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1093353

North America Gamification Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By Application, By End-User, By Deployment Type, By Organization Size, By Country and Growth Forecast, 2022 - 2028

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North America Gamification Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By Application, By End-User, By Deployment Type, By Organization Size, By Country and Growth Forecast, 2022 - 2028
Published: May 31, 2022
KBV Research
Content info: 91 Pages
Delivery time: 1-2 business days
  • Description
  • Table of Contents
  • List of Tables

The North America Gamification Market would witness market growth of 26.2% CAGR during the forecast period (2022-2028).

Gamification in the business can enhance staff motivation in general. However, a corporate gamification platform like Bunchball Nitro from BI WORLDWIDE can reveal further benefits. These advantages include identifying the most effective incentives, discovering employee preferences, highlighting workplace connections, and assisting in the transformation of the company into an efficient corporation. Internal staff could benefit from a gamification strategy that focuses on increasing engagement and retention. Gamification appeals to strong fundamental motivating factors that all humans share, such as autonomy, mastery, purpose, and social connection, to establish a long-term foundation for employee engagement. Gamification in the workplace can produce measurable effects. Gamification delivers data and reporting to assist to determine what's working and what needs to be tweaked for staff.

The market in this region is predicted to grow due to a well-developed communication network among large organizations and rising demand for customized solutions. Due to the huge presence of customer-centric organizations such as Oracle Corporation, Cisco System, Salesforce, and others, the United States is likely to see further growth. The region's market growth is likely to be supported by the increasing number of smartphone users and internet traffic in the retail and e-commerce industries.

North America is a region that has several developed countries, allowing them to meet the growing need for cloud gaming facilities across the region by providing increased bandwidth and improved cloud-to-device communication. Boosteroid, a cloud gaming platform, has also expanded its services to the United States. The arrival of such a large-scale cloud gaming platform in the region would provide gamers with access to a larger library of cloud games.

The US market dominated the North America Gamification Market by Country 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $15,588.6 million by 2028. The Canada market is experiencing a CAGR of 29.1% during (2022 - 2028). Additionally, The Mexico market would exhibit a CAGR of 27.9% during (2022 - 2028).

Based on Component, the market is segmented into Solution and Services. Based on Application, the market is segmented into Sales & Marketing, Product Development, Human Resource, Support, and Others. Based on End-User, the market is segmented into Retail, Education, Manufacturing, Banking, Media & Entertainment, IT & Telecom, and Others. Based on Deployment Type, the market is segmented into On-premise and Cloud. Based on Organization Size, the market is segmented into Large Enterprises and Small & Medium Enterprises. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, SAP SE, Cognizant Technology Solutions Corporation, MPS Interactive Systems Limited (MPS Ltd.), Ambition Solutions, Inc., Aon plc, Axonify, Inc., G-Cube (MRCC), IActionable, and BI WORLDWIDE.

Scope of the Study

Market Segments covered in the Report:

By Component

  • Solution
  • Services

By Application

  • Sales & Marketing
  • Product Development
  • Human Resource
  • Support
  • Others

By End-User

  • Retail
  • Education
  • Manufacturing
  • Banking
  • Media & Entertainment
  • IT & Telecom
  • Others

By Deployment Type

  • On-premise
  • Cloud

By Organization Size

  • Large Enterprises
  • Small & Medium Enterprises

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Companies Profiled

  • Microsoft Corporation
  • SAP SE
  • Cognizant Technology Solutions Corporation
  • MPS Interactive Systems Limited (MPS Ltd.)
  • Ambition Solutions, Inc.
  • Aon plc
  • Axonify, Inc.
  • G-Cube (MRCC)
  • IActionable
  • BI WORLDWIDE

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 North America Gamification Market, by Component
    • 1.4.2 North America Gamification Market, by Application
    • 1.4.3 North America Gamification Market, by End-User
    • 1.4.4 North America Gamification Market, by Deployment Type
    • 1.4.5 North America Gamification Market, by Organization Size
    • 1.4.6 North America Gamification Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
      • 2.1.1.1 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Strategies Deployed in Gamification Market

Chapter 4. North America Gamification Market by Component

  • 4.1 North America Solution Market by Country
  • 4.2 North America Services Market by Country

Chapter 5. North America Gamification Market by Application

  • 5.1 North America Sales & Marketing Market by Country
  • 5.2 North America Product Development Market by Country
  • 5.3 North America Human Resource Market by Country
  • 5.4 North America Support Market by Country
  • 5.5 North America Others Market by Country

Chapter 6. North America Gamification Market by End-User

  • 6.1 North America Retail Market by Country
  • 6.2 North America Education Market by Country
  • 6.3 North America Manufacturing Market by Country
  • 6.4 North America Banking Market by Country
  • 6.5 North America Media & Entertainment Market by Country
  • 6.6 North America IT & Telecom Market by Country
  • 6.7 North America Other End-User Market by Country

