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PUBLISHER: 360iResearch | PRODUCT CODE: 1854086

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PUBLISHER: 360iResearch | PRODUCT CODE: 1854086

Video Games Market by Distribution Channel, End User, Business Model, Demographic, Platform, Genre - Global Forecast 2025-2032

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The Video Games Market is projected to grow by USD 616.21 billion at a CAGR of 13.99% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 216.03 billion
Estimated Year [2025] USD 246.64 billion
Forecast Year [2032] USD 616.21 billion
CAGR (%) 13.99%

Comprehensive orientation to the modern video games environment that clarifies strategic imperatives across distribution, monetization, platforms, and player dynamics

The contemporary video games landscape is defined by rapid technological convergence, evolving player expectations, and an accelerating shift in how value is captured across platforms. This introduction frames the sector as a dynamic interplay between hardware innovation, software creativity, and distribution channel transformation, where both incumbent publishers and emergent studios must continually adapt to remain relevant. It establishes the scope of the analysis by foregrounding the critical vectors shaping strategic decision-making: distribution modality, end-user segmentation, business model evolution, demographic shifts, platform characteristics, and genre dynamics.

Throughout this executive summary, emphasis is placed on practical implications for leaders who need clear, action-oriented intelligence. The narrative highlights how digital delivery has altered cost structures and opened new monetization horizons, while physical channels continue to exert influence over premium and collector markets. It also underscores that consumer behavior is increasingly data-driven; seasoned operators are integrating behavioral signals into product design and live-ops to sustain engagement. By setting this stage, the introduction prepares the reader to evaluate subsequent sections through a lens that privileges strategic agility, measurable KPIs, and competitive differentiation.

Critical transformative shifts redefining competitive advantage in the video games sector driven by cloud streaming, data-led personalization, and evolving revenue architectures

The landscape of video games has undergone transformative shifts that are reshaping who wins and how value is realized. Advances in cloud infrastructure and streaming technology have diminished the friction of platform dependency, enabling titles to reach players across hardware boundaries with lower localization and distribution cost. Concurrently, machine learning and real-time analytics have matured into core operational capabilities, allowing studios to personalize content, optimize in-game economies, and extend lifetime value through targeted live-ops rather than relying solely on initial launch performance.

Furthermore, the industry has experienced a structural migration toward recurring revenue models even within genres historically anchored to one-time purchases. This movement has driven an increased emphasis on player retention mechanics, seasonal content strategies, and cross-title engagement funnels. At the same time, competitive intensity has risen as mobile-first development approaches and indie innovation bring high-quality experiences to broad audiences at lower price points. Finally, regulatory attention and geopolitical forces have introduced new operational constraints, prompting many stakeholders to reassess supply chains, platform partnerships, and content moderation frameworks. Together, these shifts require a synthesis of product excellence, commercial experimentation, and organizational resilience.

Accurate assessment of tariff-driven operational impacts across the video games value chain leading to strategic shifts toward digital resiliency and supply chain adaptation

The introduction of tariffs and trade measures targeting components and finished hardware has produced a cumulative set of operational consequences across the video games value chain. Increased import duties on consoles, peripherals, and specific electronic components have raised landed costs for manufacturers and distributors, prompting a renewed focus on regional sourcing strategies and tariff mitigation tactics. Companies that rely on complex global supply chains have found their margins compressed, which in turn affects decisions around launch windows, promotional cadence, and price positioning for hardware-adjacent bundles.

In response, many stakeholders accelerated digital-first strategies to reduce dependence on physical goods revenue. Publishers and platform holders leaned into digital storefront promotions, subscription bundling, and virtual goods monetization to preserve consumer spending momentum. At the manufacturing level, firms explored contract renegotiations, supplier diversification, and nearshoring of select production steps to limit exposure to tariff volatility. Logistics and inventory management also shifted, with tighter collaboration between product planning and procurement teams to avoid excess stock and to maintain flexibility in response to tariff adjustments. Overall, the cumulative tariff impact has driven a pragmatic rebalancing from physical dependency toward digital resilience while underscoring the importance of adaptable commercialization strategies.

Deep segmentation synthesis that interlinks distribution, user archetypes, business models, demographics, platforms, and genre taxonomies to inform strategic prioritization

Segmentation insight requires a multi-dimensional understanding that connects how consumers access, engage with, and pay for games. When examining distribution channels, the market differentiates between digital marketplaces and physical retail, with digital delivery further subdividing into console stores, mobile application stores, and PC storefronts; each channel exhibits distinct discoverability dynamics, promotional mechanics, and post-purchase behavior that influence lifecycle planning and go-to-market sequencing. End-user distinctions between casual and hardcore audiences reveal profound differences in session frequency, willingness to transact, tolerance for monetization mechanisms, and sensitivity to competitive content, thereby informing design and retention investments.

