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PUBLISHER: Fortune Business Insights Pvt. Ltd. | PRODUCT CODE: 1887070

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PUBLISHER: Fortune Business Insights Pvt. Ltd. | PRODUCT CODE: 1887070

Mobile Gaming Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

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Growth Factors of mobile gaming Market

The global mobile gaming market continues to expand rapidly, fueled by technological advancements, rising smartphone penetration, and the evolution of esports into mainstream entertainment. In 2024, the market reached USD 106.53 billion, supported by strong demand for mobile-based entertainment and increased spending across developing and developed economies. The upward trajectory is set to continue, with the market projected to reach USD 121.00 billion in 2025 and further scaling to USD 232.58 billion by 2032, reflecting a healthy CAGR of 9.78% between 2025 and 2032. Asia Pacific dominated the space with a 47.04% share in 2024, affirming the region's mobile-first consumer base and strong esports ecosystem.

Growth Drivers

The primary driver of market expansion is the surge in smartphone adoption, supported by affordable devices, advanced processors, and improved display technologies that enable high-quality gaming experiences. According to the GSMA's 2023 connectivity report, 4.3 billion people worldwide currently use smartphones, presenting a massive and continuously growing user base.

The rollout of 5G networks is also reshaping the mobile gaming landscape. Enhanced internet speeds and lower latency improve multiplayer gaming experiences and support more complex game mechanisms. As per 5G Americas, global 5G connections reached 2 billion in early 2024, and projections indicate a surge to 7.7 billion by 2028. This advancement is expected to accelerate the adoption of cloud gaming, online competitiveness, and real-time multiplayer functions.

Additionally, the growth of professional esports has transitioned mobile gaming from casual recreation to a competitive sport. Major companies like Electronic Arts, Nintendo, NetEase, and Gameloft continue to invest in esports leagues, tournaments, and gaming platforms, attracting both players and global spectators.

Market Challenges

Despite strong growth prospects, data privacy concerns remain a major restraint. New regulations such as the Digital Markets Act and global privacy laws require heavy compliance investments from game developers. This can reduce operational flexibility and limit monetization strategies. Additionally, user distrust following data breaches may negatively impact app retention and average revenue per user (ARPU), potentially slowing market expansion.

Market Opportunities

The integration of Augmented Reality (AR) and Virtual Reality (VR) into mobile games is opening new pathways for immersive, blended experiences. Technologies such as AI-based personalization, adaptive difficulty levels, and real-time analytics enhance user engagement. For example, in October 2023, Nextech3D.ai launched AR-powered gaming features for trade show organizers, showcasing how AR can transform user interactions and drive engagement across sectors. These advancements offer developers opportunities to innovate and differentiate their offerings.

Segmental Overview

By Game Type:

Shooter games held the largest share in 2024 due to strong multiplayer engagement and competitive ecosystems. Casual gaming, including puzzles and card games, is expected to grow fastest driven by accessibility and wide demographic appeal.

By Platform:

Android dominated the market in 2024 due to affordability and accessibility across emerging economies. Meanwhile, iOS is expected to record the highest CAGR as users demonstrate higher in-app purchasing power.

By Business Model:

In-app purchases lead global monetization, supported by subscriptions, cosmetic upgrades, and microtransactions. Paid games are projected to grow fastest as demand rises for premium, ad-free gaming experiences.

By End-user:

The male segment dominated in 2024 driven by affinity for competitive gameplay. However, the female gamer base is expanding rapidly, with increasing engagement across casual and social gaming.

Regional Outlook

Asia Pacific led the global market in 2024 with USD 50.11 billion, supported by its massive youth population and strong mobile-first culture. Countries like China and India continue to anchor demand, fueled by affordable smartphones and booming esports viewership.

North America is a major hub for innovation, home to prominent developers including EA, Activision Blizzard, Microsoft, Niantic, Zynga, and Epic Games. The region's strong cloud gaming adoption and advanced technological landscape contribute significantly to market expansion.

