Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: KBV Research | PRODUCT CODE: 1768348

Cover Image

PUBLISHER: KBV Research | PRODUCT CODE: 1768348

North America Gaming As A Service Market Size, Share & Industry Analysis Report By End Use, By Platform, By Revenue Model, By Game Type, By Country and Growth Forecast, 2025 - 2032

PUBLISHED:
PAGES: 166 Pages
DELIVERY TIME: 1-2 business days
SELECT AN OPTION
PDF (Single User License)
USD 1500
PDF (Multi User License)
USD 1800
PDF (Corporate User License)
USD 2520

Add to Cart

The North America Gaming As A Service Market would witness market growth of 23.6% CAGR during the forecast period (2025-2032).

The US market dominated the North America Gaming As A Service Market by Country in 2024, and would continue to be a dominant market till 2032; thereby, achieving a market value of $4,011.7 million by 2032. The Canada market is experiencing a CAGR of 25.9% during (2025 - 2032). Additionally, The Mexico market would exhibit a CAGR of 24.8% during (2025 - 2032).

This market has emerged as a transformative force in the gaming industry, redefining how games are developed, delivered, and experienced by players. At its core, GaaS leverages cloud computing, streaming technologies, and subscription-based models to provide seamless access to gaming content without the need for high-end hardware or physical media. This paradigm shift has democratized gaming, making it more accessible, flexible, and engaging for a diverse audience, from casual players to hardcore enthusiasts.

By moving away from traditional one-time purchase models, GaaS emphasizes ongoing engagement through continuous updates, live services, and community-driven content, creating a dynamic ecosystem where games evolve over time. The applications of Gaming as a Service span a wide range of platforms and genres, catering to diverse gaming preferences and technological capabilities. One of the primary applications is cloud gaming, where high-quality games are streamed directly to devices such as smartphones, tablets, laptops, and smart TVs, eliminating the need for expensive consoles or powerful PCs.

The U.S. is home to one of the most robust gaming markets globally, with 75% of households reporting at least one gamer. The pandemic-induced boom drove a 31% surge in consumer spending on gaming and subscription services, highlighting the shift toward digital and service-based models. This surge, coupled with mobile gaming revenues reaching $77.2 billion in 2020, underscores the growing preference for on-demand and cloud-accessible games-core features of GaaS platforms. In addition, Canada's gaming landscape is also rapidly expanding, with the industry contributing $5.5 billion to the national economy in 2023 and about 23 million citizens identifying as gamers. This widespread engagement across age groups supports a robust and stable market for GaaS models. As cloud gaming depends heavily on high-performance connectivity and hardware interfaces, the increased demand for high-speed HDMI cables to connect consoles and PCs to HD displays signifies a technically equipped user base prepared for advanced gaming technologies. Hence, the gaming markets in the U.S. and Canada are playing a pivotal role in shaping the future of GaaS.

Based on End Use, the market is segmented into Individual and Commercial. Based on Platform, the market is segmented into Smartphones & Tablets, PCs & Laptops, and Gaming Consoles. Based on Revenue Model, the market is segmented into Subscription, In-Game Purchases, Advertising, and Other Revenue Model. Based on Game Type, the market is segmented into Action, Role-Playing, Sports, Adventure, Simulation, Strategy, and Other Game Type. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled

  • Microsoft Corporation
  • Tencent Holdings Ltd.
  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Amazon.com, Inc. ( Amazon Luna)
  • Apple, Inc. (Apple TV)
  • Sony Corporation
  • Google LLC
  • NEXON Co., Ltd.
  • NetEase, Inc.

North America Gaming As A Service Market Report Segmentation

By End Use

  • Individual
  • Commercial

By Platform

  • Smartphones & Tablets
  • PCs & Laptops
  • Gaming Consoles

By Revenue Model

  • Subscription
  • In-Game Purchases
  • Advertising
  • Other Revenue Model

By Game Type

  • Action
  • Role-Playing
  • Sports
  • Adventure
  • Simulation
  • Strategy
  • Other Game Type

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 North America Gaming As A Service Market, by End Use
    • 1.4.2 North America Gaming As A Service Market, by Platform
    • 1.4.3 North America Gaming As A Service Market, by Revenue Model
    • 1.4.4 North America Gaming As A Service Market, by Game Type
    • 1.4.5 North America Gaming As A Service Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Value Chain Analysis of Gaming As A Service Market

