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PUBLISHER: Orion Market Research | PRODUCT CODE: 1758740

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PUBLISHER: Orion Market Research | PRODUCT CODE: 1758740

Global Handheld Game Console Market 2025-2035

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Global Handheld Game Console Market Size, Share & Trends Analysis Report by Product (PlayStation, Razer Switchblade, Nintendo Switch, and Others), by Platform (iOS, Android, Windows, and Linux), and by End-User (Adults and Children), Forecast Period (2025-2035)

Industry Overview

Global handheld game console market, estimated at $4.6 billion in 2024, is projected to grow to $11.3 billion with a CAGR of 8.6% during the forecast period (2025-2035). The key driving factors include technological developments, rising disposable incomes, shifting consumer tastes, and the growing availability of different gaming choices. The ability to play games online and anywhere without the requirement of an Internet connection is one of the key advantages of portable gaming consoles. Also, the lightness and portability of these consoles compared to home video game consoles have assisted the market to grow even more. Technological advancements have been a significant growth driver in the industry. The software and hardware technologies applied in game consoles have also seen continuous innovation and enhancement over time by the manufacturers of consoles. The most remarkable technical innovation in game consoles has been the technology of graphics; the quality of graphics has greatly increased from 8-bit graphics in initial systems to 4K resolutions in modern consoles.

Market Dynamics

Increasing demand for Hybrid Portable Gaming Solutions

The need for on-the-go gaming solutions keeps growing as consumers embrace entertainment content that fits their mobile lifestyle. Recent handheld game consoles provide high-performance gaming experiences on par with conventional console systems but with the convenience of on-the-go play. This blend of performance and portability has opened up the potential user base beyond traditional gaming fronts. The COVID-19 pandemic also strengthened this trend, as lockdowns and social distancing made consumers increasingly look towards personal forms of entertainment, which positively impacted the handheld gaming industry. For instance, as per the company's financial report 2023 the lifetime number of Nintendo Switch hardware units sold - including the regular model, Switch Lite, and Switch OLED - stands at 132.46 million, up from 129.53 million last quarter.

Increasing Demand for Cloud Gaming due to 5G Connectivity

By moving the processing to remote servers, cloud gaming or game streaming allows users to play costly games on low-spec devices. Cloud gaming is possible for smartphones and handheld consoles today due to the advent of 5G networks, which have been crucial in eliminating past challenges such as latency, bandwidth limits, and spotty connectivity. AAA games can now be played on handheld devices and smartphones through cloud gaming platforms such as Xbox Cloud Gaming (via Game Pass Ultimate) and Sony's Remote Play, which reduces the requirement for high-cost hardware. Cloud gaming is now possible for portable devices with the advent of 5G networks, which enhance download speed and latency. For Instance, in October 2022, Qualcomm partnered with Razer and Verizon to introduce the Ultimate 5G Handheld Gaming Device powered by Snapdragon G3x, which was the world's first dedicated 5G handheld gaming device.

Market Segmentation

  • Based on the product, the market is segmented into PlayStation, Razer Switchblade, Nintendo Switch, and Others.
  • Based on the platform, the market is segmented into iOS, Android, Windows, and Linux.
  • Based on the end-user, the market is segmented into Adults and Children.

Nintendo Switch Segment to Dominate the Market

Among the products, the Nintendo Switch sub-segment is expected to hold a considerable share of the global handheld game console market. Among its rivals, the Nintendo Switch is unique in that it is a hybrid device that can be used for both docked gameplay on an external screen and portable gaming. Its hybrid features make it appealing to a broad range of users, and both first-party and third-party developers offer it a lot of support. It may function as a portable handheld device or as a conventional home console that is linked to a monitor or television. This allows the Switch to target two markets simultaneously. Additionally, the console is a convenient gadget to travel with due to its adaptability. Nintendo's newly developed products, such as the Switch Lite, offer users even more choices. The Switch Lite can only be used as a portable device; it is not compatible with external monitors, unlike the original Switch. The benefit of the Switch Lite is that it is less costly than the base model Switch, so for players who do not intend to use their device as a home console. Two Joy-Con controllers that are included with the system enable some creative gameplay. A Joy-Con is used to throw Poke Balls and capture Pokemon in the video games Let's Go, Pikachu! And Let's Go, Eevee! This makes it feel more realistic than merely pressing a button.

