Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Persistence Market Research | PRODUCT CODE: 1450807

Cover Image

PUBLISHER: Persistence Market Research | PRODUCT CODE: 1450807

Games and Puzzles Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2030

PUBLISHED:
PAGES: 219 Pages
DELIVERY TIME: 2-5 business days
SELECT AN OPTION
Unprintable PDF (Single User License)
USD 4900
PDF (Multi User License)
USD 7600
PDF (Corporate User License)
USD 10600

Add to Cart

Persistence Market Research has recently published an in-depth analysis of the global games and puzzles market has been conducted, providing an insightful overview of crucial market dynamics, growth catalysts, challenges, and emerging trends. This comprehensive report furnishes exclusive data and statistics that forecast the trajectory of the games and puzzles market from 2023 to 2030, offering valuable insights into its structure and potential growth opportunities.

The global games and puzzles market is forecast to expand at a CAGR of 16.6% and thereby increase from a value of US$ 17.16 Bn in 2023 to US$ 50.30 Bn by the end of 2030.

Key Insights:

  • Games and Puzzles Market Size (2023E): US$ 17.16 Bn
  • Projected Market Value (2030F): US$ 50.30 Bn
  • Global Market Growth Rate (CAGR 2023 to 2030): 16.6%
  • Historical Market Growth Rate (CAGR 2018 to 2022): 13.8%

Games and Puzzles Market - Report Scope:

The games and puzzles market encompasses a wide spectrum of products ranging from traditional board games and jigsaw puzzles to digital and augmented reality-based gaming experiences. These products cater to diverse demographics, including children, adolescents, adults, and seniors. Market growth is driven by factors such as increasing disposable income, changing lifestyle preferences, growing emphasis on recreational activities, and the rising popularity of gaming as a form of entertainment and social interaction.

Market Growth Drivers:

The global games and puzzles market is propelled by the growing adoption of digital gaming platforms, coupled with the proliferation of smartphones, tablets, and gaming consoles. Technological advancements, such as virtual reality (VR) and augmented reality (AR), have revolutionized the gaming experience, attracting a broader audience base. Furthermore, the increasing trend of gamification across various sectors, including education and healthcare, further fuels market expansion.

Market Restraints:

Despite favorable growth prospects, the games and puzzles market faces challenges such as piracy concerns, regulatory restrictions, and the saturation of popular gaming genres. Moreover, the high development costs associated with creating immersive gaming experiences pose a barrier to entry for small-scale developers and indie game studios.

Market Opportunities:

The games and puzzles market presents lucrative opportunities driven by the rising demand for interactive and educational gaming content. Integration of artificial intelligence (AI) and machine learning algorithms in gaming software enables personalized gaming experiences and adaptive gameplay mechanics. Furthermore, the advent of cloud gaming services and subscription-based models offers new avenues for revenue generation and market expansion.

Key Questions Answered in the Report:

  • Which gaming segments are poised to witness the highest growth rate during the forecast period?
  • What are the prevailing consumer preferences and purchasing patterns in the global games and puzzles market?
  • How are technological innovations reshaping the competitive landscape of the gaming industry?
  • Who are the key players driving innovation and market expansion in the games and puzzles segment?
  • What are the emerging trends and future prospects in the global games and puzzles market?

Competitive Intelligence and Business Strategy:

Leading players in the global games and puzzles market, including Buffalo Games, Hasbro, Inc., Mattel, Inc., Ceaco, Inc., Ravensburger AG, Schmidt Spiele, Cubicfun 3D Puzzle, Educa Borras, Castorland, Cobble Hill, focus on product innovation, brand licensing, and strategic partnerships to maintain their market position. These companies invest significantly in research and development to create engaging gaming content and leverage popular intellectual properties (IPs) to enhance brand visibility and consumer appeal. Moreover, collaboration with content creators, influencers, and esports organizations enables market players to effectively market their products and engage with their target audience.

Key Companies Profiled:

  • Buffalo Games
  • Hasbro, Inc.
  • Mattel, Inc.
  • Ceaco, Inc.
  • Ravensburger AG
  • Schmidt Spiele
  • Cubicfun 3D Puzzle
  • Educa Borras
  • Castorland
  • Cobble Hill

Games and Puzzles Market Research Segmentation:

By Type:

  • Games

Board Games

Card Games

  • Puzzles

By Licensing:

  • Non-Licensed
  • Licensed

By Distribution Channel:

  • Online
  • Offline

By Region:

  • North America
  • Europe
  • East Asia
  • South Asia & Oceania
  • Latin America
  • Middle East & Africa
Product Code: PMRREP33845