  • 4.1 Game Development
  • 4.2 Cloud Infrastructure Provisioning
  • 4.3 Game Streaming & Platform Enablement
  • 4.4 Subscription Management & Monetization
  • 4.5 Content Delivery Networks (CDNs) & Latency Optimization
  • 4.6 UI/UX Optimization
  • 4.7 Customer Support & Community Engagement
  • 4.8 Security & Compliance
  • 4.9 Analytics & Feedback Loop

Chapter 5. Key Customer Criteria: Gaming As A Service Market

  • 5.1 Low Latency & Performance
  • 5.2 Game Library Diversity & Quality
  • 5.3 Subscription Cost / Pricing Model
  • 5.4 Cross-Platform Compatibility
  • 5.5 Internet Bandwidth Requirements
  • 5.6 User Interface and Experience (UI/UX)
  • 5.7 Game Save & Sync Functionality
  • 5.8 Regular Updates & New Content
  • 5.9 Customer Support Quality
  • 5.1 Community and Social Features

Chapter 6. Competition Analysis - Global

  • 6.1 Market Share Analysis, 2024
  • 6.2 Recent Strategies Deployed in Gaming As A Service Market
  • 6.3 Porter Five Forces Analysis

Chapter 7. North America Gaming As A Service Market by End Use

  • 7.1 North America Individual Market by Region
  • 7.2 North America Commercial Market by Region

Chapter 8. North America Gaming As A Service Market by Platform

  • 8.1 North America Smartphones & Tablets Market by Country
  • 8.2 North America PCs & Laptops Market by Country
  • 8.3 North America Gaming Consoles Market by Country

Chapter 9. North America Gaming As A Service Market by Revenue Model

  • 9.1 North America Subscription Market by Country
  • 9.2 North America In-Game Purchases Market by Country
  • 9.3 North America Advertising Market by Country
  • 9.4 North America Other Revenue Model Market by Country

Chapter 10. North America Gaming As A Service Market by Game Type

  • 10.1 North America Action Market by Country
  • 10.2 North America Role-Playing Market by Country
  • 10.3 North America Sports Market by Country
  • 10.4 North America Adventure Market by Country
  • 10.5 North America Simulation Market by Country
  • 10.6 North America Strategy Market by Country
  • 10.7 North America Other Game Type Market by Country

Chapter 11. North America Gaming As A Service Market by Country

  • 11.1 US Gaming As A Service Market
    • 11.1.1 US Gaming As A Service Market by End Use
    • 11.1.2 US Gaming As A Service Market by Platform
    • 11.1.3 US Gaming As A Service Market by Revenue Model
    • 11.1.4 US Gaming As A Service Market by Game Type
  • 11.2 Canada Gaming As A Service Market
    • 11.2.1 Canada Gaming As A Service Market by End Use
    • 11.2.2 Canada Gaming As A Service Market by Platform
    • 11.2.3 Canada Gaming As A Service Market by Revenue Model
    • 11.2.4 Canada Gaming As A Service Market by Game Type
  • 11.3 Mexico Gaming As A Service Market
    • 11.3.1 Mexico Gaming As A Service Market by End Use
    • 11.3.2 Mexico Gaming As A Service Market by Platform
    • 11.3.3 Mexico Gaming As A Service Market by Revenue Model
    • 11.3.4 Mexico Gaming As A Service Market by Game Type
  • 11.4 Rest of North America Gaming As A Service Market
    • 11.4.1 Rest of North America Gaming As A Service Market by End Use
    • 11.4.2 Rest of North America Gaming As A Service Market by Platform
    • 11.4.3 Rest of North America Gaming As A Service Market by Revenue Model
    • 11.4.4 Rest of North America Gaming As A Service Market by Game Type