Chapter 7. North America Gamification Market by Deployment Type

  • 7.1 North America On-premise Market by Country
  • 7.2 North America Cloud Market by Country

Chapter 8. North America Gamification Market by Organization Size

  • 8.1 North America Large Enterprises Market by Country
  • 8.2 North America Small & Medium Enterprises Market by Country

Chapter 9. North America Gamification Market by Country

  • 9.1 US Gamification Market
    • 9.1.1 US Gamification Market by Component
    • 9.1.2 US Gamification Market by Application
    • 9.1.3 US Gamification Market by End-User
    • 9.1.4 US Gamification Market by Deployment Type
    • 9.1.5 US Gamification Market by Organization Size
  • 9.2 Canada Gamification Market
    • 9.2.1 Canada Gamification Market by Component
    • 9.2.2 Canada Gamification Market by Application
    • 9.2.3 Canada Gamification Market by End-User
    • 9.2.4 Canada Gamification Market by Deployment Type
    • 9.2.5 Canada Gamification Market by Organization Size
  • 9.3 Mexico Gamification Market
    • 9.3.1 Mexico Gamification Market by Component
    • 9.3.2 Mexico Gamification Market by Application
    • 9.3.3 Mexico Gamification Market by End-User
    • 9.3.4 Mexico Gamification Market by Deployment Type
    • 9.3.5 Mexico Gamification Market by Organization Size
  • 9.4 Rest of North America Gamification Market
    • 9.4.1 Rest of North America Gamification Market by Component
    • 9.4.2 Rest of North America Gamification Market by Application
    • 9.4.3 Rest of North America Gamification Market by End-User
    • 9.4.4 Rest of North America Gamification Market by Deployment Type
    • 9.4.5 Rest of North America Gamification Market by Organization Size

Chapter 10. Company Profiles

  • 10.1 Microsoft Corporation
    • 10.1.1 Company Overview
    • 10.1.2 Financial Analysis
    • 10.1.3 Segmental and Regional Analysis
    • 10.1.4 Research & Development Expenses
    • 10.1.5 Recent Strategies and Developments
      • 10.1.5.1 Partnerships, Collaborations and Agreement:
  • 10.2 SAP SE
    • 10.2.1 Company Overview
    • 10.2.2 Financial Analysis
    • 10.2.3 Segmental and Regional Analysis
    • 10.2.4 Research & Development Expense
    • 10.2.5 Recent Strategies and developments:
      • 10.2.5.1 Partnerships, Collaborations and Agreements:
    • 10.2.6 SWOT Analysis
  • 10.3 Cognizant Technology Solutions Corporation
    • 10.3.1 Company overview
    • 10.3.2 Financial Analysis
    • 10.3.3 Segmental and Regional Analysis
    • 10.3.4 SWOT Analysis
  • 10.4 MPS Interactive Systems Limited (MPS Ltd.)
    • 10.4.1 Company Overview
    • 10.4.2 Financial Analysis
    • 10.4.3 Segmental and Regional Analysis
    • 10.4.4 Recent strategies and developments:
      • 10.4.4.1 Acquisition and Mergers:
  • 10.5 Ambition Solutions, Inc.
    • 10.5.1 Company Overview
    • 10.5.2 Recent strategies and developments:
      • 10.5.2.1 Partnerships, Collaborations, and Agreements:
  • 10.6 Aon plc
    • 10.6.1 Company Overview
    • 10.6.2 Financial Analysis
    • 10.6.3 Regional Analysis
  • 10.7 Axonify, Inc.
    • 10.7.1 Company Overview
    • 10.7.2 Recent strategies and developments:
      • 10.7.2.1 Partnerships, Collaborations, and Agreements:
  • 10.8 G-Cube (MRCC)
    • 10.8.1 Company Overview
  • 10.9 IActionable
    • 10.9.1 Company Overview
  • 10.10. BI WORLDWIDE
    • 10.10.1 Company Overview

