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PUBLISHER: 360iResearch | PRODUCT CODE: 2003920

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PUBLISHER: 360iResearch | PRODUCT CODE: 2003920

Board Games Market by Type, Material Type, Age Group, Distribution Channel, End-User - Global Forecast 2026-2032

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The Board Games Market was valued at USD 15.51 billion in 2025 and is projected to grow to USD 16.65 billion in 2026, with a CAGR of 7.77%, reaching USD 26.20 billion by 2032.

KEY MARKET STATISTICS
Base Year [2025] USD 15.51 billion
Estimated Year [2026] USD 16.65 billion
Forecast Year [2032] USD 26.20 billion
CAGR (%) 7.77%

An expansive introduction framing contemporary tabletop game dynamics, consumer drivers, retail shifts, and manufacturing priorities that shape strategic decision-making

The contemporary landscape for tabletop gaming has matured from niche hobbyist circles into a diversified cultural and commercial ecosystem that blends nostalgia, social connection, and intentional design. Recent years have seen a convergence of creative publishing, retail innovation, and player-driven communities that together shape demand patterns and product life cycles. This introduction situates readers within a market environment characterized by rapid product iteration, cross-generational engagement, and an increased premium placed on experiential quality and thematic innovation.

Operating within this environment, stakeholders must account for multiple interacting forces: evolving consumer preferences favoring replayability and narrative depth, retailer strategies that balance shelf-space economics with event-driven selling, and manufacturers adapting to material, sustainability, and cost pressures. The result is a dynamic value chain where product design, production choices, and distribution strategy directly influence commercial outcomes. Positioned upfront, this overview frames the subsequent analysis by clarifying the immediate challenges and long-term imperatives facing publishers, distributors, manufacturers, and retail partners seeking to capture sustained engagement and margin expansion.

A focused analysis of structural and technological shifts reshaping product design, distribution models, and consumer expectations within the tabletop gaming ecosystem

The board game sector has experienced transformative shifts that extend beyond product variety into how games are developed, marketed, and consumed. Digital augmentation and hybrid design approaches have elevated player expectations for integrated experiences, prompting publishers to embed companion apps, AR elements, and scalable content models into traditionally analog products. Concurrently, the rise of creator economies and crowdfunding platforms has lowered barriers for independent designers, enabling rapid concept validation while increasing market noise and competitive intensity.

Distribution has also transformed as omnichannel retailers refine experiential merchandising and direct-to-consumer channels expand. Emerging sustainability expectations are compelling material innovation and transparent sourcing, while logistics optimization and fulfillment speed have become critical differentiators. These shifts collectively alter product lifespans, pricing elasticity, and the strategic calculus around licensing and brand partnerships. As a result, success increasingly depends on an orchestrated approach that aligns product design with distribution capabilities, cost structures, and evolving consumer rituals.

A strategic examination of how tariff adjustments and trade policy shifts have altered sourcing, supply chain resilience, and pricing strategies for tabletop publishers and manufacturers

Evolving trade policy in and around the United States through 2024 and into 2025 has created a new layer of operational consideration for publishers and component manufacturers. Tariff adjustments and trade enforcement actions have amplified the salience of supply chain resilience, prompting companies to reassess sourcing, production geography, and inventory buffers. For products with complex component mixes, such as multi-component board games that combine printed boards, molded plastics, metal tokens, and textile elements, incremental tariff costs can erode margin and alter pricing strategies for retail partners.

These policy shifts have driven several observable responses. Manufacturers have accelerated qualification of alternative suppliers in tariff-favored jurisdictions and evaluated partial nearshoring or regionalization of production to mitigate cross-border duty exposure. Importers and distributors have refined cost-to-serve models to understand the pass-through effects of duties on retail pricing and promotional cadence. At the retail level, buyers have become more selective in assorting higher-cost SKUs and more attentive to landed cost variability when planning seasonal promotions. Strategic actors have also invested in tariff classification expertise and supply chain visibility tools to optimize Incoterms and exploit available exemptions or preferential trade programs where applicable. While policy-driven cost pressure is a headline risk, firms that proactively reconfigure sourcing, strengthen supplier relationships, and enhance customs compliance have improved their ability to preserve competitiveness and maintain planned product portfolios.