Business model segmentation highlights the divergence between free-to-play, pay-to-play, and subscription approaches. Free-to-play models split into ad-supported variants and freemium formats, each requiring tailored user acquisition and monetization strategies, while pay-to-play typically centers on premium licensing with different expectations for content completeness and post-launch support. Subscription models, meanwhile, tie success to breadth of catalog and ongoing content refresh. Demographic segmentation by age cohorts and gender-specifically 18 to 35, over 35, under 18, and male and female groups-uncovers trends in genre preference, spending patterns, and platform affinity, which marketers can leverage to optimize creative and media targeting. Platform segmentation across console, mobile, and PC further clarifies technical constraints, control schemes, and community behaviors that influence development pipelines. Finally, genre segmentation covers action, adventure, role-playing, shooter, sports, and strategy categories, with role-playing breaking down into action RPG, Japanese RPG, and massively multiplayer formats; shooter titles divided into first-person and third-person perspectives; sports titles incorporating racing and team sports subgenres; and strategy delineated by real-time and turn-based mechanics. Together, this layered segmentation creates a practical taxonomy for prioritizing product development, distribution focus, and monetization design.

Nuanced regional intelligence that clarifies divergent consumer behaviors, platform ecosystems, and regulatory nuances affecting go-to-market strategies across global territories

Regional dynamics continue to shape competitive opportunity and executional risk across the global video games marketplace. The Americas exhibit mature monetization pathways and high per-user spending across core consoles and PC, and they serve as a critical testing ground for premium releases, influencer-driven launches, and esports commercialization. Europe, the Middle East & Africa present a heterogeneous mix where Western European markets prioritize localization and age-rating compliance, while growth corridors in other parts of the region are defined by mobile-first adoption and constrained payment infrastructure that demand flexible monetization mechanics. Asia-Pacific remains a unique ecosystem characterized by advanced mobile ecosystems, robust social gaming cultures, and platform ecosystems that blend gaming with broader super-app and social commerce behaviors.

Each region places different demands on content strategy, partnership models, and regulatory compliance. For example, discoverability tactics that succeed in North America may require substantial localization and community engagement adjustments to perform in parts of Asia-Pacific, where platform partnerships and in-app discovery play a larger role. Likewise, pricing and promotion strategies must reflect regional economic variance and payment preferences, and operational models must account for localized data privacy, content guidelines, and age-rating expectations. As a result, leading organizations increasingly adopt regionally differentiated roadmaps that keep core product architectures shareable while enabling market-specific content, pricing, and channel execution.

Strategic company-level insights revealing how technological capability, content ecosystems, and live-ops sophistication determine competitive advantage and lifecycle value

Competitive positioning in the current environment is driven by a blend of technological prowess, content portfolio depth, live-ops excellence, and distribution channel control. Leading companies have prioritized investments in scalable server infrastructure, real-time analytics, and user acquisition engines that enable rapid iteration and personalized engagement. They frequently combine proprietary IP with strategic partnerships to extend reach and cross-pollinate audiences across titles and platforms. In parallel, a cohort of independent studios has distinguished itself through creative risk-taking and niche community cultivation, demonstrating that high engagement can be achieved with focused design and tight development cycles.

Strategic alliances and platform exclusivity continue to play a decisive role in visibility and monetization potential. Companies that control storefronts or that can influence platform-level featuring secure disproportionate advantages in discoverability. Additionally, firms with integrated content pipelines and robust live-ops teams can sustain longer product lifecycles and extract higher lifetime engagement. Talent acquisition and retention remain critical constraints, as studios compete for engineering, design, and data science skills that directly translate to product quality and operational efficiency. Taken together, these company-level forces confirm that sustained competitive advantage requires aligning technical capability, content strategy, and go-to-market orchestration around clearly defined player cohorts.

Actionable strategic recommendations that combine digital-first distribution, live-ops mastery, cross-platform engagement, and supply chain resilience to sustain growth

Industry leaders should pursue a dual-track approach that balances rapid adaptation with durable capability building. First, prioritize digital distribution channels that reduce exposure to physical logistics and tariff-induced cost volatility while expanding access to global audiences. Simultaneously, invest in live-operations, analytics, and player-experience teams that can convert initial curiosity into sustained engagement through personalized content and data-informed retention strategies. This combination reduces near-term topline risk and builds long-term, recurring revenue potential.