Regional Outlook

The global handheld game console is further divided by region, including North America (the US and Canada), Europe (the UK, Germany, France, Italy, Spain, Russia, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, Australia and New Zealand, ASEAN Countries, and the Rest of Asia-Pacific), and the Rest of the World (the Middle East & Africa, and Latin America).

The Asia-Pacific Region is expected to grow at a Significant CAGR in the Global Handheld Game Console Market

Among all regions, the Asia-Pacific region is anticipated to grow at a considerable CAGR over the forecast period owing to the due to presence of major market players, increasing disposable income of the population, and rapidly growing young gaming population in this region particularly in countries, such as China, Japan, South Korea, and India. Major players such as Sony dominate the market with their PlayStation, which is popular in countries such as Japan and South Korea, where gaming is a major part of the culture. As the handheld game industry continues to expand, Japan will be the prime location to capture these growth opportunities. Console games are particularly crucial in Japan compared to other Asian digital gaming markets, as the headquarters of major console manufacturers (Sony, Nintendo, and Sega) are in Japan.

Market Players Outlook

The major companies operating in the global handheld game console market include ASUSTeK COMPUTER INC., Logitech, Nintendo, Sony Interactive Entertainment Europe Limited, and Valve Corporation, among others. Market players are leveraging partnerships, collaborations, mergers, and acquisition strategies for business expansion and innovative product development to maintain their market positioning.

Recent Developments

  • In March 2025, Qualcomm Technologies, Inc. announced its lineup of Snapdragon G Series Gaming Platforms, purposefully designed to power handheld gaming devices for a wide range of players. The new portfolio consists of the Snapdragon G3 Gen 3, Snapdragon G2 Gen 2, and Snapdragon G1 Gen 2, created to bring best-in-class portable gaming experiences.
  • In March 2025, ASUS Republic of Gamers and Team Vitality announced the extension of their partnership. Team Vitality's Counter-Strike 2 and VALORANT teams will also benefit from a full range of ROG laptops, desktops, and handheld consoles, providing them with even better hardware on their road toward excellence.
  • In January 2025, Acer launched the new Nitro Blaze 8 and Nitro Blaze 11 handheld gaming devices, designed to elevate mobile gaming experiences with cutting-edge performance and versatile features. Powered by AMD Ryzen 7 8840HS processors, 16 GB of LPDDR5X memory, and up to 2 TB of storage, the Nitro Blaze series boasts lightning-fast performance and responsiveness.
  • In September 2022, Logitech announced the launch of the much-anticipated Logitech G CLOUD Gaming Handheld, a purpose-built gaming device for cloud gaming. The new device includes precision gaming controls, a full 1080p HD screen, amazing battery life, and a lightweight, sleek form factor that enables players to enjoy libraries of PC and console games from the cloud in a fun, new way.

The Report Covers:

  • Market value data analysis of 2024 and forecast to 2035.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global handheld game console market. Based on the availability of data, information related to new products and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying 'who-stands-where' in the market.
Product Code: OMR2028201

Table of Contents

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • Global Handheld Game Console Market Sales Analysis - Product | Platform | End-User ($ Million)
  • Handheld Game Console Market Sales Performance of Top Countries
  • 1.1. Research Methodology
  • Primary Research Approach
  • Secondary Research Approach
  • 1.2. Market Snapshot

2. Market Overview and Insights

  • 2.1. Scope of the Study
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Handheld Game Console Industry Trends
    • 2.2.2. Market Recommendations

3. Market Determinants

  • 3.1. Market Drivers
    • 3.1.1. Drivers For Global Handheld Game Console Market: Impact Analysis
  • 3.2. Market Pain Points and Challenges
    • 3.2.1. Restraints For Global Handheld Game Console Market: Impact Analysis
  • 3.3. Market Opportunities