A nuanced segmentation synthesis revealing how type, material, age cohort, distribution channel, and end-user differences drive product strategies and go-to-market execution

Insightful segmentation analysis reveals distinct demand drivers and operational imperatives across product types, material choices, age cohorts, distribution channels, and end-user use cases. Card-based games and dice-based games differ not only in physical component composition but in experiential expectations; card games often prioritize rapid setup, portability, and high replayability, while dice-based titles frequently emphasize tactile interaction and variable randomness, which influences product design and rule architecture.

Material selection shapes manufacturing complexity and sustainability messaging: cardboard enables high-quality printing and cost efficiency, plastic supports molded detail and durability but raises recyclability questions, and wood conveys premium tactile appeal while imposing different supply constraints and finishing processes. Age group targeting-adults (18+ years), children (up to 12 years), and teens & families (13-18 years)-requires tailored rules complexity, packaging safety standards, and marketing narratives that align with purchase drivers and play contexts. Distribution dynamics vary between offline and online channels; offline remains anchored in supermarkets & hypermarkets and specialized toy & game shops, each with distinct merchandising requirements and promotional rhythms, while online channels demand optimized listing content, fulfillment reliability, and review-driven discovery. End-user segmentation differentiates casual players/households focused on social entertainment, corporate & team-building customers emphasizing facilitation and repeatability, and educational institutions seeking curricular alignment and durability. Integrating these segmentation lenses enables more precise product roadmaps, channel strategies, and go-to-market approaches that respond to both consumer behavior and operational realities.

A regionally differentiated view of demand drivers, manufacturing advantages, and distribution complexities across the Americas, EMEA, and Asia-Pacific markets

Regional dynamics are shaping where growth opportunities and operational pressures emerge, as well as how publishers prioritize international expansion and localization investments. In the Americas, consumer enthusiasm for hobbyist communities, retail conventions, and specialty stores fuels demand for premium and niche titles; this region also emphasizes fast distribution cycles and strong event-driven retailing that benefit titles with demonstrable repeat engagement. Europe, Middle East & Africa present a fragmented regulatory and retail landscape where localization, multilingual packaging, and cultural adaptation are essential, and where diverse retail formats-from independent hobby shops to mass retailers-require tailored merchandising and partnership models.

Asia-Pacific demonstrates both manufacturing strength and increasingly sophisticated domestic markets; production capabilities remain central to global supply chains, yet regional consumer segments are rapidly evolving with high interest in cooperative and strategy-led experiences. Across all regions, digital community-building, local licensing partnerships, and region-specific marketing play significant roles in driving adoption. Understanding regional logistics networks, tariff regimes, and cultural preferences is therefore critical to optimizing product portfolios and aligning distribution investments with realistic commercial timelines.

An incisive assessment of competitive positioning, product innovation, manufacturing capabilities, and partnership models that define successful companies in the sector

Competitive dynamics in the board game sector reflect a mix of legacy publishers, nimble independents, platform intermediaries, and specialized manufacturers, each leveraging different strengths to capture player engagement. Established brands retain advantages through recognized IP, distribution partnerships, and proven production pipelines, while smaller studios and crowdfunded projects often outpace incumbents in concept experimentation and community-led marketing. Component suppliers and contract manufacturers are likewise differentiating through capabilities in rapid prototyping, sustainable materials, and small-batch production that support both mainstream launches and limited-edition runs.

Collaborative models-licensing partnerships, co-publishing arrangements, and cross-sector tie-ins with entertainment IP-have emerged as viable routes to scale with controlled risk. Meanwhile, digital marketing sophistication, direct-to-consumer fulfillment, and community management have become essential competencies for companies aiming to reduce dependency on brick-and-mortar placement. Companies prioritizing modular design for expansions, investment in localization, and robust supply chain risk management are better positioned to navigate volatility and capture prolonged engagement across diverse consumer segments.

Practical and prioritized recommendations for publishers and manufacturers to align product innovation, supply resilience, omnichannel execution, and sustainability for competitive advantage

Industry leaders should pursue a balanced strategy that aligns design innovation with resilient operations and targeted commercial execution. First, embedding modularity into product architecture-enabling expansions, accessory swaps, and digital augmentations-extends lifecycle value and supports diversified monetization without repeatedly incurring large upfront marketing investments. Second, invest in supply chain diversification by qualifying multiple suppliers across tariff-favorable jurisdictions, optimizing production mixes between regional and offshore sites, and developing contingency inventory policies that reduce lead-time risk while protecting margin integrity.

