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PUBLISHER: Knowledge Sourcing Intelligence | PRODUCT CODE: 1878414

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PUBLISHER: Knowledge Sourcing Intelligence | PRODUCT CODE: 1878414

Graphic Add-In-Boards (AIBS) Market - Forecasts from 2025 to 2030

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Graphics Add-In-Boards (ABIS) Market, with a 18.47% CAGR, is expected to grow to USD 58.719 billion by 2030 from USD 25.588 billion in 2025.

The Graphic Add-In-Board (AIB) market is defined by the demand for specialized, high-performance circuit boards that house a Graphics Processing Unit (GPU) and associated components to render visuals on electronic devices. A key characteristic of this market is the ecosystem involving GPU designers like Nvidia and AMD and third-party board partners, including companies such as ASUS, Gigabyte, MSI, and EVGA. These partners utilize the foundational GPU architecture to engineer and produce customized AIBs, differentiating their products through enhanced cooling solutions, elevated clock speeds, and increased memory capacity. The market's trajectory is intrinsically linked to the escalating need for superior graphical compute power across a diverse and expanding range of applications, from consumer entertainment to professional and scientific computing.

Primary Market Growth Drivers

The expansion of the AIB market is propelled by several interconnected demand vectors. A primary and sustained driver is the robust growth of the gaming industry. Modern video games, particularly those supporting advanced rendering techniques like real-time ray tracing and high-resolution displays such as 4K, require substantial graphical processing capabilities that exceed the limits of integrated graphics solutions. The professionalization of gaming through esports and live streaming has further cemented the need for reliable, high-frame-rate performance, which is delivered by discrete AIBs. This segment of users consistently drives demand for the latest and most powerful graphics cards to maintain a competitive edge and a high-fidelity experience.

Concurrently, the demand for AIBs is being significantly bolstered by their application in professional content creation. The production of animated content, 3D modeling, and high-resolution video editing are computationally intensive tasks that leverage the parallel processing power of modern GPUs. The rising global consumption of animated series and feature films, facilitated by streaming platforms, creates a continuous need for production studios to upgrade their rendering farms and workstations. AIBs are critical in these environments, enabling faster iteration times, more complex simulations, and higher-quality visual output, thereby directly supporting the content creation pipeline.

Beyond gaming and entertainment, the proliferation of Artificial Intelligence (AI) and Machine Learning (ML) represents a major growth frontier. These disciplines rely on high-performance computing for model training and inference, processes for which GPU architecture is exceptionally well-suited. Data centers and research institutions are significant consumers of AIBs, utilizing them to accelerate complex algorithms in fields ranging from autonomous systems to drug discovery. This diversification of application beyond traditional graphics rendering underscores the AIB's role as a general-purpose compute accelerator, securing its relevance in the broader technology landscape.

Market Segment Analysis

Within the product typology, discrete graphics AIBs are projected to maintain a dominant market share. These dedicated solutions, which feature their own GPU, dedicated video memory (VRAM), and power delivery system, offer a substantial performance advantage over integrated graphics. This performance differential makes them the de facto standard for the primary market drivers: high-performance gaming, professional content creation, and AI/ML workloads. The ability of discrete AIBs to handle demanding textures, complex geometries, and massive parallel computations positions them as an essential component for any system where graphical or computational performance is a priority.

Market Restraints

Despite strong demand, the market faces notable challenges related to the technical characteristics of high-performance AIBs. Power consumption and thermal output are significant concerns. Top-tier AIBs require robust power delivery systems, often necessitating high-wattage power supplies, and generate considerable heat, demanding sophisticated and sometimes bulky cooling solutions to prevent thermal throttling and ensure hardware longevity. Furthermore, compatibility issues can arise with certain system configurations, and the installation and optimization of these components often require a level of technical expertise that can be a barrier for casual users. The rapid pace of technological advancement also presents a challenge, as it can shorten product lifecycles and compel frequent upgrades to maintain compatibility with new software features and industry standards.

