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PUBLISHER: Euromonitor International | PRODUCT CODE: 1483489

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PUBLISHER: Euromonitor International | PRODUCT CODE: 1483489

Toys and Games in Malaysia

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PAGES: 32 Pages
DELIVERY TIME: 1-2 business days
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USD 2100

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The toys and games market witnessed current value growth in Malaysia in 2023. Construction and action figures were the two largest categories in traditional toys and games, with action figures proving to be a key growth driver during the year. IP played a key role in the expansion of action figures, as well as supporting the growth of the dolls and accessories, and construction categories, thanks to movies such as The Super Mario Bros Movie, Guardian of the Galaxy Vol 3, Transformers: Rise of th...

Euromonitor International's Toys and Games in Malaysia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2019-2023, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2028 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market's major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Product Code: TGMY

TABLE OF CONTENTS

List Of Contents And Tables

EXECUTIVE SUMMARY

  • Toys and games in 2023: The big picture
  • 2023 key trends
  • Competitive landscape
  • Retailing developments
  • What next for toys and games?

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2018-2023
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2018-2023
  • Table 3 NBO Company Shares of Toys and Games: % Value 2019-2023
  • Table 4 LBN Brand Shares of Toys and Games: % Value 2020-2023
  • Table 5 Distribution of Toys and Games by Format: % Value 2018-2023
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2023-2028
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2023-2028

DISCLAIMER

SOURCES

  • Summary 1 Research Sources

TRADITIONAL TOYS AND GAMES IN MALAYSIA

KEY DATA FINDINGS

2023 DEVELOPMENTS

  • Kidults and IP support demand for action figures, and dolls and accessories
  • Pop Mart's hype continues to spread in the country
  • E-commerce sales on the rise while traditional toys and games stores take large share

PROSPECTS AND OPPORTUNITIES

  • Local consumers tighten spending as the new Sales and Service Tax (SST) takes effect
  • Country's fertility rate at five-decade low poses an ongoing threat to the category
  • Parents looking for scientific/educational toys likely to aid category growth

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2018-2023
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2018-2023
  • Table 10 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2018-2023
  • Table 11 NBO Company Shares of Traditional Toys and Games: % Value 2019-2023
  • Table 12 LBN Brand Shares of Traditional Toys and Games: % Value 2020-2023
  • Table 13 Distribution of Traditional Toys and Games by Format: % Value 2018-2023
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: Value 2023-2028
  • Table 15 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2023-2028
  • Table 16 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2023-2028

VIDEO GAMES IN MALAYSIA

KEY DATA FINDINGS

2023 DEVELOPMENTS

  • Sony's static console aids growth in video games hardware
  • Console games (digital) and mobile games key drivers in video games category
  • E-sports gaining in popularity as it turns mainstream

PROSPECTS AND OPPORTUNITIES

  • Spending on video games likely to be unaffected by tax hike on digital services
  • Rumoured new Nintendo Switch static console could aid growth for brand and category
  • Potential growth for AR/VR in the country

CATEGORY DATA

  • Table 17 Sales of Video Games by Category: Value 2018-2023
  • Table 18 Sales of Video Games by Category: % Value Growth 2018-2023
  • Table 19 NBO Company Shares of Video Games: % Value 2019-2023
  • Table 20 LBN Brand Shares of Video Games: % Value 2020-2023
  • Table 21 NBO Company Shares of Video Games Hardware: % Value 2019-2023
  • Table 22 LBN Brand Shares of Video Games Hardware: % Value 2020-2023
  • Table 23 NBO Company Shares of Video Games Software: % Value 2019-2023
  • Table 24 Distribution of Video Games by Format: % Value 2018-2023
  • Table 25 Distribution of Video Games Hardware by Format: % Value 2018-2023
  • Table 26 Distribution of Video Games Software by Format: % Value 2018-2023
  • Table 27 Distribution of Video Games Software (Physical) by Format: % Value 2018-2023
  • Table 28 Distribution of Video Games Software (Digital) by Format: % Value 2018-2023
  • Table 29 Forecast Sales of Video Games by Category: Value 2023-2028
  • Table 30 Forecast Sales of Video Games by Category: % Value Growth 2023-2028
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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