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PUBLISHER: Grand View Research | PRODUCT CODE: 1908586

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PUBLISHER: Grand View Research | PRODUCT CODE: 1908586

Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), By Genre (Action & Adventure, Sci-Fi & Fantasy), And Segment Forecasts, 2026 - 2033

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PAGES: 150 Pages
DELIVERY TIME: 2-10 business days
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Anime Market Summary

The global anime market size was estimated at USD 37,698.9 million in 2025 and is projected to reach USD 77,268.4 million by 2033, growing at a CAGR of 9.2% from 2026 to 2033. The market is primarily driven by the rise of social media platforms, which have fostered community building among fans, allowing for greater interaction and engagement.

This increased connectivity is increasingly promoting anime culture globally. Additionally, the strong connection between popular anime series and merchandise sales is significantly driving the expansion of the anime industry. From figures to clothing, the demand for anime-related products continues to grow, enhancing the overall market is expected to further fuel the market growth in the coming years.

The growing dominance of streaming platforms have made anime more accessible worldwide, with episodes often being released simultaneously across multiple regions. This global reach has helped break down geographical barriers, allowing anime to expand beyond Japan and into mainstream entertainment markets, particularly in the West. With subscriptions growing and exclusive content being produced for these platforms, streaming has become a driving force behind anime's increasing popularity and commercial success.

Additionally, the growing advancements in animation technology and techniques are transforming the anime industry, enhancing both production and viewer experiences. Improved software and tools facilitate higher production quality, resulting in visually captivating content that appeals to both dedicated fans and newcomers. The emergence of virtual reality (VR) and augmented reality (AR) technologies opens new avenues for immersive storytelling, enabling fans to interact with their favorite series and characters in innovative ways, thereby driving market growth.

Furthermore, the growing international collaborations are playing an increasingly significant role in shaping the anime industry. Partnerships between Japanese anime studios and Western production companies have led to hybrid projects that seamlessly blend diverse cultural elements and storytelling styles. These collaborations help enrich the quality of content and appeal to a wider global audience, highlighting the growing interconnectedness of the entertainment industry. This trend is anticipated to drive further growth and expansion within the anime market.

Moreover, the increasing popularity of video games inspired by anime is emerging as a significant trend within the anime industry, creating new revenue streams and expanding audience engagement. These games often feature beloved characters and storylines from popular anime series, allowing fans to immerse themselves in familiar worlds while interacting with their favorite characters in dynamic ways. This convergence of anime and gaming is enhancing the overall experience for fans and thereby attracting more groups of audience, including gamers who may not have previously engaged with anime. These factors are expected to drive market growth in the coming years.

Global Anime Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technology trends in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the anime market report based on type and genre:

  • Type Outlook (Revenue, USD Million, 2021 - 2033)
  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment
  • Genre Outlook (Revenue, USD Million, 2021 - 2033)
  • Action & Adventure
  • Sci-Fi & Fantasy
  • Romance & Drama
  • Sports
  • Others
  • Regional Outlook (Revenue, USD Million, 2021 - 2033)
  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Poland
    • Hungary
    • Austria
    • Russia
    • Netherlands
    • Finland
    • Sweden
    • Czech Republic
  • Asia Pacific
    • ANZ
    • China
    • Philippines
    • South Korea
    • Indonesia
    • Vietnam
    • Thailand
    • Malaysia
    • India
    • Japan
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa
    • Saudi Arabia
    • Turkey
Product Code: GVR-3-68038-841-1

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Market Definitions
    • 1.2.1. Information analysis
    • 1.2.2. Market formulation & data visualization
    • 1.2.3. Data validation & publishing
  • 1.3. Research Scope and Assumptions
    • 1.3.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Anime Market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Market Opportunities
  • 3.3. Anime Market Analysis Tools
    • 3.3.1. Technology Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic landscape
      • 3.3.2.3. Social landscape
      • 3.3.2.4. Technological landscape
      • 3.3.2.5. Environmental landscape
      • 3.3.2.6. Legal landscape

Chapter 4. Anime Market: Type Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Anime Market: Product Movement Analysis, 2025 & 2033 (USD Million)
  • 4.3. T.V.
    • 4.3.1. T.V. Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.4. Movie
    • 4.4.1. Movie Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.5. Video
    • 4.5.1. Video Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.6. Internet Distribution
    • 4.6.1. Internet Distribution Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.7. Merchandising
    • 4.7.1. Merchandising Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.8. Music
    • 4.8.1. Music Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.9. Pachinko
    • 4.9.1. Pachinko Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 5. Anime Market: Genre Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Anime Market: Genre Movement Analysis, 2025 & 2033 (USD Million)
  • 5.3. Action & Adventure
    • 5.3.1. Action & Adventure Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.4. Sci-Fi & Fantasy
    • 5.4.1. Sci-Fi & Fantasy Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.5. Romance & Drama
    • 5.5.1. Romance & Drama Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.6. Sports
    • 5.6.1. Sports Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.7. Others
    • 5.7.1. Others Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 6. Regional Estimates & Trend Analysis

