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PUBLISHER: Global Industry Analysts, Inc. | PRODUCT CODE: 1780843

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PUBLISHER: Global Industry Analysts, Inc. | PRODUCT CODE: 1780843

Gaming PC

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Global Gaming PC Market to Reach US$128.6 Billion by 2030

The global market for Gaming PC estimated at US$62.1 Billion in the year 2024, is expected to reach US$128.6 Billion by 2030, growing at a CAGR of 12.9% over the analysis period 2024-2030. Desktop, one of the segments analyzed in the report, is expected to record a 14.4% CAGR and reach US$89.6 Billion by the end of the analysis period. Growth in the Laptop segment is estimated at 9.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$16.9 Billion While China is Forecast to Grow at 17.5% CAGR

The Gaming PC market in the U.S. is estimated at US$16.9 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$27.5 Billion by the year 2030 trailing a CAGR of 17.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 9.2% and 11.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.2% CAGR.

Global Gaming PC Market - Key Trends & Drivers Summarized

Why Are Gaming PCs Still in High Demand Despite the Rise of Cloud Gaming?

Gaming PCs continue to thrive in the gaming industry, even as cloud gaming and console gaming gain popularity. Unlike consoles or streaming services, gaming PCs offer unparalleled customization, high-performance hardware, and superior graphics capabilities, making them the preferred choice for competitive gamers, content creators, and enthusiasts. The ability to upgrade components, such as graphics cards, processors, and cooling systems, allows users to keep pace with evolving gaming requirements, ensuring longevity and performance optimization.

One of the key reasons behind the sustained demand for gaming PCs is the rise of esports and high-refresh-rate gaming. Competitive players require top-tier frame rates, ultra-low latency, and precision peripherals to maintain an edge in fast-paced games such as Counter-Strike: Global Offensive, Valorant, and League of Legends. The increasing popularity of high-resolution gaming, including 4K and 8K gameplay, has also driven demand for powerful GPUs and advanced cooling solutions. Additionally, the rise of game streaming and content creation on platforms like Twitch and YouTube has further fueled the demand for high-performance gaming PCs with enhanced processing power for live broadcasting and video editing.

How Are Hardware Innovations and AI Enhancements Shaping Gaming PC Performance?

The evolution of gaming PC hardware has been fueled by continuous advancements in processors, graphics cards, and AI-powered gaming optimizations. Leading manufacturers, such as NVIDIA, AMD, and Intel, are developing next-generation GPUs and CPUs with higher core counts, increased clock speeds, and improved power efficiency. The introduction of ray tracing technology, real-time AI upscaling (e.g., NVIDIA DLSS and AMD FSR), and hardware-based acceleration has significantly enhanced visual fidelity and gaming realism.

AI-driven enhancements, including smart overclocking, real-time latency reduction, and dynamic cooling management, are optimizing gaming PC performance by adapting hardware settings based on workload demands. Additionally, the rise of PCIe Gen 5 storage, DDR5 RAM, and NVMe SSDs has drastically reduced game loading times and improved overall system responsiveness. As gaming technology continues to advance, gaming PCs are expected to integrate even more AI-driven features, enhancing both gameplay performance and energy efficiency.

Which Consumer Segments and Market Trends Are Driving Gaming PC Sales?

Gaming PCs cater to a broad range of consumers, from professional esports players and competitive gamers to casual users and content creators. The esports industry, in particular, has been a major driver of gaming PC sales, with players requiring high refresh rate monitors, mechanical keyboards, and customizable gaming rigs to gain a competitive advantage. Enthusiast PC builders and modders also contribute to the market’s growth by investing in custom water-cooled setups, RGB lighting systems, and high-end peripherals.

The content creation and streaming community has further fueled demand for high-performance gaming PCs, as live streaming, video editing, and 3D rendering require advanced processing power. Additionally, the growing interest in virtual reality (VR) gaming has increased the demand for VR-ready gaming PCs equipped with high-performance GPUs and motion-tracking capabilities. With gaming becoming more social and interactive, gaming PCs are evolving into all-in-one entertainment hubs, supporting multi-tasking across gaming, streaming, and professional applications.

What Key Factors Are Driving Market Growth?

The growth in the gaming PC market is driven by several factors, including advancements in hardware performance, increasing demand for esports and high-refresh-rate gaming, and the rise of content creation in gaming communities. The continuous innovation in GPU and CPU technologies, along with AI-powered performance optimizations, has improved gaming PC efficiency, making high-end gaming more accessible. Additionally, the expansion of cloud-based AI gaming enhancements, including real-time ray tracing and latency reduction technologies, has enhanced the overall gaming experience.