Third, prioritize omnichannel commercialization where offline retail experiences are complemented by strong online storefronts and community platforms; invest in retail-ready packaging and demonstration materials for supermarkets & hypermarkets and specialized retailers, while tightening direct-to-consumer fulfillment and customer care for online buyers. Fourth, integrate sustainability into material selection and messaging to satisfy both regulatory expectations and rising consumer preferences; replacing non-recyclable plastics with recyclable or responsibly sourced alternatives can protect brand equity and open institutional sales. Finally, strengthen data-driven decision making through enhanced point-of-sale analytics, customer segmentation modeling, and scenario planning that collectively support adaptive pricing, promotional optimization, and faster product iteration cycles.

A transparent mixed-method research approach combining primary stakeholder interviews, secondary validation, and data triangulation to ensure robust actionable insights

The research underpinning this analysis employed a mixed-method approach that combined qualitative stakeholder interviews, targeted primary research with manufacturers, retailers, and end-users, and rigorous secondary-source validation. Primary engagements focused on supply chain managers, category buyers, creative leads, and logistics partners to gather insights on procurement decisions, production constraints, and channel dynamics. Secondary research involved cross-referencing industry standards, trade publications, and policy briefings to contextualize observed shifts in tariffs, material trends, and retail behavior.

Data triangulation ensured that insights were validated across multiple sources, with particular attention to reconciling manufacturer lead-time reports with retailer stocking patterns and consumer feedback loops. Where appropriate, scenario analysis was used to test sensitivity to policy shifts, material cost changes, and distribution disruptions. The methodology acknowledges limitations inherent in rapidly evolving trade and consumer environments and therefore emphasizes transparency of assumptions and the need for regular updates as new data becomes available.

A concise conclusion emphasizing the intersection of creative innovation, operational discipline, and channel alignment as the foundation for sustained competitive success

In conclusion, the board game sector sits at an inflection point where creative innovation, supply chain strategy, and channel orchestration together determine commercial success. Publishers and manufacturers that couple compelling design with operational rigor-diversifying suppliers, optimizing material choices, and aligning distribution strategies-will be best placed to capture sustained engagement across varied demographic cohorts and regional markets. Adapting to tariff pressures and regional logistics complexities requires proactive trade management and nimble sourcing decisions, while embedding sustainability and digital augmentation into product roadmaps strengthens long-term brand relevance.

Moving forward, decision-makers should emphasize iterative product development, close collaboration with retail partners, and investments in community-building to convert initial interest into repeat play and accessory ecosystems. Those who integrate these priorities into coherent strategic plans will be positioned to outpace competitors and retain pricing discipline, while also meeting evolving consumer expectations and regulatory demands. The findings here are intended to guide practical next steps that align creative ambitions with executable commercial strategies.

Product Code: MRR-D27C4B4F123B

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Definition
  • 1.3. Market Segmentation & Coverage
  • 1.4. Years Considered for the Study
  • 1.5. Currency Considered for the Study
  • 1.6. Language Considered for the Study
  • 1.7. Key Stakeholders

2. Research Methodology

  • 2.1. Introduction
  • 2.2. Research Design
    • 2.2.1. Primary Research
    • 2.2.2. Secondary Research
  • 2.3. Research Framework
    • 2.3.1. Qualitative Analysis
    • 2.3.2. Quantitative Analysis
  • 2.4. Market Size Estimation
    • 2.4.1. Top-Down Approach
    • 2.4.2. Bottom-Up Approach
  • 2.5. Data Triangulation
  • 2.6. Research Outcomes
  • 2.7. Research Assumptions
  • 2.8. Research Limitations

3. Executive Summary

  • 3.1. Introduction
  • 3.2. CXO Perspective
  • 3.3. Market Size & Growth Trends
  • 3.4. Market Share Analysis, 2025
  • 3.5. FPNV Positioning Matrix, 2025
  • 3.6. New Revenue Opportunities
  • 3.7. Next-Generation Business Models
  • 3.8. Industry Roadmap

