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Market Research Report

Europe VR in Healthcare Market Forecast 2019-2028

Published by Inkwood Research Product code 943460
Published Content info 122 Pages
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Europe VR in Healthcare Market Forecast 2019-2028
Published: June 21, 2020 Content info: 122 Pages
Description

KEY FINDINGS

The Europe VR in healthcare market is anticipated to record a CAGR of 20.10% over the projected period of 2019-2028. Swift technological developments and convenience of VR devices for both businesses and consumers are augmenting the demand for VR devices in the European region.

MARKET INSIGHTS

The Europe VR in healthcare market growth is evaluated on the basis of the market performance in the countries of Russia, Germany, Belgium, France, Italy, the UK, Poland, and the rest of Europe that includes Sweden, Norway, Denmark, and Spain. Russian IT startups are working extensively in the area of VR, and key sectors like healthcare, railways, defense, and automotive are showing interest in the technology, though it is not yet adopted on a large scale. A Russian firm has given its dairy cows VR headsets to reduce their anxiety, which has increased the milk yield. The surging elderly population and demand for a sufficient advanced healthcare system will drive future market growth. Belgium spends 10% of its GDP on healthcare expenditure, though it has one of the lowest shares in Europe's VR market, and is trying to gain ground in terms of market development. VR /AR can be used to virtually visit the hospital prior to being hospitalized. Poppr, a Belgian company, developed an experience guiding pregnant women around fertility department before going into labor, so that when the moment arrives, they feel less stressed.

In Poland, the government committed to increasing healthcare expenditure to 6% of the GDP by 2024. In 2015, cardiologists used Google Glass's VR imaging to treat a blocked coronary artery. In the rest of Europe, some of the factors driving the market growth are competitive workforce, research centers in Zurich, and increasing healthcare applications, among others.

COMPETITIVE INSIGHTS

Some of the prominent market players functioning in the market are Koninklijke Philips NV, General Electric, Sony Corporation, Microsoft Corporation, Siemens, etc.

Our report offerings include:

  • Explore key findings of the overall market
  • Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
  • Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
  • Market Segmentation cater to a thorough assessment of key segments with their market estimations
  • Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
  • Key analytics: Porter's Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
  • Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
  • Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments
Table of Contents
Product Code: 32255

TABLE OF CONTENTS

1. RESEARCH SCOPE & METHODOLOGY

  • 1.1. STUDY OBJECTIVES
  • 1.2. SCOPE OF STUDY
  • 1.3. METHODOLOGY
  • 1.4. ASSUMPTIONS & LIMITATIONS

2. EXECUTIVE SUMMARY

  • 2.1. MARKET SIZE & ESTIMATES `
  • 2.2. MARKET OVERVIEW

3. MARKET DYNAMICS

  • 3.1. PARENT MARKET ANALYSIS: VR MARKET
  • 3.2. MARKET DEFINITION
  • 3.3. KEY DRIVERS
    • 3.3.1. INCREASING USE OF VR TECHNOLOGY FOR TRAINING PURPOSE
    • 3.3.2. GROWTH IN THE NUMBER OF VR BASED STARTUPS
    • 3.3.3. INCREASING AGING POPULATION
    • 3.3.4. IMPROVING EXPENDITURE ON HEALTHCARE
    • 3.3.5. UPGRADATION OF TECHNOLOGY IN HEALTHCARE
  • 3.4. KEY RESTRAINTS
    • 3.4.1. SHORTAGE OF SKILLED LABOUR AND REQUIRED INFRASTRUCTURE
    • 3.4.2. DATA SECURITY

4. KEY ANALYTICS

  • 4.1. KEY INVESTMENT INSIGHTS
  • 4.2. PORTER'S FIVE FORCE ANALYSIS
    • 4.2.1. BUYER POWER
    • 4.2.2. SUPPLIER POWER
    • 4.2.3. SUBSTITUTION
    • 4.2.4. NEW ENTRANTS
    • 4.2.5. INDUSTRY RIVALRY
  • 4.3. OPPORTUNITY MATRIX
  • 4.4. VENDOR LANDSCAPE
  • 4.5. VALUE CHAIN ANALYSIS

5. MARKET BY PRODUCT TYPE

  • 5.1. VR SEMICONDUCTOR COMPONENT
  • 5.2. VR DEVICES
  • 5.3. VR SENSORS
  • 5.4. OTHER PRODUCT TYPES

6. MARKET BY COMPONENT

  • 6.1. HARDWARE
  • 6.2. SOFTWARE

7. MARKET BY END-USER

  • 7.1. HOSPITALS & CLINICS
  • 7.2. RESEARCH LABORATORIES
  • 7.3. OTHER END-USERS

8. MARKET BY APPLICATION

  • 8.1. SURGICAL PLANNING
  • 8.2. BEHAVIORAL NEUROLOGY/REHABILITATION
  • 8.3. PAIN MANAGEMENT
  • 8.4. OTHER APPLICATION

9. MARKET BY TECHNOLOGY

  • 9.1. HEAD MOUNTED
  • 9.2. GESTURE TRACKING
  • 9.3. PROJECTOR AND DISPLAY WALLS

10. GEOGRAPHICAL ANALYSIS

  • 10.1. EUROPE
    • 10.1.1. UNITED KINGDOM
    • 10.1.2. GERMANY
    • 10.1.3. FRANCE
    • 10.1.4. ITALY
    • 10.1.5. RUSSIA
    • 10.1.6. BELGIUM
    • 10.1.7. POLAND
    • 10.1.8. REST OF EUROPE