Second, diversify platform exposure by embracing cross-play and cross-progression where feasible, thereby lowering barriers to entry for players and increasing retention across device ecosystems. Third, adopt flexible production and procurement strategies to mitigate supply chain and tariff risks; these may include supplier diversification, regional assembly options, and contractual clauses that share risk across partners. Fourth, align IP and monetization design with distinct demographic and regional preferences, ensuring that localization and payment pathway optimization are core elements of any international launch plan. Finally, cultivate partnerships with platform operators and distribution intermediaries to secure featured placement, co-marketing support, and improved discoverability. Executing on these recommendations requires disciplined project governance, clear success metrics, and a commitment to iterative learning.

Transparent multi-method research methodology combining stakeholder interviews, behavioral data triangulation, and scenario-based stress testing to validate conclusions

This research integrates a multi-method approach that combines qualitative interviews, primary stakeholder consultations, and secondary industry analysis to ensure a rigorous foundation for conclusions. Primary engagement included structured discussions with product leaders, platform operators, publishers, licensors, and independent studios to capture operational realities, strategic priorities, and emergent best practices. These interviews were augmented by technical reviews of platform policies, content rating frameworks, and recent regulatory developments to contextualize commercial implications.

Quantitative inputs were derived from anonymized behavioral datasets, platform engagement metrics, and publicly available operational reports that inform trends in session length, retention cohorts, and monetization mixes. Data validation employed triangulation across sources to reduce bias and improve reliability. Scenario analysis was used to stress-test assumptions related to supply chain shocks, tariff changes, and platform policy shifts, leading to robust risk-adjusted recommendations. Throughout, methodological transparency was maintained by documenting data sources, interview protocols, and analytical frameworks so that decision-makers can trace how insights were derived and replicate or extend the analysis for internal use.

Conclusive synthesis emphasizing that adaptable distribution, operational resilience, and player-first design together determine future competitive sustainability in video games

The conclusion synthesizes the central argument: sustainable competitive advantage in video games will emerge from the intersection of adaptable distribution strategies, resilient operational models, and player-centered product design. Digital channels and recurring revenue mechanics have become essential levers for maintaining engagement and revenue stability, while hardware and peripheral businesses must renegotiate value propositions in light of supply chain and tariff pressures. Companies that succeed will be those that integrate real-time analytics into development cycles, localize thoughtfully, and maintain flexibility in platform and supplier arrangements.

Leaders should treat the current period as a strategic opportunity to rationalize portfolios, double down on scalable capabilities, and build durable relationships with platform stakeholders and distribution partners. By doing so, organizations can both protect against near-term external shocks and position themselves to capture longer-term upside as new technologies and player behaviors continue to evolve. The industry's path forward rewards those who manage complexity with disciplined experimentation and an unwavering focus on delivering compelling player experiences.

Product Code: MRR-0D217D5AFD9F

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Emergence of AI-driven dynamic storytelling engines adapting gameplay based on player behavior
  • 5.2. Integration of blockchain-based digital asset ownership and NFT marketplaces in live service games
  • 5.3. Expansion of cross-platform play ecosystems with unified progression and shared voice chat features
  • 5.4. Investment in VR fitness titles combining immersive gameplay with biometric tracking for health outputs
  • 5.5. Adoption of cloud-native multiplayer infrastructures reducing latency and scaling during peak concurrent usage
  • 5.6. Surge in episodic game content updates delivered through live events and in-game narrative expansions
  • 5.7. Growth of user-generated content platforms enabling mod communities to monetize custom game assets directly
  • 5.8. Implementation of machine learning-powered anti-toxicity moderation tools in online multiplayer environments
  • 5.9. Emergence of subscription bundling for AAA, indie, and retro titles under unified gaming service libraries
  • 5.10. Rise of hyperlocalized in-game advertising strategies leveraging real-time geospatial player data analytics

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Video Games Market, by Distribution Channel

  • 8.1. Digital
    • 8.1.1. Console Store
    • 8.1.2. Mobile Store
    • 8.1.3. PC Store
  • 8.2. Physical Retail

9. Video Games Market, by End User

  • 9.1. Casual
  • 9.2. Hardcore

10. Video Games Market, by Business Model

  • 10.1. Free To Play
    • 10.1.1. Ad Supported
    • 10.1.2. Freemium
  • 10.2. Pay To Play
    • 10.2.1. Premium License
  • 10.3. Subscription

