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PUBLISHER: Data Bridge Market Research | PRODUCT CODE: 1398974

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PUBLISHER: Data Bridge Market Research | PRODUCT CODE: 1398974

North America Visual Effects (VFX) Software Market - Industry Trends and Forecast to 2030

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The North America visual effects (VFX) software market is expected to reach USD 1,878,826.94 thousand by 2030 from USD 702,390.83 thousand in 2022, growing with a CAGR of 13.8% in the forecast period of 2023 to 2030.

Market Segmentation

North America Visual Effects (VFX) Software Market, By Offering (Software and Services), Operating System (Windows, Linux, Mac OS, and Others), Deployment Mode (Cloud and On-Premise), Organization Size ( Independent Filmmaker, Small Scale Studios (Boutique Studios), Medium Scale Studios, and Large Scale Studios), Effects (Bullet Time, Digital Compositing, Stop Motion Animation, Matte Painting, and Prosthetic), Application (Feature Film, Advertising, Episodic, Gaming, Music Video, Short Film, Web Series and Others), Country (U.S., Canada, and Mexico) Industry Trends and Forecast to 2030.

Overview of North America Visual Effects (VFX) Software Market Dynamics

  • Driver
  • Rise in demand of visual effects in entertainment sector
  • Restraint
  • Presence of free & open-source VFX software
  • Opportunity
  • Adoption of VFX software in the education sector for teaching purposes

Market Players

Some of the major players operating in the North America visual effects (VFX) software market are:

  • Sitni Sati
  • Maxon Computer GMBH
  • Artlist UK Limited
  • BORIS FX, INC.
  • DISNEY / PIXAR
  • Avid Technology, Inc
  • E-on Software
  • Apple Inc.
  • Isotropix SAS.
  • Laubwerk GmbH
  • PLANETSIDE SOFTWARE LLC -
  • Greyscalegorilla, Inc
  • iToo Software
  • TOOLCHEFS LIMITED
  • MotionVFX
  • Pixel Farm, Inc.
  • Next Limit
  • MAGIX Software GmbH.
  • Rodypolis
  • Science-D-Visions
  • SideFX
  • Blackmagic Design Pty. Ltd.
  • Chaos Software EOOD
  • Foundry
  • Adobe
  • Blender
  • Autodesk
  • The Qt Company
  • Ziva (A part of unity technologies)

TABLE OF CONTENTS

1 INTRODUCTION 17

  • 1.1 OBJECTIVES OF THE STUDY 17
  • 1.2 MARKET DEFINITION 17
  • 1.3 OVERVIEW OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET 17
  • 1.4 CURRENCY AND PRICING 19
  • 1.5 LIMITATIONS 19
  • 1.6 MARKETS COVERED 19

2 MARKET SEGMENTATION 24

  • 2.1 MARKETS COVERED 24
  • 2.2 GEOGRAPHICAL SCOPE 25
  • 2.3 YEARS CONSIDERED FOR THE STUDY 25
  • 2.4 DBMR TRIPOD DATA VALIDATION MODEL 26
  • 2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 29
  • 2.6 DBMR MARKET POSITION GRID 30
  • 2.7 VENDOR SHARE ANALYSIS 32
  • 2.8 MULTIVARIATE MODELING 33
  • 2.9 CONDUCTOR TIMELINE CURVE 34
  • 2.10 MARKET END-USE COVERAGE GRID 35
  • 2.11 SECONDARY SOURCES 36
  • 2.12 ASSUMPTIONS 36

3 EXECUTIVE SUMMARY 37

4 PREMIUM INSIGHTS 40

  • 4.1 VALUE CHAIN ANALYSIS 41
  • 4.2 TRENDS BY ORGANIZATION SIZE 43
    • 4.2.1 INDEPENDENT FILMMAKER 43
    • 4.2.2 SMALL SCALE STUDIOS 43
    • 4.2.3 MEDIUM SCALE STUDIOS 43
    • 4.2.4 LARGE SCALE STUDIOS 44
  • 4.3 CASE STUDIES 45
    • 4.3.1 TRACK VFX 45
    • 4.3.2 GOLDTOOTH 46
    • 4.3.3 ZEKE THE LION 46
  • 4.4 TECHNOLOGICAL TRENDS 47
  • 4.5 PATENT ANALYSIS 49
    • 4.5.1 PATENT NUMBER: US6061462A 49
    • 4.5.2 PATENT NUMBER: US5193056 49
    • 4.5.3 PATENT NUMBER: US5579430A 49
    • 4.5.4 PATENT NUMBER: US7013284B2 49
  • 4.6 PORTERS FIVE FORCES ANALYSIS 50
  • 4.7 REGULATORY STANDARDS 51

