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PUBLISHER: Global Industry Analysts, Inc. | PRODUCT CODE: 1744972

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PUBLISHER: Global Industry Analysts, Inc. | PRODUCT CODE: 1744972

Artificial Intelligence in Virtual Reality

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Global Artificial Intelligence in Virtual Reality Market to Reach US$156.9 Billion by 2030

The global market for Artificial Intelligence in Virtual Reality estimated at US$21.3 Billion in the year 2024, is expected to reach US$156.9 Billion by 2030, growing at a CAGR of 39.4% over the analysis period 2024-2030. Computer Vision Technology, one of the segments analyzed in the report, is expected to record a 34.7% CAGR and reach US$65.0 Billion by the end of the analysis period. Growth in the Machine Learning & Deep Learning Technology segment is estimated at 44.6% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.6 Billion While China is Forecast to Grow at 37.5% CAGR

The Artificial Intelligence in Virtual Reality market in the U.S. is estimated at US$5.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$23.4 Billion by the year 2030 trailing a CAGR of 37.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.1% and 34.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 27.2% CAGR.

Global Artificial Intelligence in Virtual Reality Market - Key Trends & Drivers Summarized

Why Is the Convergence of AI and Virtual Reality Redefining Immersion, Interaction, and Personalization Across Use Cases?

Artificial Intelligence (AI) is transforming the Virtual Reality (VR) landscape by enabling intelligent content adaptation, behavioral responsiveness, and real-time environmental dynamics. This convergence is powering next-generation virtual experiences that are more interactive, personalized, and scalable across industries such as gaming, education, healthcare, retail, and enterprise training. AI-driven VR platforms are evolving beyond static simulations to deliver environments that learn, adapt, and react-thereby enhancing engagement, retention, and realism.

AI enhances immersion by driving context-aware scene generation, predictive user intent modeling, and intelligent NPC (non-playable character) behavior in virtual environments. Machine learning algorithms process user gaze, voice, gesture, and biometric feedback to tailor content flow, adjust difficulty levels, or guide interaction pathways in real time. These capabilities are transforming VR from a passive visual experience into an intelligent, co-creative ecosystem-where the environment and virtual agents respond fluidly to user input and emotional state.

In enterprise and institutional settings, AI-augmented VR is being used to simulate complex scenarios such as medical procedures, emergency response, and soft skills training. AI enables these simulations to assess user performance, provide real-time feedback, and adapt to individual learning curves, ensuring higher training efficacy and knowledge retention. In gaming and entertainment, AI-driven storytelling engines and dynamic scene manipulation offer players a non-linear, personalized narrative experience that responds to choices and behavioral cues.

How Are Generative AI, Motion Prediction, and Cognitive Computing Enhancing Virtual Environments?

Generative AI is playing a transformative role in virtual world creation, enabling developers to procedurally generate characters, assets, textures, and even entire environments based on textual prompts or behavioral models. This dramatically reduces development time while expanding the creative scope of VR content. By integrating large language models (LLMs), VR applications can now simulate intelligent dialogue, emotional nuance, and unscripted conversations between users and AI-controlled avatars or digital humans.

AI-powered motion prediction and pose estimation algorithms enhance realism and responsiveness in VR by reducing latency and ensuring smoother interaction. These models interpret user motion data from sensors and headsets to anticipate actions-such as reaching, turning, or speaking-enabling more natural and intuitive interaction in both single-user and collaborative VR settings. In multi-user scenarios, AI synchronizes avatars’ movements and expressions to reduce lag and increase social presence, a critical factor in remote collaboration and virtual events.

Cognitive computing, which emulates human-like decision-making, is being embedded into VR experiences to simulate complex psychological or social dynamics. In therapy and mental health applications, AI enables virtual agents to detect anxiety or stress levels and adjust interaction strategies accordingly. In marketing and customer experience design, AI analyzes user preferences and behavioral cues to customize product demos or virtual showrooms. These cognitive layers are critical to creating emotionally resonant and context-aware VR environments that feel intuitive, engaging, and personalized.