Table of Contents

1. Executive Summary

  • 1.1. Global Games and Puzzles Market Snapshot, 2023 and 2030
  • 1.2. Market Opportunity Assessment, 2023 - 2030, US$ Mn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Type Lifecycle Analysis
  • 2.4. Games and Puzzles Market: Value Chain
    • 2.4.1. List of Raw Material Supplier
    • 2.4.2. List of Manufacturers
    • 2.4.3. List of Distributors
    • 2.4.4. List of Applications
    • 2.4.5. Profitability Analysis
  • 2.5. Porter Five Force's Analysis
  • 2.6. Geopolitical Tensions: Market Impact
  • 2.7. Macro-Economic Factors
    • 2.7.1. Global Sectorial Outlook
    • 2.7.2. Global GDP Growth Outlook
    • 2.7.3. Global Parent Market Overview
  • 2.8. Forecast Factors - Relevance and Impact
  • 2.9. Regulatory and Technology Landscape

3. Global Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 3.1. Key Highlights
    • 3.1.1. Market Volume (Units) Projections
    • 3.1.2. Market Size and Y-o-Y Growth
    • 3.1.3. Absolute $ Opportunity
  • 3.2. Market Size (US$ Mn) Analysis and Forecast
    • 3.2.1. Historical Market Size Analysis, 2013-2016
    • 3.2.2. Current Market Size Forecast, 2018-2026
  • 3.3. Global Games and Puzzles Market Outlook: Type
    • 3.3.1. Introduction / Key Findings
    • 3.3.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Type, 2018 - 2022
    • 3.3.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030
      • 3.3.3.1. Games
        • 3.3.3.1.1. Board Games
        • 3.3.3.1.2. Card Games
      • 3.3.3.2. Puzzles
  • 3.4. Market Attractiveness Analysis: Type
  • 3.5. Global Games and Puzzles Market Outlook: Licensing
    • 3.5.1. Introduction / Key Findings
    • 3.5.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Licensing, 2018 - 2022
    • 3.5.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030
      • 3.5.3.1. Non-Licensed
      • 3.5.3.2. Licensed
  • 3.6. Market Attractiveness Analysis: Licensing
  • 3.7. Global Games and Puzzles Market Outlook: Distribution Channel
    • 3.7.1. Introduction / Key Findings
    • 3.7.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Distribution Channel, 2018 - 2022
    • 3.7.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030
      • 3.7.3.1. Online
      • 3.7.3.2. Offline
  • 3.8. Market Attractiveness Analysis: Distribution Channel

4. Global Games and Puzzles Market Outlook: Region

  • 4.1. Key Highlights
  • 4.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Region, 2018 - 2022
  • 4.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Region, 2023 - 2030
    • 4.3.1. North America
    • 4.3.2. Europe
    • 4.3.3. East Asia
    • 4.3.4. South Asia and Oceania
    • 4.3.5. Latin America
    • 4.3.6. Middle East & Africa (MEA)
  • 4.4. Market Attractiveness Analysis: Region

5. North America Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 5.1. Key Highlights
  • 5.2. Pricing Analysis
  • 5.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 5.3.1. By Country
    • 5.3.2. By Type
    • 5.3.3. By Licensing
    • 5.3.4. By Distribution Channel
  • 5.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 5.4.1. U.S.
    • 5.4.2. Canada
  • 5.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030
    • 5.5.1. Games
      • 5.5.1.1. Board Games
      • 5.5.1.2. Card Games
    • 5.5.2. Puzzles
  • 5.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030
    • 5.6.1. Non-Licensed
    • 5.6.2. Licensed
  • 5.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030
    • 5.7.1. Online
    • 5.7.2. Offline
  • 5.8. Market Attractiveness Analysis

6. Europe Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 6.1. Key Highlights
  • 6.2. Pricing Analysis
  • 6.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 6.3.1. By Country
    • 6.3.2. By Type
    • 6.3.3. By Licensing
    • 6.3.4. By Distribution Channel
  • 6.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 6.4.1. Germany
    • 6.4.2. France
    • 6.4.3. U.K.
    • 6.4.4. Italy
    • 6.4.5. Spain
    • 6.4.6. Russia
    • 6.4.7. Turkiye
    • 6.4.8. Rest of Europe
  • 6.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030
    • 6.5.1. Games
      • 6.5.1.1. Board Games
      • 6.5.1.2. Card Games
    • 6.5.2. Puzzles
  • 6.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030
    • 6.6.1. Non-Licensed
    • 6.6.2. Licensed
  • 6.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030
    • 6.7.1. Online
    • 6.7.2. Offline
  • 6.8. Market Attractiveness Analysis

