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PUBLISHER: IDATE | PRODUCT CODE: 1563230

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PUBLISHER: IDATE | PRODUCT CODE: 1563230

Quantum Computing - Perspectives, Main Trends, Use Cases

PUBLISHED:
PAGES: 54 Pages
DELIVERY TIME: 1-2 business days
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USD 5593.50

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This report provides a comprehensive overview of quantum computing, examining its prospects, current state of development, and use cases.

    • It offers an accessible description of various quantum computing technologies and how they function.
    • The report outlines the potential benefits of quantum computing and the technical challenges involved in its development.
    • It presents the race to develop quantum computers, along with a roadmap illustrating the current state of the technology and the challenges ahead.
    • By exploring potential applications, this report identifies sectors that could be impacted by the rise of quantum computing.
    • It provides an overview of the key players in the quantum technology ecosystem, along with initiatives and investments in the field.
    • Finally, the study analyses the likely evolution of the technology, its foreseeable effects, and prospects for development and cybersecurity.
Product Code: M00119

Table of Contents

1. Summary

2. Definition of quantum computing

  • 2.1 Quantum computing glossary
  • 2.2. Quantum properties and principles for a quantum computer

3. Quantum computing technologies

  • 3.1 Scope of the study
  • 3.2. The two main approaches to quantum computing
  • 3.3 Quantum analog calculation
  • 3.4. Computing with quantum gates
  • 3.5. Qubit: technologies

4. Advances in quantum technology

  • 4.1. Advantages of quantum computing
  • 4.2. The difficulties of quantum
  • 4.3. The race to the quantum computer
  • 4.4 Comparing the performance of quantum computers
  • 4.5. Quantum computing roadmap

5. Applications of quantum technology

  • 5.1. Applications of quantum computing
  • 5.2. Main industries impacted by quantum computing
    • 5.2.1 Finance
    • 5.2.2 Life sciences
    • 5.2.3 Cybersecurity & Defence
    • 5.2.4 Energy and materials
    • 5.2.5 Logistics and supply chain

6. Key players and initiatives

  • 6.1. Profiles of the tech giants
  • 6.2. Hundreds of start-ups in quantum computing
    • 6.2.1 Profile of start-ups
  • 6.3 Public initiatives
  • 6.3. National quantum technology programmes

7. Analysis and outlook

  • 7.1. Revenues from Quantum Computing
  • 7.1. Technological perspective: preconceived ideas about quantum computing
  • 7.2. Ecosystem analysis
  • 7.3. Outlook for cyber security
  • 7.4. Development prospects
  • 7.5. Vision of future development
Product Code: M00119

List of Tables

1. Summary

2. Definition and context of cloud gaming

  • 2.1. The role of cloud gaming
  • 2.2. Cloud games providers: On-demand games platforms
  • 2.3 Cloud game providers: Remote platform
  • 2.4. Cloud gaming providers: B2B cloud gaming solutions
  • 2.5. Peripherals
  • 2.6. Analysis of cloud gaming (positive points / negative points)
  • 2.7. The target audience
  • 2.8. Key players in the cloud gaming market
  • 2.9. The video game market
  • 2.10. The failure of Google Stadia

3. Use cases for cloud gaming providers

  • 3.1 Xcloud (Microsoft)
  • 3.2 GeForce Now (Nvidia)
  • 3.3. Playstation Plus (SONY)
  • 3.4. Luna (Amazon)
  • 3.5. The Netflix case
  • 3.6. Pleio (Bouygues Telecom)
  • 3.7. Antstream
  • 3.8. Other cloud gaming distributors
  • 3.9. Market positioning

4. Partnerships

  • 4.1. Does the future of cloud gaming lie in bundles?
  • 4.2 Microsoft versus Apple
  • 4.3. Telecommunications operators
  • 4.4. Smart TV Suppliers

5. Beneficial technological innovations

  • 5.1. Edge Computing
  • 5.2. 5G is a key technological catalyst for cloud gaming
  • 5.3. Open Gateway APIs
  • 5.4. The arrival of Wifi 7

6. Market forecasts

  • 6.1. Subscriptions to Cloud Gaming services
  • 6.2. Global value of the Cloud Gaming market

7. About IDATE

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