans Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 15. U.S. Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 16. U.S. Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 17. U.S. Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 18. Canada Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 19. Canada Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 20. Canada Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 21. UK Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 22. UK Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 23. UK Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 24. Germany Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 25. Germany Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 26. Germany Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 27. France Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 28. France Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 29. France Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 30. Italy Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 31. Italy Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 32. Italy Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 33. Spain Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 34. Spain Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 35. Spain Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 36. RoE Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 37. RoE Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 38. RoE Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 39. China Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 40. China Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 41. China Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 42. India Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 43. India Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 44. India Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 45. Japan Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 46. Japan Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 47. Japan Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 48. South Korea Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 49. South Korea Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 50. South Korea Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 51. Australia Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 52. Australia Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 53. Australia Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 54. RoAPAC Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 55. RoAPAC Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 56. RoAPAC Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 57. Brazil Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 58. Brazil Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 59. Brazil Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 60. Mexico Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 61. Mexico Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 62. Mexico Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 63. RoLA Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 64. RoLA Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 65. RoLA Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 66. Row Virtual Humans Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 67. Row Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 68. Row Virtual Humans Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 69. List of secondary sources, used in the study of global Virtual Humans Market
  • TABLE 70. List of primary sources, used in the study of global Virtual Humans Market
  • TABLE 71. Years considered for the study
  • TABLE 72. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

List of figures

  • FIG 1. Global Virtual Humans Market, research methodology
  • FIG 2. Global Virtual Humans Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Virtual Humans Market, key trends 2021
  • FIG 5. Global Virtual Humans Market, growth prospects 2022-2029
  • FIG 6. Global Virtual Humans Market, porters 5 force model
  • FIG 7. Global Virtual Humans Market, pest analysis
  • FIG 8. Global Virtual Humans Market, value chain analysis
  • FIG 9. Global Virtual Humans Market by segment, 2019 & 2029 (USD Billion)
  • FIG 10. Global Virtual Humans Market by segment, 2019 & 2029 (USD Billion)
  • FIG 11. Global Virtual Humans Market by segment, 2019 & 2029 (USD Billion)
  • FIG 12. Global Virtual Humans Market by segment, 2019 & 2029 (USD Billion)
  • FIG 13. Global Virtual Humans Market by segment, 2019 & 2029 (USD Billion)
  • FIG 14. Global Virtual Humans Market, regional snapshot 2019 & 2029
  • FIG 15. North America Virtual Humans Market 2019 & 2029 (USD Billion)
  • FIG 16. Europe Virtual Humans Market 2019 & 2029 (USD Billion)
  • FIG 17. Asia pacific Virtual Humans Market 2019 & 2029 (USD Billion)
  • FIG 18. Latin America Virtual Humans Market 2019 & 2029 (USD Billion)
  • FIG 19. Global Virtual Humans Market, company Market share analysis (2021)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

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Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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