5 MARKET OVERVIEW 52

  • 5.1 DRIVERS 54
    • 5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS 54
    • 5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR 55
    • 5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS 55
    • 5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY 56
  • 5.2 RESTRAINTS 57
    • 5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE 57
    • 5.2.2 PRESENCE OF FREE AND OPEN-SOURCE VFX SOFTWARE 57
  • 5.3 OPPORTUNITIES 58
    • 5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES 58
    • 5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES 59
    • 5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR) 60
    • 5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS 60
  • 5.4 CHALLENGES 61
    • 5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE 61
    • 5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY 62

6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING 63

  • 6.1 OVERVIEW 64
  • 6.2 SOFTWARE 65
  • 6.3 SERVICES 65
    • 6.3.1 PROFESSIONAL SERVICES 66
      • 6.3.1.1 CONSULTING 66
      • 6.3.1.2 SUPPORT & MAINTENANCE 66
      • 6.3.1.3 IMPLEMENTATION & INTEGRATION 66
    • 6.3.2 MANAGED SERVICES 66

7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL 67

  • 7.1 OVERVIEW 68
  • 7.2 ON-PREMISE 69
  • 7.3 CLOUD 69

8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM 71

  • 8.1 OVERVIEW 72
  • 8.2 LINUX 73
  • 8.3 WINDOWS 74
  • 8.4 MACOS 74
  • 8.5 OTHERS 75

9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT 76

  • 9.1 OVERVIEW 77
  • 9.2 DIGITAL COMPOSITING 78
  • 9.3 STOP MOTION ANIMATION 78
  • 9.4 MATTE PAINTING 79
  • 9.5 PROSTHETIC MAKEUP 79
  • 9.6 BULLET TIME 80

10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE 81

  • 10.1 OVERVIEW 82
  • 10.2 MEDIUM SCALE STUDIOS 83
    • 10.2.1 FEATURE FILM 84
    • 10.2.2 ADVERTISING 84
    • 10.2.3 EPISODIC 84
    • 10.2.4 GAMING 84
    • 10.2.5 MUSIC VIDEO 84
    • 10.2.6 WEB SERIES 85
    • 10.2.7 SHORT FILM 85
    • 10.2.8 OTHERS 85
  • 10.3 INDEPENDENT FILMMAKER 85
    • 10.3.1 FEATURE FILM 86
    • 10.3.2 ADVERTISING 86
    • 10.3.3 EPISODIC 86
    • 10.3.4 GAMING 86
    • 10.3.5 MUSIC VIDEO 86
    • 10.3.6 WEB SERIES 87
    • 10.3.7 SHORT FILM 87
    • 10.3.8 OTHERS 87
  • 10.4 LARGE SCALE STUDIOS 87
    • 10.4.1 FEATURE FILM 88
    • 10.4.2 ADVERTISING 88
    • 10.4.3 EPISODIC 88
    • 10.4.4 GAMING 88
    • 10.4.5 MUSIC VIDEO 88
    • 10.4.6 WEB SERIES 88
    • 10.4.7 SHORT FILM 89
    • 10.4.8 OTHERS 89
  • 10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 89
    • 10.5.1 FEATURE FILM 90
    • 10.5.2 ADVERTISING 90
    • 10.5.3 EPISODIC 90
    • 10.5.4 GAMING 90
    • 10.5.5 MUSIC VIDEO 90
    • 10.5.6 WEB SERIES 90
    • 10.5.7 SHORT FILM 90
    • 10.5.8 OTHERS 90

11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION 91

  • 11.1 OVERVIEW 92
  • 11.2 FEATURE FILM 93
    • 11.2.1 SOLUTIONS 94
    • 11.2.2 SERVICES 94
  • 11.3 ADVERTISING 94
    • 11.3.1 SOLUTIONS 94
    • 11.3.2 SERVICES 95
  • 11.4 EPISODIC 95
    • 11.4.1 SOLUTIONS 95
    • 11.4.2 SERVICES 95
  • 11.5 GAMING 96
    • 11.5.1 SOLUTIONS 96
    • 11.5.2 SERVICES 96
  • 11.6 MUSIC VIDEO 97
    • 11.6.1 SOLUTIONS 97
    • 11.6.2 SERVICES 97
  • 11.7 SHORT FILM 98
    • 11.7.1 SOLUTIONS 98
    • 11.7.2 SERVICES 98
  • 11.8 WEB SERIES 99
    • 11.8.1 SOLUTIONS 99
    • 11.8.2 SERVICES 99
  • 11.9 OTHERS 100

