PUBLISHER: Euromonitor International | PRODUCT CODE: 2112769
PUBLISHER: Euromonitor International | PRODUCT CODE: 2112769
Video games dominate the global toys and games landscape, far outpacing traditional toys and games by more than two-fold. Forecast growth to 2030 is mostly concentrated in a handful of categories led by digital play, licensed IPs and blind collectibles for kidults
Euromonitor International's The World Market for Toy and Games global briefing offers a comprehensive guide to the Toys and Games market at an international level. It looks at both global and regional level performances as well as providing category and channel analysis. It identifies the leading companies and offers strategic analysis of key factors influencing the industry, new product developments as well as future trends and prospects.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Euromonitor International has over 50 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo, Bengaluru, Sao Paulo, Seoul, Hong Kong, Dusseldorf and Mexico City and a network of analysts in 100 countries, Euromonitor International has a unique capability and an understanding of diverse markets to develop reliable information resources to help drive informed strategic planning. To learn more about how our research solutions can support you, contact your local Euromonitor International office.
Key findings
What the data tells us
Introduction
State of the Industry
State of the industry
Companies and Products
Companies and products
channels
Future Outlook
conclusion