Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: KBV Research | PRODUCT CODE: 1093356

Cover Image

PUBLISHER: KBV Research | PRODUCT CODE: 1093356

LAMEA Gamification Market Size, Share & Industry Trends Analysis Report By Component (Solution and Services), By Application, By End-User, By Deployment Type, By Organization Size, By Country and Growth Forecast, 2022 - 2028

PUBLISHED:
PAGES: 109 Pages
DELIVERY TIME: 1-2 business days
SELECT AN OPTION
PDF (Single User License)
USD 1500
PDF (Site License)
USD 1800
PDF (Enterprisewide License)
USD 2520

Add to Cart

The Latin America, Middle East and Africa Gamification Market would witness market growth of 30.7 % CAGR during the forecast period (2022-2028).

Gamification is a tactic for influencing and encouraging people's behavior, including employees. It can be used in a variety of circumstances where people need to be encouraged to do specific tasks or activities. Gamification in the workplace can boost employee engagement and boost company productivity. By having clear goals and simple to follow, game mechanics make an employee's job more transparent. Through cooperation and competition, an employee may track their progress, receive timely feedback on their achievements, and interact with coworkers.

One of the most important indicators of a good game is engagement, not just watching. Designers should plan challenges such that games aren't just entertaining, but also have clear links between actions and achievements. Dashboards are one approach to display accomplishments while also allowing learners to track their development. Consistency is essential.

In order for learners to continue playing a game, companies need to keep fresh capacity built in from the start. If a game is played only once, it may not be necessary. Keep the training's impact. Integrating casual games within other training seminars can improve the impact of other training activities. Gaming does not need to be an isolated activity. Gamification platforms should offer a selection of plug-and-play plugins that can be configured to reward and inform people, drive desirable behavior, and encourage friendly competition among community members.

Gamification is becoming extremely prevalent throughout Latin America, the Middle East, and Africa. The growing number of local and regional solution providers and suppliers is supporting market expansion in these regions. The number of new and local software companies in Latin America is increasing. Small and medium-sized businesses and innovation are also encouraged by the government in the region. The market is being boosted by the rise of E-learning and game-based education in Brazil.

Vortex, a cloud gaming firm, recently announced that their Vortex cloud streaming technology would be available in several countries, including South Africa. Furthermore, the emergence of various businesses such as Wildlife studios, cupcake entertainment, Aquiris game studio, and Yupi studios is helping to raise cloud gamification standards across the country.

Furthermore, numerous Latin American corporations are pursuing various tactics such as partnerships, collaborations, and mergers. These methods would raise the bar for cloud gaming and gamification in the nation and across the region. Play key, a renowned cloud gaming platform provider, has expanded its services in the Middle East. In addition, the corporation operates servers in Dubai. All of these variables will have a significant impact on the overall development and expansion of the gamification market in this region.

The Brazil market dominated the LAMEA Gamification Market by Country 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $960.4 million by 2028. The Argentina market is poised to grow at a CAGR of 31.4% during (2022 - 2028). Additionally, The UAE market would showcase a CAGR of 30.3% during (2022 - 2028).

Based on Component, the market is segmented into Solution and Services. Based on Application, the market is segmented into Sales & Marketing, Product Development, Human Resource, Support, and Others. Based on End-User, the market is segmented into Retail, Education, Manufacturing, Banking, Media & Entertainment, IT & Telecom, and Others. Based on Deployment Type, the market is segmented into On-premise and Cloud. Based on Organization Size, the market is segmented into Large Enterprises and Small & Medium Enterprises. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, SAP SE, Cognizant Technology Solutions Corporation, MPS Interactive Systems Limited (MPS Ltd.), Ambition Solutions, Inc., Aon plc, Axonify, Inc., G-Cube (MRCC), IActionable, and BI WORLDWIDE.