Chapter 12. Company Profiles

  • 12.1 Microsoft Corporation
    • 12.1.1 Company Overview
    • 12.1.2 Financial Analysis
    • 12.1.3 Segmental and Regional Analysis
    • 12.1.4 Research & Development Expenses
    • 12.1.5 Recent strategies and developments:
      • 12.1.5.1 Partnerships, Collaborations, and Agreements:
      • 12.1.5.2 Product Launches and Product Expansions:
      • 12.1.5.3 Acquisition and Mergers:
    • 12.1.6 SWOT Analysis
  • 12.2 Tencent Holdings Ltd.
    • 12.2.2 Financial Analysis
    • 12.2.3 Segmental and Regional Analysis
    • 12.2.4 Research & Development Expenses
    • 12.2.5 Recent strategies and developments:
      • 12.2.5.1 Partnerships, Collaborations, and Agreements:
  • 12.3 Electronic Arts, Inc.
    • 12.3.1 Company Overview
    • 12.3.2 Financial Analysis
    • 12.3.3 Research & Development Expenses
    • 12.3.4 Recent strategies and developments:
      • 12.3.4.1 Acquisition and Mergers:
    • 12.3.5 SWOT Analysis
  • 12.4 Nintendo Co., Ltd.
    • 12.4.1 Company Overview
    • 12.4.2 Financial Analysis
    • 12.4.3 Regional Analysis
    • 12.4.4 Research & Development Expenses
    • 12.4.5 SWOT Analysis
  • 12.5 Amazon.com, Inc. (Amazon Luna)
    • 12.5.1 Company Overview
    • 12.5.2 Financial Analysis
    • 12.5.3 Segmental Analysis
    • 12.5.4 SWOT Analysis
  • 12.6 Apple, Inc. (Apple TV)
    • 12.6.1 Company Overview
    • 12.6.2 Financial Analysis
    • 12.6.3 Regional Analysis
    • 12.6.4 Research & Development Expense
    • 12.6.5 SWOT Analysis
  • 12.7 Sony Corporation
    • 12.7.1 Company Overview
    • 12.7.2 Financial Analysis
    • 12.7.3 Segmental and Regional Analysis
    • 12.7.4 Research & Development Expenses
    • 12.7.5 SWOT Analysis
  • 12.8 Google LLC
    • 12.8.1 Company Overview
    • 12.8.2 Financial Analysis
    • 12.8.3 Segmental and Regional Analysis
    • 12.8.4 Research & Development Expenses
    • 12.8.5 Recent strategies and developments:
      • 12.8.5.1 Partnerships, Collaborations, and Agreements:
    • 12.8.6 SWOT Analysis
  • 12.9 NEXON Co., Ltd.
    • 12.9.1 Company Overview
    • 12.9.2 Financial Analysis
    • 12.9.3 Regional Analysis
  • 12.10. NetEase, Inc.
    • 12.10.1 Company Overview
    • 12.10.2 Financial Analysis
    • 12.10.3 Segmental Analysis
    • 12.10.4 Research & Development Expenses

