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PUBLISHER: Fairfield Market Research | PRODUCT CODE: 1885406

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PUBLISHER: Fairfield Market Research | PRODUCT CODE: 1885406

AR and VR in Training Market - Global AR and VR in Training Industry Analysis, Size, Share, Growth, Trends, and Forecast 2025-2032 - (By Technology,By Training Type,By Application, By Geographic Coverage and By Company)

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The Global AR and VR in Training Market is witnessing unprecedented growth as organizations across industries increasingly adopt immersive technologies to enhance learning and development. Valued at USD 19.2 billion in 2025, the market is expected to reach USD 68.8 billion by 2032, registering a robust CAGR of 20% during the forecast period. The rising need for interactive, cost-effective, and efficient training solutions is driving widespread adoption of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality in workforce development programs worldwide.

Market Insights

The AR and VR in Training Market is being shaped by rapid advancements in hardware, software, and cloud-based solutions. Sectors such as healthcare, aerospace and defense, corporate enterprises, and education are increasingly utilizing immersive training platforms to improve skill acquisition, safety, and operational efficiency. Integration of AI and analytics into these platforms allows personalized learning experiences, enabling organizations to monitor performance, optimize training outcomes, and improve employee engagement.

Technological innovations such as high-resolution VR headsets, lightweight AR glasses, and mixed reality setups are making immersive training more accessible and scalable. Additionally, gamification and simulation-based approaches are gaining traction, offering practical, hands-on learning experiences that enhance retention and performance.

Market Drivers

Several factors are fueling the growth of the AR and VR in Training Market:

  • Demand for Skilled Workforce: Organizations are increasingly investing in training solutions to upskill employees, particularly in safety-critical and technical roles.
  • Cost Reduction: AR and VR training minimizes the need for physical resources, travel, and instructor-led sessions, enabling repeated practice in a virtual environment.
  • Technological Advancements: Continuous improvements in AR/VR devices and software enhance the quality, immersion, and effectiveness of training programs.
  • Shift to Digital Learning: The COVID-19 pandemic accelerated digital adoption, highlighting the importance of virtual and remote training solutions.

Business Opportunity

The market presents numerous opportunities for hardware manufacturers, software developers, content creators, and training solution providers. Partnerships between AR/VR platform providers and corporations, educational institutions, and defense organizations are expanding adoption. Emerging markets in Asia Pacific and Latin America offer significant growth potential as organizations in these regions increasingly embrace immersive training technologies.

Regional Analysis

North America leads the AR and VR in Training Market due to advanced technology adoption, strong vendor presence, and significant investment in workforce development. Europe is also experiencing steady growth, driven by corporate and educational sector adoption, particularly in Germany, the UK, and France. Asia Pacific is projected to exhibit the highest growth rate, fueled by rapid industrialization, digital transformation, and government initiatives in countries such as China, India, and Japan. Latin America and the Middle East & Africa are witnessing gradual adoption, supported by pilot programs, collaborations, and investments in AR/VR infrastructure.

Key Players

Major companies shaping the AR and VR in Training Market include:

  • Microsoft Corporation
  • Meta Platforms, Inc.
  • HTC Corporation
  • PTC Inc.
  • Unity Technologies
  • EON Reality Inc.
  • Seiko Epson Corporation
  • Upskill Inc.
  • Atheer, Inc.
  • Strivr Labs, Inc.
  • VirtaMed AG
  • Osso VR Inc.
  • zSpace, Inc.
  • VR Vision Inc.
  • Fusion VR

Market Segmentation

By Technology:

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality

By Training Type:

  • Soft Skills Training
  • Technical Training
  • Simulation and Gamification

By Application:

  • Healthcare & Medical Training
  • Aerospace And Defence Training
  • Corporate/Enterprise Training
  • Education
  • Others

By Region:

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Table of Contents

1. Executive Summary

  • 1.1. Global AR and VR in Training Market Snapshot
  • 1.2. Future Projections
  • 1.3. Key Market Trends
  • 1.4. Regional Snapshot, by Value, 2025
  • 1.5. Analyst Recommendations

2. Market Overview

  • 2.1. Market Definitions and Segmentations
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Market Opportunities
  • 2.3. Value Chain Analysis
  • 2.4. COVID-19 Impact Analysis
  • 2.5. Porter's Fiver Forces Analysis
  • 2.6. Impact of Russia-Ukraine Conflict
  • 2.7. PESTLE Analysis
  • 2.8. Regulatory Analysis
  • 2.9. Price Trend Analysis
    • 2.9.1. Current Prices and Future Projections, 2024-2032
    • 2.9.2. Price Impact Factors