Europe benefits from strong esports culture, widespread AR/VR adoption, and increasing investments in competitive gaming events.

South America and Middle East & Africa show rising growth potential due to improving internet infrastructure, expanding developer ecosystems, and increasing smartphone affordability.

Competitive Landscape

The market remains highly competitive, driven by innovation in game genres, monetization models, and technology integration. Key players include Electronic Arts, Nintendo, NetEase, Tencent, Microsoft, Niantic, Supercell, Gameloft, Zynga, and Epic Games. Companies continue diversifying portfolio offerings and expanding across global markets to maintain dominance.

Segmentation By Game Type

  • Shooter
  • Action
  • Sports
  • Role Playing
  • Others

By Platform

  • Android
  • iOS
  • Others

By Business Model

  • In-app Purchase
  • Advertising
  • Paid Purchases

By End-user

  • Male
  • Female

By Region

  • North America (By Game Type, Platform, Business Model, End-user, and Country)
    • U.S.
    • Canada
    • Mexico
  • Europe (By Game Type, Platform, Business Model, End-user, and Country)
    • Germany
    • U.K.
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific (By Game Type, Platform, Business Model, End-user, and Country)
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia Pacific
  • South America (By Game Type, Platform, Business Model, End-user, and Country)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (By Game Type, Platform, Business Model, End-user, and Country)
    • South Africa
    • UAE
    • Rest of Middle East & Africa
Product Code: FBI113099

Table of Content

1. Introduction

  • 1.1. Research Scope
  • 1.2. Market Segmentation
  • 1.3. Research Methodology

2. Executive Summary

3. Market Dynamics

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Trends

4. Key Insights

  • 4.1. Overview of the Parent/Related Market
  • 4.2. Supply Chain & Regulatory Analysis
  • 4.3. Industry SWOT Analysis
  • 4.4. Porter's Five Forces Analysis
  • 4.5. Recent Technological Advancements

5. Global Mobile Gaming Market Analysis, Insights, and Forecast, 2019-2032

  • 5.1. Key Findings / Summary
  • 5.2. Market Size Estimates and Forecast
    • 5.2.1. By Game Type (Value)
      • 5.2.1.1. Shooter
      • 5.2.1.2. Action
      • 5.2.1.3. Sports
      • 5.2.1.4. Role Playing
      • 5.2.1.5. Others
    • 5.2.2. By Platform (Value)
      • 5.2.2.1. Android
      • 5.2.2.2. iOS
      • 5.2.2.3. Others
    • 5.2.3. By Business Model (Value)
      • 5.2.3.1. In-app Purchase
      • 5.2.3.2. Advertising
      • 5.2.3.3. Paid Purchases
    • 5.2.4. By End-user (Value)
      • 5.2.4.1. Male
      • 5.2.4.2. Female
    • 5.2.5. By Region (Value)
      • 5.2.5.1. North America
      • 5.2.5.2. Europe
      • 5.2.5.3. Asia Pacific
      • 5.2.5.4. South America
      • 5.2.5.5. Middle East & Africa

6. North America Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 6.1. Key Findings / Summary
  • 6.2. Market Size Estimates and Forecast
    • 6.2.1. By Game Type (Value)
      • 6.2.1.1. Shooter
      • 6.2.1.2. Action
      • 6.2.1.3. Sports
      • 6.2.1.4. Role Playing
      • 6.2.1.5. Others
    • 6.2.2. By Platform (Value)
      • 6.2.2.1. Android
      • 6.2.2.2. iOS
      • 6.2.2.3. Others
    • 6.2.3. By Business Model (Value)
      • 6.2.3.1. In-app Purchase
      • 6.2.3.2. Advertising
      • 6.2.3.3. Paid Purchases
    • 6.2.4. By End-user (Value)
      • 6.2.4.1. Male
      • 6.2.4.2. Female
    • 6.2.5. By Country (Value)
      • 6.2.5.1. U.S
        • 6.2.5.1.1. By Game Type (Value)
          • 6.2.5.1.1.1. Shooter
          • 6.2.5.1.1.2. Action
          • 6.2.5.1.1.3. Sports
          • 6.2.5.1.1.4. Role Playing
          • 6.2.5.1.1.5. Others
      • 6.2.5.2. Canada
        • 6.2.5.2.1. By Game Type (Value)
          • 6.2.5.2.1.1. Shooter
          • 6.2.5.2.1.2. Action
          • 6.2.5.2.1.3. Sports
          • 6.2.5.2.1.4. Role Playing
          • 6.2.5.2.1.5. Others
      • 6.2.5.3. Mexico
        • 6.2.5.3.1. By Game Type (Value)
          • 6.2.5.3.1.1. Shooter
          • 6.2.5.3.1.2. Action
          • 6.2.5.3.1.3. Sports
          • 6.2.5.3.1.4. Role Playing
          • 6.2.5.3.1.5. Others

