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PUBLISHER: 360iResearch | PRODUCT CODE: 1306125

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PUBLISHER: 360iResearch | PRODUCT CODE: 1306125

Esports Market by Revenue Stream (Media Rights, Publisher Fees, Sponsorships & Direct Advertisements), Platform (Offline, Online) - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

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The Global Esports Market is forecasted to grow significantly, with a projected USD 1,220.66 million in 2023 at a CAGR of 6.57% and expected to reach a staggering USD 1,908.29 million by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Esports Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Esports Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Revenue Stream, market is studied across Media Rights, Publisher Fees, Sponsorships & Direct Advertisements, and Tickets & Merchandise. The Media Rights is further studied across Online Advertisements and Subscriptions. The Sponsorships & Direct Advertisements is projected to witness significant market share during forecast period.

Based on Platform, market is studied across Offline and Online. The Offline is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.74% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Esports Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Esports Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Esports Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Esports Market?

4. What is the competitive strategic window for opportunities in the Global Esports Market?

5. What are the technology trends and regulatory frameworks in the Global Esports Market?

6. What is the market share of the leading vendors in the Global Esports Market?

7. What modes and strategic moves are considered suitable for entering the Global Esports Market?

Product Code: MRR-A77F2EE7AA87

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Esports Market, by Revenue Stream, 2022 vs 2030
  • 4.3. Esports Market, by Platform, 2022 vs 2030
  • 4.4. Esports Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing popularity of video games
      • 5.1.1.2. Increasing awareness of Esports among children
      • 5.1.1.3. Increasing smartphone penetration coupled with better internet connectivity have spurred the number of gamers
    • 5.1.2. Restraints
      • 5.1.2.1. Budget constraints and lack of skilled professionals in esports
    • 5.1.3. Opportunities
      • 5.1.3.1. Large scale investments and adoption of advanced gaming technologies large-scale investments in Esports
      • 5.1.3.2. Adoption of advanced gaming technologies, and positively propel market growth.
    • 5.1.4. Challenges
      • 5.1.4.1. Threat from betting and gambling leading to piracy of games
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization

6. Esports Market, by Revenue Stream

  • 6.1. Introduction
  • 6.2. Media Rights
    • 6.2.1. Online Advertisements
    • 6.2.2. Subscriptions
  • 6.3. Publisher Fees
  • 6.4. Sponsorships & Direct Advertisements
  • 6.5. Tickets & Merchandise

7. Esports Market, by Platform

  • 7.1. Introduction
  • 7.2. Offline
  • 7.3. Online

8. Americas Esports Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Esports Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Esports Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. FPNV Positioning Matrix
  • 11.2. Market Share Analysis, By Key Player
  • 11.3. Competitive Scenario Analysis, By Key Player

12. List of Company Mentioned

13. Appendix

  • 13.1. Discussion Guide
  • 13.2. License & Pricing
Product Code: MRR-A77F2EE7AA87

