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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1311115

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1311115

Global Computer Graphics Market Size study & Forecast, by Component (Hardware, Application Software), by Application (CAD, Image Processing, Entertainment, User Interfaces, Others) and Regional Analysis, 2023-2030

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Global Computer Graphics Market is valued at approximately USD 193.20 billion in 2022 and is anticipated to grow with a CAGR growth rate of more than 6.00% over the forecast period 2023-2030. Computer graphics involves the creation, manipulation, and display of visual content using computers. It encompasses 2D graphics, which deal with images in a two-dimensional space, utilizing raster graphics (pixel-based) and vector graphics (shape-based). Additionally, 3D graphics focuses on the generation and rendering of three-dimensional objects and scenes, including modeling, rendering, and animation. Computer graphics find applications in various fields, such as entertainment, virtual reality, CAD, scientific visualization, and data visualization. It enables the creation of realistic and immersive visual experiences, driving industries forward with advancements in technology and enhancing communication and problem-solving capabilities. Moreover, the increasing use of electronic devices and the growing development of innovative & advanced technology anticipated to be the growth drivers of this market. Furthermore, expanding the entertainment industry and cross-industry collaboration may accelerate the growth in the market.

According to India Brand Equity Foundation (IBEF) in 2022, the Indian electronics manufacturing industry is experiencing significant growth, with projections indicating a market size of USD 520 billion by 2025. The demand for electronic products is expected to rise to USD 400 billion by 2025, showing a substantial increase from USD 33 billion in FY20. The electronics system market is anticipated to witness 2.3 times increase in demand by FY25, reaching USD 160 billion. Among the top products in the Electronic System Design and Manufacturing (ESDM) sector, IT/OA holds the highest CAGR at 54%, followed by industrial electronics at 38% and automotive electronics at 10%. These insights highlight the strong growth potential and emerging opportunities in the Indian electronics manufacturing industry. According to the United Nations Conference on Trade and Development (UNCTAD) in 2023, the market size of frontier technology is expected to boom by 2030 reaching an approximate market size of USD 9,469 billion. Frontier technology includes technology such as Internet of Things (IoT), Artificial Intelligence (AI) and more that further contribute to the expansion of the global frontier technology market with USD 4422 billion and USD 1582 billion respectively which is accounted for 47% and 17% of the total contribution respectively that simply elevates the overall growth of the innovation and advance technology. However, the high cost of software & hardware development and security & privacy concerns may hamper the growth of the market during the forecasted period of 2023-2030.

The key regions considered for the Global Computer Graphics Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominates the market in the computer graphics market in 2022. The region boasts a substantial number of visual effects (VFX) companies, including renowned industry leaders such as Walt Disney Animation Studios, Warner Bros Animation, DreamWorks Animation, and Industrial Light & Magic. It is also home to prominent providers of computer graphics hardware components and application software, such as Autodesk Inc., Adobe Systems Inc., Microsoft Corporation, and Siemens PLM Software, among others. The United States, in particular, serves as a primary production hub for a significant portion of film entertainment work. Asia Pacific is the fastest-growing region in the computer graphics market due to various factors including, the region's expanding entertainment and gaming industry, particularly in countries such as China, Japan, and South Korea, drives the demand for visually appealing gaming experiences. The rising adoption of virtual reality (VR) and augmented reality (AR) technologies across multiple industries further fuels the need for advanced computer graphics in the region.

Major market player included in this report are:

  • Advanced Micro Devices (AMD), Inc.
  • ARM Ltd.
  • Intel Corporation
  • Imagination Technologies
  • Nvidia Corporation
  • Sony Corporation
  • Adobe Systems Ltd.
  • Siemens PLM Software
  • Autodesk Inc.
  • Microsoft Corporation

Recent Developments in the Market:

  • In February 2022, AMD made an announcement about its acquisition of Xilinx. This acquisition positioned AMD as the foremost player in high-performance and adaptive computing within the industry, boasting a significant scale advantage and the most robust portfolio of computing, graphics, and adaptive SoC products. AMD anticipates that this acquisition may have a positive impact on non-GAAP margins, non-GAAP EPS, and free cash flow generation within the first year. By combining complementary products, customers, and markets, NXP has successfully created the industry's leading high-performance and adaptive computing company.
  • In November 2021, Threekit, a prominent platform for 3D visual commerce catering to brands, successfully secured USD 35 million in Series B funding led by Leaders Fund. Notably, strategic investors including Capgemini and ServiceNow, as well as existing investors Salesforce and Shasta Ventures, also participated in the funding round. This infusion of capital may empower Threekit to expedite investments in its product platforms, eCommerce integration, global sales organization, and partner network, thereby fueling its growth trajectory.

Global Computer Graphics Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Component, Application, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

  • Hardware
  • Application Software

By Application:

  • CAD
  • Image Processing
  • Entertainment
  • User Interfaces
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Computer Graphics Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Computer Graphics Market, by Component, 2020-2030 (USD Billion)
    • 1.2.3. Computer Graphics Market, by Application, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Computer Graphics Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Computer Graphics Market Dynamics

  • 3.1. Computer Graphics Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing Use of Electronic Devices
      • 3.1.1.2. Growing Development of Innovative & Advance Technology
    • 3.1.2. Market Challenges
      • 3.1.2.1. High Cost of Software & Hardware Development
      • 3.1.2.2. Security & Privacy Concern
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Expanding Entertainment Industry
      • 3.1.3.2. Cross-Industry Collaboration

Chapter 4. Global Computer Graphics Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Computer Graphics Market, by Component