7. Europe Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 7.1. Key Findings / Summary
  • 7.2. Market Size Estimates and Forecast
    • 7.2.1. By Game Type (Value)
      • 7.2.1.1. Shooter
      • 7.2.1.2. Action
      • 7.2.1.3. Sports
      • 7.2.1.4. Role Playing
      • 7.2.1.5. Others
    • 7.2.2. By Platform (Value)
      • 7.2.2.1. Android
      • 7.2.2.2. iOS
      • 7.2.2.3. Others
    • 7.2.3. By Business Model (Value)
      • 7.2.3.1. In-app Purchase
      • 7.2.3.2. Advertising
      • 7.2.3.3. Paid Purchases
    • 7.2.4. By End-user (Value)
      • 7.2.4.1. Male
      • 7.2.4.2. Female
    • 7.2.5. By Country (Value)
      • 7.2.5.1. U.K.
        • 7.2.5.1.1. By Game Type (Value)
          • 7.2.5.1.1.1. Shooter
          • 7.2.5.1.1.2. Action
          • 7.2.5.1.1.3. Sports
          • 7.2.5.1.1.4. Role Playing
          • 7.2.5.1.1.5. Others
      • 7.2.5.2. Germany
        • 7.2.5.2.1. By Game Type (Value)
          • 7.2.5.2.1.1. Shooter
          • 7.2.5.2.1.2. Action
          • 7.2.5.2.1.3. Sports
          • 7.2.5.2.1.4. Role Playing
          • 7.2.5.2.1.5. Others
      • 7.2.5.3. France
        • 7.2.5.3.1. By Game Type (Value)
          • 7.2.5.3.1.1. Shooter
          • 7.2.5.3.1.2. Action
          • 7.2.5.3.1.3. Sports
          • 7.2.5.3.1.4. Role Playing
          • 7.2.5.3.1.5. Others
      • 7.2.5.4. Italy
        • 7.2.5.4.1. By Game Type (Value)
          • 7.2.5.4.1.1. Shooter
          • 7.2.5.4.1.2. Action
          • 7.2.5.4.1.3. Sports
          • 7.2.5.4.1.4. Role Playing
          • 7.2.5.4.1.5. Others
      • 7.2.5.5. Spain
        • 7.2.5.5.1. By Game Type (Value)
          • 7.2.5.5.1.1. Shooter
          • 7.2.5.5.1.2. Action
          • 7.2.5.5.1.3. Sports
          • 7.2.5.5.1.4. Role Playing
          • 7.2.5.5.1.5. Others
      • 7.2.5.6. Rest of Europe
        • 7.2.5.6.1. By Game Type (Value)
          • 7.2.5.6.1.1. Shooter
          • 7.2.5.6.1.2. Action
          • 7.2.5.6.1.3. Sports
          • 7.2.5.6.1.4. Role Playing
          • 7.2.5.6.1.5. Others