LIST OF TABLES

  • TABLE 1 North America Gaming As A Service Market, 2021 - 2024, USD Million
  • TABLE 2 North America Gaming As A Service Market, 2025 - 2032, USD Million
  • TABLE 3 Key Customer Criteria: Gaming As A Service Market
  • TABLE 4 North America Gaming As A Service Market by End Use, 2021 - 2024, USD Million
  • TABLE 5 North America Gaming As A Service Market by End Use, 2025 - 2032, USD Million
  • TABLE 6 North America Individual Market by Region, 2021 - 2024, USD Million
  • TABLE 7 North America Individual Market by Region, 2025 - 2032, USD Million
  • TABLE 8 North America Commercial Market by Region, 2021 - 2024, USD Million
  • TABLE 9 North America Commercial Market by Region, 2025 - 2032, USD Million
  • TABLE 10 Comparison of Key Attributes - Gaming As A Service Market
  • TABLE 11 North America Gaming As A Service Market by Platform, 2021 - 2024, USD Million
  • TABLE 12 North America Gaming As A Service Market by Platform, 2025 - 2032, USD Million
  • TABLE 13 North America Smartphones & Tablets Market by Country, 2021 - 2024, USD Million
  • TABLE 14 North America Smartphones & Tablets Market by Country, 2025 - 2032, USD Million
  • TABLE 15 North America PCs & Laptops Market by Country, 2021 - 2024, USD Million
  • TABLE 16 North America PCs & Laptops Market by Country, 2025 - 2032, USD Million
  • TABLE 17 North America Gaming Consoles Market by Country, 2021 - 2024, USD Million
  • TABLE 18 North America Gaming Consoles Market by Country, 2025 - 2032, USD Million
  • TABLE 19 Comparison of Key Attributes - Gaming As A Service Market
  • TABLE 20 North America Gaming As A Service Market by Revenue Model, 2021 - 2024, USD Million
  • TABLE 21 North America Gaming As A Service Market by Revenue Model, 2025 - 2032, USD Million
  • TABLE 22 North America Subscription Market by Country, 2021 - 2024, USD Million
  • TABLE 23 North America Subscription Market by Country, 2025 - 2032, USD Million
  • TABLE 24 North America In-Game Purchases Market by Country, 2021 - 2024, USD Million
  • TABLE 25 North America In-Game Purchases Market by Country, 2025 - 2032, USD Million
  • TABLE 26 North America Advertising Market by Country, 2021 - 2024, USD Million
  • TABLE 27 North America Advertising Market by Country, 2025 - 2032, USD Million
  • TABLE 28 North America Other Revenue Model Market by Country, 2021 - 2024, USD Million
  • TABLE 29 North America Other Revenue Model Market by Country, 2025 - 2032, USD Million
  • TABLE 30 Comparison of Key Attributes - Gaming As A Service Market
  • TABLE 31 North America Gaming As A Service Market by Game Type, 2021 - 2024, USD Million
  • TABLE 32 North America Gaming As A Service Market by Game Type, 2025 - 2032, USD Million
  • TABLE 33 North America Action Market by Country, 2021 - 2024, USD Million
  • TABLE 34 North America Action Market by Country, 2025 - 2032, USD Million
  • TABLE 35 North America Role-Playing Market by Country, 2021 - 2024, USD Million
  • TABLE 36 North America Role-Playing Market by Country, 2025 - 2032, USD Million
  • TABLE 37 North America Sports Market by Country, 2021 - 2024, USD Million
  • TABLE 38 North America Sports Market by Country, 2025 - 2032, USD Million
  • TABLE 39 North America Adventure Market by Country, 2021 - 2024, USD Million
  • TABLE 40 North America Adventure Market by Country, 2025 - 2032, USD Million
  • TABLE 41 North America Simulation Market by Country, 2021 - 2024, USD Million
  • TABLE 42 North America Simulation Market by Country, 2025 - 2032, USD Million
  • TABLE 43 North America Strategy Market by Country, 2021 - 2024, USD Million
  • TABLE 44 North America Strategy Market by Country, 2025 - 2032, USD Million
  • TABLE 45 North America Other Game Type Market by Country, 2021 - 2024, USD Million
  • TABLE 46 North America Other Game Type Market by Country, 2025 - 2032, USD Million
  • TABLE 47 Comparison of Key Attributes - Gaming As A Service Market
  • TABLE 48 North America Gaming As A Service Market by Country, 2021 - 2024, USD Million
  • TABLE 49 North America Gaming As A Service Market by Country, 2025 - 2032, USD Million
  • TABLE 50 US Gaming As A Service Market, 2021 - 2024, USD Million
  • TABLE 51 US Gaming As A Service Market, 2025 - 2032, USD Million
  • TABLE 52 US Gaming As A Service Market by End Use, 2021 - 2024, USD Million
  • TABLE 53 US Gaming As A Service Market by End Use, 2025 - 2032, USD Million
  • TABLE 54 US Gaming As A Service Market by Platform, 2021 - 2024, USD Million
  • TABLE 55 US Gaming As A Service Market by Platform, 2025 - 2032, USD Million
  • TABLE 56 US Gaming As A Service Market by Revenue Model, 2021 - 2024, USD Million
  • TABLE 57 US Gaming As A Service Market by Revenue Model, 2025 - 2032, USD Million
  • TABLE 58 US Gaming As A Service Market by Game Type, 2021 - 2024, USD Million
  • TABLE 59 US Gaming As A Service Market by Game Type, 2025 - 2032, USD Million
  • TABLE 60 Canada Gaming As A Service Market, 2021 - 2024, USD Million
  • TABLE 61 Canada Gaming As A Service Market, 2025 - 2032, USD Million
  • TABLE 62 Canada Gaming As A Service Market by End Use, 2021 - 2024, USD Million
  • TABLE 63 Canada Gaming As A Service Market by End Use, 2025 - 2032, USD Million
  • TABLE 64 Canada Gaming As A Service Market by Platform, 2021 - 2024, USD Million
  • TABLE 65 Canada Gaming As A Service Market by Platform, 2025 - 2032, USD Million
  • TABLE 66 Canada Gaming As A Service Market by Revenue Model, 2021 - 2024, USD Million
  • TABLE 67 Canada Gaming As A Service Market by Revenue Model, 2025 - 2032, USD Million
  • TABLE 68 Canada Gaming As A Service Market by Game Type, 2021 - 2024, USD Million
  • TABLE 69 Canada Gaming As A Service Market by Game Type, 2025 - 2032, USD Million
  • TABLE 70 Mexico Gaming As A Service Market, 2021 - 2024, USD Million
  • TABLE 71 Mexico Gaming As A Service Market, 2025 - 2032, USD Million
  • TABLE 72 Mexico Gaming As A Service Market by End Use, 2021 - 2024, USD Million
  • TABLE 73 Mexico Gaming As A Service Market by End Use, 2025 - 2032, USD Million
  • TABLE 74 Mexico Gaming As A Service Market by Platform, 2021 - 2024, USD Million
  • TABLE 75 Mexico Gaming As A Service Market by Platform, 2025 - 2032, USD Million
  • TABLE 76 Mexico Gaming As A Service Market by Revenue Model, 2021 - 2024, USD Million
  • TABLE 77 Mexico Gaming As A Service Market by Revenue Model, 2025 - 2032, USD Million
  • TABLE 78 Mexico Gaming As A Service Market by Game Type, 2021 - 2024, USD Million
  • TABLE 79 Mexico Gaming As A Service Market by Game Type, 2025 - 2032, USD Million
  • TABLE 80 Rest of North America Gaming As A Service Market, 2021 - 2024, USD Million
  • TABLE 81 Rest of North America Gaming As A Service Market, 2025 - 2032, USD Million
  • TABLE 82 Rest of North America Gaming As A Service Market by End Use, 2021 - 2024, USD Million
  • TABLE 83 Rest of North America Gaming As A Service Market by End Use, 2025 - 2032, USD Million
  • TABLE 84 Rest of North America Gaming As A Service Market by Platform, 2021 - 2024, USD Million
  • TABLE 85 Rest of North America Gaming As A Service Market by Platform, 2025 - 2032, USD Million
  • TABLE 86 Rest of North America Gaming As A Service Market by Revenue Model, 2021 - 2024, USD Million
  • TABLE 87 Rest of North America Gaming As A Service Market by Revenue Model, 2025 - 2032, USD Million
  • TABLE 88 Rest of North America Gaming As A Service Market by Game Type, 2021 - 2024, USD Million
  • TABLE 89 Rest of North America Gaming As A Service Market by Game Type, 2025 - 2032, USD Million
  • TABLE 90 Key Information - Microsoft Corporation
  • TABLE 91 Key Information - Tencent Holdings Ltd.
  • TABLE 92 Key information - Electronic Arts, Inc.
  • TABLE 93 key information - Nintendo Co., Ltd.
  • TABLE 94 Key Information - Amazon.com, Inc.
  • TABLE 95 Key Information - Apple, Inc.
  • TABLE 96 Key Information - Sony Corporation
  • TABLE 97 Key Information - Google LLC
  • TABLE 98 Key Information - NEXON Co., Ltd.
  • TABLE 99 key information - NetEase, Inc.