Which Application Segments and Regional Markets Are Accelerating Adoption of AI in VR?

Education and corporate training are among the most dynamic growth areas, with AI-enhanced VR being deployed for immersive learning in healthcare, defense, manufacturing, and soft skill development. Intelligent tutoring systems within VR environments provide adaptive assessments, real-time guidance, and data-driven performance insights-allowing organizations to scale high-impact, consistent training across distributed workforces. In higher education, institutions are using AI-VR hybrids to simulate lab environments, language immersion, and collaborative problem-solving scenarios.

In consumer markets, gaming, fitness, and virtual social platforms are leading adoption. AI enables adaptive gameplay, skill-based matchmaking, and emotionally responsive characters, deepening user immersion and retention. In VR fitness applications, AI tracks performance metrics, corrects form, and dynamically adjusts workouts. Social VR platforms are leveraging AI for avatar personalization, speech-driven interaction, and moderation, supporting user safety and inclusivity in shared virtual spaces.

North America and Asia-Pacific are the leading regional markets, driven by strong VR infrastructure, content innovation ecosystems, and early adoption of immersive technologies. The U.S., China, Japan, and South Korea are investing heavily in AI-VR convergence for education, defense, and consumer applications. Europe is focused on research-driven adoption, emphasizing data privacy and ethical AI in VR implementations. Emerging markets in the Middle East and Latin America are witnessing gradual uptake, primarily through education and public sector pilot programs. As VR hardware becomes more affordable and AI toolkits more accessible, global market participation is expected to expand.

How Are Interoperability, Ethics, and AI Optimization Shaping Strategic Deployment?

Interoperability is becoming a key priority as AI and VR platforms proliferate across ecosystems. Developers are working to ensure that AI modules-such as voice assistants, recommendation engines, and behavior analytics-can operate across various VR hardware and content formats. Standardization efforts around VR APIs, metadata protocols, and avatar portability are essential to enabling consistent, multi-platform user experiences and unlocking cross-platform content scalability.

Ethical considerations around AI in VR-particularly in behavioral data usage, biometric tracking, and content influence-are shaping both regulation and design strategy. Developers and regulators are increasingly focused on transparency, consent, and algorithmic accountability, especially in applications targeting education, healthcare, or minors. Content labeling, AI transparency features, and opt-in data collection mechanisms are being embedded into VR platforms to maintain user trust and ensure regulatory alignment across jurisdictions.

AI model optimization for real-time rendering and edge processing is a technical priority. VR systems require low-latency AI inference to maintain immersion without hardware overload. As a result, developers are deploying lighter, more efficient AI models and leveraging on-device processing where possible. Partnerships between AI chipmakers, VR hardware firms, and software developers are enabling tight integration between compute resources and immersive content delivery, improving both performance and energy efficiency across next-gen VR headsets and environments.

What Are the Factors Driving Growth in the AI in Virtual Reality Market?

The market for AI in virtual reality is gaining strong momentum, propelled by advancements in generative models, real-time computing, and user-centric experience design. As VR adoption scales across gaming, education, healthcare, and enterprise sectors, AI serves as the foundational layer enabling dynamic personalization, environmental adaptability, and intelligent interactivity-turning static simulations into responsive, human-like experiences.

Scalability in training, therapy, and remote collaboration-combined with falling hardware costs and expanding development ecosystems-is driving commercial viability. AI’s capacity to reduce content creation overhead, enhance user retention, and deliver measurable learning or behavioral outcomes is reinforcing its strategic importance in immersive technologies.

Looking ahead, the growth trajectory will depend on how effectively stakeholders address technical challenges, ethical risks, and interoperability constraints. As AI and VR converge to redefine how humans interact with digital environments, could their fusion create a new paradigm for emotionally intelligent, context-aware virtual presence?

