Cover Image
Market Research Report
Product code 
1020200

Toys Market in Europe 2021-2025

Published: | TechNavio (Infiniti Research Ltd.) | 120 Pages | Delivery time: 1-2 business days

Price

Back to Top
Toys Market in Europe 2021-2025
Published: June 30, 2021
TechNavio (Infiniti Research Ltd.)
Content info: 120 Pages
Delivery time: 1-2 business days
  • ALL
  • Description
  • Table of Contents
Description

Technavio has been monitoring the toys market in Europe and it is poised to grow by $ 8.75 bn during 2021-2025, progressing at a CAGR of about 5% during the forecast period. Our report on toys market in Europe provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current Europe market scenario, latest trends and drivers, and the overall market environment. The market is driven by the emergence of eco-friendly toys and presence of toy gifting culture. In addition, emergence of eco-friendly toys is anticipated to boost the growth of the market as well.

The toys market in Europe analysis includes product segment, distribution channel segment, and geographic landscape.

Technavio's toys market in Europe is segmented as below:

By Product

  • Activity toys and accessories
  • Soft toys and accessories
  • Outdoor and vehicle toys
  • Games and puzzles
  • Others

By Distribution Channel

  • Specialty stores
  • E-retailers
  • Hypermarkets
  • Department stores

By Geography

  • UK
  • France
  • Germany
  • Italy
  • Rest of Europe

This study identifies the presence of toy gifting culture as one of the prime reasons driving the toys market in Europe growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on toys market in Europe covers the following areas:

  • Toys market in Europe sizing
  • Toys market in Europe forecast
  • Toys market in Europe industry analysis

Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading toys market in Europe vendors that include Atlas Games, Clementoni Spa, Franckh Kosmos Verlags GmbH and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd., and VTech Holdings Ltd. Also, the toys market in Europe analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents
Product Code: IRTNTR40573

Table of Contents

  • Executive Summary
    • Market Overview
  • Market Landscape
    • Market ecosystem
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025
  • Five Forces Analysis
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Product
    • Market segments
    • Comparison by Product
    • Activity toys and accessories - Market size and forecast 2020-2025
    • Soft toys and accessories - Market size and forecast 2020-2025
    • Outdoor and vehicle toys - Market size and forecast 2020-2025
    • Games and puzzles - Market size and forecast 2020-2025
    • Others - Market size and forecast 2020-2025
    • Market opportunity by Product
  • Market Segmentation by Distribution channel
    • Market segments
    • Comparison by Distribution channel
    • Specialty stores - Market size and forecast 2020-2025
    • E-retailers - Market size and forecast 2020-2025
    • Hypermarkets - Market size and forecast 2020-2025
    • Department stores - Market size and forecast 2020-2025
    • Market opportunity by Distribution channel
  • Customer landscape
  • Geographic Landscape
    • Geographic segmentation
    • Geographic comparison
    • UK - Market size and forecast 2020-2025
    • France - Market size and forecast 2020-2025
    • Germany - Market size and forecast 2020-2025
    • Italy - Market size and forecast 2020-2025
    • Rest of Europe - Market size and forecast 2020-2025
    • Market opportunity by geography
    • Market drivers
    • Market challenges
    • Market trends
  • Vendor Landscape
    • Vendor landscape
    • Landscape disruption
  • Vendor Analysis
    • Vendors covered
    • Market positioning of vendors
    • Atlas Games
    • Clementoni Spa
    • Franckh Kosmos Verlags GmbH and Co. KG
    • Hasbro Inc.
    • LEGO System AS
    • Mattel Inc.
    • Ravensburger AG
    • The Goliath Games LLC
    • TOMY Co. Ltd.
    • VTech Holdings Ltd.
  • Appendix
    • Scope of the report
    • Currency conversion rates for US$
    • Research methodology
    • List of abbreviations