11. Video Games Market, by Demographic

  • 11.1. Age Group
    • 11.1.1. 18 To 35
    • 11.1.2. Over 35
    • 11.1.3. Under 18
  • 11.2. Gender
    • 11.2.1. Female
    • 11.2.2. Male

12. Video Games Market, by Platform

  • 12.1. Console
  • 12.2. Mobile
  • 12.3. PC

13. Video Games Market, by Genre

  • 13.1. Action
  • 13.2. Adventure
  • 13.3. Role Playing
    • 13.3.1. Action Role Playing
    • 13.3.2. Japanese Role Playing
    • 13.3.3. Massively Multiplayer
  • 13.4. Shooter
    • 13.4.1. First Person Shooter
    • 13.4.2. Third Person Shooter
  • 13.5. Sports
    • 13.5.1. Racing
    • 13.5.2. Team Sports
  • 13.6. Strategy
    • 13.6.1. Real Time
    • 13.6.2. Turn Based

14. Video Games Market, by Region

  • 14.1. Americas
    • 14.1.1. North America
    • 14.1.2. Latin America
  • 14.2. Europe, Middle East & Africa
    • 14.2.1. Europe
    • 14.2.2. Middle East
    • 14.2.3. Africa
  • 14.3. Asia-Pacific

15. Video Games Market, by Group

  • 15.1. ASEAN
  • 15.2. GCC
  • 15.3. European Union
  • 15.4. BRICS
  • 15.5. G7
  • 15.6. NATO

16. Video Games Market, by Country

  • 16.1. United States
  • 16.2. Canada
  • 16.3. Mexico
  • 16.4. Brazil
  • 16.5. United Kingdom
  • 16.6. Germany
  • 16.7. France
  • 16.8. Russia
  • 16.9. Italy
  • 16.10. Spain
  • 16.11. China
  • 16.12. India
  • 16.13. Japan
  • 16.14. Australia
  • 16.15. South Korea

17. Competitive Landscape

  • 17.1. Market Share Analysis, 2024
  • 17.2. FPNV Positioning Matrix, 2024
  • 17.3. Competitive Analysis
    • 17.3.1. Tencent Holdings Limited
    • 17.3.2. Sony Group Corporation
    • 17.3.3. Microsoft Corporation
    • 17.3.4. Nintendo Co., Ltd.
    • 17.3.5. NetEase, Inc.
    • 17.3.6. Activision Blizzard, Inc.
    • 17.3.7. Electronic Arts Inc.
    • 17.3.8. Take-Two Interactive Software, Inc.
    • 17.3.9. Ubisoft Entertainment SA
    • 17.3.10. Bandai Namco Holdings Inc.
Product Code: MRR-0D217D5AFD9F