SCOPE OF STUDY:

The report analyzes the Artificial Intelligence in Virtual Reality market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Technology (Computer Vision, Machine Learning & Deep Learning, Natural Language Processing, Other Technologies); Platform (Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses, Wearables & Body Tracking Devices); Application (Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 48 Featured) -

  • Aara Technologies
  • Adobe Inc.
  • Apple Inc.
  • Augmedix
  • BrandXR
  • Chetu Inc.
  • CitrusBits
  • Embody Digital
  • ENGAGE XR
  • EON Reality
  • Facebook Technologies, LLC (Meta)
  • Fleekbiz
  • Google LLC
  • Groove Jones
  • HTC Corporation
  • IBM Corporation
  • ImprintNext
  • Lucid Reality Labs
  • Magic Leap, Inc.
  • Manus Technology

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

Product Code: MCP34630

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Artificial Intelligence in Virtual Reality - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Demand for Immersive and Responsive Experiences Throws the Spotlight on AI in Virtual Reality
    • Growth in Gaming, Training, and Education Applications Spurs Use of AI for Realistic NPC Behaviors
    • Use of Emotion Recognition and Adaptive Learning Systems Bodes Well for Personalized VR Content
    • Expansion of Virtual Shopping and Try-On Experiences Strengthens Role of AI in E-Commerce VR
    • Adoption in Remote Collaboration Tools Enables Smart Scene Rendering and Meeting Facilitation
    • Integration of NLP in Virtual Agents and Tour Guides Enhances Communication in VR Spaces
    • Use of AI for Motion Prediction and Latency Reduction Supports Seamless Interactions in VR Headsets
    • AI-Enhanced Analytics in VR Supports Behavioral Research, Therapy, and Cognitive Training
    • Cross-Integration With AR and MR Ecosystems Expands Role of AI Across Immersive Technology Continuums
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Artificial Intelligence in Virtual Reality Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Computer Vision by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Computer Vision by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Machine Learning & Deep Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Machine Learning & Deep Learning by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Natural Language Processing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Natural Language Processing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Other Technologies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Other Technologies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Gaming & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Gaming & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Education & Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Education & Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Healthcare & Medical by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Healthcare & Medical by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Retail & E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Retail & E-Commerce by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Social Media & Communication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Social Media & Communication by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Industrial & Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Industrial & Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Tourism & Travel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Tourism & Travel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Head-Mounted Displays by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Head-Mounted Displays by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Desktop Computers & Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Desktop Computers & Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Projectors & Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Projectors & Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 36: World Recent Past, Current & Future Analysis for Wearables & Body Tracking Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: World 6-Year Perspective for Wearables & Body Tracking Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 38: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 40: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 42: USA Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: USA 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • CANADA
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 46: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 48: Canada Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Canada 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • JAPAN
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 52: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 54: Japan Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Japan 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • CHINA
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 56: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 58: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 60: China Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: China 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • EUROPE
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 66: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • FRANCE
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 70: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 72: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 74: France Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: France 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • GERMANY
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 76: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 78: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 80: Germany Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Germany 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • ITALY
    • TABLE 82: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 84: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 86: Italy Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Italy 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • UNITED KINGDOM
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 88: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 90: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 92: UK Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: UK 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 94: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 96: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Artificial Intelligence in Virtual Reality Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 100: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 102: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 106: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Technology - Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Technology - Percentage Breakdown of Value Sales for Computer Vision, Machine Learning & Deep Learning, Natural Language Processing and Other Technologies for the Years 2025 & 2030
    • TABLE 108: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Application - Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Application - Percentage Breakdown of Value Sales for Gaming & Entertainment, Education & Training, Healthcare & Medical, Retail & E-Commerce, Social Media & Communication, Industrial & Manufacturing, Tourism & Travel and Other Applications for the Years 2025 & 2030
    • TABLE 110: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence in Virtual Reality by Platform - Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of World 6-Year Perspective for Artificial Intelligence in Virtual Reality by Platform - Percentage Breakdown of Value Sales for Head-Mounted Displays, Desktop Computers & Consoles, Mobile Devices, Projectors & Smart Glasses and Wearables & Body Tracking Devices for the Years 2025 & 2030

IV. COMPETITION

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