  • 6.1. Anime Market by Region, 2025 & 2033
  • 6.2. North America
    • 6.2.1. North America Anime Market Estimates & Forecasts, 2021 - 2033, (USD Million)
    • 6.2.2. U.S.
      • 6.2.2.1. U.S. Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.2.3. Canada
      • 6.2.3.1. Canada Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.3. Europe
    • 6.3.1. Europe Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.2. UK
      • 6.3.2.1. UK Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.3. Germany
      • 6.3.3.1. Germany Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.4. France
      • 6.3.4.1. France Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.5. Italy
      • 6.3.5.1. Italy Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.6. Spain
      • 6.3.6.1. Spain Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.7. Poland
      • 6.3.7.1. Poland Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.8. Hungary
      • 6.3.8.1. Hungary Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.9. Austria
      • 6.3.9.1. Austria Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.10. Russia
      • 6.3.10.1. Russia Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.11. Netherlands
      • 6.3.11.1. Netherlands Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.12. Finland
      • 6.3.12.1. Finland Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.13. Sweden
      • 6.3.13.1. Sweden Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.3.14. Czech Republic
      • 6.3.14.1. Czech Republic Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Asia Pacific Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.2. ANZ
      • 6.4.2.1. ANZ Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.3. China
      • 6.4.3.1. China Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.4. Philippines
      • 6.4.4.1. Philippines Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.5. South Korea
      • 6.4.5.1. South Korea Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.6. Indonesia
      • 6.4.6.1. Indonesia Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.7. Vietnam
      • 6.4.7.1. Vietnam Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.8. Thailand
      • 6.4.8.1. Thailand Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.9. Malaysia
      • 6.4.9.1. Malaysia Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.4.10. India
      • 6.4.10.1. India Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.5. Latin America
    • 6.5.1. Latin America Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.5.2. Brazil
      • 6.5.2.1. Brazil Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.5.3. Mexico
      • 6.5.3.1. Mexico Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.6. Middle East and Africa
    • 6.6.1. Middle East and Africa Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.6.2. Turkey
      • 6.6.2.1. Turkey Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
    • 6.6.3. Saudi Arabia
      • 6.6.3.1. Saudi Arabia Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.7. Japan
    • 6.7.1. Japan Anime Market Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 7. Competitive Landscape