Scope of the Study

Market Segments covered in the Report:

By Component

  • Solution
  • Services

By Application

  • Sales & Marketing
  • Product Development
  • Human Resource
  • Support
  • Others

By End-User

  • Retail
  • Education
  • Manufacturing
  • Banking
  • Media & Entertainment
  • IT & Telecom
  • Others

By Deployment Type

  • On-premise
  • Cloud

By Organization Size

  • Large Enterprises
  • Small & Medium Enterprises

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Companies Profiled

  • Microsoft Corporation
  • SAP SE
  • Cognizant Technology Solutions Corporation
  • MPS Interactive Systems Limited (MPS Ltd.)
  • Ambition Solutions, Inc.
  • Aon plc
  • Axonify, Inc.
  • G-Cube (MRCC)
  • IActionable
  • BI WORLDWIDE

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 LAMEA Gamification Market, by Component
    • 1.4.2 LAMEA Gamification Market, by Application
    • 1.4.3 LAMEA Gamification Market, by End-User
    • 1.4.4 LAMEA Gamification Market, by Deployment Type
    • 1.4.5 LAMEA Gamification Market, by Organization Size
    • 1.4.6 LAMEA Gamification Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market Overview

  • 2.1 Introduction
    • 2.1.1 Overview
      • 2.1.1.1 Market Composition and Scenario
  • 2.2 Key Factors Impacting the Market
    • 2.2.1 Market Drivers
    • 2.2.2 Market Restraints

Chapter 3. Strategies Deployed in Gamification Market

Chapter 4. LAMEA Gamification Market by Component

  • 4.1 LAMEA Solution Market by Country
  • 4.2 LAMEA Services Market by Country

Chapter 5. LAMEA Gamification Market by Application

  • 5.1 LAMEA Sales & Marketing Market by Country
  • 5.2 LAMEA Product Development Market by Country
  • 5.3 LAMEA Human Resource Market by Country
  • 5.4 LAMEA Support Market by Country
  • 5.5 LAMEA Others Market by Country

Chapter 6. LAMEA Gamification Market by End-User

  • 6.1 LAMEA Retail Market by Country
  • 6.2 LAMEA Education Market by Country
  • 6.3 LAMEA Manufacturing Market by Country
  • 6.4 LAMEA Banking Market by Country
  • 6.5 LAMEA Media & Entertainment Market by Country
  • 6.6 LAMEA IT & Telecom Market by Country
  • 6.7 LAMEA Other End-User Market by Country

Chapter 7. LAMEA Gamification Market by Deployment Type

  • 7.1 LAMEA On-premise Market by Country
  • 7.2 LAMEA Cloud Market by Country

Chapter 8. LAMEA Gamification Market by Organization Size

  • 8.1 LAMEA Large Enterprises Market by Country
  • 8.2 LAMEA Small & Medium Enterprises Market by Country

Chapter 9. LAMEA Gamification Market by Country

  • 9.1 Brazil Gamification Market
    • 9.1.1 Brazil Gamification Market by Component
    • 9.1.2 Brazil Gamification Market by Application
    • 9.1.3 Brazil Gamification Market by End-User
    • 9.1.4 Brazil Gamification Market by Deployment Type
    • 9.1.5 Brazil Gamification Market by Organization Size
  • 9.2 Argentina Gamification Market
    • 9.2.1 Argentina Gamification Market by Component
    • 9.2.2 Argentina Gamification Market by Application
    • 9.2.3 Argentina Gamification Market by End-User
    • 9.2.4 Argentina Gamification Market by Deployment Type
    • 9.2.5 Argentina Gamification Market by Organization Size
  • 9.3 UAE Gamification Market
    • 9.3.1 UAE Gamification Market by Component
    • 9.3.2 UAE Gamification Market by Application
    • 9.3.3 UAE Gamification Market by End-User
    • 9.3.4 UAE Gamification Market by Deployment Type
    • 9.3.5 UAE Gamification Market by Organization Size
  • 9.4 Saudi Arabia Gamification Market
    • 9.4.1 Saudi Arabia Gamification Market by Component
    • 9.4.2 Saudi Arabia Gamification Market by Application
    • 9.4.3 Saudi Arabia Gamification Market by End-User
    • 9.4.4 Saudi Arabia Gamification Market by Deployment Type
    • 9.4.5 Saudi Arabia Gamification Market by Organization Size
  • 9.5 South Africa Gamification Market
    • 9.5.1 South Africa Gamification Market by Component
    • 9.5.2 South Africa Gamification Market by Application
    • 9.5.3 South Africa Gamification Market by End-User
    • 9.5.4 South Africa Gamification Market by Deployment Type
    • 9.5.5 South Africa Gamification Market by Organization Size
  • 9.6 Nigeria Gamification Market
    • 9.6.1 Nigeria Gamification Market by Component
    • 9.6.2 Nigeria Gamification Market by Application
    • 9.6.3 Nigeria Gamification Market by End-User
    • 9.6.4 Nigeria Gamification Market by Deployment Type
    • 9.6.5 Nigeria Gamification Market by Organization Size
  • 9.7 Rest of LAMEA Gamification Market
    • 9.7.1 Rest of LAMEA Gamification Market by Component
    • 9.7.2 Rest of LAMEA Gamification Market by Application
    • 9.7.3 Rest of LAMEA Gamification Market by End-User
    • 9.7.4 Rest of LAMEA Gamification Market by Deployment Type
    • 9.7.5 Rest of LAMEA Gamification Market by Organization Size