3. Global AR and VR in Training Market Outlook, 2019-2032

  • 3.1. Global AR and VR in Training Market Outlook, by Technology, Value (US$ Bn), 2019-2032
    • 3.1.1. Augmented Reality (AR)
    • 3.1.2. Virtual Reality (VR)
    • 3.1.3. Mixed Reality
  • 3.2. Global AR and VR in Training Market Outlook, by Training Type, Value (US$ Bn), 2019-2032
    • 3.2.1. Soft Skills Training
    • 3.2.2. Technical Training
    • 3.2.3. Simulation and Gamification
  • 3.3. Global AR and VR in Training Market Outlook, by Application, Value (US$ Bn), 2019-2032
    • 3.3.1. Healthcare & Medical Training
    • 3.3.2. Aerospace And Defence Training
    • 3.3.3. Corporate/Enterprise Training
    • 3.3.4. Education
    • 3.3.5. Others
  • 3.4. Global AR and VR in Training Market Outlook, by Region, Value (US$ Bn), 2019-2032
    • 3.4.1. North America
    • 3.4.2. Europe
    • 3.4.3. Asia Pacific
    • 3.4.4. Latin America
    • 3.4.5. Middle East & Africa

4. North America AR and VR in Training Market Outlook, 2019-2032

  • 4.1. North America AR and VR in Training Market Outlook, by Technology, Value (US$ Bn), 2019-2032
    • 4.1.1. Augmented Reality (AR)
    • 4.1.2. Virtual Reality (VR)
    • 4.1.3. Mixed Reality
  • 4.2. North America AR and VR in Training Market Outlook, by Training Type, Value (US$ Bn), 2019-2032
    • 4.2.1. Soft Skills Training
    • 4.2.2. Technical Training
    • 4.2.3. Simulation and Gamification
  • 4.3. North America AR and VR in Training Market Outlook, by Application, Value (US$ Bn), 2019-2032
    • 4.3.1. Healthcare & Medical Training
    • 4.3.2. Aerospace And Defence Training
    • 4.3.3. Corporate/Enterprise Training
    • 4.3.4. Education
    • 4.3.5. Others
  • 4.4. North America AR and VR in Training Market Outlook, by Country, Value (US$ Bn), 2019-2032
    • 4.4.1. U.S. AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 4.4.2. U.S. AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 4.4.3. U.S. AR and VR in Training Market Outlook, by Application, 2019-2032
    • 4.4.4. Canada AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 4.4.5. Canada AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 4.4.6. Canada AR and VR in Training Market Outlook, by Application, 2019-2032
  • 4.5. BPS Analysis/Market Attractiveness Analysis

5. Europe AR and VR in Training Market Outlook, 2019-2032

  • 5.1. Europe AR and VR in Training Market Outlook, by Technology, Value (US$ Bn), 2019-2032
    • 5.1.1. Augmented Reality (AR)
    • 5.1.2. Virtual Reality (VR)
    • 5.1.3. Mixed Reality
  • 5.2. Europe AR and VR in Training Market Outlook, by Training Type, Value (US$ Bn), 2019-2032
    • 5.2.1. Soft Skills Training
    • 5.2.2. Technical Training
    • 5.2.3. Simulation and Gamification
  • 5.3. Europe AR and VR in Training Market Outlook, by Application, Value (US$ Bn), 2019-2032
    • 5.3.1. Healthcare & Medical Training
    • 5.3.2. Aerospace And Defence Training
    • 5.3.3. Corporate/Enterprise Training
    • 5.3.4. Education
    • 5.3.5. Others
  • 5.4. Europe AR and VR in Training Market Outlook, by Country, Value (US$ Bn), 2019-2032
    • 5.4.1. Germany AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 5.4.2. Germany AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 5.4.3. Germany AR and VR in Training Market Outlook, by Application, 2019-2032
    • 5.4.4. Italy AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 5.4.5. Italy AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 5.4.6. Italy AR and VR in Training Market Outlook, by Application, 2019-2032
    • 5.4.7. France AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 5.4.8. France AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 5.4.9. France AR and VR in Training Market Outlook, by Application, 2019-2032
    • 5.4.10. U.K. AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 5.4.11. U.K. AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 5.4.12. U.K. AR and VR in Training Market Outlook, by Application, 2019-2032
    • 5.4.13. Spain AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 5.4.14. Spain AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 5.4.15. Spain AR and VR in Training Market Outlook, by Application, 2019-2032
    • 5.4.16. Russia AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 5.4.17. Russia AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 5.4.18. Russia AR and VR in Training Market Outlook, by Application, 2019-2032
    • 5.4.19. Rest of Europe AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 5.4.20. Rest of Europe AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 5.4.21. Rest of Europe AR and VR in Training Market Outlook, by Application, 2019-2032
  • 5.5. BPS Analysis/Market Attractiveness Analysis