4. Competitive Landscape

  • 4.1. Competitive Dashboard - Handheld Game Console Market Revenue and Share by Manufacturers
  • Handheld Game Console Product Comparison Analysis
  • Top Market Player Ranking Matrix
  • 4.2. Key Company Analysis
    • 4.2.1. Sony Corp.
      • 4.2.1.1. Overview
      • 4.2.1.2. Product Portfolio
      • 4.2.1.3. Financial Analysis (Subject to Data Availability)
      • 4.2.1.4. SWOT Analysis
      • 4.2.1.5. Business Strategy
    • 4.2.2. Nintendo Co., Ltd.
      • 4.2.2.1. Overview
      • 4.2.2.2. Product Portfolio
      • 4.2.2.3. Financial Analysis (Subject to Data Availability)
      • 4.2.2.4. SWOT Analysis
      • 4.2.2.5. Business Strategy
    • 4.2.3. ASUSTeK Computer Inc.
      • 4.2.3.1. Overview
      • 4.2.3.2. Product Portfolio
      • 4.2.3.3. Financial Analysis (Subject to Data Availability)
      • 4.2.3.4. SWOT Analysis
      • 4.2.3.5. Business Strategy
    • 4.2.4. Valve Corp. (Steam Decks)
      • 4.2.4.1. Overview
      • 4.2.4.2. Product Portfolio
      • 4.2.4.3. Financial Analysis (Subject to Data Availability)
      • 4.2.4.4. SWOT Analysis
      • 4.2.4.5. Business Strategy
    • 4.2.5. Logitech International S.A.
      • 4.2.5.1. Overview
      • 4.2.5.2. Product Portfolio
      • 4.2.5.3. Financial Analysis (Subject to Data Availability)
      • 4.2.5.4. SWOT Analysis
      • 4.2.5.5. Business Strategy
  • 4.3. Top Winning Strategies by Market Players
    • 4.3.1. Merger and Acquisition
    • 4.3.2. Product Launch
    • 4.3.3. Partnership And Collaboration

5. Global Handheld Game Console Market Sales Analysis By Product ($ Million)

  • 5.1. PlayStation
  • 5.2. Razer Switchblade
  • 5.3. Nintendo Switch
  • 5.4. Others

6. Global Handheld Game Console Market Sales Analysis By Type ($ Million)

  • 6.1. Hardware
  • 6.2. Android
  • 6.3. Windows
  • 6.4. Linux

7. Global Handheld Game Console Market Sales Analysis By Platform ($ Million)

  • 7.1. iOS
  • 7.2. Android
  • 7.3. Windows
  • 7.4. Linux

8. Global Handheld Game Console Market Sales Analysis By End-User ($ Million)

  • 8.1. Adults
  • 8.2. Children

9. Regional Analysis

  • 9.1. North American Handheld Game Console Market Sales Analysis - Product | Platform | End-User ($ Million)
  • Macroeconomic Factors for North America
    • 9.1.1. United States
    • 9.1.2. Canada
  • 9.2. European Handheld Game Console Market Sales Analysis - Product | Platform | End-User ($ Million)
  • Macroeconomic Factors for Europe
    • 9.2.1. UK
    • 9.2.2. Germany
    • 9.2.3. Italy
    • 9.2.4. Spain
    • 9.2.5. France
    • 9.2.6. Russia
    • 9.2.7. Rest of Europe
  • 9.3. Asia-Pacific Handheld Game Console Market Sales Analysis - Product | Platform | End-User ($ Million)
  • Macroeconomic Factors for Asia-Pacific
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. South Korea
    • 9.3.4. India
    • 9.3.5. Australia & New Zealand
    • 9.3.6. ASEAN Countries (Thailand, Indonesia, Vietnam, Singapore, And Other)
    • 9.3.7. Rest of Asia-Pacific
  • 9.4. Rest of the World Handheld Game Console Market Sales Analysis - Product | Platform | End-User ($ Million)
  • Macroeconomic Factors for the Rest of the World
    • 9.4.1. Latin America
    • 9.4.2. Middle East and Africa