8. Asia-Pacific Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 8.1. Key Findings / Summary
  • 8.2. Market Size Estimates and Forecast
    • 8.2.1. By Game Type (Value)
      • 8.2.1.1. Shooter
      • 8.2.1.2. Action
      • 8.2.1.3. Sports
      • 8.2.1.4. Role Playing
      • 8.2.1.5. Others
    • 8.2.2. By Platform (Value)
      • 8.2.2.1. Android
      • 8.2.2.2. iOS
      • 8.2.2.3. Others
    • 8.2.3. By Business Model (Value)
      • 8.2.3.1. In-app Purchase
      • 8.2.3.2. Advertising
      • 8.2.3.3. Paid Purchases
    • 8.2.4. By End-user (Value)
      • 8.2.4.1. Male
      • 8.2.4.2. Female
    • 8.2.5. By Country (Value)
      • 8.2.5.1. China
        • 8.2.5.1.1. By Game Type (Value)
          • 8.2.5.1.1.1. Shooter
          • 8.2.5.1.1.2. Action
          • 8.2.5.1.1.3. Sports
          • 8.2.5.1.1.4. Role Playing
          • 8.2.5.1.1.5. Others
      • 8.2.5.2. India
        • 8.2.5.2.1. By Game Type (Value)
          • 8.2.5.2.1.1. Shooter
          • 8.2.5.2.1.2. Action
          • 8.2.5.2.1.3. Sports
          • 8.2.5.2.1.4. Role Playing
          • 8.2.5.2.1.5. Others
      • 8.2.5.3. Japan
        • 8.2.5.3.1. By Game Type (Value)
          • 8.2.5.3.1.1. Shooter
          • 8.2.5.3.1.2. Action
          • 8.2.5.3.1.3. Sports
          • 8.2.5.3.1.4. Role Playing
          • 8.2.5.3.1.5. Others
      • 8.2.5.4. Australia
        • 8.2.5.4.1. By Game Type (Value)
          • 8.2.5.4.1.1. Shooter
          • 8.2.5.4.1.2. Action
          • 8.2.5.4.1.3. Sports
          • 8.2.5.4.1.4. Role Playing
          • 8.2.5.4.1.5. Others
      • 8.2.5.5. Rest of Asia-Pacific
        • 8.2.5.5.1. By Game Type (Value)
          • 8.2.5.5.1.1. Shooter
          • 8.2.5.5.1.2. Action
          • 8.2.5.5.1.3. Sports
          • 8.2.5.5.1.4. Role Playing
          • 8.2.5.5.1.5. Others

9. South America Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 9.1. Key Findings / Summary
  • 9.2. Market Size Estimates and Forecast
    • 9.2.1. By Game Type (Value)
      • 9.2.1.1. Shooter
      • 9.2.1.2. Action
      • 9.2.1.3. Sports
      • 9.2.1.4. Role Playing
      • 9.2.1.5. Others
    • 9.2.2. By Platform (Value)
      • 9.2.2.1. Android
      • 9.2.2.2. iOS
      • 9.2.2.3. Others
    • 9.2.3. By Business Model (Value)
      • 9.2.3.1. In-app Purchase
      • 9.2.3.2. Advertising
      • 9.2.3.3. Paid Purchases
    • 9.2.4. By End-user (Value)
      • 9.2.4.1. Male
      • 9.2.4.2. Female
    • 9.2.5. By Country (Value)
      • 9.2.5.1. Brazil
        • 9.2.5.1.1. By Game Type (Value)
          • 9.2.5.1.1.1. Shooter
          • 9.2.5.1.1.2. Action
          • 9.2.5.1.1.3. Sports
          • 9.2.5.1.1.4. Role Playing
          • 9.2.5.1.1.5. Others
      • 9.2.5.2. Argentina
        • 9.2.5.2.1. By Game Type (Value)
          • 9.2.5.2.1.1. Shooter
          • 9.2.5.2.1.2. Action
          • 9.2.5.2.1.3. Sports
          • 9.2.5.2.1.4. Role Playing
          • 9.2.5.2.1.5. Others
      • 9.2.5.3. Rest of South America
        • 9.2.5.3.1. By Game Type (Value)
          • 9.2.5.3.1.1. Shooter
          • 9.2.5.3.1.2. Action
          • 9.2.5.3.1.3. Sports
          • 9.2.5.3.1.4. Role Playing
          • 9.2.5.3.1.5. Others