6. Asia Pacific AR and VR in Training Market Outlook, 2019-2032

  • 6.1. Asia Pacific AR and VR in Training Market Outlook, by Technology, Value (US$ Bn), 2019-2032
    • 6.1.1. Augmented Reality (AR)
    • 6.1.2. Virtual Reality (VR)
    • 6.1.3. Mixed Reality
  • 6.2. Asia Pacific AR and VR in Training Market Outlook, by Training Type, Value (US$ Bn), 2019-2032
    • 6.2.1. Soft Skills Training
    • 6.2.2. Technical Training
    • 6.2.3. Simulation and Gamification
  • 6.3. Asia Pacific AR and VR in Training Market Outlook, by Application, Value (US$ Bn), 2019-2032
    • 6.3.1. Healthcare & Medical Training
    • 6.3.2. Aerospace And Defence Training
    • 6.3.3. Corporate/Enterprise Training
    • 6.3.4. Education
    • 6.3.5. Others
  • 6.4. Asia Pacific AR and VR in Training Market Outlook, by Country, Value (US$ Bn), 2019-2032
    • 6.4.1. China AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 6.4.2. China AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 6.4.3. China AR and VR in Training Market Outlook, by Application, 2019-2032
    • 6.4.4. Japan AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 6.4.5. Japan AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 6.4.6. Japan AR and VR in Training Market Outlook, by Application, 2019-2032
    • 6.4.7. South Korea AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 6.4.8. South Korea AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 6.4.9. South Korea AR and VR in Training Market Outlook, by Application, 2019-2032
    • 6.4.10. India AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 6.4.11. India AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 6.4.12. India AR and VR in Training Market Outlook, by Application, 2019-2032
    • 6.4.13. Southeast Asia AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 6.4.14. Southeast Asia AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 6.4.15. Southeast Asia AR and VR in Training Market Outlook, by Application, 2019-2032
    • 6.4.16. Rest of SAO AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 6.4.17. Rest of SAO AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 6.4.18. Rest of SAO AR and VR in Training Market Outlook, by Application, 2019-2032
  • 6.5. BPS Analysis/Market Attractiveness Analysis

7. Latin America AR and VR in Training Market Outlook, 2019-2032

  • 7.1. Latin America AR and VR in Training Market Outlook, by Technology, Value (US$ Bn), 2019-2032
    • 7.1.1. Augmented Reality (AR)
    • 7.1.2. Virtual Reality (VR)
    • 7.1.3. Mixed Reality
  • 7.2. Latin America AR and VR in Training Market Outlook, by Training Type, Value (US$ Bn), 2019-2032
    • 7.2.1. Soft Skills Training
    • 7.2.2. Technical Training
    • 7.2.3. Simulation and Gamification
  • 7.3. Latin America AR and VR in Training Market Outlook, by Application, Value (US$ Bn), 2019-2032
    • 7.3.1. Healthcare & Medical Training
    • 7.3.2. Aerospace And Defence Training
    • 7.3.3. Corporate/Enterprise Training
    • 7.3.4. Education
    • 7.3.5. Others
  • 7.4. Latin America AR and VR in Training Market Outlook, by Country, Value (US$ Bn), 2019-2032
    • 7.4.1. Brazil AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 7.4.2. Brazil AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 7.4.3. Brazil AR and VR in Training Market Outlook, by Application, 2019-2032
    • 7.4.4. Mexico AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 7.4.5. Mexico AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 7.4.6. Mexico AR and VR in Training Market Outlook, by Application, 2019-2032
    • 7.4.7. Argentina AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 7.4.8. Argentina AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 7.4.9. Argentina AR and VR in Training Market Outlook, by Application, 2019-2032
    • 7.4.10. Rest of LATAM AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 7.4.11. Rest of LATAM AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 7.4.12. Rest of LATAM AR and VR in Training Market Outlook, by Application, 2019-2032
  • 7.5. BPS Analysis/Market Attractiveness Analysis