12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY 101

  • 12.1 NORTH AMERICA 101
    • 12.1.1 U.S. 106
    • 12.1.2 CANADA 112
    • 12.1.3 MEXICO 118

13 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE 124

  • 13.1 COMPANY SHARE ANALYSIS: NORTH AMERICA 124

14 SWOT ANALYSIS 125

15 COMPANY PROFILE 126

  • 15.1 APPLE INC. 126
    • 15.1.1 COMPANY SNAPSHOT 126
    • 15.1.2 REVENUE ANALYSIS 126
    • 15.1.3 SOLUTION PORTFOLIO 127
    • 15.1.4 RECENT DEVELOPMENTS 127
  • 15.2 ADOBE 128
    • 15.2.1 COMPANY SNAPSHOT 128
    • 15.2.2 REVENUE ANALYSIS 128
    • 15.2.3 PRODUCT PORTFOLIO 129
    • 15.2.4 RECENT DEVELOPMENT 129
  • 15.3 THE QT COMPANY 130
    • 15.3.1 COMPANY SNAPSHOT 130
    • 15.3.2 REVENUE ANALYSIS 130
    • 15.3.3 PRODUCTS PORTFOLIO 131
    • 15.3.4 RECENT DEVELOPMENTS 131
  • 15.4 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY) 132
    • 15.4.1 COMPANY SNAPSHOT 132
    • 15.4.2 REVENUE ANALYSIS 132
    • 15.4.3 SOLUTION PORTFOLIO 133
    • 15.4.4 RECENT DEVELOPMENTS 133
  • 15.5 CHAOS SOFTWARE EOOD 134
    • 15.5.1 COMPANY SNAPSHOT 134
    • 15.5.2 PRODUCT PORTFOLIO 134
    • 15.5.3 RECENT DEVELOPMENTS 134
  • 15.6 ARTLIST UK LIMITED 135
    • 15.6.1 COMPANY SNAPSHOT 135
    • 15.6.2 SOLUTION PORTFOLIO 135
    • 15.6.3 RECENT DEVELOPMENTS 135
  • 15.7 AUTODESK INC. 136
    • 15.7.1 COMPANY SNAPSHOT 136
    • 15.7.2 REVENUE ANALYSIS 136
    • 15.7.3 PRODUCT PORTFOLIO 137
    • 15.7.4 RECENT DEVELOPMENT 137
  • 15.8 AVID TECHNOLOGY INC 138
    • 15.8.1 COMPANY SNAPSHOT 138
    • 15.8.2 REVENUE ANALYSIS 138
    • 15.8.3 SOLUTION PORTFOLIO 139
    • 15.8.4 RECENT DEVELOPMENT 139
  • 15.9 BLACKMAGIC DESIGN PTY. LTD. 140
    • 15.9.1 COMPANY SNAPSHOT 140
    • 15.9.2 PRODUCT PORTFOLIO 140
    • 15.9.3 RECENT DEVELOPMENTS 140
  • 15.10 BLENDER 142
    • 15.10.1 COMPANY SNAPSHOT 142
    • 15.10.2 SOLUTION PORTFOLIO 142
    • 15.10.3 RECENT DEVELOPMENT 142
  • 15.11 BORIS FX, INC. 143
    • 15.11.1 COMPANY SNAPSHOT 143
    • 15.11.2 SOLUTION PORTFOLIO 143
    • 15.11.3 RECENT DEVELOPMENTS 143
  • 15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS) 145
    • 15.12.1 COMPANY SNAPSHOT 145
    • 15.12.2 REVENUE ANALYSIS 145
