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PUBLISHER: 360iResearch | PRODUCT CODE: 1862660

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PUBLISHER: 360iResearch | PRODUCT CODE: 1862660

Mobile Entertainment Market by Content Type, Monetization Model, Platform Type - Global Forecast 2025-2032

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The Mobile Entertainment Market is projected to grow by USD 263.79 billion at a CAGR of 11.37% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 111.39 billion
Estimated Year [2025] USD 124.34 billion
Forecast Year [2032] USD 263.79 billion
CAGR (%) 11.37%

Opening perspective on how converging device innovation, AI content generation, and hybrid monetization are reshaping audience engagement and product strategy

The mobile entertainment landscape is undergoing an accelerated phase of reinvention driven by seamless convergence between content formats, device capabilities, and monetization models. Consumers now expect entertainment that adapts to context: short-form clips during commutes, immersive spatial audio while exercising, episodic interactive video during evenings, and lightweight cloud gaming during brief waits. As a consequence, product roadmaps must balance attention economy dynamics with deeper engagement strategies that reward repeat usage.

Moreover, the intersection of AI-driven content generation, advanced ad targeting, and new device categories has raised both opportunities and complexities for content owners and platform operators. For example, creative teams can deploy AI-generated audio and adaptive storylines to scale outputs, while programmatic advertising systems can increasingly serve contextually relevant promotions. At the same time, businesses must adjust to evolving regulatory expectations around content provenance and user consent. Therefore, strategic clarity, operational readiness, and tighter alignment between product development, content strategy, and commercial teams are now essential for sustained relevance.

How participatory formats, cloud-native delivery, and AI-driven personalized content are converging to rewrite monetization, retention, and platform playbooks

Several transformative shifts are redefining competitive dynamics and realigning investment priorities across the industry. First, the move from passive consumption to participatory entertainment is gaining momentum as short-form video, live streaming, and AR-enhanced social experiences invite active engagement rather than one-way viewing. Consequently, platforms that enable easy content creation and rapid distribution are seeing elevated retention and virality metrics.

Second, cloud-based delivery and streaming technologies are reducing friction for premium interactive experiences. Cloud-based AAA titles and mobile AR esports are increasingly feasible on mainstream devices, enabling more complex game designs without hardware upgrades. In tandem, AI-driven content such as automated audiobook narration and personalized music mixes is lowering production barriers and enabling highly tailored experiences. Third, monetization is shifting toward hybrid models that blend subscriptions with ad-supported tiers and in-app commerce, allowing firms to capture value across multiple consumer willingness-to-pay profiles. Collectively, these trends require organizations to rethink content lifecycles, rights management, and go-to-market approaches to sustain growth in a more fragmented attention economy.

Assessment of how 2025 tariff adjustments are reshaping component sourcing, device availability, and strategic priorities across hardware-dependent entertainment experiences

Tariff changes implemented in the United States in 2025 have created a complex set of supply-side and strategic effects for mobile entertainment stakeholders, particularly device manufacturers and firms reliant on hardware-dependent experiences. Increased import costs for certain components have prompted device OEMs to reassess assembly footprints, reconsider bill-of-material choices, and accelerate negotiations with alternate suppliers. As a result, some manufacturers have shifted sourcing toward regional suppliers to mitigate exposure to tariff volatility, which has immediate implications for lead times and component availability.

These supply chain adjustments cascade into the digital content ecosystem. For instance, slower refresh cycles for high-end foldable devices and wearables can delay deployment of platform-specific features that rely on the latest hardware sensors. Meanwhile, content companies are adapting by prioritizing cross-device compatibility and de-emphasizing exclusive experiences that depend on newly constrained device segments. In addition, procurement pressures have heightened the strategic value of software differentiation, network optimizations for streaming, and cloud-rendered gameplay that reduce dependency on local device performance. Looking ahead, firms that proactively redesign product roadmaps to be device-agnostic and that secure diversified supply relationships will be better positioned to absorb tariff-driven headwinds.