8. Middle East & Africa AR and VR in Training Market Outlook, 2019-2032

  • 8.1. Middle East & Africa AR and VR in Training Market Outlook, by Technology, Value (US$ Bn), 2019-2032
    • 8.1.1. Augmented Reality (AR)
    • 8.1.2. Virtual Reality (VR)
    • 8.1.3. Mixed Reality
  • 8.2. Middle East & Africa AR and VR in Training Market Outlook, by Training Type, Value (US$ Bn), 2019-2032
    • 8.2.1. Soft Skills Training
    • 8.2.2. Technical Training
    • 8.2.3. Simulation and Gamification
  • 8.3. Middle East & Africa AR and VR in Training Market Outlook, by Application, Value (US$ Bn), 2019-2032
    • 8.3.1. Healthcare & Medical Training
    • 8.3.2. Aerospace And Defence Training
    • 8.3.3. Corporate/Enterprise Training
    • 8.3.4. Education
    • 8.3.5. Others
  • 8.4. Middle East & Africa AR and VR in Training Market Outlook, by Country, Value (US$ Bn), 2019-2032
    • 8.4.1. GCC AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 8.4.2. GCC AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 8.4.3. GCC AR and VR in Training Market Outlook, by Application, 2019-2032
    • 8.4.4. South Africa AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 8.4.5. South Africa AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 8.4.6. South Africa AR and VR in Training Market Outlook, by Application, 2019-2032
    • 8.4.7. Egypt AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 8.4.8. Egypt AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 8.4.9. Egypt AR and VR in Training Market Outlook, by Application, 2019-2032
    • 8.4.10. Nigeria AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 8.4.11. Nigeria AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 8.4.12. Nigeria AR and VR in Training Market Outlook, by Application, 2019-2032
    • 8.4.13. Rest of Middle East AR and VR in Training Market Outlook, by Technology, 2019-2032
    • 8.4.14. Rest of Middle East AR and VR in Training Market Outlook, by Training Type, 2019-2032
    • 8.4.15. Rest of Middle East AR and VR in Training Market Outlook, by Application, 2019-2032
  • 8.5. BPS Analysis/Market Attractiveness Analysis

9. Competitive Landscape

  • 9.1. Company Vs Segment Heatmap
  • 9.2. Company Market Share Analysis, 2024
  • 9.3. Competitive Dashboard
  • 9.4. Company Profiles
    • 9.4.1. Microsoft Corporation
      • 9.4.1.1. Company Overview
      • 9.4.1.2. Product Portfolio
      • 9.4.1.3. Financial Overview
      • 9.4.1.4. Business Strategies and Developments
    • 9.4.2. Meta Platforms, Inc.
      • 9.4.2.1. Company Overview
      • 9.4.2.2. Product Portfolio
      • 9.4.2.3. Financial Overview
      • 9.4.2.4. Business Strategies and Developments
    • 9.4.3. HTC Corporation
      • 9.4.3.1. Company Overview
      • 9.4.3.2. Product Portfolio
      • 9.4.3.3. Financial Overview
      • 9.4.3.4. Business Strategies and Developments
    • 9.4.4. PTC Inc.
      • 9.4.4.1. Company Overview
      • 9.4.4.2. Product Portfolio
      • 9.4.4.3. Financial Overview
      • 9.4.4.4. Business Strategies and Developments
    • 9.4.5. Unity Technologies
      • 9.4.5.1. Company Overview
      • 9.4.5.2. Product Portfolio
      • 9.4.5.3. Financial Overview
      • 9.4.5.4. Business Strategies and Developments
    • 9.4.6. EON Reality Inc.
      • 9.4.6.1. Company Overview
      • 9.4.6.2. Product Portfolio
      • 9.4.6.3. Financial Overview
      • 9.4.6.4. Business Strategies and Developments
    • 9.4.7. Seiko Epson Corporation
      • 9.4.7.1. Company Overview
      • 9.4.7.2. Product Portfolio
      • 9.4.7.3. Financial Overview
      • 9.4.7.4. Business Strategies and Developments
    • 9.4.8. Upskill Inc.
      • 9.4.8.1. Company Overview
      • 9.4.8.2. Product Portfolio
      • 9.4.8.3. Financial Overview
      • 9.4.8.4. Business Strategies and Developments
    • 9.4.9. Atheer, Inc.
      • 9.4.9.1. Company Overview
      • 9.4.9.2. Product Portfolio
      • 9.4.9.3. Financial Overview
      • 9.4.9.4. Business Strategies and Developments
    • 9.4.10. Strivr Labs, Inc.
      • 9.4.10.1. Company Overview
      • 9.4.10.2. Product Portfolio
      • 9.4.10.3. Financial Overview
      • 9.4.10.4. Business Strategies and Developments

10. Appendix

  • 10.1. Research Methodology
  • 10.2. Report Assumptions
  • 10.3. Acronyms and Abbreviations
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