LIST OF FIGURES

  • FIGURE 1. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2032 (%)
  • FIGURE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2024 VS 2032 (%)
  • FIGURE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. AMERICAS VIDEO GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. EUROPE VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. MIDDLE EAST VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. AFRICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. ASIA-PACIFIC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. ASEAN VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. GCC VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. EUROPEAN UNION VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. BRICS VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 28. G7 VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 29. NATO VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 31. VIDEO GAMES MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 32. VIDEO GAMES MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. VIDEO GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL VIDEO GAMES MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL VIDEO GAMES MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL VIDEO GAMES MARKET SIZE, BY DIGITAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE STORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE STORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL VIDEO GAMES MARKET SIZE, BY PC STORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL VIDEO GAMES MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL VIDEO GAMES MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL VIDEO GAMES MARKET SIZE, BY CASUAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL VIDEO GAMES MARKET SIZE, BY HARDCORE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL VIDEO GAMES MARKET SIZE, BY AD SUPPORTED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL VIDEO GAMES MARKET SIZE, BY FREEMIUM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL VIDEO GAMES MARKET SIZE, BY PREMIUM LICENSE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL VIDEO GAMES MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL VIDEO GAMES MARKET SIZE, BY AGE GROUP, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL VIDEO GAMES MARKET SIZE, BY 18 TO 35, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL VIDEO GAMES MARKET SIZE, BY OVER 35, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL VIDEO GAMES MARKET SIZE, BY UNDER 18, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL VIDEO GAMES MARKET SIZE, BY GENDER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL VIDEO GAMES MARKET SIZE, BY FEMALE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL VIDEO GAMES MARKET SIZE, BY MALE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL VIDEO GAMES MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL VIDEO GAMES MARKET SIZE, BY MOBILE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL VIDEO GAMES MARKET SIZE, BY PC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL VIDEO GAMES MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL VIDEO GAMES MARKET SIZE, BY ACTION ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL VIDEO GAMES MARKET SIZE, BY JAPANESE ROLE PLAYING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL VIDEO GAMES MARKET SIZE, BY MASSIVELY MULTIPLAYER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL VIDEO GAMES MARKET SIZE, BY SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL VIDEO GAMES MARKET SIZE, BY FIRST PERSON SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL VIDEO GAMES MARKET SIZE, BY THIRD PERSON SHOOTER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL VIDEO GAMES MARKET SIZE, BY SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL VIDEO GAMES MARKET SIZE, BY RACING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL VIDEO GAMES MARKET SIZE, BY TEAM SPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL VIDEO GAMES MARKET SIZE, BY STRATEGY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 255. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 256. GLOBAL VIDEO GAMES MARKET SIZE, BY REAL TIME, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 257. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 258. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 259. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 260. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 261. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 262. GLOBAL VIDEO GAMES MARKET SIZE, BY TURN BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 263. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 264. GLOBAL VIDEO GAMES MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 265. AMERICAS VIDEO GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 266. AMERICAS VIDEO GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 267. AMERICAS VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 268. AMERICAS VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 269. AMERICAS VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
  • TABLE 270. AMERICAS VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2032 (USD MILLION)
  • TABLE 271. AMERICAS VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 272. AMERICAS VIDEO GAMES MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 273. AMERICAS VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 274. AMERICAS VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 275. AMERICAS VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 276. AMERICAS VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 277. AMERICAS VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 278. AMERICAS VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 279. AMERICAS VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 280. AMERICAS VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2032 (USD MILLION)
  • TABLE 281. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 282. AMERICAS VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 283. AMERICAS VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
  • TABLE 284. AMERICAS VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2032 (USD MILLION)
  • TABLE 285. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 286. AMERICAS VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 287. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 288. AMERICAS VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 289. AMERICAS VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 290. AMERICAS VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 291. AMERICAS VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 292. AMERICAS VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 293. AMERICAS VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 294. AMERICAS VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 295. AMERICAS VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 296. AMERICAS VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 297. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 298. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 299. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 300. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 301. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
  • TABLE 302. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2032 (USD MILLION)
  • TABLE 303. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 304. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 305. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 306. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 307. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 308. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 309. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 310. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 311. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 312. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2032 (USD MILLION)
  • TABLE 313. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 314. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 315. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
  • TABLE 316. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2032 (USD MILLION)
  • TABLE 317. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 318. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 319. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 320. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 321. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 322. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 323. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 324. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 325. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 326. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 327. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 328. NORTH AMERICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 329. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 330. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 331. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 332. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 333. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
  • TABLE 334. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DIGITAL, 2025-2032 (USD MILLION)
  • TABLE 335. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 336. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 337. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
  • TABLE 338. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY BUSINESS MODEL, 2025-2032 (USD MILLION)
  • TABLE 339. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 340. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY FREE TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 341. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2018-2024 (USD MILLION)
  • TABLE 342. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY PAY TO PLAY, 2025-2032 (USD MILLION)
  • TABLE 343. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2018-2024 (USD MILLION)
  • TABLE 344. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY DEMOGRAPHIC, 2025-2032 (USD MILLION)
  • TABLE 345. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 346. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 347. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
  • TABLE 348. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY GENDER, 2025-2032 (USD MILLION)
  • TABLE 349. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
  • TABLE 350. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY PLATFORM, 2025-2032 (USD MILLION)
  • TABLE 351. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
  • TABLE 352. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY GENRE, 2025-2032 (USD MILLION)
  • TABLE 353. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
  • TABLE 354. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY ROLE PLAYING, 2025-2032 (USD MILLION)
  • TABLE 355. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
  • TABLE 356. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY SHOOTER, 2025-2032 (USD MILLION)
  • TABLE 357. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
  • TABLE 358. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY SPORTS, 2025-2032 (USD MILLION)
  • TABLE 359. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
  • TABLE 360. LATIN AMERICA VIDEO GAMES MARKET SIZE, BY STRATEGY, 2025-2032 (USD MILLION)
  • TABLE 361. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 362. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 363. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 364. EUROPE, MIDDLE EAST & AFRICA VIDEO GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)

TABLE 365.

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