Geographical Outlook

The Asia-Pacific region represents a significant and growing market for Graphic AIBs. This prominence is fueled by the expansion of key demand sectors within major regional economies. The rapid growth of the gaming industry, coupled with a strong and mature animation production sector, particularly in countries like Japan and India, creates a substantial and sustained demand for advanced graphics hardware. The regional presence of major manufacturing partners and a vast consumer base further solidify Asia-Pacific's pivotal role in the global AIB market, with expectations for continued growth aligned with the expansion of its core digital and creative industries.

Key Benefits of this Report:

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, and other sub-segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decisions to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What do businesses use our reports for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence

Report Coverage:

  • Historical data from 2022 to 2024 & forecast data from 2025 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others.

Graphic Add-In-Boards (AIBS) Market Segmentation:

  • GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY TYPE
  • Discrete
  • Integrated
  • GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY DEVICE
  • Desktop
  • Notebook & Tablets
  • Worstations
  • Others
  • GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY APPLICATION
  • Gaming
  • Design & Visualization
  • High-Performance Computing
  • Data Centers
  • Others
  • GRAPHICS ADD-IN-BOARDS (AIBS)MARKET BY GEOGRAPHY
  • North America
  • USA
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Thailand
  • Others
Product Code: KSI061615183

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET SNAPSHOT

  • 2.1. Market Overview
  • 2.2. Market Definition
  • 2.3. Scope of the Study

2.4. Market Segmentation

3. BUSINESS LANDSCAPE

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Porter's Five Forces Analysis
  • 3.5. Industry Value Chain Analysis
  • 3.6. Policies and Regulations
  • 3.7. Strategic Recommendations

4. TECHNOLOGICAL OUTLOOK

5. GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY TYPE

  • 5.1. Introduction
  • 5.2. Discrete
  • 5.3. Integrated

6. GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY DEVICE

  • 6.1. Introduction
  • 6.2. Desktop
  • 6.3. Notebook & Tablets
  • 6.4. Worstations
  • 6.5. Others

7. GRAPHICS ADD-IN-BOARDS (AIBS) MARKET BY APPLICATION

  • 7.1. Introduction
  • 7.2. Gaming
  • 7.3. Design & Visualization
  • 7.4. High-Performance Computing
  • 7.5. Data Centers
  • 7.6. Others

8. GRAPHICS ADD-IN-BOARDS (AIBS)MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. USA
    • 8.2.2. Canada
    • 8.2.3. Mexico
  • 8.3. South America
    • 8.3.1. Brazil
    • 8.3.2. Argentina
    • 8.3.3. Others
  • 8.4. Europe
    • 8.4.1. Germany
    • 8.4.2. France
    • 8.4.3. United Kingdom
    • 8.4.4. Spain
    • 8.4.5. Others
  • 8.5. Middle East and Africa
    • 8.5.1. Saudi Arabia
    • 8.5.2. UAE
    • 8.5.3. Israel
    • 8.5.4. Others
  • 8.6. Asia Pacific
    • 8.6.1. China
    • 8.6.2. India
    • 8.6.3. Japan
    • 8.6.4. South Korea
    • 8.6.5. Indonesia
    • 8.6.6. Thailand
    • 8.6.7. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Market Share Analysis
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Competitive Dashboard

10. COMPANY PROFILES

  • 10.1. Advanced Micro Devices, Inc.
  • 10.2. Intel Corporation
  • 10.3. NVIDIA Corporation
  • 10.4. ASUSTeK Computer Inc.
  • 10.5. Matrox Video
  • 10.6. GIGA-BYTE Technology Co., Ltd.
  • 10.7. Micro-Star International Co., Ltd.
  • 10.8. ASRock Inc.
  • 10.9. VisionTek
  • 10.10. SAPPHIRE Technology Limited

11. APPENDIX

  • 11.1. Currency
  • 11.2. Assumptions
  • 11.3. Base and Forecast Years Timeline
  • 11.4. Key Benefits for the Stakeholders
  • 11.5. Research Methodology
  • 11.6. Abbreviations
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