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Market Research Report
Product code
992357
Gamification in Education |
Gamification in Education |
Published: April 1, 2021
Global Industry Analysts, Inc.
Content info: 364 Pages
Delivery time: 1-2 business days
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Abstract:
Global Gamification in Education Market to Reach $4.1 Billion by 2027
Amid the COVID-19 crisis, the global market for Gamification in Education estimated at US$766.7 Million in the year 2020, is projected to reach a revised size of US$4.1 Billion by 2027, growing at aCAGR of 27.2% over the period 2020-2027. Software, one of the segments analyzed in the report, is projected to record 27.7% CAGR and reach US$3.3 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Services segment is readjusted to a revised 24.9% CAGR for the next 7-year period.
The U.S. Market is Estimated at $205.9 Million, While China is Forecast to Grow at 33.8% CAGR
The Gamification in Education market in the U.S. is estimated at US$205.9 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$1 Billion by the year 2027 trailing a CAGR of 33.8% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 21.5% and 24.8% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 23.3% CAGR.
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