LIST OF FIGURES

  • FIGURE 1. ESPORTS MARKET RESEARCH PROCESS
  • FIGURE 2. ESPORTS MARKET SIZE, 2022 VS 2030
  • FIGURE 3. ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. ESPORTS MARKET SIZE, BY REVENUE STREAM, 2022 VS 2030 (%)
  • FIGURE 5. ESPORTS MARKET SIZE, BY PLATFORM, 2022 VS 2030 (%)
  • FIGURE 6. ESPORTS MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 7. ESPORTS MARKET DYNAMICS
  • FIGURE 8. ESPORTS MARKET SIZE, BY REVENUE STREAM, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 9. ESPORTS MARKET SIZE, BY PLATFORM, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. ESPORTS MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 15. ESPORTS MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. ESPORTS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. ESPORTS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 5. ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 6. ESPORTS MARKET SIZE, BY MEDIA RIGHTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. ESPORTS MARKET SIZE, BY ONLINE ADVERTISEMENTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. ESPORTS MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. ESPORTS MARKET SIZE, BY PUBLISHER FEES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. ESPORTS MARKET SIZE, BY SPONSORSHIPS & DIRECT ADVERTISEMENTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. ESPORTS MARKET SIZE, BY TICKETS & MERCHANDISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 13. ESPORTS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. ESPORTS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 17. AMERICAS ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 18. AMERICAS ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 19. ARGENTINA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 20. ARGENTINA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 21. ARGENTINA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 22. BRAZIL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 23. BRAZIL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 24. BRAZIL ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 25. CANADA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 26. CANADA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 27. CANADA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 28. MEXICO ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 29. MEXICO ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 30. MEXICO ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 31. UNITED STATES ESPORTS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 32. UNITED STATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 33. UNITED STATES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 34. UNITED STATES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 35. ASIA-PACIFIC ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 36. ASIA-PACIFIC ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 37. ASIA-PACIFIC ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 38. ASIA-PACIFIC ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 39. AUSTRALIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 40. AUSTRALIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 41. AUSTRALIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. CHINA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 43. CHINA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 44. CHINA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 45. INDIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 46. INDIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 47. INDIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 48. INDONESIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 49. INDONESIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 50. INDONESIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 51. JAPAN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 52. JAPAN ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 53. JAPAN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 54. MALAYSIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 55. MALAYSIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 56. MALAYSIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. PHILIPPINES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 58. PHILIPPINES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 59. PHILIPPINES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 60. SINGAPORE ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 61. SINGAPORE ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 62. SINGAPORE ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 63. SOUTH KOREA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 64. SOUTH KOREA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 65. SOUTH KOREA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 66. TAIWAN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 67. TAIWAN ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 68. TAIWAN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 69. THAILAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 70. THAILAND ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 71. THAILAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. VIETNAM ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 73. VIETNAM ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 74. VIETNAM ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 75. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 76. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 77. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. DENMARK ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 80. DENMARK ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 81. DENMARK ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 82. EGYPT ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 83. EGYPT ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 84. EGYPT ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 85. FINLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 86. FINLAND ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 87. FINLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 88. FRANCE ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 89. FRANCE ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 90. FRANCE ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 91. GERMANY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 92. GERMANY ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 93. GERMANY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. ISRAEL ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 95. ISRAEL ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 96. ISRAEL ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 97. ITALY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 98. ITALY ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 99. ITALY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 100. NETHERLANDS ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 101. NETHERLANDS ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 102. NETHERLANDS ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 103. NIGERIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 104. NIGERIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 105. NIGERIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 106. NORWAY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 107. NORWAY ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 108. NORWAY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. POLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 110. POLAND ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 111. POLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 112. QATAR ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 113. QATAR ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 114. QATAR ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 115. RUSSIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 116. RUSSIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 117. RUSSIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 118. SAUDI ARABIA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 119. SAUDI ARABIA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 120. SAUDI ARABIA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 121. SOUTH AFRICA ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 122. SOUTH AFRICA ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 123. SOUTH AFRICA ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 124. SPAIN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 125. SPAIN ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 126. SPAIN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 127. SWEDEN ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 128. SWEDEN ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 129. SWEDEN ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 130. SWITZERLAND ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 131. SWITZERLAND ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 132. SWITZERLAND ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 133. TURKEY ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 134. TURKEY ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 135. TURKEY ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 136. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 137. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 138. UNITED ARAB EMIRATES ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 139. UNITED KINGDOM ESPORTS MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 140. UNITED KINGDOM ESPORTS MARKET SIZE, BY MEDIA RIGHTS, 2018-2030 (USD MILLION)
  • TABLE 141. UNITED KINGDOM ESPORTS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 142. ESPORTS MARKET, FPNV POSITIONING MATRIX, 2022
  • TABLE 143. ESPORTS MARKET SHARE, BY KEY PLAYER, 2022
  • TABLE 144. ESPORTS MARKET LICENSE & PRICING
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