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PUBLISHER: KBV Research | PRODUCT CODE: 1401277

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PUBLISHER: KBV Research | PRODUCT CODE: 1401277

Europe Virtual Reality In Gaming Market Size, Share & Industry Trends Analysis Report By Connecting Device, By Component, By User, By Country and Growth Forecast, 2023 - 2030

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The Europe Virtual Reality in Gaming Market would witness market growth of 21.4% CAGR during the forecast period (2023-2030).

The emergence of standalone VR devices has further expanded the reach of virtual reality. Devices that operate independently, without tethering to external computers or consoles, have simplified the VR experience, making it more appealing to users seeking hassle-free immersion. Robust developer support and a flourishing ecosystem of VR games and experiences have played a pivotal role in encouraging adoption. The commitment of developers to create engaging and diverse content has addressed the content gap, fostered sustained interest and driving the uptake of VR among gamers. As the virtual reality in gaming market matures, the synergy between evolving hardware capabilities and widespread adoption creates a fertile ground for exploring the myriad applications that redefine the gaming experience.

Over time, strides in manufacturing efficiencies and market competition have led to more accessible price points for VR hardware. The democratization of VR technology, once confined to niche enthusiasts, has paved the way for a broader demographic to enter the virtual realm, catalyzing increased adoption. Integrating VR capabilities into mainstream gaming consoles, such as PlayStation VR, has catalyzed mass adoption. Console manufacturers recognizing the potential of VR have created synergies between hardware ecosystems, making virtual reality experiences seamlessly accessible to console gamers.

Europe has a strong and growing gaming community, with millions of individuals engaging in various forms of video gaming. The increasing acceptance and normalization of gaming as a mainstream form of entertainment create a favorable environment for adopting innovative technologies like virtual reality. Thus, the growing video games sector in Europe will drive the demand in regional virtual reality in gaming market.

The Germany market dominated the Europe Virtual Reality In Gaming Market, By Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $5,861.9 million by 2030. The UK market is exhibiting a CAGR of 20.3% during (2023 - 2030). Additionally, The France market would experience a CAGR of 22.3% during (2023 - 2030).

Based on Connecting Device, the market is segmented into Gaming Console, PC/Desktop, and Smartphone. Based on Component, the market is segmented into Hardware, and Software. Based on User, the market is segmented into Individual, and Commercial Space. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Sony Corporation, Microsoft Corporation, Nintendo Co., Ltd., Electronic Arts, Inc., Meta Platforms, Inc. (Meta), Samsung Electronics Co., Ltd. (Samsung Group), Ultraleap Limited (Leap Motion, Inc.), HTC Corporation, Qualcomm Incorporated (Qualcomm Technologies, Inc.), Linden Research, Inc.

Scope of the Study

Market Segments covered in the Report:

By Connecting Device

  • Gaming Console
  • PC/Desktop
  • Smartphone

By Component

  • Hardware
  • Software

By User

  • Individual
  • Commercial Space

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Companies Profiled

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Electronic Arts, Inc.
  • Meta Platforms, Inc. (Meta)
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Ultraleap Limited (Leap Motion, Inc.)
  • HTC Corporation
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Linden Research, Inc.

Unique Offerings from KBV Research

  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Europe Virtual Reality In Gaming Market, by Connecting Device
    • 1.4.2 Europe Virtual Reality In Gaming Market, by Component
    • 1.4.3 Europe Virtual Reality In Gaming Market, by User
    • 1.4.4 Europe Virtual Reality In Gaming Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market At a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints

Chapter 4. Competition Analysis - Global

  • 4.1 KBV Cardinal Matrix
  • 4.2 Recent Industry Wide Strategic Developments
    • 4.2.1 Partnerships, Collaborations and Agreements
    • 4.2.2 Product Launches and Product Expansions
    • 4.2.3 Acquisition and Mergers
  • 4.3 Top Winning Strategies
    • 4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
    • 4.3.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2020, Jul - 2023, Nov) Leading Players
  • 4.4 Porter's Five Forces Analysis

Chapter 5. Europe Virtual Reality In Gaming Market, By Connecting Device

  • 5.1 Europe Gaming Console Market, By Country
  • 5.2 Europe PC/Desktop Market, By Country
  • 5.3 Europe Smartphone Market, By Country