10. Company Profiles

  • 10.1. ABXYLUTE (Shanghai ABXY Tech Co., Ltd.)
    • 10.1.1. Quick Facts
    • 10.1.2. Company Overview
    • 10.1.3. Product Portfolio
    • 10.1.4. Business Strategies
  • 10.2. Analogue
    • 10.2.1. Quick Facts
    • 10.2.2. Company Overview
    • 10.2.3. Product Portfolio
    • 10.2.4. Business Strategies
  • 10.3. Anbernic
    • 10.3.1. Quick Facts
    • 10.3.2. Company Overview
    • 10.3.3. Product Portfolio
    • 10.3.4. Business Strategies
  • 10.4. ASUSTeK COMPUTER INC.
    • 10.4.1. Quick Facts
    • 10.4.2. Company Overview
    • 10.4.3. Product Portfolio
    • 10.4.4. Business Strategies
  • 10.5. AYN.
    • 10.5.1. Quick Facts
    • 10.5.2. Company Overview
    • 10.5.3. Product Portfolio
    • 10.5.4. Business Strategies
  • 10.6. Backbone Labs, Inc
    • 10.6.1. Quick Facts
    • 10.6.2. Company Overview
    • 10.6.3. Product Portfolio
    • 10.6.4. Business Strategies
  • 10.7. Data Frog (Topmen Intr' Group (HK) Ltd)
    • 10.7.1. Quick Facts
    • 10.7.2. Company Overview
    • 10.7.3. Product Portfolio
    • 10.7.4. Business Strategies
  • 10.8. Evercade (Blaze Entertainment Ltd)
    • 10.8.1. Quick Facts
    • 10.8.2. Company Overview
    • 10.8.3. Product Portfolio
    • 10.8.4. Business Strategies
  • 10.9. GPD Corporation
    • 10.9.1. Quick Facts
    • 10.9.2. Company Overview
    • 10.9.3. Product Portfolio
    • 10.9.4. Business Strategies
  • 10.10. Lenovo Group Limited
    • 10.10.1. Quick Facts
    • 10.10.2. Company Overview
    • 10.10.3. Product Portfolio
    • 10.10.4. Business Strategies
  • 10.11. Logitech International S.A.
    • 10.11.1. Quick Facts
    • 10.11.2. Company Overview
    • 10.11.3. Product Portfolio
    • 10.11.4. Business Strategies
  • 10.12. Micro-Star Int'l Co., Ltd.
    • 10.12.1. Quick Facts
    • 10.12.2. Company Overview
    • 10.12.3. Product Portfolio
    • 10.12.4. Business Strategies
  • 10.13. Miyoo
    • 10.13.1. Quick Facts
    • 10.13.2. Company Overview
    • 10.13.3. Product Portfolio
    • 10.13.4. Business Strategies
  • 10.14. Nintendo Co. Ltd.
    • 10.14.1. Quick Facts
    • 10.14.2. Company Overview
    • 10.14.3. Product Portfolio
    • 10.14.4. Business Strategies
  • 10.15. ONEXPLAYER & ONE-NETBOOK
    • 10.15.1. Quick Facts
    • 10.15.2. Company Overview
    • 10.15.3. Product Portfolio
    • 10.15.4. Business Strategies
  • 10.16. Powkiddy
    • 10.16.1. Quick Facts
    • 10.16.2. Company Overview
    • 10.16.3. Product Portfolio
    • 10.16.4. Business Strategies
  • 10.17. Razer Inc.
    • 10.17.1. Quick Facts
    • 10.17.2. Company Overview
    • 10.17.3. Product Portfolio
    • 10.17.4. Business Strategies
  • 10.18. Sony Corp.
    • 10.18.1. Quick Facts
    • 10.18.2. Company Overview
    • 10.18.3. Product Portfolio
  • 10.19. XDA (Valnet Inc.)
    • 10.19.1. Quick Facts
    • 10.19.2. Company Overview
    • 10.19.3. Product Portfolio
    • 10.19.4. Business Strategies
  • 10.20. Valve Corporation.
    • 10.20.1. Quick Facts
    • 10.20.2. Company Overview
    • 10.20.3. Product Portfolio
    • 10.20.4. Business Strategies
Product Code: OMR2028201

