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PUBLISHER: Lucintel | PRODUCT CODE: 1356423

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PUBLISHER: Lucintel | PRODUCT CODE: 1356423

Extended Reality (XR) Market Report: Trends, Forecast and Competitive Analysis to 2030

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Extended Reality (XR) Market Trends and Forecast

The future of the global extended reality (XR) market looks promising with opportunities in the education, retail, industrial and manufacturing, healthcare, media and entertainment markets. The global extended reality (XR) market is expected to reach an estimated $161.9 billion by 2030 with a CAGR of 21.1% from 2024 to 2030. The major drivers for this market are increasing adoption of gesture-based computing, growing trend of miniaturization in smart devices, and easy availability of affordable VR devices across the globe.

A more than 150-page report is developed to help in your business decisions.Learn the scope, benefits, companies researched and other details of the global extended reality (xr) market report.

Extended Reality (XR) Market by Segment

The study includes a forecast for the global extended reality (XR) market by component, type, organization size, end use, and region.

Extended Reality (XR)Market by Component [Shipment Analysis by Value from 2018 to 2030]:

  • Hardware
  • Software
  • Services

Extended Reality (XR) Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Consumer Engagement
  • Business Engagement

Extended Reality (XR) Market by Organization Size [Shipment Analysis by Value from 2018 to 2030]:

  • Small and Medium-sized Enterprises
  • Large Enterprises

Extended Reality (XR) Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Extended Reality Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies extended reality companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the extended reality companies profiled in this report include-

  • Accenture
  • AugRay
  • Dassault Systemes SolidWorks
  • Qualcomm Incorporated
  • Semcon
  • SoftServe
  • Softweb Solutions
  • SphereGen Technologies
  • Varjo
  • VertexPlus Technologies

Extended Reality (XR) Market Insights

Lucintel forecast that consumer engagement is expected to witness highest growth over the forecast period.

Within this market, industrial and manufacturing will remain the largest segment.

North America will remain the largest segment over the forecast period.

Features of the Global Extended Reality (XR) Market

Market Size Estimates: Extended reality (XR) market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Extended reality (XR) market size by various segments, such as by component, type,organization size, end use, and region. in terms of value ($B).

Regional Analysis: Extended reality (XR) market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different component, type, organization size, end use, and region.s for the extended reality (XR) market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the extended reality (XR) market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the extended reality (XR) market size?

Answer: The global extended reality (XR) market is expected to reach an estimated $161.9 billion by 2030.

Q.2. What is the growth forecast for extended reality (XR) market?

Answer: The global extended reality (XR) market is expected to grow with a CAGR of 21.1% from 2024 to 2030

Q.3. What are the major drivers influencing the growth of the extended reality (XR) market?

Answer: The major drivers for this market are increasing adoption of gesture-based computing, growing trend of miniaturization in smart devices, and easy availability of affordable VR devices across the globe.

Q.4. What are the major segments for extended reality (XR) market?

Answer: The future of the extended reality (XR) market looks promising with opportunities in the education, retail, industrial and manufacturing, healthcare, media and entertainment markets.

Q.5. Who are the key extended reality (XR) market companies?

Answer: Some of the key extended reality (XR) market companies are as follows: * Accenture * AugRay * Dassault Systemes SolidWorks * Qualcomm Incorporated * Semcon * SoftServe * Softweb Solutions * SphereGen Technologies * Varjo * VertexPlus Technologies

Q.6. Which extended reality (XR) Market segment will be the largest in future?

Answer: Lucintel forecast that consumer engagement is expected to witness highest growth over the forecast period.

Q.7. In extended reality (XR) market, which region is expected to be the largest in next 5 years?

Answer: North America will remain the largest segment over the forecast period.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the extended reality market by component (hardware, software, and services), type (consumer engagement and business engagement), organization size (small and medium-sized enterprises and large enterprises), end use (education, retail, industrial and manufacturing, healthcare, media and entertainment, and others), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Extended Reality (XR) Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Extended Reality (XR) Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Extended Reality (XR) Market by Component
    • 3.3.1: Hardware
    • 3.3.2: Software
    • 3.3.3: Services
  • 3.4: Global Extended Reality (XR) Market by Type
    • 3.4.1: Consumer Engagement
    • 3.4.2: Business Engagement
  • 3.5: Global Extended Reality (XR) Market by Organization Size
    • 3.5.1: Small and Medium-sized Enterprises
    • 3.5.2: Large Enterprises
  • 3.6: Global Extended Reality (XR) Market by End Use
    • 3.6.1: Education
    • 3.6.2: Retail
    • 3.6.3: Industrial and Manufacturing
    • 3.6.4: Healthcare
    • 3.6.5: Media and Entertainment
    • 3.6.6: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Extended Reality (XR) Market by Region
  • 4.2: North American Extended Reality (XR) Market
    • 4.2.1: North American Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.2.2: North American Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.3: European Extended Reality (XR) Market
    • 4.3.1: European Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.3.2: European Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.4: APAC Extended Reality (XR) Market
    • 4.4.1: APAC Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.4.2: APAC Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.5: ROW Extended Reality (XR) Market
    • 4.5.1: ROW Extended Reality (XR) Market by Component : Hardware, Software, Services,0,0,0,0,0 ,0,0
    • 4.5.2: ROW Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Extended Reality (XR) Market by Component
    • 6.1.2: Growth Opportunities for the Global Extended Reality (XR) Market by Type
    • 6.1.3: Growth Opportunities for the Global Extended Reality (XR) Market by Organization Size
    • 6.1.4: Growth Opportunities for the Global Extended Reality (XR) Market by End Use
    • 6.1.5: Growth Opportunities for the Global Extended Reality (XR) Market Region
  • 6.2: Emerging Trends in the Global Extended Reality (XR) Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Extended Reality (XR) Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Extended Reality (XR) Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Accenture
  • 7.2: AugRay
  • 7.3: Dassault Systemes SolidWorks
  • 7.4: Qualcomm Incorporated
  • 7.5: Semcon
  • 7.6: SoftServe
  • 7.7: Softweb Solutions
  • 7.8: SphereGen Technologies
  • 7.9: Varjo
  • 7.10: VertexPlus Technologies
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