The rise of modular and upgradeable gaming PC components has also contributed to market expansion, allowing users to customize and future-proof their systems. Moreover, the increasing adoption of gaming PCs in professional applications, such as game development, AI research, and 3D modeling, has further strengthened market demand. As gaming continues to evolve with next-generation graphics and immersive experiences, gaming PCs are expected to remain a dominant force in the high-performance computing landscape.

SCOPE OF STUDY:

The report analyzes the Gaming PC market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Product (Desktop, Laptop, Peripherals); Distribution Channel (Online Distribution Channel, Offline Distribution Channel); End-User (Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User, Game Troubleshooters End-User, Other End-Users)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • ABS (Newegg's gaming brand)
  • Acer Inc.
  • Alienware (Dell Technologies)
  • ASUS
  • Corsair Gaming, Inc.
  • CyberPowerPC
  • Digital Storm
  • Falcon Northwest
  • Gigabyte Technology
  • HP Inc.
  • iBUYPOWER
  • Lenovo Group Limited
  • Maingear
  • MSI (Micro-Star International)
  • NZXT
  • Origin PC (Corsair subsidiary)
  • Razer Inc.
  • Skytech Gaming
  • Thermaltake
  • ZOTAC

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

Product Code: MCP31111

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Gaming PC - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of High-Performance Gaming and Streaming Drives Demand for Gaming PCs
    • Surge in AAA Game Titles Requiring Advanced GPUs Throws the Spotlight on Hardware Upgrades
    • Growth of Esports and Competitive Gaming Fuels Interest in Customizable and Overclockable Systems
    • Expansion of PC Game Subscription Services Like Xbox Game Pass for PC and Steam Deck Integration Boosts Platform Adoption
    • Increased Availability of Ray Tracing, DLSS, and AI-Enhanced Graphics Accelerates GPU Replacement Cycles
    • Rise in DIY PC Building Communities and Modding Culture Enhances Demand for High-End Components
    • Advancements in Liquid Cooling, RGB Customization, and Compact Cases Drive Enthusiast Segment Innovation
    • Increased Demand for High Refresh Rate Monitors and Multiscreen Setups Supports GPU and CPU Sales
    • OEM Collaborations With Streamers and Esports Teams Strengthen Brand Trust and Market Visibility
    • Growth in Remote Work and Hybrid Use Cases Supports Gaming + Productivity PC Adoption
    • Improved Supply Chain for Semiconductors and Graphics Cards Stabilizes Pricing and Availability
    • Expansion of Gaming Laptops With Desktop-Grade Specs Broadens Market for Portable Gamers
    • Rising Popularity of VR and AR PC-Based Gaming Increases GPU and RAM Requirements
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Gaming PC Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Gaming PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Gaming PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Gaming PC by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Desktop by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Laptop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Laptop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Laptop by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Peripherals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Peripherals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Peripherals by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other End-Users by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other End-Users by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other End-Users by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Professional Gamers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Professional Gamers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Professional Gamers End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Casual Gamers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Casual Gamers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Casual Gamers End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Game Testers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Game Testers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Game Testers End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Game Troubleshooters End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Game Troubleshooters End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Game Troubleshooters End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Online Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Online Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Online Distribution Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Offline Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Offline Distribution Channel by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Offline Distribution Channel by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 35: USA Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 38: USA Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: USA 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 41: USA Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: USA Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: USA 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 44: Canada Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Canada Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Canada 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Canada 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Canada Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Canada 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • JAPAN
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Japan 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Japan 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 59: Japan Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Japan Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Japan 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • CHINA
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 62: China Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: China 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 65: China Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: China 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 68: China Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: China 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • EUROPE
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Gaming PC by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Gaming PC by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Europe 15-Year Perspective for Gaming PC by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Europe 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Europe 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Europe 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • FRANCE
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 83: France Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: France Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: France 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 86: France Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: France 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 89: France Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: France Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: France 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • GERMANY
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 92: Germany Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Germany Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Germany 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Germany 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 98: Germany Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Germany Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Germany 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 101: Italy Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Italy Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Italy 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Italy 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 107: Italy Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Italy Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Italy 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 110: UK Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: UK 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 113: UK Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: UK 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 116: UK Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: UK 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 119: Spain Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Spain Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Spain 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 122: Spain Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Spain Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Spain 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 125: Spain Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Spain Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Spain 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 128: Russia Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Russia Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Russia 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 131: Russia Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Russia Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Russia 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 134: Russia Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Russia Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Russia 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Europe Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Europe 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of Europe Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Rest of Europe 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 143: Rest of Europe Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Rest of Europe Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Rest of Europe 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Gaming PC by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 147: Asia-Pacific Historic Review for Gaming PC by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Asia-Pacific 15-Year Perspective for Gaming PC by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Asia-Pacific Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Asia-Pacific 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Asia-Pacific Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Asia-Pacific 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 155: Asia-Pacific Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Asia-Pacific Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Asia-Pacific 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 158: Australia Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Australia Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Australia 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 161: Australia Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Australia Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Australia 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 164: Australia Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Australia Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Australia 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • INDIA