LIST OF TABLES

  • 1. Global Handheld Game Console Market Research And Analysis By Product, 2024-2035 ($ Million)
  • 2. Global Handheld PlayStation Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 3. Global Handheld Razer Switchblade Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 4. Global Handheld Nintendo Switch Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 5. Global Handheld Other Gaming Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 6. Global Handheld Game Console Market Research And Analysis By Platform, 2024-2035 ($ Million)
  • 7. Global iOS Handheld Game Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 8. Global Android Handheld Game Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 9. Global Windows Handheld Game Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 10. Global Linux Handheld Game Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 11. Global Handheld Game Console Market Research And Analysis By End-User, 2024-2035 ($ Million)
  • 12. Global Handheld Game Console For Adults Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 13. Global Handheld Game Console For Children Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 14. Global Handheld Game Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 15. North American Handheld Game Console Market Research And Analysis By Country, 2024-2035 ($ Million)
  • 16. North American Handheld Game Console Market Research And Analysis By Product, 2024-2035 ($ Million)
  • 17. North American Handheld Game Console Market Research And Analysis By Platform, 2024-2035 ($ Million)
  • 18. North American Handheld Game Console Market Research And Analysis By End-User, 2024-2035 ($ Million)
  • 19. European Handheld Game Console Market Research And Analysis By Country, 2024-2035 ($ Million)
  • 20. European Handheld Game Console Market Research And Analysis By Product, 2024-2035 ($ Million)
  • 21. European Handheld Game Console Market Research And Analysis By Platform, 2024-2035 ($ Million)
  • 22. European Handheld Game Console Market Research And Analysis By End-User, 2024-2035 ($ Million)
  • 23. Asia-Pacific Handheld Game Console Market Research And Analysis By Country, 2024-2035 ($ Million)
  • 24. Asia-Pacific Handheld Game Console Market Research And Analysis By Product, 2024-2035 ($ Million)
  • 25. Asia-Pacific Handheld Game Console Market Research And Analysis By Platform, 2024-2035 ($ Million)
  • 26. Asia-Pacific Handheld Game Console Market Research And Analysis By End-User, 2024-2035 ($ Million)
  • 27. Rest Of The World Handheld Game Console Market Research And Analysis By Region, 2024-2035 ($ Million)
  • 28. Rest Of The World Handheld Game Console Market Research And Analysis By Product, 2024-2035 ($ Million)
  • 29. Rest Of The World Handheld Game Console Market Research And Analysis By Platform, 2024-2035 ($ Million)
  • 30. Rest Of The World Handheld Game Console Market Research And Analysis By End-User, 2024-2035 ($ Million)

LIST OF FIGURES

  • 1. Global Handheld Game Console Market Research And Analysis By Product, 2024 Vs 2035 (%)
  • 2. Global Handheld PlayStation Console Market Research And Analysis By Region, 2024 Vs 2035 (%)
  • 3. Global Handheld Razer Switchblade Console Market Research And Analysis By Region, 2024 Vs 2035 (%)
  • 4. Global Handheld Nintendo Switch Console Market Research And Analysis By Region, 2024 Vs 2035 (%)
  • 5. Global Handheld Other Gaming Console Market Research And Analysis By Region, 2024 Vs 2035 (%)
  • 6. Global Handheld Console Market Research And Analysis By Platform, 2024 Vs 2035 (%)
  • 7. Global iOS Handheld Game Console Market Research And Analysis By Region, 2024 Vs 2035 (%)
  • 8. Global Android Handheld Game Console Market Research And Analysis By Region, 2024-2035 (%)
  • 9. Global Windows Handheld Game Console Market Research And Analysis By Region, 2024-2035 (%)
  • 10. Global Linux Handheld Game Console Market Research And Analysis By Region, 2024-2035 (%)
  • 11. Global Handheld Game Console Market Research And Analysis By End-User, 2024 Vs 2035 (%)
  • 12. Global Handheld Game Console For Adults Market Research And Analysis By Region, 2024 Vs 2035 (%)
  • 13. Global Handheld Game Console For Children Market Research And Analysis By Region, 2024 Vs 2035 (%)
  • 14. Global Handheld Game Console Market Research And Analysis By Region, 2024 Vs 2035 (%)
  • 15. US Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 16. Canada Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 17. UK Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 18. France Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 19. Germany Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 20. Italy Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 21. Spain Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 22. Rest of Europe Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 23. India Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 24. China Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 25. Japan Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 26. South Korea Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 27. Australia And New Zealand Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 28. ASEAN Economies Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 29. Rest Of Asia-Pacific Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 30. Rest Of The World Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 31. Latin America Handheld Game Console Market Size, 2024-2035 ($ Million)
  • 32. Middle East And Africa Handheld Game Console Market Size, 2024-2035 ($ Million)
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