Chapter 6. Europe Virtual Reality In Gaming Market, By Component

  • 6.1 Europe Hardware Market, By Country
  • 6.2 Europe Software Market, By Country

Chapter 7. Europe Virtual Reality In Gaming Market, By User

  • 7.1 Europe Individual Market, By Country
  • 7.2 Europe Commercial Space Market, By Country

Chapter 8. Europe Virtual Reality In Gaming Market, By Country

  • 8.1 Germany Virtual Reality In Gaming Market
    • 8.1.1 Germany Virtual Reality In Gaming Market, By Connecting Device
    • 8.1.2 Germany Virtual Reality In Gaming Market, By Component
    • 8.1.3 Germany Virtual Reality In Gaming Market, By User
  • 8.2 UK Virtual Reality In Gaming Market
    • 8.2.1 UK Virtual Reality In Gaming Market, By Connecting Device
    • 8.2.2 UK Virtual Reality In Gaming Market, By Component
    • 8.2.3 UK Virtual Reality In Gaming Market, By User
  • 8.3 France Virtual Reality In Gaming Market
    • 8.3.1 France Virtual Reality In Gaming Market, By Connecting Device
    • 8.3.2 France Virtual Reality In Gaming Market, By Component
    • 8.3.3 France Virtual Reality In Gaming Market, By User
  • 8.4 Russia Virtual Reality In Gaming Market
    • 8.4.1 Russia Virtual Reality In Gaming Market, By Connecting Device
    • 8.4.2 Russia Virtual Reality In Gaming Market, By Component
    • 8.4.3 Russia Virtual Reality In Gaming Market, By User
  • 8.5 Spain Virtual Reality In Gaming Market
    • 8.5.1 Spain Virtual Reality In Gaming Market, By Connecting Device
    • 8.5.2 Spain Virtual Reality In Gaming Market, By Component
    • 8.5.3 Spain Virtual Reality In Gaming Market, By User
  • 8.6 Italy Virtual Reality In Gaming Market
    • 8.6.1 Italy Virtual Reality In Gaming Market, By Connecting Device
    • 8.6.2 Italy Virtual Reality In Gaming Market, By Component
    • 8.6.3 Italy Virtual Reality In Gaming Market, By User
  • 8.7 Rest of Europe Virtual Reality In Gaming Market
    • 8.7.1 Rest of Europe Virtual Reality In Gaming Market, By Connecting Device
    • 8.7.2 Rest of Europe Virtual Reality In Gaming Market, By Component
    • 8.7.3 Rest of Europe Virtual Reality In Gaming Market, By User

