PUBLISHER: TechNavio | PRODUCT CODE: 2109537
PUBLISHER: TechNavio | PRODUCT CODE: 2109537
The global game streaming market is forecasted to grow by USD 1324.7 mn during 2025-2030, accelerating at a CAGR of 9.1% during the forecast period. The report on the global game streaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing popularity of e-sports tournaments, surge in broadcasting of sports events, growth of video game streaming software for mobile devices.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
| Market Scope | |
|---|---|
| Base Year | 2025 |
| End Year | 2030 |
| Series Year | 2026-2030 |
| Growth Momentum | Accelerate |
| YOY 2026 | 8.4% |
| CAGR | 9.1% |
| Incremental Value | $1324.7 mn |
Technavio's global game streaming market is segmented as below:
By Revenue Stream
By Solution
By Platform
Geography
This study identifies the growing popularity of gaming among women as one of the prime reasons driving the global game streaming market growth during the next few years. Also, cost savings and quick onboarding and increasing number of strategic partnerships and acquisitions will lead to sizable demand in the market.
The report on the global game streaming market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global game streaming market vendors that include Antstream Ltd., Bilibili Inc., Blacknut SAS, Blade SAS, Boosteroid Cloud Gaming, Discord Inc., Gamestream SAS, Meta Platforms Inc., NetEase Inc., Nimo TV, NVIDIA Corp., Sliver VR Technologies Inc., Sony Interactive Entertainment, SOOP Co. Ltd., Twitch channel, Ubitus KK, Utomik BV, Valve Corp, Xbox Game Studios, YouTube. Also, the global game streaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.