4. Market Overview

  • 4.1. Introduction
  • 4.2. Industry Ecosystem & Value Chain Analysis
    • 4.2.1. Supply-Side Analysis
    • 4.2.2. Demand-Side Analysis
    • 4.2.3. Stakeholder Analysis
  • 4.3. Porter's Five Forces Analysis
  • 4.4. PESTLE Analysis
  • 4.5. Market Outlook
    • 4.5.1. Near-Term Market Outlook (0-2 Years)
    • 4.5.2. Medium-Term Market Outlook (3-5 Years)
    • 4.5.3. Long-Term Market Outlook (5-10 Years)
  • 4.6. Go-to-Market Strategy

5. Market Insights

  • 5.1. Consumer Insights & End-User Perspective
  • 5.2. Consumer Experience Benchmarking
  • 5.3. Opportunity Mapping
  • 5.4. Distribution Channel Analysis
  • 5.5. Pricing Trend Analysis
  • 5.6. Regulatory Compliance & Standards Framework
  • 5.7. ESG & Sustainability Analysis
  • 5.8. Disruption & Risk Scenarios
  • 5.9. Return on Investment & Cost-Benefit Analysis

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Board Games Market, by Type

  • 8.1. Card-Based Games
  • 8.2. Dice-Based Games

9. Board Games Market, by Material Type

  • 9.1. Cardboard
  • 9.2. Plastic
  • 9.3. Wood

10. Board Games Market, by Age Group

  • 10.1. Adults (18+ years)
  • 10.2. Children (Up to 12 years)
  • 10.3. Teens & Families (13-18 years)

11. Board Games Market, by Distribution Channel

  • 11.1. Offline
    • 11.1.1. Supermarkets & Hypermarkets
    • 11.1.2. Toy & Game Shops
  • 11.2. Online

12. Board Games Market, by End-User

  • 12.1. Casual Players/Households
  • 12.2. Corporate & Team-Building
  • 12.3. Educational Institutions

13. Board Games Market, by Region

  • 13.1. Americas
    • 13.1.1. North America
    • 13.1.2. Latin America
  • 13.2. Europe, Middle East & Africa
    • 13.2.1. Europe
    • 13.2.2. Middle East
    • 13.2.3. Africa
  • 13.3. Asia-Pacific

14. Board Games Market, by Group

  • 14.1. ASEAN
  • 14.2. GCC
  • 14.3. European Union
  • 14.4. BRICS
  • 14.5. G7
  • 14.6. NATO

15. Board Games Market, by Country

  • 15.1. United States
  • 15.2. Canada
  • 15.3. Mexico
  • 15.4. Brazil
  • 15.5. United Kingdom
  • 15.6. Germany
  • 15.7. France
  • 15.8. Russia
  • 15.9. Italy
  • 15.10. Spain
  • 15.11. China
  • 15.12. India
  • 15.13. Japan
  • 15.14. Australia
  • 15.15. South Korea

16. United States Board Games Market

17. China Board Games Market

18. Competitive Landscape

  • 18.1. Market Concentration Analysis, 2025
    • 18.1.1. Concentration Ratio (CR)
    • 18.1.2. Herfindahl Hirschman Index (HHI)
  • 18.2. Recent Developments & Impact Analysis, 2025
  • 18.3. Product Portfolio Analysis, 2025
  • 18.4. Benchmarking Analysis, 2025
  • 18.5. Alderac Entertainment Group (AEG)
  • 18.6. AMIGO Games Inc.
  • 18.7. Arcane Wonders
  • 18.8. Asmodee Group by Embracer Group
  • 18.9. Atlas Games
  • 18.10. Bezier Games Inc.
  • 18.11. Blue Orange Sarl
  • 18.12. Buffalo Game LLC
  • 18.13. Facade Games LLC
  • 18.14. Gamelyn Games
  • 18.15. Games Workshop Group PLC
  • 18.16. Grey Gnome Games
  • 18.17. HABA USA
  • 18.18. Hasbro Inc.
  • 18.19. Mattel Inc.
  • 18.20. Mindware Inc.
  • 18.21. Noris Spiele by Simba Dickie Group
  • 18.22. Paizo Inc.
  • 18.23. R & R Games Inc.
  • 18.24. Ravensburger North America, Inc.
  • 18.25. Rio Grande Games
  • 18.26. Schmidt Spiele GmbH
  • 18.27. Spin Master Ltd
  • 18.28. Steamforged Games Ltd.
  • 18.29. Thames & Kosmos.
  • 18.30. ThinkFun, Inc.
  • 18.31. Wiener Spielkartenfabrik Ferd. Piatnik & Sohne
Product Code: MRR-D27C4B4F123B