11. COMPANY PROFILES

  • 11.1. GENERAL ELECTRIC
  • 11.2. ALPHABET INC (GOOGLE)
  • 11.3. MICROSOFT CORPORATION
  • 11.4. SONY CORPORATION
  • 11.5. SIEMENS
  • 11.6. KONINKLIJKE PHILIPS NV
  • 11.7. SYNCTHINK INC
  • 11.8. FIRSTHAND TECHNOLOGY INC
  • 11.9. APPLIEDVR INC
  • 11.10. ORCA HEALTH

LIST OF TABLES

  • TABLE 1: MARKET SNAPSHOT - VR IN HEALTHCARE
  • TABLE 2: EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 3: EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 4: EUROPE VR IN HEALTHCARE MARKET, BY COMPONENT, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 5: EUROPE VR IN HEALTHCARE MARKET, BY COMPONENT, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 6: EUROPE VR IN HEALTHCARE MARKET, BY END-USER, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 7: EUROPE VR IN HEALTHCARE MARKET, BY END-USER, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 8: EUROPE VR IN HEALTHCARE MARKET, BY APPLICATION, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 9: EUROPE VR IN HEALTHCARE MARKET, BY APPLICATION, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 10: EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 11: EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, FORECAST YEARS, 2019-2028 (IN $ MILLION)
  • TABLE 12: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2019 (IN $ MILLION)
  • TABLE 13: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2019-2028 (IN $ MILLION)

LIST OF FIGURES

  • FIGURE 1: KEY INVESTMENT INSIGHTS
  • FIGURE 2: PORTER'S FIVE FORCE ANALYSIS
  • FIGURE 3: OPPORTUNITY MATRIX
  • FIGURE 4: VENDOR LANDSCAPE
  • FIGURE 5: VALUE CHANIN ANALYSIS
  • FIGURE 6: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY PRODUCT TYPE, IN 2019
  • FIGURE 7: EUROPE VR IN HEALTHCARE MARKET, BY VR SEMICONDUCTOR COMPONENT, 2019-2028 (IN $ MILLION)
  • FIGURE 8: EUROPE VR IN HEALTHCARE MARKET, BY VR DEVICES, 2019-2028 (IN $ MILLION)
  • FIGURE 9: EUROPE VR IN HEALTHCARE MARKET, BY VR SENSORS, 2019-2028 (IN $ MILLION)
  • FIGURE 10: EUROPE VR IN HEALTHCARE MARKET, BY OTHER PRODUCT TYPES, 2019-2028 (IN $ MILLION)
  • FIGURE 11: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2019
  • FIGURE 12: EUROPE VR IN HEALTHCARE MARKET, BY HARDWARE, 2019-2028 (IN $ MILLION)
  • FIGURE 13: EUROPE VR IN HEALTHCARE MARKET, BY SOFTWARE, 2019-2028 (IN $ MILLION)
  • FIGURE 14: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY END-USER, IN 2019
  • FIGURE 15: EUROPE VR IN HEALTHCARE MARKET, BY HOSPITALS & CLINICS, 2019-2028 (IN $ MILLION)
  • FIGURE 16: EUROPE VR IN HEALTHCARE MARKET, BY RESEARCH LABORATORIES, 2019-2028 (IN $ MILLION)
  • FIGURE 17: EUROPE VR IN HEALTHCARE MARKET, BY OTHER END-USERS, 2019-2028 (IN $ MILLION)
  • FIGURE 18: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY APPLICATION, IN 2019
  • FIGURE 19: EUROPE VR IN HEALTHCARE MARKET, BY SURGICAL PLANNING, 2019-2028 (IN $ MILLION)
  • FIGURE 20: EUROPE VR IN HEALTHCARE MARKET, BY BEHAVIOURAL NEUROLOGY/REHABILITATION, 2019-2028 (IN $ MILLION)
  • FIGURE 21: EUROPE VR IN HEALTHCARE MARKET, BY PAIN MANAGEMENT, 2019-2028 (IN $ MILLION)
  • FIGURE 22: EUROPE VR IN HEALTHCARE MARKET, BY OTHER APPLICATION, 2019-2028 (IN $ MILLION)
  • FIGURE 23: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY TECHNOLOGY, IN 2019
  • FIGURE 24: EUROPE VR IN HEALTHCARE MARKET, BY HEAD MOUNTED TECHNOLOGY, 2019-2028 (IN $ MILLION)
  • FIGURE 25: EUROPE VR IN HEALTHCARE MARKET, BY GESTURE TRACKING, 2019-2028 (IN $ MILLION)
  • FIGURE 26: EUROPE VR IN HEALTHCARE MARKET, BY PROJECTOR AND DISPLAY WALLS, 2019-2028 (IN $ MILLION)
  • FIGURE 27: EUROPE VR IN HEALTHCARE MARKET, REGIONAL OUTLOOK, 2019 & 2028 (IN %)
  • FIGURE 28: UNITED KINGDOM VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 29: GERMANY VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 30: FRANCE VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 31: ITALY VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 32: RUSSIA VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 33: BELGIUM VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 34: POLAND VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
  • FIGURE 35: REST OF EUROPE VR IN HEALTHCARE MARKET, 2019-2028 (IN $ MILLION)
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