    • 15.12.3 SOLUTION PORTFOLIO 146
    • 15.12.4 RECENT DEVELOPMENTS 146
  • 15.13 GREYSCALEGORILLA, INC. 147
    • 15.13.1 COMPANY SNAPSHOT 147
    • 15.13.2 SOLUTION PORTFOLIO 147
    • 15.13.3 RECENT DEVELOPMENTS 147
  • 15.14 ISOTROPIX SAS 149
    • 15.14.1 COMPANY SNAPSHOT 149
    • 15.14.2 SOLUTION PORTFOLIO 149
    • 15.14.3 RECENT DEVELOPMENTS 149
  • 15.15 MAGIX SOFTWARE GMBH. 151
    • 15.15.1 COMPANY SNAPSHOT 151
    • 15.15.2 SOLUTION PORTFOLIO 151
    • 15.15.3 RECENT DEVELOPMENTS 151
  • 15.16 MAXON COMPUTER GMBH 152
    • 15.16.1 COMPANY SNAPSHOT 152
    • 15.16.2 SOLUTION PORTFOLIO 152
    • 15.16.3 RECENT DEVELOPMENTS 152
  • 15.17 MOTIONVFX 154
    • 15.17.1 COMPANY SNAPSHOT 154
    • 15.17.2 SOLUTION PORTFOLIO 154
    • 15.17.3 RECENT DEVELOPMENTS 154
  • 15.18 NEXT LIMIT 155
    • 15.18.1 COMPANY SNAPSHOT 155
    • 15.18.2 SOLUTION PORTFOLIO 155
    • 15.18.3 RECENT DEVELOPMENTS 155
  • 15.19 PIXEL FARM, INC. 156
    • 15.19.1 COMPANY SNAPSHOT 156
    • 15.19.2 SOLUTION PORTFOLIO 156
    • 15.19.3 RECENT DEVELOPMENT 156
  • 15.20 PLANETSIDE SOFTWARE LLC 157
    • 15.20.1 COMPANY SNAPSHOT 157
    • 15.20.2 SOLUTION PORTFOLIO 157
    • 15.20.3 RECENT DEVELOPMENTS 157
  • 15.21 RODYPOLIS LLC. 158
    • 15.21.1 COMPANY SNAPSHOT 158
    • 15.21.2 SOLUTION PORTFOLIO 158
    • 15.21.3 RECENT DEVELOPMENTS 158
  • 15.22 SCIENCE-D-VISIONS 159
    • 15.22.1 COMPANY SNAPSHOT 159
    • 15.22.2 PRODUCT PORTFOLIO 159
    • 15.22.3 RECENT DEVELOPMENT 159
  • 15.23 SIDEFX 160
    • 15.23.1 COMPANY SNAPSHOT 160
    • 15.23.2 PRODUCT PORTFOLIO 160
    • 15.23.3 RECENT DEVELOPMENT 160
  • 15.24 SITNI SATI 161
    • 15.24.1 COMPANY SNAPSHOT 161
    • 15.24.2 PRODUCT PORTFOLIO 161
    • 15.24.3 RECENT DEVELOPMENTS 161
  • 15.25 THE FOUNDRY VISIONMONGERS LIMITED (SUBSIDIARY OF ROPER TECHNOLOGIES, INC.) 163
    • 15.25.1 COMPANY SNAPSHOT 163
    • 15.25.2 REVENUE ANALYSIS 163
    • 15.25.3 SOLUTION PORTFOLIO 164
    • 15.25.4 RECENT DEVELOPMENTS 164
  • 15.26 ZIVA (A PART OF UNITY TECHNOLOGIES) 165
    • 15.26.1 COMPANY SNAPSHOT 165
    • 15.26.2 REVENUE ANALYSIS 165
    • 15.26.3 SOLUTION PORTFOLIO 166
    • 15.26.4 RECENT DEVELOPMENTS 166