LIST OF FIGURES

  • FIG 1 Methodology for the research
  • FIG 2 North America Gaming As A Service Market, 2021 - 2032, USD Million
  • FIG 3 Key Factors Impacting Gaming As A Service Market
  • FIG 4 Value Chain Analysis of Gaming As A Service Market
  • FIG 5 Key Customer Criteria: Gaming As A Service Market
  • FIG 6 Market Share Analysis, 2024
  • FIG 7 Porter's Five Forces Analysis - Gaming As A Service Market
  • FIG 8 North America Gaming As A Service Market share by End Use, 2024
  • FIG 9 North America Gaming As A Service Market share by End Use, 2032
  • FIG 10 North America Gaming As A Service Market by End Use, 2021 - 2032, USD Million
  • FIG 11 North America Gaming As A Service Market share by Platform, 2024
  • FIG 12 North America Gaming As A Service Market share by Platform, 2032
  • FIG 13 North America Gaming As A Service Market by Platform, 2021 - 2032, USD Million
  • FIG 14 North America Gaming As A Service Market share by Revenue Model, 2024
  • FIG 15 North America Gaming As A Service Market share by Revenue Model, 2032
  • FIG 16 North America Gaming As A Service Market by Revenue Model, 2021 - 2032, USD Million
  • FIG 17 North America Gaming As A Service Market share by Game Type, 2024
  • FIG 18 North America Gaming As A Service Market share by Game Type, 2032
  • FIG 19 North America Gaming As A Service Market by Game Type, 2021 - 2032, USD Million
  • FIG 20 North America Gaming As A Service Market share by Country, 2024
  • FIG 21 North America Gaming As A Service Market share by Country, 2032
  • FIG 22 North America Gaming As A Service Market by Country, 2021 - 2032, USD Million
  • FIG 23 Recent strategies and developments: Microsoft Corporation
  • FIG 24 SWOT Analysis: Microsoft Corporation
  • FIG 25 SWOT Analysis: Electronic Arts, Inc.
  • FIG 26 SWOT Analysis: Nintendo Co., Ltd.
  • FIG 27 SWOT Analysis: Amazon.com, Inc.
  • FIG 28 SWOT Analysis: Apple, Inc.
  • FIG 29 SWOT Analysis: Sony Corporation
  • FIG 30 SWOT Analysis: Google LLC
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!