In-depth segmentation synthesis showing where content, monetization mechanisms, and device typologies intersect to create differentiated pathways for engagement and revenue

Insightful segmentation analysis reveals where value is being created and which tensions require managerial attention. Based on content type, Ebooks And Audiobooks encompass developments such as AI-Generated Audio Content alongside traditional Audiobooks and Ebooks, and Subscription Ereading models that emphasize convenience and discoverability; Mobile Games include Casual Games with both Hyper-Casual and Social Casino variants, Esports Titles that increasingly incorporate Mobile AR Esports, and Hardcore Games that are trending toward Cloud-Based AAA Titles; Music Streaming presents a dual trajectory through Ad-Supported Services with distinct Free Tier and Premium Ad-Supported Tier options, Immersive Audio Experiences that leverage spatial formats, and Subscription Services that often segment into Family Plans and Individual Plans; Social Media Entertainment now blends Ar Social Experiences, Live Streaming, and Short-Form Video into creator-driven ecosystems; and Video Streaming differentiates across Ad-Supported VoD, Interactive Video Streaming, Subscription VoD which can be Bundled SVOD or Standalone SVOD, and Transactional VoD for on-demand purchases.

Shifting to monetization, Advertising-driven increasingly by Programmatic Advertising-remains central for broad reach and discovery, while In-App Purchases continue to monetize engaged users through Cosmetic Items and Loot Boxes. Subscriptions are evolving toward Hybrid Models that merge ad tiers and premium bundles to capture diverse willingness to pay. Platform Type segmentation matters because Foldable Devices and Wearables introduce novel interaction paradigms that change design requirements, while Smartphones and Tablets remain the primary execution environments; therefore, product teams must prioritize adaptive UI, contextual features, and efficient rendering pipelines. Together, these segmentation layers show that the most resilient commercial strategies are those that combine flexible monetization, cross-device design, and content formats that scale from lightweight to deeply immersive experiences.

How distinct regional behaviors, payment ecosystems, and regulatory frameworks require tailored content, commerce, and partnership strategies across global markets

Regional dynamics continue to exert a decisive influence on product design and go-to-market execution. In the Americas, consumer behavior favors a blend of subscription and ad-supported consumption with rapid adoption of short-form video and mobile gaming, and there is strong demand for localized content and bundled entertainment services. Payment infrastructure in this region supports a broad mix of credit, digital wallets, and carrier billing, which enables flexible monetization experiments and targeted promotions. Moreover, regulatory scrutiny is concentrated on consumer privacy and consumer protection in gambling-adjacent features, necessitating careful design and transparent disclosures.

In Europe, Middle East & Africa the landscape is more heterogeneous: Western European markets prioritize privacy, regulatory compliance, and premium subscription experiences, while parts of the Middle East and Africa are leapfrogging with mobile-first distribution and heavy reliance on ad-supported models due to differing purchasing power. Localization, language support, and lightweight streaming are essential in many markets. In Asia-Pacific, device adoption and engagement patterns are often ahead of global averages, with particularly strong demand for mobile-native esports, social entertainment, and innovative payment mechanisms embedded into super-app ecosystems. Consequently, firms must tailor product features, pricing tiers, and partnerships to local platform behaviors, regulatory regimes, and telco relationships to secure scale and sustained engagement across these diverse regions.

Strategic competitive moves and partnership patterns among content creators, platforms, ad tech vendors, and infrastructure providers that determine future market leadership

Competitive dynamics are characterized by strategic moves from companies across content creation, platform distribution, ad tech, and cloud infrastructure. Content owners are prioritizing exclusives and franchise-building while balancing cost-effective production through AI-assisted workflows. Platform operators are increasingly focused on creator ecosystems that reduce friction for monetization and content discovery while integrating ad monetization and subscription alternatives to broaden addressable audiences. At the same time, ad technology providers are enhancing programmatic capabilities to deliver contextual and privacy-compliant targeting that preserves yield for publishers.

