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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1752233

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1752233

Global Anime Movies and TV Shows Market Size Study by Type and Genre and Regional Forecasts 2025-2035

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The Global Anime Movies and TV Shows Market is valued at approximately USD 13.94 billion in 2024 and is poised to grow at a remarkable CAGR of 11.70% during the forecast period from 2025 to 2035. Anime-once a niche segment-has grown into a global entertainment force, captivating audiences across geographies and demographics. What was once a subculture rooted in Japanese storytelling has now evolved into a transnational phenomenon fueled by streaming platforms, fan-driven communities, and cross-border content licensing. The accessibility of anime content through digital distribution and global streaming deals has significantly enhanced viewership worldwide, particularly among Gen Z and millennial audiences craving diverse narratives, stylized visuals, and emotionally resonant arcs.

The explosive rise of digital platforms has redefined how anime content is produced, distributed, and monetized. TV shows and movies alike are now being released in simulcast formats, with subtitles or dubs in dozens of languages-reaching fans in real-time. Streaming services such as Netflix, Crunchyroll, Amazon Prime Video, and Disney+ have aggressively acquired anime libraries and commissioned original productions, fostering fierce competition and driving unprecedented investments into the anime industry. Genres such as action, adventure, romance, and slice-of-life have emerged as global favorites. Moreover, advancements in animation technology and a growing appetite for 2D storytelling have empowered creators to push boundaries across narrative and aesthetic dimensions.

From a regional standpoint, Asia Pacific remains the heartland of anime, with Japan acting as the epicenter of production and innovation. However, the North American market has rapidly surged in terms of viewership, content acquisition, and merchandise revenue. The United States, in particular, has witnessed an explosive boom in anime consumption via theatrical releases, conventions, and localized content. Europe, too, has become a key market, driven by France, Germany, and Italy where cultural affinity for Japanese animation continues to grow. Meanwhile, Latin America and the Middle East are emerging as untapped frontiers, with younger populations and rising internet penetration opening new avenues for content expansion and fan engagement.

Major market player included in this report are:

  • Toei Animation Co., Ltd.
  • Aniplex Inc.
  • Studio Ghibli, Inc.
  • Kyoto Animation Co., Ltd.
  • Pierrot Co., Ltd.
  • Sunrise Inc. (Bandai Namco Filmworks)
  • Production I.G
  • Bones Inc.
  • MAPPA Co., Ltd.
  • Netflix, Inc.
  • Crunchyroll, LLC
  • Sony Pictures Entertainment Inc.
  • Walt Disney Company
  • Amazon.com, Inc.
  • TMS Entertainment Co., Ltd.

Global Anime Movies and TV Shows Market Report Scope:

  • Historical Data - 2023, 2024
  • Base Year for Estimation - 2024
  • Forecast period - 2025-2035
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analysts' working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values for the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within the countries involved in the study. The report also provides detailed information about crucial aspects, such as driving factors and challenges, which will define the future growth of the market. Additionally, it incorporates potential opportunities in micro-markets for stakeholders to invest, along with a detailed analysis of the competitive landscape and product offerings of key players. The detailed segments and sub-segments of the market are explained below:

By Type:

  • TV Shows
  • Movies

By Genre:

  • Action & Adventure
  • Romance & Drama

By Platform:

  • Streaming Platforms
  • Traditional Broadcasters
  • Theatrical Releases
  • DVDs & Blu-ray

By Audience:

  • Kids
  • Teens
  • Adults

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2025 to 2035.
  • Annualized revenues and regional level analysis for each market segment.
  • Detailed analysis of geographical landscape with Country level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market.