Exhibits

  • 1: Key Finding 1
  • 2: Key Finding 2
  • 3: Key Finding 3
  • 4: Key Finding 5
  • 5: Key Finding 6
  • 6: Key Finding 7
  • 7: Key Finding 8
  • 8: Parent market
  • 9: Market characteristics
  • 10: Offerings of vendors included in the market definition
  • 11: Market segments
  • 12: Global - Market size and forecast 2020 - 2025 ($ billion)
  • 13: Global market: Year-over-year growth 2020 - 2025 (%)
  • 14: Five forces analysis 2020 & 2025
  • 15: Bargaining power of buyers
  • 16: Bargaining power of suppliers
  • 17: Threat of new entrants
  • 18: Threat of substitutes
  • 19: Threat of rivalry
  • 20: Market condition - Five forces 2020
  • 21: Product - Market share 2020-2025 (%)
  • 22: Comparison by Product
  • 23: Activity toys and accessories - Market size and forecast 2020-2025 ($ billion)
  • 24: Activity toys and accessories - Year-over-year growth 2020-2025 (%)
  • 25: Soft toys and accessories - Market size and forecast 2020-2025 ($ billion)
  • 26: Soft toys and accessories - Year-over-year growth 2020-2025 (%)
  • 27: Outdoor and vehicle toys - Market size and forecast 2020-2025 ($ billion)
  • 28: Outdoor and vehicle toys - Year-over-year growth 2020-2025 (%)
  • 29: Games and puzzles - Market size and forecast 2020-2025 ($ billion)
  • 30: Games and puzzles - Year-over-year growth 2020-2025 (%)
  • 31: Others - Market size and forecast 2020-2025 ($ billion)
  • 32: Others - Year-over-year growth 2020-2025 (%)
  • 33: Market opportunity by Product
  • 34: Distribution channel - Market share 2020-2025 (%)
  • 35: Comparison by Distribution channel
  • 36: Specialty stores - Market size and forecast 2020-2025 ($ billion)
  • 37: Specialty stores - Year-over-year growth 2020-2025 (%)
  • 38: E-retailers - Market size and forecast 2020-2025 ($ billion)
  • 39: E-retailers - Year-over-year growth 2020-2025 (%)
  • 40: Hypermarkets - Market size and forecast 2020-2025 ($ billion)
  • 41: Hypermarkets - Year-over-year growth 2020-2025 (%)
  • 42: Department stores - Market size and forecast 2020-2025 ($ billion)
  • 43: Department stores - Year-over-year growth 2020-2025 (%)
  • 44: Market opportunity by Distribution channel
  • 45: Customer landscape
  • 46: Market share by geography 2020-2025 (%)
  • 47: Geographic comparison
  • 48: UK - Market size and forecast 2020-2025 ($ billion)
  • 49: UK - Year-over-year growth 2020-2025 (%)
  • 50: France - Market size and forecast 2020-2025 ($ billion)
  • 51: France - Year-over-year growth 2020-2025 (%)
  • 52: Germany - Market size and forecast 2020-2025 ($ billion)
  • 53: Germany - Year-over-year growth 2020-2025 (%)
  • 54: Italy - Market size and forecast 2020-2025 ($ billion)
  • 55: Italy - Year-over-year growth 2020-2025 (%)
  • 56: Rest of Europe - Market size and forecast 2020-2025 ($ billion)
  • 57: Rest of Europe - Year-over-year growth 2020-2025 (%)
  • 58: Key leading countries
  • 59: Market opportunity by geography ($ billion)
  • 60: Impact of drivers and challenges
  • 61: Vendor landscape
  • 62: Landscape disruption
  • 63: Industry risks
  • 64: Vendors covered
  • 65: Market positioning of vendors
  • 66: Atlas Games - Overview
  • 67: Atlas Games - Product and service
  • 68: Atlas Games - Key offerings
  • 69: Atlas Games - Key customers
  • 70: Atlas Games - Segment focus
  • 71: Clementoni Spa - Overview
  • 72: Clementoni Spa - Product and service
  • 73: Clementoni Spa - Key offerings
  • 74: Clementoni Spa - Key customers
  • 75: Clementoni Spa - Segment focus
  • 76: Franckh Kosmos Verlags GmbH and Co. KG - Overview
  • 77: Franckh Kosmos Verlags GmbH and Co. KG - Product and service
  • 78: Franckh Kosmos Verlags GmbH and Co. KG - Key offerings
  • 79: Franckh Kosmos Verlags GmbH and Co. KG - Key customers
  • 80: Franckh Kosmos Verlags GmbH and Co. KG - Segment focus
  • 81: Hasbro Inc. - Overview
  • 82: Hasbro Inc. - Business segments
  • 83: Hasbro Inc. - Key offerings
  • 84: Hasbro Inc. - Key customers
  • 85: Hasbro Inc. - Segment focus
  • 86: LEGO System AS - Overview
  • 87: LEGO System AS - Product and service
  • 88: LEGO System AS - Key offerings
  • 89: LEGO System AS - Key customers
  • 90: LEGO System AS - Segment focus
  • 91: Mattel Inc. - Overview
  • 92: Mattel Inc. - Business segments
  • 93: Mattel Inc. - Key offerings
  • 94: Mattel Inc. - Key customers
  • 95: Mattel Inc. - Segment focus
  • 96: Ravensburger AG - Overview
  • 97: Ravensburger AG - Product and service
  • 98: Ravensburger AG - Key offerings
  • 99: Ravensburger AG - Key customers
  • 100: Ravensburger AG - Segment focus
  • 101: The Goliath Games LLC - Overview
  • 102: The Goliath Games LLC - Product and service
  • 103: The Goliath Games LLC - Key offerings
  • 104: The Goliath Games LLC - Key customers
  • 105: The Goliath Games LLC - Segment focus
  • 106: TOMY Co. Ltd. - Overview
  • 107: TOMY Co. Ltd. - Business segments
  • 108: TOMY Co. Ltd. - Key offerings
  • 109: TOMY Co. Ltd. - Key customers
  • 110: TOMY Co. Ltd. - Segment focus
  • 111: VTech Holdings Ltd. - Overview
  • 112: VTech Holdings Ltd. - Business segments
  • 113: VTech Holdings Ltd. - Key offerings
  • 114: VTech Holdings Ltd. - Key customers
  • 115: VTech Holdings Ltd. - Segment focus
  • 116: Currency conversion rates for US$
  • 117: Research Methodology
  • 118: Validation techniques employed for market sizing
  • 119: Information sources
  • 120: List of abbreviations