Chapter 9. Company Profiles

  • 9.1 Linden Research, Inc.
    • 9.1.1 Company Overview
    • 9.1.2 SWOT Analysis
  • 9.2 Sony Corporation
    • 9.2.1 Company Overview
    • 9.2.2 Financial Analysis
    • 9.2.3 Segmental and Regional Analysis
    • 9.2.4 Research & Development Expenses
    • 9.2.5 Recent strategies and developments:
      • 9.2.5.1 Partnerships, Collaborations, and Agreements:
      • 9.2.5.2 Product Launches and Product Expansions:
    • 9.2.6 SWOT Analysis
  • 9.3 Microsoft Corporation
    • 9.3.1 Company Overview
    • 9.3.2 Financial Analysis
    • 9.3.3 Segmental and Regional Analysis
    • 9.3.4 Research & Development Expenses
    • 9.3.5 Recent strategies and developments:
      • 9.3.5.1 Partnerships, Collaborations, and Agreements:
      • 9.3.5.2 Acquisition and Mergers:
    • 9.3.6 SWOT Analysis
  • 9.4 Nintendo Co., Ltd.
    • 9.4.1 Company Overview
    • 9.4.2 Financial Analysis
    • 9.4.3 Segmental and Regional Analysis
    • 9.4.4 Research & Development Expenses
    • 9.4.5 SWOT Analysis
  • 9.5 Electronic Arts, Inc.
    • 9.5.1 Company Overview
    • 9.5.2 Financial Analysis
    • 9.5.3 Research & Development Expenses
    • 9.5.4 Recent strategies and developments:
      • 9.5.4.1 Partnerships, Collaborations, and Agreements:
    • 9.5.5 SWOT Analysis
  • 9.6 Meta Platforms, Inc. (Meta)
    • 9.6.1 Company Overview
    • 9.6.2 Financial Analysis
    • 9.6.3 Segment and Regional Analysis
    • 9.6.4 Research & Development Expense
    • 9.6.5 Recent strategies and developments:
      • 9.6.5.1 Partnerships, Collaborations, and Agreements:
      • 9.6.5.2 Product Launches and Product Expansions:
    • 9.6.6 SWOT Analysis
  • 9.7 Samsung Electronics Co., Ltd. (Samsung Group)
    • 9.7.1 Company Overview
    • 9.7.2 Financial Analysis
    • 9.7.3 Segmental and Regional Analysis
    • 9.7.4 Recent strategies and developments:
      • 9.7.4.1 Product Launches and Product Expansions:
    • 9.7.5 SWOT Analysis
  • 9.8 Ultraleap Limited (Leap Motion, Inc.)
    • 9.8.1 Company Overview
    • 9.8.2 SWOT Analysis
  • 9.9 HTC Corporation
    • 9.9.1 Company Overview
    • 9.9.2 Financial Analysis
    • 9.9.3 Regional Analysis
    • 9.9.4 Research & Development Expense
    • 9.9.5 Recent strategies and developments:
      • 9.9.5.1 Partnerships, Collaborations, and Agreements:
      • 9.9.5.2 Product Launches and Product Expansions:
    • 9.9.6 SWOT Analysis
  • 9.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
    • 9.10.1 Company Overview
    • 9.10.2 Financial Analysis
    • 9.10.3 Segmental and Regional Analysis
    • 9.10.4 Research & Development Expense
    • 9.10.5 Recent strategies and developments:
      • 9.10.5.1 Product Launches and Product Expansions:
    • 9.10.6 SWOT Analysis