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 167: India Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: India Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: India 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 170: India Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: India Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: India 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 173: India Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: India Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: India 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 176: South Korea Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: South Korea Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: South Korea 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 179: South Korea Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: South Korea Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: South Korea 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 182: South Korea Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: South Korea Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: South Korea 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Asia-Pacific Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Rest of Asia-Pacific 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Asia-Pacific Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of Asia-Pacific 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 191: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Rest of Asia-Pacific Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Rest of Asia-Pacific 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 194: Latin America Recent Past, Current & Future Analysis for Gaming PC by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 195: Latin America Historic Review for Gaming PC by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Latin America 15-Year Perspective for Gaming PC by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 197: Latin America Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Latin America Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Latin America 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 200: Latin America Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Latin America Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Latin America 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 203: Latin America Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Latin America Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Latin America 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 206: Argentina Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Argentina Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Argentina 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 209: Argentina Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Argentina Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Argentina 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 212: Argentina Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Argentina Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Argentina 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 215: Brazil Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Brazil Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Brazil 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 218: Brazil Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: Brazil Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: Brazil 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 221: Brazil Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: Brazil Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 223: Brazil 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 224: Mexico Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: Mexico Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 226: Mexico 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 227: Mexico Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: Mexico Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 229: Mexico 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 230: Mexico Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: Mexico Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 232: Mexico 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: Rest of Latin America Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 235: Rest of Latin America 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: Rest of Latin America Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 238: Rest of Latin America 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 239: Rest of Latin America Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: Rest of Latin America Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 241: Rest of Latin America 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 242: Middle East Recent Past, Current & Future Analysis for Gaming PC by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 243: Middle East Historic Review for Gaming PC by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 244: Middle East 15-Year Perspective for Gaming PC by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 245: Middle East Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Middle East Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 247: Middle East 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 248: Middle East Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Middle East Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 250: Middle East 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 251: Middle East Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Middle East Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 253: Middle East 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 254: Iran Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 255: Iran Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 256: Iran 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 257: Iran Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Iran Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 259: Iran 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 260: Iran Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Iran Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 262: Iran 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 263: Israel Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Israel Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 265: Israel 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 266: Israel Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Israel Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 268: Israel 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 269: Israel Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Israel Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 271: Israel 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Saudi Arabia Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 274: Saudi Arabia 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Saudi Arabia Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 277: Saudi Arabia 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 278: Saudi Arabia Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Saudi Arabia Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 280: Saudi Arabia 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 281: UAE Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: UAE Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 283: UAE 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 284: UAE Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: UAE Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 286: UAE 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 287: UAE Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: UAE Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 289: UAE 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Rest of Middle East Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 292: Rest of Middle East 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Rest of Middle East Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 295: Rest of Middle East 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 296: Rest of Middle East Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Rest of Middle East Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 298: Rest of Middle East 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030
  • AFRICA
    • Gaming PC Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 299: Africa Recent Past, Current & Future Analysis for Gaming PC by Product - Desktop, Laptop and Peripherals - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Africa Historic Review for Gaming PC by Product - Desktop, Laptop and Peripherals Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 301: Africa 15-Year Perspective for Gaming PC by Product - Percentage Breakdown of Value Sales for Desktop, Laptop and Peripherals for the Years 2015, 2025 & 2030
    • TABLE 302: Africa Recent Past, Current & Future Analysis for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Africa Historic Review for Gaming PC by End-user - Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 304: Africa 15-Year Perspective for Gaming PC by End-user - Percentage Breakdown of Value Sales for Other End-Users, Professional Gamers End-User, Casual Gamers End-User, Game Testers End-User and Game Troubleshooters End-User for the Years 2015, 2025 & 2030
    • TABLE 305: Africa Recent Past, Current & Future Analysis for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Africa Historic Review for Gaming PC by Distribution Channel - Online Distribution Channel and Offline Distribution Channel Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 307: Africa 15-Year Perspective for Gaming PC by Distribution Channel - Percentage Breakdown of Value Sales for Online Distribution Channel and Offline Distribution Channel for the Years 2015, 2025 & 2030

IV. COMPETITION

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