LIST OF FIGURES

  • FIGURE 1. GLOBAL BOARD GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2025
  • FIGURE 3. GLOBAL BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2025
  • FIGURE 4. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
  • FIGURE 5. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
  • FIGURE 7. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025 VS 2026 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2025 VS 2026 VS 2032 (USD MILLION)
  • FIGURE 9. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL BOARD GAMES MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
  • FIGURE 11. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
  • FIGURE 12. UNITED STATES BOARD GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 13. CHINA BOARD GAMES MARKET SIZE, 2018-2032 (USD MILLION)

LIST OF TABLES

  • TABLE 1. GLOBAL BOARD GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • TABLE 2. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 3. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 4. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 5. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 6. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 7. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 8. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 9. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 10. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 11. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 12. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 13. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 14. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 15. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 16. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 17. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 18. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 19. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 20. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY REGION, 2018-2032 (USD MILLION)
  • TABLE 21. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 22. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 23. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY REGION, 2018-2032 (USD MILLION)
  • TABLE 24. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 25. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 26. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY REGION, 2018-2032 (USD MILLION)
  • TABLE 27. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 28. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 29. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 30. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 31. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 32. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 33. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 34. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 35. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 36. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 37. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 38. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 39. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 40. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 41. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 42. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 43. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 44. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 45. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 46. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 47. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 48. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 49. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 50. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 51. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 52. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 53. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
  • TABLE 54. AMERICAS BOARD GAMES MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
  • TABLE 55. AMERICAS BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 56. AMERICAS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 57. AMERICAS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 58. AMERICAS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 59. AMERICAS BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 60. AMERICAS BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 61. NORTH AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 62. NORTH AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 63. NORTH AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 64. NORTH AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 65. NORTH AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 66. NORTH AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 67. NORTH AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 68. LATIN AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 69. LATIN AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 70. LATIN AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 71. LATIN AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 72. LATIN AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 73. LATIN AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 74. LATIN AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 75. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
  • TABLE 76. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 77. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 78. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 79. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 80. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 81. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 82. EUROPE BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 83. EUROPE BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 84. EUROPE BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 85. EUROPE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 86. EUROPE BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 87. EUROPE BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 88. EUROPE BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 89. MIDDLE EAST BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 90. MIDDLE EAST BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 91. MIDDLE EAST BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 92. MIDDLE EAST BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 93. MIDDLE EAST BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 94. MIDDLE EAST BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 95. MIDDLE EAST BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 96. AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 97. AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 98. AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 99. AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 100. AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 101. AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 102. AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 107. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 108. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 109. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 110. GLOBAL BOARD GAMES MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
  • TABLE 111. ASEAN BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 112. ASEAN BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 113. ASEAN BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 114. ASEAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 115. ASEAN BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 116. ASEAN BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 117. ASEAN BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 118. GCC BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 119. GCC BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 120. GCC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 121. GCC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 122. GCC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 123. GCC BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 124. GCC BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 125. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 126. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 127. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 128. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 129. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 130. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 131. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 132. BRICS BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 133. BRICS BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 134. BRICS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 135. BRICS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 136. BRICS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 137. BRICS BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 138. BRICS BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 139. G7 BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 140. G7 BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 141. G7 BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 142. G7 BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 143. G7 BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 144. G7 BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 145. G7 BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 146. NATO BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 147. NATO BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 148. NATO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 149. NATO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 150. NATO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 151. NATO BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 152. NATO BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 153. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
  • TABLE 154. UNITED STATES BOARD GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • TABLE 155. UNITED STATES BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 156. UNITED STATES BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 157. UNITED STATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 158. UNITED STATES BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 159. UNITED STATES BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 160. UNITED STATES BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
  • TABLE 161. CHINA BOARD GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • TABLE 162. CHINA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
  • TABLE 163. CHINA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2032 (USD MILLION)
  • TABLE 164. CHINA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2032 (USD MILLION)
  • TABLE 165. CHINA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
  • TABLE 166. CHINA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2032 (USD MILLION)
  • TABLE 167. CHINA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2032 (USD MILLION)
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