Cloud and infrastructure providers are investing to support low-latency streaming and edge compute that enable richer interactive experiences, and device manufacturers are designing controls and SDKs that allow deeper integration of platform features. Across these moves, partnerships-between telcos and content providers, between game studios and cloud hosts, and between creators and platforms-are emerging as the fastest route to scale. As a result, companies that align product innovation with partner ecosystems, while maintaining disciplined investment in content IP and user acquisition efficiency, will be best placed to capture durable advantage.

Clear, prioritized actions for executives to capture value from hybrid monetization, AI content production, cross-device strategies, and resilient supply networks

Leaders seeking to convert insight into measurable outcomes should adopt a portfolio approach that balances short-term monetization with long-term engagement investments. First, prioritize hybrid monetization experiments that test combinations of ad-supported tiers, curated subscription bundles, and in-app commerce to identify high-LTV segments. Second, invest in AI tools that accelerate content production-such as automated audio narration and dynamic music mixes-while establishing strong editorial controls to preserve quality and authenticity. Third, design cross-device experiences that are device-agnostic by default, ensuring feature parity across smartphones, tablets, foldables, and wearables so that content remains engaging irrespective of hardware constraints.

Additionally, secure resilient supply chains by diversifying component sourcing and by accelerating partnerships with regional manufacturers to mitigate tariff and logistics risks. Strengthen programmatic advertising practices through privacy-first data strategies and by adopting measurement frameworks that link exposure to downstream conversion. Finally, cultivate creator ecosystems through better revenue shares, simplified tooling, and discovery mechanisms, because creators drive retention and generate social proof that amplifies organic growth. Taken together, these recommendations provide a pragmatic path for leaders to prioritize investments while maintaining operational agility.

Comprehensive multi-method research approach combining executive interviews, consumption telemetry, and scenario analysis to produce rigorously validated strategic insights

This report synthesizes primary and secondary research using a multi-method approach to ensure robust, defensible insights. Primary research included structured interviews with senior executives across content studios, platform operators, device manufacturers, ad network specialists, and regulatory experts, complemented by in-depth conversations with creators and product leaders. Quantitative inputs were derived from consumer behavior studies, app telemetry, and anonymized consumption signals that highlight usage patterns across device typologies. These primary inputs were triangulated with sector-specific performance metrics and public domain filings to validate trends and interpret strategic intent.

Analytical methods included cross-segmentation analysis to assess where content types intersect with monetization and platforms, scenario planning to test the implications of supply chain and regulatory shifts, and sensitivity analysis to surface operational levers that most influence user engagement and monetization. Quality controls encompassed peer review by subject-matter analysts, source verification protocols, and reproducible documentation of data provenance to ensure transparency and reliability of conclusions.

Closing synthesis of strategic priorities and core imperatives to align creative, technical, and commercial investments for sustained competitive advantage

In summary, mobile entertainment is entering a phase where technical capability, creative scale, and commercial flexibility determine competitive outcomes. The fusion of AI content generation, cloud delivery, and evolving device form factors is expanding the palette of possible experiences while also raising the bar for operational coordination across product, content, and commercial teams. Organizations that place a premium on cross-device consistency, hybrid monetization, and resilient supply relationships will be better equipped to navigate near-term disruptions and to capitalize on new consumption behaviors.

Ultimately, successful strategies will be those that treat creators and consumers as co-evolving partners: creators need toolchains and monetization that reward quality and experimentation, while consumers need seamless, context-aware experiences that respect privacy and deliver value. By aligning investment priorities around these dual imperatives, businesses can both protect core revenue engines and unlock new growth avenues in the rapidly transforming mobile entertainment ecosystem.