10. Middle East & Africa Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 10.1. Key Findings / Summary
  • 10.2. Market Size Estimates and Forecast
    • 10.2.1. By Game Type (Value)
      • 10.2.1.1. Shooter
      • 10.2.1.2. Action
      • 10.2.1.3. Sports
      • 10.2.1.4. Role Playing
      • 10.2.1.5. Others
    • 10.2.2. By Platform (Value)
      • 10.2.2.1. Android
      • 10.2.2.2. iOS
      • 10.2.2.3. Others
    • 10.2.3. By Business Model (Value)
      • 10.2.3.1. In-app Purchase
      • 10.2.3.2. Advertising
      • 10.2.3.3. Paid Purchases
    • 10.2.4. By End-user (Value)
      • 10.2.4.1. Male
      • 10.2.4.2. Female
    • 10.2.5. By Country (Value)
      • 10.2.5.1. UAE
        • 10.2.5.1.1. By Game Type (Value)
          • 10.2.5.1.1.1. Shooter
          • 10.2.5.1.1.2. Action
          • 10.2.5.1.1.3. Sports
          • 10.2.5.1.1.4. Role Playing
          • 10.2.5.1.1.5. Others
      • 10.2.5.2. South Africa
        • 10.2.5.2.1. By Game Type (Value)
          • 10.2.5.2.1.1. Shooter
          • 10.2.5.2.1.2. Action
          • 10.2.5.2.1.3. Sports
          • 10.2.5.2.1.4. Role Playing
          • 10.2.5.2.1.5. Others
      • 10.2.5.3. Rest of the Middle East & Africa
        • 10.2.5.3.1. By Game Type (Value)
          • 10.2.5.3.1.1. Shooter
          • 10.2.5.3.1.2. Action
          • 10.2.5.3.1.3. Sports
          • 10.2.5.3.1.4. Role Playing
          • 10.2.5.3.1.5. Others

11. Competitive Matrix

  • 11.1. Business Strategies Adopted by Leading Players
  • 11.2. Global Mobile Gaming Market Revenue Share/Ranking Analysis By Key Manufacturer, 2024

12. Company Profiles

  • 12.1. Electronic Arts (U.S.)
    • 12.1.1. Overview
    • 12.1.2. Description
    • 12.1.3. Product Portfolio
    • 12.1.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.1.5. Recent Developments
  • 12.2. Nintendo Co., Ltd. (Japan)
    • 12.2.1. Overview
    • 12.2.2. Description
    • 12.2.3. Product Portfolio
    • 12.2.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.2.5. Recent Developments
  • 12.3. NetEase, Inc. (China)
    • 12.3.1. Overview
    • 12.3.2. Description
    • 12.3.3. Product Portfolio
    • 12.3.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.3.5. Recent Developments
  • 12.4. Gameloft SE (France)
    • 12.4.1. Overview
    • 12.4.2. Description
    • 12.4.3. Product Portfolio
    • 12.4.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.4.5. Recent Developments
  • 12.5. Tencent (China)
    • 12.5.1. Overview
    • 12.5.2. Description
    • 12.5.3. Product Portfolio
    • 12.5.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.5.5. Recent Developments
  • 12.6. Microsoft Corporation (U.S.)
    • 12.6.1. Overview
    • 12.6.2. Description
    • 12.6.3. Product Portfolio
    • 12.6.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.6.5. Recent Developments
  • 12.7. Niantic, Inc. (U.S.)
    • 12.7.1. Overview
    • 12.7.2. Description
    • 12.7.3. Product Portfolio
    • 12.7.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.7.5. Recent Developments
  • 12.8. Supercell Oy (Finland)
    • 12.8.1. Overview
    • 12.8.2. Description
    • 12.8.3. Product Portfolio
    • 12.8.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.8.5. Recent Developments
  • 12.9. Zynga Inc. (U.S.)
    • 12.9.1. Overview
    • 12.9.2. Description
    • 12.9.3. Product Portfolio
    • 12.9.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.9.5. Recent Developments
  • 12.10. Epic Games (U.S.)
    • 12.10.1. Overview
    • 12.10.2. Description
    • 12.10.3. Product Portfolio
    • 12.10.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.10.5. Recent Developments