LIST OF TABLES

  • TABLE 1 North America Gamification Market, 2018 - 2021, USD Million
  • TABLE 2 North America Gamification Market, 2022 - 2028, USD Million
  • TABLE 3 North America Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 4 North America Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 5 North America Solution Market by Country, 2018 - 2021, USD Million
  • TABLE 6 North America Solution Market by Country, 2022 - 2028, USD Million
  • TABLE 7 North America Services Market by Country, 2018 - 2021, USD Million
  • TABLE 8 North America Services Market by Country, 2022 - 2028, USD Million
  • TABLE 9 North America Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 10 North America Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 11 North America Sales & Marketing Market by Country, 2018 - 2021, USD Million
  • TABLE 12 North America Sales & Marketing Market by Country, 2022 - 2028, USD Million
  • TABLE 13 North America Product Development Market by Country, 2018 - 2021, USD Million
  • TABLE 14 North America Product Development Market by Country, 2022 - 2028, USD Million
  • TABLE 15 North America Human Resource Market by Country, 2018 - 2021, USD Million
  • TABLE 16 North America Human Resource Market by Country, 2022 - 2028, USD Million
  • TABLE 17 North America Support Market by Country, 2018 - 2021, USD Million
  • TABLE 18 North America Support Market by Country, 2022 - 2028, USD Million
  • TABLE 19 North America Others Market by Country, 2018 - 2021, USD Million
  • TABLE 20 North America Others Market by Country, 2022 - 2028, USD Million
  • TABLE 21 North America Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 22 North America Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 23 North America Retail Market by Country, 2018 - 2021, USD Million
  • TABLE 24 North America Retail Market by Country, 2022 - 2028, USD Million
  • TABLE 25 North America Education Market by Country, 2018 - 2021, USD Million
  • TABLE 26 North America Education Market by Country, 2022 - 2028, USD Million
  • TABLE 27 North America Manufacturing Market by Country, 2018 - 2021, USD Million
  • TABLE 28 North America Manufacturing Market by Country, 2022 - 2028, USD Million
  • TABLE 29 North America Banking Market by Country, 2018 - 2021, USD Million
  • TABLE 30 North America Banking Market by Country, 2022 - 2028, USD Million
  • TABLE 31 North America Media & Entertainment Market by Country, 2018 - 2021, USD Million
  • TABLE 32 North America Media & Entertainment Market by Country, 2022 - 2028, USD Million
  • TABLE 33 North America IT & Telecom Market by Country, 2018 - 2021, USD Million
  • TABLE 34 North America IT & Telecom Market by Country, 2022 - 2028, USD Million
  • TABLE 35 North America Other End-User Market by Country, 2018 - 2021, USD Million
  • TABLE 36 North America Other End-User Market by Country, 2022 - 2028, USD Million
  • TABLE 37 North America Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 38 North America Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 39 North America On-premise Market by Country, 2018 - 2021, USD Million
  • TABLE 40 North America On-premise Market by Country, 2022 - 2028, USD Million
  • TABLE 41 North America Cloud Market by Country, 2018 - 2021, USD Million
  • TABLE 42 North America Cloud Market by Country, 2022 - 2028, USD Million
  • TABLE 43 North America Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 44 North America Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 45 North America Large Enterprises Market by Country, 2018 - 2021, USD Million
  • TABLE 46 North America Large Enterprises Market by Country, 2022 - 2028, USD Million
  • TABLE 47 North America Small & Medium Enterprises Market by Country, 2018 - 2021, USD Million
  • TABLE 48 North America Small & Medium Enterprises Market by Country, 2022 - 2028, USD Million
  • TABLE 49 North America Gamification Market by Country, 2018 - 2021, USD Million
  • TABLE 50 North America Gamification Market by Country, 2022 - 2028, USD Million
  • TABLE 51 US Gamification Market, 2018 - 2021, USD Million
  • TABLE 52 US Gamification Market, 2022 - 2028, USD Million
  • TABLE 53 US Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 54 US Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 55 US Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 56 US Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 57 US Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 58 US Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 59 US Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 60 US Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 61 US Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 62 US Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 63 Canada Gamification Market, 2018 - 2021, USD Million
  • TABLE 64 Canada Gamification Market, 2022 - 2028, USD Million
  • TABLE 65 Canada Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 66 Canada Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 67 Canada Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 68 Canada Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 69 Canada Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 70 Canada Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 71 Canada Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 72 Canada Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 73 Canada Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 74 Canada Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 75 Mexico Gamification Market, 2018 - 2021, USD Million
  • TABLE 76 Mexico Gamification Market, 2022 - 2028, USD Million
  • TABLE 77 Mexico Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 78 Mexico Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 79 Mexico Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 80 Mexico Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 81 Mexico Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 82 Mexico Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 83 Mexico Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 84 Mexico Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 85 Mexico Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 86 Mexico Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 87 Rest of North America Gamification Market, 2018 - 2021, USD Million
  • TABLE 88 Rest of North America Gamification Market, 2022 - 2028, USD Million
  • TABLE 89 Rest of North America Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 90 Rest of North America Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 91 Rest of North America Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 92 Rest of North America Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 93 Rest of North America Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 94 Rest of North America Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 95 Rest of North America Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 96 Rest of North America Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 97 Rest of North America Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 98 Rest of North America Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 99 key information - Microsoft Corporation
  • TABLE 100 Key Information - SAP SE
  • TABLE 101 Key Information - Cognizant Technology Solutions Corporation
  • TABLE 102 Key Information - MPS Interactive Systems Limited
  • TABLE 103 Key Information - Ambition Solutions, Inc.
  • TABLE 104 Key Information - Aon plc
  • TABLE 105 Key Information - Axonify, Inc.
  • TABLE 106 Key Information - G-Cube
  • TABLE 107 Key Information - IActionable
  • TABLE 108 Key Information - BI WORLDWIDE

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 SWOT Analysis: SAP SE
  • FIG 3 Swot analysis: cognizant technology solutions corporation