Product Code: MRR-521BAA36EC7A

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Rise of cloud gaming platforms enabling high-fidelity mobile streaming experiences
  • 5.2. Integration of augmented reality and location-based mechanics in mobile games
  • 5.3. Expansion of social gaming features and live streaming communities within apps
  • 5.4. Adoption of subscription-based gaming and entertainment bundles on mobile devices
  • 5.5. Leveraging AI-driven personalization and generative content in mobile entertainment
  • 5.6. Development of cross-platform play linking mobile gaming with console and PC ecosystems
  • 5.7. Growth of mobile esports tournaments and in-game competitive events with real-time leaderboards
  • 5.8. Emergence of NFT-based assets and blockchain-powered digital collectibles in mobile titles
  • 5.9. Increasing reliance on 5G networks to support immersive AR, VR, and real-time multiplayer experiences
  • 5.10. Advancements in mobile device audio-visual hardware enabling HDR displays and spatial audio for games

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Mobile Entertainment Market, by Content Type

  • 8.1. Ebooks And Audiobooks
    • 8.1.1. Ai-Generated Audio Content
    • 8.1.2. Audiobooks
    • 8.1.3. Ebooks
    • 8.1.4. Subscription Ereading
  • 8.2. Mobile Games
    • 8.2.1. Casual Games
      • 8.2.1.1. Hyper-Casual Games
      • 8.2.1.2. Social Casino Games
    • 8.2.2. Esports Titles
      • 8.2.2.1. Mobile AR Esports
    • 8.2.3. Hardcore Games
      • 8.2.3.1. Cloud-Based AAA Titles
  • 8.3. Music Streaming
    • 8.3.1. Ad-Supported Services
      • 8.3.1.1. Free Tier
      • 8.3.1.2. Premium Ad-Supported Tier
    • 8.3.2. Immersive Audio Experiences
    • 8.3.3. Subscription Services
      • 8.3.3.1. Family Plans
      • 8.3.3.2. Individual Plans
  • 8.4. Social Media Entertainment
    • 8.4.1. Ar Social Experiences
    • 8.4.2. Live Streaming
    • 8.4.3. Short-Form Video
  • 8.5. Video Streaming
    • 8.5.1. Ad-Supported VoD
    • 8.5.2. Interactive Video Streaming
    • 8.5.3. Subscription VoD
      • 8.5.3.1. Bundled SVOD
      • 8.5.3.2. Standalone SVOD
    • 8.5.4. Transactional VoD

9. Mobile Entertainment Market, by Monetization Model

  • 9.1. Advertising
    • 9.1.1. Programmatic Advertising
  • 9.2. In-App Purchases
    • 9.2.1. Cosmetic Items
    • 9.2.2. Loot Boxes
  • 9.3. Paid Downloads
  • 9.4. Subscriptions
    • 9.4.1. Hybrid Models

10. Mobile Entertainment Market, by Platform Type

  • 10.1. Foldable Devices
  • 10.2. Smartphones
  • 10.3. Tablets
  • 10.4. Wearables

11. Mobile Entertainment Market, by Region

  • 11.1. Americas
    • 11.1.1. North America
    • 11.1.2. Latin America
  • 11.2. Europe, Middle East & Africa
    • 11.2.1. Europe
    • 11.2.2. Middle East
    • 11.2.3. Africa
  • 11.3. Asia-Pacific

12. Mobile Entertainment Market, by Group

  • 12.1. ASEAN
  • 12.2. GCC
  • 12.3. European Union
  • 12.4. BRICS
  • 12.5. G7
  • 12.6. NATO

13. Mobile Entertainment Market, by Country

  • 13.1. United States
  • 13.2. Canada
  • 13.3. Mexico
  • 13.4. Brazil
  • 13.5. United Kingdom
  • 13.6. Germany
  • 13.7. France
  • 13.8. Russia
  • 13.9. Italy
  • 13.10. Spain
  • 13.11. China
  • 13.12. India
  • 13.13. Japan
  • 13.14. Australia
  • 13.15. South Korea