  • 7.1. Company Categorization
  • 7.2. Company Market Positioning
  • 7.3. Company Heat Map Analysis
  • 7.4. Company Profiles/Listing
    • 7.4.1. Pierrot Co., Ltd.
      • 7.4.1.1. Participant's Overview
      • 7.4.1.2. Financial Performance
      • 7.4.1.3. Product Benchmarking
      • 7.4.1.4. Strategic Initiatives
    • 7.4.2. Production I.G, Inc.
      • 7.4.2.1. Participant's Overview
      • 7.4.2.2. Financial Performance
      • 7.4.2.3. Product Benchmarking
      • 7.4.2.4. Strategic Initiatives
    • 7.4.3. Studio Ghibli, Inc.
      • 7.4.3.1. Participant's Overview
      • 7.4.3.2. Financial Performance
      • 7.4.3.3. Product Benchmarking
      • 7.4.3.4. Strategic Initiatives
    • 7.4.4. Bioworld Merchandising, Inc.
      • 7.4.4.1. Participant's Overview
      • 7.4.4.2. Financial Performance
      • 7.4.4.3. Product Benchmarking
      • 7.4.4.4. Strategic Initiatives
    • 7.4.5. Sunrise, Inc. (Bandai Namco Filmworks)
      • 7.4.5.1. Participant's Overview
      • 7.4.5.2. Financial Performance
      • 7.4.5.3. Product Benchmarking
      • 7.4.5.4. Strategic Initiatives
    • 7.4.6. Toei Animation Co., Ltd.
      • 7.4.6.1. Participant's Overview
      • 7.4.6.2. Financial Performance
      • 7.4.6.3. Product Benchmarking
      • 7.4.6.4. Strategic Initiatives
    • 7.4.7. Bones Inc.
      • 7.4.7.1. Participant's Overview
      • 7.4.7.2. Financial Performance
      • 7.4.7.3. Product Benchmarking
      • 7.4.7.4. Strategic Initiatives
    • 7.4.8. Kyoto Animation Co., Ltd.
      • 7.4.8.1. Participant's Overview
      • 7.4.8.2. Financial Performance
      • 7.4.8.3. Product Benchmarking
      • 7.4.8.4. Strategic Initiatives
    • 7.4.9. MADHOUSE, Inc.
      • 7.4.9.1. Participant's Overview
      • 7.4.9.2. Financial Performance
      • 7.4.9.3. Product Benchmarking
      • 7.4.9.4. Strategic Initiatives
    • 7.4.10. Crunchyroll (Sony Pictures Entertainment Inc.)
      • 7.4.10.1. Participant's Overview
      • 7.4.10.2. Financial Performance
      • 7.4.10.3. Product Benchmarking
      • 7.4.10.4. Strategic Initiatives
    • 7.4.11. Progressive Animation Works Co., Ltd. (PA Works)
      • 7.4.11.1. Participant's Overview
      • 7.4.11.2. Financial Performance
      • 7.4.11.3. Product Benchmarking
      • 7.4.11.4. Strategic Initiatives
    • 7.4.12. Good Smile Company, Inc.
      • 7.4.12.1. Participant's Overview
      • 7.4.12.2. Financial Performance
      • 7.4.12.3. Product Benchmarking
      • 7.4.12.4. Strategic Initiatives
    • 7.4.13. Discotek Media
      • 7.4.13.1. Participant's Overview
      • 7.4.13.2. Financial Performance
      • 7.4.13.3. Product Benchmarking
      • 7.4.13.4. Strategic Initiatives
    • 7.4.14. Sentai Holdings, LLC (AMC Networks)
      • 7.4.14.1. Participant's Overview
      • 7.4.14.2. Financial Performance
      • 7.4.14.3. Product Benchmarking
      • 7.4.14.4. Strategic Initiatives
    • 7.4.15. VIZ Media, LLC
      • 7.4.15.1. Participant's Overview
      • 7.4.15.2. Financial Performance
      • 7.4.15.3. Product Benchmarking
      • 7.4.15.4. Strategic Initiatives
    • 7.4.16. Ufotable Co., Ltd.
      • 7.4.16.1. Participant's Overview
      • 7.4.16.2. Financial Performance
      • 7.4.16.3. Product Benchmarking
      • 7.4.16.4. Strategic Initiatives
    • 7.4.17. Eleven Arts
      • 7.4.17.1. Participant's Overview
      • 7.4.17.2. Financial Performance
      • 7.4.17.3. Product Benchmarking
      • 7.4.17.4. Strategic Initiatives
    • 7.4.18. Atomic Flare
      • 7.4.18.1. Participant's Overview
      • 7.4.18.2. Financial Performance
      • 7.4.18.3. Product Benchmarking
      • 7.4.18.4. Strategic Initiatives
Product Code: GVR-3-68038-841-1