16 QUESTIONNAIRE 167

17 RELATED REPORTS 171

LIST OF TABLES

  • TABLE 1 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 65
  • TABLE 2 NORTH AMERICA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND) 66
  • TABLE 3 NORTH AMERICA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND) 66
  • TABLE 4 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND) 69
  • TABLE 5 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND) 73
  • TABLE 6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND) 78
  • TABLE 7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND) 83
  • TABLE 8 NORTH AMERICA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 84
  • TABLE 9 NORTH AMERICA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 86
  • TABLE 10 NORTH AMERICA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 88
  • TABLE 11 NORTH AMERICA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 89
  • TABLE 12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 93
  • TABLE 13 NORTH AMERICA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 93
  • TABLE 14 NORTH AMERICA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 94
  • TABLE 15 NORTH AMERICA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 95
  • TABLE 16 NORTH AMERICA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 96
  • TABLE 17 NORTH AMERICA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 97
  • TABLE 18 NORTH AMERICA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 98
  • TABLE 19 NORTH AMERICA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 99
  • TABLE 20 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY, 2021-2030 (USD THOUSAND) 105
  • TABLE 21 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 106
  • TABLE 22 U.S. SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND) 106
  • TABLE 23 U.S. PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND) 106
  • TABLE 24 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND) 106
  • TABLE 25 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND) 107
  • TABLE 26 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND) 107
  • TABLE 27 U.S. MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 107
  • TABLE 28 U.S. INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 108
  • TABLE 29 U.S. LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 108
  • TABLE 30 U.S. SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 109
  • TABLE 31 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND) 109
  • TABLE 32 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 109
  • TABLE 33 U.S. FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 110
  • TABLE 34 U.S. ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 110
  • TABLE 35 U.S. EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 110
  • TABLE 36 U.S. GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 110
  • TABLE 37 U.S. MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 110
  • TABLE 38 U.S. SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 111
  • TABLE 39 U.S. WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 111
  • TABLE 40 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 112
  • TABLE 41 CANADA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND) 112
  • TABLE 42 CANADA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND) 112
  • TABLE 43 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND) 112
  • TABLE 44 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND) 113
  • TABLE 45 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND) 113
  • TABLE 46 CANADA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 113
  • TABLE 47 CANADA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 114
  • TABLE 48 CANADA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 114
  • TABLE 49 CANADA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 115
  • TABLE 50 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND) 115
  • TABLE 51 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 115
  • TABLE 52 CANADA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 116
  • TABLE 53 CANADA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 116
  • TABLE 54 CANADA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 116
  • TABLE 55 CANADA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 116
  • TABLE 56 CANADA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 116
  • TABLE 57 CANADA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 117
  • TABLE 58 CANADA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 117
  • TABLE 59 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 118
  • TABLE 60 MEXICO SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND) 118
  • TABLE 61 MEXICO PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND) 118
  • TABLE 62 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND) 118
  • TABLE 63 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND) 119
  • TABLE 64 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND) 119
  • TABLE 65 MEXICO MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 119
  • TABLE 66 MEXICO INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 120
  • TABLE 67 MEXICO LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 120
  • TABLE 68 MEXICO SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 121
  • TABLE 69 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND) 121
  • TABLE 70 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND) 121
  • TABLE 71 MEXICO FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 122
  • TABLE 72 MEXICO ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 122
  • TABLE 73 MEXICO EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 122
  • TABLE 74 MEXICO GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 122
  • TABLE 75 MEXICO MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 122
  • TABLE 76 MEXICO SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 123
  • TABLE 77 MEXICO WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND) 123

LIST OF FIGURES

  • FIGURE 1 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION 24
  • FIGURE 2 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DATA TRIANGULATION 26
  • FIGURE 3 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DROC ANALYSIS 27
  • FIGURE 4 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: NORTH AMERICA VS REGIONAL MARKET ANALYSIS 28
  • FIGURE 5 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY RESEARCH ANALYSIS 28
  • FIGURE 6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: INTERVIEW DEMOGRAPHICS 29
  • FIGURE 7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DBMR MARKET POSITION GRID 30
  • FIGURE 8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: VENDOR SHARE ANALYSIS 32
  • FIGURE 9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: MULTIVARIATE MODELING 33
  • FIGURE 10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: TIMELINE CURVE 34
  • FIGURE 11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: MARKET END-USE COVERAGE GRID 35
  • FIGURE 12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION 39
  • FIGURE 13 RISE IN DEMAND OF VISUAL EFFECTS IN ENTERTAINMENT SECTOR IS EXPECTED TO DRIVE THE GROWTH OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET IN THE FORECAST PERIOD FROM 2023 TO 2030 40
  • FIGURE 14 SOFTWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET IN 2023 AND 2030 40
  • FIGURE 15 VALUE CHAIN ANALYSIS 41
  • FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET 53
  • FIGURE 17 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING, 2022 64
  • FIGURE 18 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY DEPLOYMENT MODEL, 2022 68
  • FIGURE 19 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OPERATING SYSTEM, 2022 72
  • FIGURE 20 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY EFFECT, 2022 77
  • FIGURE 21 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY ORGANIZATION SIZE, 2022 82
  • FIGURE 22 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY APPLICATION, 2022 92
  • FIGURE 23 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SNAPSHOT (2022) 102
  • FIGURE 24 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022) 103
  • FIGURE 25 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2023 & 2030) 103
  • FIGURE 26 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022 & 2030) 104
  • FIGURE 27 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING (2023-2030) 104
  • FIGURE 28 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: 2022 (%) 124
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