13. Strategic Recommendations/ Market Opportunities

Product Code: FBI113099

List of Tables

  • Table 1: Global Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 2: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 3: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 4: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 5: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 6: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Region, 2019-2032
  • Table 7: North America Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 8: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 9: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 10: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 11: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 12: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 13: U.S. Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 14: Canada Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 15: Mexico Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 16: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 17: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 18: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 19: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 20: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 21: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 22: U.K. Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 23: Germany Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 24: France Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 25: Italy Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 26: Spain Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 27: Rest of Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 28: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 29: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 30: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 31: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 32: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 33: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 34: China Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 35: India Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 36: Japan Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 37: Australia Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 38: Rest of Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 39: South America Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 40: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 41: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 42: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 43: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 44: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 45: Brazil Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 46: Argentina Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 47: Rest of South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 48: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 49: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 50: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 51: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 52: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 53: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 54: UAE Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 55: South Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 56: Rest of the Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032

List of Figures

  • Figure 1: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Game Type, 2024 & 2032
  • Figure 2: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Platform, 2024 & 2032
  • Figure 3: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Business Model, 2024 & 2032
  • Figure 4: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by End-user, 2024 & 2032
  • Figure 5: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Region, 2024 & 2032
  • Figure 6: Global Mobile Gaming Market Share (%) by Game Type, 2024 & 2032
  • Figure 7: Global Mobile Gaming Market Share (%) by Platform, 2024 & 2032
  • Figure 8: Global Mobile Gaming Market Share (%) by Business Model, 2024 & 2032
  • Figure 9: Global Mobile Gaming Market Share (%) by End-user, 2024 & 2032
  • Figure 10: Global Mobile Gaming Market Share (%) by Region, 2024 & 2032
  • Figure 11: North America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 12: North America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 13: North America Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 14: North America Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 15: North America Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 16: North America Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 17: North America Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 18: North America Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 19: North America Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 20: North America Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 21: U.S. Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 22: U.S. Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 23: Canada Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 24: Canada Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 25: Mexico Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 26: Mexico Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 27: Europe Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 28: Europe Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 29: Europe Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 30: Europe Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 31: Europe Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 32: Europe Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 33: Europe Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 34: Europe Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 35: Europe Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 36: Europe Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 37: U.K. Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 38: U.K. Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 39: Germany Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 40: Germany Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 41: France Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 42: France Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 43: Italy Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 44: Italy Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 45: Spain Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 46: Spain Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 47: Rest of Europe Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 48: Rest of Europe Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 49: Asia Pacific Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 50: Asia Pacific Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 51: Asia Pacific Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 52: Asia Pacific Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 53: Asia Pacific Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 54: Asia Pacific Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 55: Asia Pacific Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 56: Asia Pacific Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 57: Asia Pacific Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 58: Asia Pacific Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 59: China Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 60: China Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 61: India Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 62: India Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 63: Japan Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 64: Japan Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 65: Australia Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 66: Australia Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 67: Rest of Asia Pacific Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 68: Rest of Asia Pacific Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 69: South America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 70: South America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 71: South America Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 72: South America Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 73: South America Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 74: South America Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 75: South America Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 76: South America Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 77: South America Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 78: South America Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 79: Brazil Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 80: Brazil Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 81: Argentina Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 82: Argentina Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 83: Rest of South America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 84: Rest of South America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 85: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 86: Middle East & Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 87: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 88: Middle East & Africa Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 89: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 90: Middle East & Africa Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 91: Middle East & Africa Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 92: Middle East & Africa Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 93: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 94: Middle East & Africa Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 95: UAE Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 96: UAE Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 97: South Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 98: South Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 99: Rest of Middle East & Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 100: Rest of Middle East & Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 101: Global Mobile Gaming Market Revenue (%) Share Analysis by Key Players, 2024
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