PUBLISHER: TechNavio | PRODUCT CODE: 2030459
PUBLISHER: TechNavio | PRODUCT CODE: 2030459
The global esports market is forecasted to grow by USD 5282.6 mn during 2025-2030, accelerating at a CAGR of 21.4% during the forecast period. The report on the global esports market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by proliferation of strategic brand sponsorships and commercial partnerships, expansion of media rights and premium broadcasting agreements, advancements in streaming technology and digital infrastructure.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
| Market Scope | |
|---|---|
| Base Year | 2025 |
| End Year | 2030 |
| Series Year | 2026-2030 |
| Growth Momentum | Accelerate |
| YOY 2026 | 20.4% |
| CAGR | 21.4% |
| Incremental Value | $5282.6 mn |
Technavio's global esports market is segmented as below:
By Revenue Stream
By Genre
By Device
Geography
This study identifies the expansion of mobile esports and regional infrastructure development as one of the prime reasons driving the global esports market growth during the next few years. Also, integration of artificial intelligence and advanced data analytics and rise of national identity and government-backed ecosystems will lead to sizable demand in the market.
The report on the global esports market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global esports market vendors that include 100 Thieves LLC, Activision Blizzard Inc., BLAST ApS, Cloud9 Esports Inc, DreamHack AB, Electronic Arts Inc., Epic Games Inc., ESL FACEIT Group, FaZe Holdings Inc, Fnatic Ltd., G2 Esports GmbH, Garena, Krafton Inc., Logitech International SA, Nintendo Co. Ltd., Riot Games Inc., Team Liquid, TSM FTX Inc, Ubisoft Entertainment SA, Valve Corp.. Also, the global esports market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.