Chapter 10. Company Profiles

  • 10.1 Microsoft Corporation
    • 10.1.1 Company Overview
    • 10.1.2 Financial Analysis
    • 10.1.3 Segmental and Regional Analysis
    • 10.1.4 Research & Development Expenses
    • 10.1.5 Recent Strategies and Developments
      • 10.1.5.1 Partnerships, Collaborations and Agreement:
  • 10.2 SAP SE
    • 10.2.1 Company Overview
    • 10.2.2 Financial Analysis
    • 10.2.3 Segmental and Regional Analysis
    • 10.2.4 Research & Development Expense
    • 10.2.5 Recent Strategies and developments:
      • 10.2.5.1 Partnerships, Collaborations and Agreements:
    • 10.2.6 SWOT Analysis
  • 10.3 Cognizant Technology Solutions Corporation
    • 10.3.1 Company overview
    • 10.3.2 Financial Analysis
    • 10.3.3 Segmental and Regional Analysis
    • 10.3.4 SWOT Analysis
  • 10.4 MPS Interactive Systems Limited (MPS Ltd.)
    • 10.4.1 Company Overview
    • 10.4.2 Financial Analysis
    • 10.4.3 Segmental and Regional Analysis
    • 10.4.4 Recent strategies and developments:
      • 10.4.4.1 Acquisition and Mergers:
  • 10.5 Ambition Solutions, Inc.
    • 10.5.1 Company Overview
    • 10.5.2 Recent strategies and developments:
      • 10.5.2.1 Partnerships, Collaborations, and Agreements:
  • 10.6 Aon plc
    • 10.6.1 Company Overview
    • 10.6.2 Financial Analysis
    • 10.6.3 Regional Analysis
  • 10.7 Axonify, Inc.
    • 10.7.1 Company Overview
    • 10.7.2 Recent strategies and developments:
      • 10.7.2.1 Partnerships, Collaborations, and Agreements:
  • 10.8 G-Cube (MRCC)
    • 10.8.1 Company Overview
  • 10.9 IActionable
    • 10.9.1 Company Overview
  • 10.10. BI WORLDWIDE
    • 10.10.1 Company Overview