List of Tables

  • Table 1 Anime market size estimates & forecasts 2021 - 2033 (USD million)
  • Table 2 Anime market, by type 2021 - 2033 (USD million)
  • Table 3 Anime market, by genre 2021 - 2033 (USD million)
  • Table 4 T.V. market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 5 Movie market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 6 Video market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 7 Internet distribution market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 8 Merchandising market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 9 Music market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 10 Pachinko market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 11 Live entertainment market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 12 Action & adventure market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 13 Sci-Fi & fantasy market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 14 Romance & drama market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 15 Sports market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 16 Others market estimates & forecasts, 2021 - 2033 (USD million)
  • Table 17 North America anime market, by type 2021 - 2033 (USD Million)
  • Table 18 North America anime market, by genre 2021 - 2033 (USD Million)
  • Table 19 U.S. anime market, by type 2021 - 2033 (USD Million)
  • Table 20 U.S. anime market, by genre 2021 - 2033 (USD Million)
  • Table 21 Canada anime market, by type 2021 - 2033 (USD Million)
  • Table 22 Canada anime market, by genre 2021 - 2033 (USD Million)
  • Table 23 Europe anime market, by type 2021 - 2033 (USD Million)
  • Table 24 Europe anime market, by genre 2021 - 2033 (USD Million)
  • Table 25 UK anime market, by type 2021 - 2033 (USD Million)
  • Table 26 UK anime market, by genre 2021 - 2033 (USD Million)
  • Table 27 Germany anime market, by type 2021 - 2033 (USD Million)
  • Table 28 Germany anime market, by genre 2021 - 2033 (USD Million)
  • Table 29 France anime market, by type 2021 - 2033 (USD Million)
  • Table 30 France anime market, by genre 2021 - 2033 (USD Million)
  • Table 31 Asia-Pacific anime market, by type 2021 - 2033 (USD Million)
  • Table 32 Asia-Pacific anime market, by genre 2021 - 2033 (USD Million)
  • Table 33 ANZ anime market, by type 2021 - 2033 (USD Million)
  • Table 34 ANZ anime market, by genre 2021 - 2033 (USD Million)
  • Table 35 China anime market, by type 2021 - 2033 (USD Million)
  • Table 36 China anime market, by genre 2021 - 2033 (USD Million)
  • Table 37 Philippines anime market, by type 2021 - 2033 (USD Million)
  • Table 38 Philippines anime market, by genre 2021 - 2033 (USD Million)
  • Table 39 South Korea anime market, by type 2021 - 2033 (USD Million)
  • Table 40 South Korea anime market, by genre 2021 - 2033 (USD Million)
  • Table 41 Indonesia anime market, by type 2021 - 2033 (USD Million)
  • Table 42 Indonesia anime market, by genre 2021 - 2033 (USD Million)
  • Table 43 Vietnam anime market, by type 2021 - 2033 (USD Million)
  • Table 44 Vietnam anime market, by genre 2021 - 2033 (USD Million)
  • Table 45 Thailand anime market, by type 2021 - 2033 (USD Million)
  • Table 46 Thailand anime market, by genre 2021 - 2033 (USD Million)
  • Table 47 Malaysia anime market, by type 2021 - 2033 (USD Million)
  • Table 48 Malaysia anime market, by genre 2021 - 2033 (USD Million)
  • Table 49 India anime market, by type 2021 - 2033 (USD Million)
  • Table 50 India anime market, by genre 2021 - 2033 (USD Million)
  • Table 51 Latin America anime market, by type 2021 - 2033 (USD Million)
  • Table 52 Latin America anime market, by genre 2021 - 2033 (USD Million)
  • Table 53 Brazil anime market, by type 2021 - 2033 (USD Million)
  • Table 54 Brazil anime market, by genre 2021 - 2033 (USD Million)
  • Table 55 Mexico anime market, by type 2021 - 2033 (USD Million)
  • Table 56 Mexico anime market, by genre 2021 - 2033 (USD Million)
  • Table 57 Saudi Arabia anime market, by type 2021 - 2033 (USD Million)
  • Table 58 Saudi Arabia anime market, by genre 2021 - 2033 (USD Million)
  • Table 59 Turkey anime market, by type 2021 - 2033 (USD Million)
  • Table 60 Turkey anime market, by genre 2021 - 2033 (USD Million)
  • Table 61 Japan anime market, by type 2021 - 2033 (USD Million)
  • Table 62 Japan anime market, by genre 2021 - 2033 (USD Million)

List of Figures

  • Fig. 1 Anime market segmentation
  • Fig. 2 Information procurement
  • Fig. 3 Data analysis models
  • Fig. 4 Market formulation and validation
  • Fig. 5 Data validating & publishing
  • Fig. 6 Anime market snapshot
  • Fig. 7 Anime market segment snapshot
  • Fig. 8 Anime market competitive landscape snapshot
  • Fig. 9 Market research process
  • Fig. 10 Market driver relevance analysis (current & future impact)
  • Fig. 11 Market restraint relevance analysis (current & future impact)
  • Fig. 12 Anime market, by type, key takeaways
  • Fig. 13 Anime market, by type, market share, 2025 & 2033
  • Fig. 14 T.V. market estimates & forecasts, 2021 - 2033 (USD Million)
  • Fig. 15 Movie market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 16 Video market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 17 Internet distribution market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 18 Merchandising market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 19 Music market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 20 Pachinko market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 21 Live Entertainment market estimates & forecasts, 2021 - 2033 (USD Million)
  • Fig. 22 Anime market, by genre, key takeaways
  • Fig. 23 Anime market, by genre, market share, 2025 & 2033
  • Fig. 24 Action & adventure market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 25 Sci-Fi & fantasy market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 26 Romance & drama market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 27 Sports market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 28 Others market estimates & forecasts, 2021 - 2033 (USD million)
  • Fig. 29 Regional marketplace: key takeaways
  • Fig. 30 North America anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 31 U.S. anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 32 Canada anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 33 Europe anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 34 France anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 35 UK anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 36 Germany anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 37 Italy anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 38 Spain anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 39 Poland anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 40 Hungary anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 41 Austria anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 42 Russia anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 43 Netherlands anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 44 Finland anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 45 Sweden anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 46 Czech Republic anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 47 Asia Pacific anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 48 ANZ anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 49 China anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 50 Philippines anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 51 South Korea anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 52 Indonesia anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 53 Vietnam anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 54 Thailand anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 55 Malaysia anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 56 India anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 57 Latin America anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 58 Brazil anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 59 Mexico anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 60 MEA anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 61 Saudi Arabia anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 62 Turkey anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 63 Japan anime market estimates & forecast, 2021 - 2033 (USD million)
  • Fig. 64 Key company categorization
  • Fig. 65 Strategy framework
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