Table of Contents

Chapter 1. Global Anime Movies and TV Shows Market Report Scope & Methodology

  • 1.1. Research Objective
  • 1.2. Research Methodology
    • 1.2.1. Forecast Model
    • 1.2.2. Desk Research
    • 1.2.3. Top-Down and Bottom-Up Approach
  • 1.3. Research Attributes
  • 1.4. Scope of the Study
    • 1.4.1. Market Definition
    • 1.4.2. Market Segmentation
  • 1.5. Research Assumption
    • 1.5.1. Inclusion & Exclusion
    • 1.5.2. Limitations
    • 1.5.3. Years Considered for the Study

Chapter 2. Executive Summary

  • 2.1. CEO/CXO Standpoint
  • 2.2. Strategic Insights
  • 2.3. ESG Analysis
  • 2.4. Key Findings

Chapter 3. Global Anime Movies and TV Shows Market Forces Analysis

  • 3.1. Market Forces Shaping the Global Anime Movies and TV Shows Market (2024-2035)
  • 3.2. Drivers
    • 3.2.1. Rapid Expansion of Global Streaming Platforms
    • 3.2.2. Burgeoning International Fanbase and Merchandise Sales
  • 3.3. Restraints
    • 3.3.1. High Production and Licensing Costs
    • 3.3.2. Piracy and Unlicensed Distribution Challenges
  • 3.4. Opportunities
    • 3.4.1. Adoption of Immersive Technologies (VR/AR) in Content Delivery
    • 3.4.2. Expansion into Emerging Markets through Localization

Chapter 4. Global Anime Movies and TV Shows Industry Analysis

  • 4.1. Porter's 5 Forces Model
    • 4.1.1. Bargaining Power of Buyer
    • 4.1.2. Bargaining Power of Supplier
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Forces Forecast Model (2024-2035)
  • 4.3. PESTEL Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top Investment Opportunities
  • 4.5. Top Winning Strategies (2025)
  • 4.6. Market Share Analysis (2024-2025)
  • 4.7. Global Pricing Analysis and Trends 2025
  • 4.8. Analyst Recommendation & Conclusion

Chapter 5. Global Anime Movies and TV Shows Market Size & Forecasts by Type 2025-2035

  • 5.1. Market Overview
  • 5.2. Global Anime Movies and TV Shows Market Performance - Potential Analysis (2025)
  • 5.3. TV Shows
    • 5.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 5.3.2. Market Size Analysis, by Region, 2025-2035
  • 5.4. Movies
    • 5.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 5.4.2. Market Size Analysis, by Region, 2025-2035

Chapter 6. Global Anime Movies and TV Shows Market Size & Forecasts by Genre 2025-2035

  • 6.1. Market Overview
  • 6.2. Global Anime Movies and TV Shows Market Performance - Potential Analysis (2025)
  • 6.3. Action & Adventure
    • 6.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 6.3.2. Market Size Analysis, by Region, 2025-2035
  • 6.4. Romance & Drama
    • 6.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 6.4.2. Market Size Analysis, by Region, 2025-2035

Chapter 7. Global Anime Movies and TV Shows Market Size & Forecasts by Platform 2025-2035

  • 7.1. Market Overview
  • 7.2. Global Anime Movies and TV Shows Market Performance - Potential Analysis (2025)
  • 7.3. Streaming Platforms
    • 7.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.3.2. Market Size Analysis, by Region, 2025-2035
  • 7.4. Traditional Broadcasters
    • 7.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.4.2. Market Size Analysis, by Region, 2025-2035
  • 7.5. Theatrical Releases
    • 7.5.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.5.2. Market Size Analysis, by Region, 2025-2035
  • 7.6. DVDs & Blu-ray
    • 7.6.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 7.6.2. Market Size Analysis, by Region, 2025-2035

Chapter 8. Global Anime Movies and TV Shows Market Size & Forecasts by Audience 2025-2035

  • 8.1. Market Overview
  • 8.2. Global Anime Movies and TV Shows Market Performance - Potential Analysis (2025)
  • 8.3. Kids
    • 8.3.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.3.2. Market Size Analysis, by Region, 2025-2035
  • 8.4. Teens
    • 8.4.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.4.2. Market Size Analysis, by Region, 2025-2035
  • 8.5. Adults
    • 8.5.1. Top Countries Breakdown Estimates & Forecasts, 2024-2035
    • 8.5.2. Market Size Analysis, by Region, 2025-2035

Chapter 9. Global Anime Movies and TV Shows Market Size & Forecasts by Region 2025-2035