LIST OF TABLES

  • TABLE 1 LAMEA Gamification Market, 2018 - 2021, USD Million
  • TABLE 2 LAMEA Gamification Market, 2022 - 2028, USD Million
  • TABLE 3 LAMEA Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 4 LAMEA Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 5 LAMEA Solution Market by Country, 2018 - 2021, USD Million
  • TABLE 6 LAMEA Solution Market by Country, 2022 - 2028, USD Million
  • TABLE 7 LAMEA Services Market by Country, 2018 - 2021, USD Million
  • TABLE 8 LAMEA Services Market by Country, 2022 - 2028, USD Million
  • TABLE 9 LAMEA Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 10 LAMEA Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 11 LAMEA Sales & Marketing Market by Country, 2018 - 2021, USD Million
  • TABLE 12 LAMEA Sales & Marketing Market by Country, 2022 - 2028, USD Million
  • TABLE 13 LAMEA Product Development Market by Country, 2018 - 2021, USD Million
  • TABLE 14 LAMEA Product Development Market by Country, 2022 - 2028, USD Million
  • TABLE 15 LAMEA Human Resource Market by Country, 2018 - 2021, USD Million
  • TABLE 16 LAMEA Human Resource Market by Country, 2022 - 2028, USD Million
  • TABLE 17 LAMEA Support Market by Country, 2018 - 2021, USD Million
  • TABLE 18 LAMEA Support Market by Country, 2022 - 2028, USD Million
  • TABLE 19 LAMEA Others Market by Country, 2018 - 2021, USD Million
  • TABLE 20 LAMEA Others Market by Country, 2022 - 2028, USD Million
  • TABLE 21 LAMEA Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 22 LAMEA Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 23 LAMEA Retail Market by Country, 2018 - 2021, USD Million
  • TABLE 24 LAMEA Retail Market by Country, 2022 - 2028, USD Million
  • TABLE 25 LAMEA Education Market by Country, 2018 - 2021, USD Million
  • TABLE 26 LAMEA Education Market by Country, 2022 - 2028, USD Million
  • TABLE 27 LAMEA Manufacturing Market by Country, 2018 - 2021, USD Million
  • TABLE 28 LAMEA Manufacturing Market by Country, 2022 - 2028, USD Million
  • TABLE 29 LAMEA Banking Market by Country, 2018 - 2021, USD Million
  • TABLE 30 LAMEA Banking Market by Country, 2022 - 2028, USD Million
  • TABLE 31 LAMEA Media & Entertainment Market by Country, 2018 - 2021, USD Million
  • TABLE 32 LAMEA Media & Entertainment Market by Country, 2022 - 2028, USD Million
  • TABLE 33 LAMEA IT & Telecom Market by Country, 2018 - 2021, USD Million
  • TABLE 34 LAMEA IT & Telecom Market by Country, 2022 - 2028, USD Million
  • TABLE 35 LAMEA Other End-User Market by Country, 2018 - 2021, USD Million
  • TABLE 36 LAMEA Other End-User Market by Country, 2022 - 2028, USD Million
  • TABLE 37 LAMEA Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 38 LAMEA Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 39 LAMEA On-premise Market by Country, 2018 - 2021, USD Million
  • TABLE 40 LAMEA On-premise Market by Country, 2022 - 2028, USD Million
  • TABLE 41 LAMEA Cloud Market by Country, 2018 - 2021, USD Million
  • TABLE 42 LAMEA Cloud Market by Country, 2022 - 2028, USD Million
  • TABLE 43 LAMEA Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 44 LAMEA Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 45 LAMEA Large Enterprises Market by Country, 2018 - 2021, USD Million
  • TABLE 46 LAMEA Large Enterprises Market by Country, 2022 - 2028, USD Million
  • TABLE 47 LAMEA Small & Medium Enterprises Market by Country, 2018 - 2021, USD Million
  • TABLE 48 LAMEA Small & Medium Enterprises Market by Country, 2022 - 2028, USD Million
  • TABLE 49 LAMEA Gamification Market by Country, 2018 - 2021, USD Million
  • TABLE 50 LAMEA Gamification Market by Country, 2022 - 2028, USD Million
  • TABLE 51 Brazil Gamification Market, 2018 - 2021, USD Million
  • TABLE 52 Brazil Gamification Market, 2022 - 2028, USD Million
  • TABLE 53 Brazil Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 54 Brazil Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 55 Brazil Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 56 Brazil Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 57 Brazil Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 58 Brazil Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 59 Brazil Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 60 Brazil Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 61 Brazil Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 62 Brazil Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 63 Argentina Gamification Market, 2018 - 2021, USD Million
  • TABLE 64 Argentina Gamification Market, 2022 - 2028, USD Million
  • TABLE 65 Argentina Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 66 Argentina Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 67 Argentina Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 68 Argentina Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 69 Argentina Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 70 Argentina Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 71 Argentina Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 72 Argentina Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 73 Argentina Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 74 Argentina Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 75 UAE Gamification Market, 2018 - 2021, USD Million