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2024
  • 14.2. FPNV Positioning Matrix, 2024
  • 14.3. Competitive Analysis
    • 14.3.1. Tencent Holdings Limited
    • 14.3.2. NetEase, Inc.
    • 14.3.3. Activision Blizzard, Inc.
    • 14.3.4. Sea Limited
    • 14.3.5. Electronic Arts Inc.
    • 14.3.6. Zynga Inc.
    • 14.3.7. Ubisoft Entertainment SA
    • 14.3.8. Take-Two Interactive Software, Inc.
    • 14.3.9. Com2uS Corp.
    • 14.3.10. GungHo Online Entertainment, Inc.
Product Code: MRR-521BAA36EC7A

LIST OF FIGURES

  • FIGURE 1. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 9. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. NORTH AMERICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. LATIN AMERICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. EUROPE, MIDDLE EAST & AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. EUROPE MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. MIDDLE EAST MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. AFRICA MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASEAN MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GCC MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. EUROPEAN UNION MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. BRICS MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. G7 MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. NATO MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. MOBILE ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 26. MOBILE ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. MOBILE ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AI-GENERATED AUDIO CONTENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AI-GENERATED AUDIO CONTENT, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AI-GENERATED AUDIO CONTENT, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AI-GENERATED AUDIO CONTENT, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AI-GENERATED AUDIO CONTENT, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AI-GENERATED AUDIO CONTENT, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AUDIOBOOKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AUDIOBOOKS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AUDIOBOOKS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AUDIOBOOKS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AUDIOBOOKS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AUDIOBOOKS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION EREADING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION EREADING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION EREADING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION EREADING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION EREADING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION EREADING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CASUAL GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYPER-CASUAL GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYPER-CASUAL GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYPER-CASUAL GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYPER-CASUAL GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYPER-CASUAL GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYPER-CASUAL GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL CASINO GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL CASINO GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL CASINO GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL CASINO GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL CASINO GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL CASINO GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ESPORTS TITLES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE AR ESPORTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE AR ESPORTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE AR ESPORTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE AR ESPORTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE AR ESPORTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MOBILE AR ESPORTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HARDCORE GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CLOUD-BASED AAA TITLES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CLOUD-BASED AAA TITLES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CLOUD-BASED AAA TITLES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CLOUD-BASED AAA TITLES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CLOUD-BASED AAA TITLES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY CLOUD-BASED AAA TITLES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MUSIC STREAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED SERVICES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FREE TIER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FREE TIER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FREE TIER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FREE TIER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FREE TIER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FREE TIER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PREMIUM AD-SUPPORTED TIER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PREMIUM AD-SUPPORTED TIER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PREMIUM AD-SUPPORTED TIER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PREMIUM AD-SUPPORTED TIER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PREMIUM AD-SUPPORTED TIER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PREMIUM AD-SUPPORTED TIER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IMMERSIVE AUDIO EXPERIENCES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IMMERSIVE AUDIO EXPERIENCES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IMMERSIVE AUDIO EXPERIENCES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IMMERSIVE AUDIO EXPERIENCES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IMMERSIVE AUDIO EXPERIENCES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IMMERSIVE AUDIO EXPERIENCES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION SERVICES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FAMILY PLANS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FAMILY PLANS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FAMILY PLANS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FAMILY PLANS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FAMILY PLANS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FAMILY PLANS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INDIVIDUAL PLANS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INDIVIDUAL PLANS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INDIVIDUAL PLANS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INDIVIDUAL PLANS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INDIVIDUAL PLANS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INDIVIDUAL PLANS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SOCIAL MEDIA ENTERTAINMENT, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AR SOCIAL EXPERIENCES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AR SOCIAL EXPERIENCES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AR SOCIAL EXPERIENCES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AR SOCIAL EXPERIENCES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AR SOCIAL EXPERIENCES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AR SOCIAL EXPERIENCES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LIVE STREAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LIVE STREAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LIVE STREAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LIVE STREAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LIVE STREAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LIVE STREAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SHORT-FORM VIDEO, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SHORT-FORM VIDEO, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SHORT-FORM VIDEO, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SHORT-FORM VIDEO, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SHORT-FORM VIDEO, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SHORT-FORM VIDEO, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY VIDEO STREAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED VOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED VOD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED VOD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED VOD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED VOD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY AD-SUPPORTED VOD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INTERACTIVE VIDEO STREAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INTERACTIVE VIDEO STREAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INTERACTIVE VIDEO STREAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INTERACTIVE VIDEO STREAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INTERACTIVE VIDEO STREAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY INTERACTIVE VIDEO STREAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTION VOD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY BUNDLED SVOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY BUNDLED SVOD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY BUNDLED SVOD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY BUNDLED SVOD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY BUNDLED SVOD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY BUNDLED SVOD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY STANDALONE SVOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY STANDALONE SVOD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY STANDALONE SVOD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY STANDALONE SVOD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY STANDALONE SVOD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY STANDALONE SVOD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TRANSACTIONAL VOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TRANSACTIONAL VOD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TRANSACTIONAL VOD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TRANSACTIONAL VOD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TRANSACTIONAL VOD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TRANSACTIONAL VOD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY MONETIZATION MODEL, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PROGRAMMATIC ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PROGRAMMATIC ADVERTISING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PROGRAMMATIC ADVERTISING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PROGRAMMATIC ADVERTISING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PROGRAMMATIC ADVERTISING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PROGRAMMATIC ADVERTISING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY IN-APP PURCHASES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COSMETIC ITEMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COSMETIC ITEMS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COSMETIC ITEMS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COSMETIC ITEMS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COSMETIC ITEMS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY COSMETIC ITEMS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LOOT BOXES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LOOT BOXES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LOOT BOXES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LOOT BOXES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 255. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LOOT BOXES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 256. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY LOOT BOXES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 257. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PAID DOWNLOADS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 258. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PAID DOWNLOADS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 259. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PAID DOWNLOADS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 260. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PAID DOWNLOADS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 261. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PAID DOWNLOADS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 262. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PAID DOWNLOADS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 263. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2018-2024 (USD MILLION)
  • TABLE 264. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, 2025-2032 (USD MILLION)
  • TABLE 265. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 266. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 267. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 268. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 269. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 270. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SUBSCRIPTIONS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 271. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYBRID MODELS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 272. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYBRID MODELS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 273. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYBRID MODELS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 274. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYBRID MODELS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 275. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYBRID MODELS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 276. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY HYBRID MODELS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 277. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2018-2024 (USD MILLION)
  • TABLE 278. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY PLATFORM TYPE, 2025-2032 (USD MILLION)
  • TABLE 279. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FOLDABLE DEVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 280. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FOLDABLE DEVICES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 281. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FOLDABLE DEVICES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 282. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FOLDABLE DEVICES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 283. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FOLDABLE DEVICES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 284. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY FOLDABLE DEVICES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 285. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 286. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SMARTPHONES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 287. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SMARTPHONES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 288. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SMARTPHONES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 289. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 290. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 291. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TABLETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 292. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TABLETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 293. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TABLETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 294. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TABLETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 295. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TABLETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 296. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY TABLETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 297. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY WEARABLES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 298. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY WEARABLES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 299. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY WEARABLES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 300. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY WEARABLES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 301. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY WEARABLES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 302. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY WEARABLES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 303. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 304. GLOBAL MOBILE ENTERTAINMENT MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 305. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 306. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 307. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2024 (USD MILLION)
  • TABLE 308. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY CONTENT TYPE, 2025-2032 (USD MILLION)
  • TABLE 309. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2018-2024 (USD MILLION)
  • TABLE 310. AMERICAS MOBILE ENTERTAINMENT MARKET SIZE, BY EBOOKS AND AUDIOBOOKS, 2025-2032 (USD MILLIO
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