  • 9.1. Anime Movies and TV Shows Market, Regional Market Snapshot
  • 9.2. Top Leading & Emerging Countries
  • 9.3. North America Anime Movies and TV Shows Market
    • 9.3.1. U.S. Anime Movies and TV Shows Market
      • 9.3.1.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.3.1.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.3.2. Canada Anime Movies and TV Shows Market
      • 9.3.2.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.3.2.2. Genre Breakdown Size & Forecasts, 2025-2035
  • 9.4. Europe Anime Movies and TV Shows Market
    • 9.4.1. UK Anime Movies and TV Shows Market
      • 9.4.1.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.4.1.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.4.2. Germany Anime Movies and TV Shows Market
      • 9.4.2.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.4.2.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.4.3. France Anime Movies and TV Shows Market
      • 9.4.3.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.4.3.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.4.4. Spain Anime Movies and TV Shows Market
      • 9.4.4.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.4.4.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.4.5. Italy Anime Movies and TV Shows Market
      • 9.4.5.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.4.5.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.4.6. Rest of Europe Anime Movies and TV Shows Market
      • 9.4.6.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.4.6.2. Genre Breakdown Size & Forecasts, 2025-2035
  • 9.5. Asia Pacific Anime Movies and TV Shows Market
    • 9.5.1. China Anime Movies and TV Shows Market
      • 9.5.1.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.5.1.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.5.2. India Anime Movies and TV Shows Market
      • 9.5.2.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.5.2.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.5.3. Japan Anime Movies and TV Shows Market
      • 9.5.3.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.5.3.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.5.4. Australia Anime Movies and TV Shows Market
      • 9.5.4.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.5.4.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.5.5. South Korea Anime Movies and TV Shows Market
      • 9.5.5.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.5.5.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.5.6. Rest of APAC Anime Movies and TV Shows Market
      • 9.5.6.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.5.6.2. Genre Breakdown Size & Forecasts, 2025-2035
  • 9.6. Latin America Anime Movies and TV Shows Market
    • 9.6.1. Brazil Anime Movies and TV Shows Market
      • 9.6.1.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.6.1.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.6.2. Mexico Anime Movies and TV Shows Market
      • 9.6.2.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.6.2.2. Genre Breakdown Size & Forecasts, 2025-2035
  • 9.7. Middle East & Africa Anime Movies and TV Shows Market
    • 9.7.1. UAE Anime Movies and TV Shows Market
      • 9.7.1.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.7.1.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.7.2. Saudi Arabia Anime Movies and TV Shows Market
      • 9.7.2.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.7.2.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.7.3. South Africa Anime Movies and TV Shows Market
      • 9.7.3.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.7.3.2. Genre Breakdown Size & Forecasts, 2025-2035
    • 9.7.4. Rest of Middle East & Africa Anime Movies and TV Shows Market
      • 9.7.4.1. Type Breakdown Size & Forecasts, 2025-2035
      • 9.7.4.2. Genre Breakdown Size & Forecasts, 2025-2035

Chapter 10. Competitive Intelligence

  • 10.1. Top Market Strategies
  • 10.2. Toei Animation Co., Ltd.
    • 10.2.1. Company Overview
    • 10.2.2. Key Executives
    • 10.2.3. Company Snapshot
    • 10.2.4. Financial Performance (Subject to Data Availability)
    • 10.2.5. Product/Services Port
    • 10.2.6. Recent Development
    • 10.2.7. Market Strategies
    • 10.2.8. SWOT Analysis
  • 10.3. Aniplex Inc.
  • 10.4. Studio Ghibli, Inc.
  • 10.5. Kyoto Animation Co., Ltd.
  • 10.6. Pierrot Co., Ltd.
  • 10.7. Sunrise Inc. (Bandai Namco Filmworks)
  • 10.8. Production I.G
  • 10.9. Bones Inc.
  • 10.10. MAPPA Co., Ltd.
  • 10.11. Netflix, Inc.
  • 10.12. Crunchyroll, LLC
  • 10.13. Sony Pictures Entertainment Inc.
  • 10.14. Walt Disney Company
  • 10.15. Amazon.com, Inc.
  • 10.16. TMS Entertainment Co., Ltd.
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