  • TABLE 76 UAE Gamification Market, 2022 - 2028, USD Million
  • TABLE 77 UAE Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 78 UAE Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 79 UAE Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 80 UAE Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 81 UAE Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 82 UAE Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 83 UAE Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 84 UAE Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 85 UAE Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 86 UAE Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 87 Saudi Arabia Gamification Market, 2018 - 2021, USD Million
  • TABLE 88 Saudi Arabia Gamification Market, 2022 - 2028, USD Million
  • TABLE 89 Saudi Arabia Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 90 Saudi Arabia Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 91 Saudi Arabia Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 92 Saudi Arabia Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 93 Saudi Arabia Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 94 Saudi Arabia Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 95 Saudi Arabia Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 96 Saudi Arabia Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 97 Saudi Arabia Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 98 Saudi Arabia Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 99 South Africa Gamification Market, 2018 - 2021, USD Million
  • TABLE 100 South Africa Gamification Market, 2022 - 2028, USD Million
  • TABLE 101 South Africa Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 102 South Africa Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 103 South Africa Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 104 South Africa Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 105 South Africa Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 106 South Africa Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 107 South Africa Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 108 South Africa Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 109 South Africa Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 110 South Africa Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 111 Nigeria Gamification Market, 2018 - 2021, USD Million
  • TABLE 112 Nigeria Gamification Market, 2022 - 2028, USD Million
  • TABLE 113 Nigeria Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 114 Nigeria Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 115 Nigeria Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 116 Nigeria Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 117 Nigeria Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 118 Nigeria Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 119 Nigeria Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 120 Nigeria Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 121 Nigeria Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 122 Nigeria Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 123 Rest of LAMEA Gamification Market, 2018 - 2021, USD Million
  • TABLE 124 Rest of LAMEA Gamification Market, 2022 - 2028, USD Million
  • TABLE 125 Rest of LAMEA Gamification Market by Component, 2018 - 2021, USD Million
  • TABLE 126 Rest of LAMEA Gamification Market by Component, 2022 - 2028, USD Million
  • TABLE 127 Rest of LAMEA Gamification Market by Application, 2018 - 2021, USD Million
  • TABLE 128 Rest of LAMEA Gamification Market by Application, 2022 - 2028, USD Million
  • TABLE 129 Rest of LAMEA Gamification Market by End-User, 2018 - 2021, USD Million
  • TABLE 130 Rest of LAMEA Gamification Market by End-User, 2022 - 2028, USD Million
  • TABLE 131 Rest of LAMEA Gamification Market by Deployment Type, 2018 - 2021, USD Million
  • TABLE 132 Rest of LAMEA Gamification Market by Deployment Type, 2022 - 2028, USD Million
  • TABLE 133 Rest of LAMEA Gamification Market by Organization Size, 2018 - 2021, USD Million
  • TABLE 134 Rest of LAMEA Gamification Market by Organization Size, 2022 - 2028, USD Million
  • TABLE 135 key information - Microsoft Corporation
  • TABLE 136 Key Information - SAP SE
  • TABLE 137 Key Information - Cognizant Technology Solutions Corporation
  • TABLE 138 Key Information - MPS Interactive Systems Limited
  • TABLE 139 Key Information - Ambition Solutions, Inc.
  • TABLE 140 Key Information - Aon plc
  • TABLE 141 Key Information - Axonify, Inc.
  • TABLE 142 Key Information - G-Cube
  • TABLE 143 Key Information - IActionable
  • TABLE 144 Key Information - BI WORLDWIDE

List of Figures

  • FIG 1 Methodology for the research
  • FIG 2 SWOT Analysis: SAP SE
  • FIG 3 Swot analysis: cognizant technology solutions corporation
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!