LIST OF TABLES

  • TABLE 1 Europe Virtual Reality In Gaming Market, 2019 - 2022, USD Million
  • TABLE 2 Europe Virtual Reality In Gaming Market, 2023 - 2030, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Virtual Reality In Gaming Market
  • TABLE 4 Product Launches And Product Expansions- Virtual Reality In Gaming Market
  • TABLE 5 Acquisition and Mergers- Virtual Reality In Gaming Market
  • TABLE 6 Europe Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
  • TABLE 7 Europe Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
  • TABLE 8 Europe Gaming Console Market, By Country, 2019 - 2022, USD Million
  • TABLE 9 Europe Gaming Console Market, By Country, 2023 - 2030, USD Million
  • TABLE 10 Europe PC/Desktop Market, By Country, 2019 - 2022, USD Million
  • TABLE 11 Europe PC/Desktop Market, By Country, 2023 - 2030, USD Million
  • TABLE 12 Europe Smartphone Market, By Country, 2019 - 2022, USD Million
  • TABLE 13 Europe Smartphone Market, By Country, 2023 - 2030, USD Million
  • TABLE 14 Europe Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
  • TABLE 15 Europe Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
  • TABLE 16 Europe Hardware Market, By Country, 2019 - 2022, USD Million
  • TABLE 17 Europe Hardware Market, By Country, 2023 - 2030, USD Million
  • TABLE 18 Europe Software Market, By Country, 2019 - 2022, USD Million
  • TABLE 19 Europe Software Market, By Country, 2023 - 2030, USD Million
  • TABLE 20 Europe Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
  • TABLE 21 Europe Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
  • TABLE 22 Europe Individual Market, By Country, 2019 - 2022, USD Million
  • TABLE 23 Europe Individual Market, By Country, 2023 - 2030, USD Million
  • TABLE 24 Europe Commercial Space Market, By Country, 2019 - 2022, USD Million
  • TABLE 25 Europe Commercial Space Market, By Country, 2023 - 2030, USD Million
  • TABLE 26 Europe Virtual Reality In Gaming Market, By Country, 2019 - 2022, USD Million
  • TABLE 27 Europe Virtual Reality In Gaming Market, By Country, 2023 - 2030, USD Million
  • TABLE 28 Germany Virtual Reality In Gaming Market, 2019 - 2022, USD Million
  • TABLE 29 Germany Virtual Reality In Gaming Market, 2023 - 2030, USD Million
  • TABLE 30 Germany Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
  • TABLE 31 Germany Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
  • TABLE 32 Germany Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
  • TABLE 33 Germany Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
  • TABLE 34 Germany Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
  • TABLE 35 Germany Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
  • TABLE 36 UK Virtual Reality In Gaming Market, 2019 - 2022, USD Million
  • TABLE 37 UK Virtual Reality In Gaming Market, 2023 - 2030, USD Million
  • TABLE 38 UK Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
  • TABLE 39 UK Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
  • TABLE 40 UK Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
  • TABLE 41 UK Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
  • TABLE 42 UK Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
  • TABLE 43 UK Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
  • TABLE 44 France Virtual Reality In Gaming Market, 2019 - 2022, USD Million
  • TABLE 45 France Virtual Reality In Gaming Market, 2023 - 2030, USD Million
  • TABLE 46 France Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
  • TABLE 47 France Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
  • TABLE 48 France Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
  • TABLE 49 France Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
  • TABLE 50 France Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
  • TABLE 51 France Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
  • TABLE 52 Russia Virtual Reality In Gaming Market, 2019 - 2022, USD Million
  • TABLE 53 Russia Virtual Reality In Gaming Market, 2023 - 2030, USD Million
  • TABLE 54 Russia Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
  • TABLE 55 Russia Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
  • TABLE 56 Russia Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
  • TABLE 57 Russia Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
  • TABLE 58 Russia Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
  • TABLE 59 Russia Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
  • TABLE 60 Spain Virtual Reality In Gaming Market, 2019 - 2022, USD Million
  • TABLE 61 Spain Virtual Reality In Gaming Market, 2023 - 2030, USD Million
  • TABLE 62 Spain Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
  • TABLE 63 Spain Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
  • TABLE 64 Spain Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
  • TABLE 65 Spain Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
  • TABLE 66 Spain Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
  • TABLE 67 Spain Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
  • TABLE 68 Italy Virtual Reality In Gaming Market, 2019 - 2022, USD Million
  • TABLE 69 Italy Virtual Reality In Gaming Market, 2023 - 2030, USD Million
  • TABLE 70 Italy Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
  • TABLE 71 Italy Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
  • TABLE 72 Italy Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
  • TABLE 73 Italy Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
  • TABLE 74 Italy Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
  • TABLE 75 Italy Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
  • TABLE 76 Rest of Europe Virtual Reality In Gaming Market, 2019 - 2022, USD Million
  • TABLE 77 Rest of Europe Virtual Reality In Gaming Market, 2023 - 2030, USD Million
  • TABLE 78 Rest of Europe Virtual Reality In Gaming Market, By Connecting Device, 2019 - 2022, USD Million
  • TABLE 79 Rest of Europe Virtual Reality In Gaming Market, By Connecting Device, 2023 - 2030, USD Million
  • TABLE 80 Rest of Europe Virtual Reality In Gaming Market, By Component, 2019 - 2022, USD Million
  • TABLE 81 Rest of Europe Virtual Reality In Gaming Market, By Component, 2023 - 2030, USD Million
  • TABLE 82 Rest of Europe Virtual Reality In Gaming Market, By User, 2019 - 2022, USD Million
  • TABLE 83 Rest of Europe Virtual Reality In Gaming Market, By User, 2023 - 2030, USD Million
  • TABLE 84 Key Information - Linden Research, Inc.
  • TABLE 85 Key Information - Sony Corporation
  • TABLE 86 Key Information - Microsoft Corporation
  • TABLE 87 key information - Nintendo Co., Ltd.
  • TABLE 88 Key information - Electronic Arts, Inc.
  • TABLE 89 Key Information - Meta Platforms, Inc.
  • TABLE 90 Key Information - Samsung Electronics Co., Ltd.
  • TABLE 91 Key Information - Ultraleap Limited
  • TABLE 92 Key Information - HTC Corporation
  • TABLE 93 Key Information - Qualcomm Incorporated
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