  • 5.1. Market Snapshot
  • 5.2. Global Computer Graphics Market by Component, Performance - Potential Analysis
  • 5.3. Global Computer Graphics Market Estimates & Forecasts by Component 2020-2030 (USD Billion)
  • 5.4. Computer Graphics Market, Sub Segment Analysis
    • 5.4.1. Hardware
    • 5.4.2. Application Software

Chapter 6. Global Computer Graphics Market, by Application

  • 6.1. Market Snapshot
  • 6.2. Global Computer Graphics Market by Application, Performance - Potential Analysis
  • 6.3. Global Computer Graphics Market Estimates & Forecasts by Application 2020-2030 (USD Billion)
  • 6.4. Computer Graphics Market, Sub Segment Analysis
    • 6.4.1. CAD
    • 6.4.2. Image Processing
    • 6.4.3. Entertainment
    • 6.4.4. User Interfaces
    • 6.4.5. Others

Chapter 7. Global Computer Graphics Market, Regional Analysis

  • 7.1. Top Leading Countries
  • 7.2. Top Emerging Countries
  • 7.3. Computer Graphics Market, Regional Market Snapshot
  • 7.4. North America Computer Graphics Market
    • 7.4.1. U.S. Computer Graphics Market
      • 7.4.1.1. Component breakdown estimates & forecasts, 2020-2030
      • 7.4.1.2. Application breakdown estimates & forecasts, 2020-2030
    • 7.4.2. Canada Computer Graphics Market
  • 7.5. Europe Computer Graphics Market Snapshot
    • 7.5.1. U.K. Computer Graphics Market
    • 7.5.2. Germany Computer Graphics Market
    • 7.5.3. France Computer Graphics Market
    • 7.5.4. Spain Computer Graphics Market
    • 7.5.5. Italy Computer Graphics Market
    • 7.5.6. Rest of Europe Computer Graphics Market
  • 7.6. Asia-Pacific Computer Graphics Market Snapshot
    • 7.6.1. China Computer Graphics Market
    • 7.6.2. India Computer Graphics Market
    • 7.6.3. Japan Computer Graphics Market
    • 7.6.4. Australia Computer Graphics Market
    • 7.6.5. South Korea Computer Graphics Market
    • 7.6.6. Rest of Asia Pacific Computer Graphics Market
  • 7.7. Latin America Computer Graphics Market Snapshot
    • 7.7.1. Brazil Computer Graphics Market
    • 7.7.2. Mexico Computer Graphics Market
  • 7.8. Middle East & Africa Computer Graphics Market
    • 7.8.1. Saudi Arabia Computer Graphics Market
    • 7.8.2. South Africa Computer Graphics Market
    • 7.8.3. Rest of Middle East & Africa Computer Graphics Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
    • 8.1.1. Company 1
    • 8.1.2. Company 2
    • 8.1.3. Company 3
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Advanced Micro Devices (AMD), Inc.
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Recent Developments
    • 8.3.2. ARM Ltd.
    • 8.3.3. Intel Corporation
    • 8.3.4. Imagination Technologies
    • 8.3.5. Nvidia Corporation
    • 8.3.6. Sony Corporation
    • 8.3.7. Adobe Systems Ltd.
    • 8.3.8. Siemens PLM Software
    • 8.3.9. Autodesk Inc.
    • 8.3.10. Microsoft Corporation

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
  • 9.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Computer Graphics Market, report scope
  • TABLE 2. Global Computer Graphics Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Computer Graphics Market estimates & forecasts by Component 2020-2030 (USD Billion)
  • TABLE 4. Global Computer Graphics Market estimates & forecasts by Application 2020-2030 (USD Billion)
  • TABLE 5. Global Computer Graphics Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 6. Global Computer Graphics Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Computer Graphics Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Computer Graphics Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Computer Graphics Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Computer Graphics Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Computer Graphics Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Computer Graphics Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Computer Graphics Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Computer Graphics Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. U.S. Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 17. U.S. Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. Canada Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 19. Canada Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 20. Canada Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. UK Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 22. UK Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 23. UK Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. Germany Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 25. Germany Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 26. Germany Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. France Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 28. France Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 29. France Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. Italy Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 31. Italy Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 32. Italy Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Spain Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 34. Spain Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 35. Spain Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. RoE Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 37. RoE Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 38. RoE Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. China Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 40. China Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 41. China Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. India Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 43. India Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 44. India Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. Japan Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 46. Japan Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 47. Japan Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. South Korea Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 49. South Korea Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 50. South Korea Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. Australia Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 52. Australia Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 53. Australia Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. RoAPAC Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. Brazil Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 58. Brazil Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 59. Brazil Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Mexico Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 61. Mexico Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 62. Mexico Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. RoLA Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 64. RoLA Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 65. RoLA Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. Saudi Arabia Computer Graphics Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 67. South Africa Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 68. RoMEA Computer Graphics Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. List of secondary sources, used in the study of global Computer Graphics Market
  • TABLE 70. List of primary sources, used in the study of global Computer Graphics Market
  • TABLE 71. Years considered for the study
  • TABLE 72. Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Computer Graphics Market, research methodology
  • FIG 2. Global Computer Graphics Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Computer Graphics Market, key trends 2022
  • FIG 5. Global Computer Graphics Market, growth prospects 2023-2030
  • FIG 6. Global Computer Graphics Market, porters 5 force model
  • FIG 7. Global Computer Graphics Market, pest analysis
  • FIG 8. Global Computer Graphics Market, value chain analysis
  • FIG 9. Global Computer Graphics Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Computer Graphics Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Computer Graphics Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Computer Graphics Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Computer Graphics Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Computer Graphics Market, regional snapshot 2020 & 2030
  • FIG 15. North America Computer Graphics Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Computer Graphics Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Computer Graphics Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Computer Graphics Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Computer Graphics Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

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