7. East Asia Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 7.3.1. By Country
    • 7.3.2. By Type
    • 7.3.3. By Licensing
    • 7.3.4. By Distribution Channel
  • 7.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. South Korea
  • 7.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030
    • 7.5.1. Games
      • 7.5.1.1. Board Games
      • 7.5.1.2. Card Games
    • 7.5.2. Puzzles
  • 7.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030
    • 7.6.1. Non-Licensed
    • 7.6.2. Licensed
  • 7.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030
    • 7.7.1. Online
    • 7.7.2. Offline
  • 7.8. Market Attractiveness Analysis

8. South Asia & Oceania Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 8.3.1. By Country
    • 8.3.2. By Type
    • 8.3.3. By Licensing
    • 8.3.4. By Distribution Channel
  • 8.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 8.4.1. India
    • 8.4.2. Southeast Asia
    • 8.4.3. ANZ
    • 8.4.4. Rest of South Asia & Oceania
  • 8.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030
    • 8.5.1. Games
      • 8.5.1.1. Board Games
      • 8.5.1.2. Card Games
    • 8.5.2. Puzzles
  • 8.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030
    • 8.6.1. Non-Licensed
    • 8.6.2. Licensed
  • 8.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030
    • 8.7.1. Online
    • 8.7.2. Offline
  • 8.8. Market Attractiveness Analysis

9. Latin America Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 9.3.1. By Country
    • 9.3.2. By Type
    • 9.3.3. By Licensing
    • 9.3.4. By Distribution Channel
  • 9.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 9.4.1. Brazil
    • 9.4.2. Mexico
    • 9.4.3. Rest of Latin America
  • 9.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030
    • 9.5.1. Games
      • 9.5.1.1. Board Games
      • 9.5.1.2. Card Games
    • 9.5.2. Puzzles
  • 9.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030
    • 9.6.1. Non-Licensed
    • 9.6.2. Licensed
  • 9.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030
    • 9.7.1. Online
    • 9.7.2. Offline
  • 9.8. Market Attractiveness Analysis

10. Middle East & Africa Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 10.3.1. By Country
    • 10.3.2. By Type
    • 10.3.3. By Licensing
    • 10.3.4. By Distribution Channel
  • 10.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 10.4.1. GCC
    • 10.4.2. Egypt
    • 10.4.3. South Africa
    • 10.4.4. Northern Africa
    • 10.4.5. Rest of Middle East & Africa
  • 10.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030
    • 10.5.1. Games
      • 10.5.1.1. Board Games
      • 10.5.1.2. Card Games
    • 10.5.2. Puzzles
  • 10.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030
    • 10.6.1. Non-Licensed
    • 10.6.2. Licensed
  • 10.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030
    • 10.7.1. Online
    • 10.7.2. Offline
  • 10.8. Market Attractiveness Analysis

11. Competition Landscape

  • 11.1. Market Share Analysis, 2022
  • 11.2. Market Structure
    • 11.2.1. Competition Intensity Mapping By Market
    • 11.2.2. Competition Analog IC
    • 11.2.3. Apparent Type Capacity
  • 11.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 11.3.1. Buffalo Games
      • 11.3.1.1. Overview
      • 11.3.1.2. Segments and Type
      • 11.3.1.3. Key Financials
      • 11.3.1.4. Market Developments
      • 11.3.1.5. Market Strategy
    • 11.3.2. Hasbro, Inc.
      • 11.3.2.1. Overview
      • 11.3.2.2. Segments and Type
      • 11.3.2.3. Key Financials
      • 11.3.2.4. Market Developments
      • 11.3.2.5. Market Strategy
    • 11.3.3. Mattel, Inc.
      • 11.3.3.1. Overview
      • 11.3.3.2. Segments and Type
      • 11.3.3.3. Key Financials
      • 11.3.3.4. Market Developments
      • 11.3.3.5. Market Strategy
    • 11.3.4. Ceaco, Inc.
      • 11.3.4.1. Overview
      • 11.3.4.2. Segments and Type
      • 11.3.4.3. Key Financials
      • 11.3.4.4. Market Developments
      • 11.3.4.5. Market Strategy
    • 11.3.5. Ravensburger AG
      • 11.3.5.1. Overview
      • 11.3.5.2. Segments and Type
      • 11.3.5.3. Key Financials
      • 11.3.5.4. Market Developments
      • 11.3.5.5. Market Strategy
    • 11.3.6. Schmidt Spiele
      • 11.3.6.1. Overview
      • 11.3.6.2. Segments and Type
      • 11.3.6.3. Key Financials
      • 11.3.6.4. Market Developments
      • 11.3.6.5. Market Strategy
    • 11.3.7. Cubicfun 3D Puzzle
      • 11.3.7.1. Overview
      • 11.3.7.2. Segments and Type
      • 11.3.7.3. Key Financials
      • 11.3.7.4. Market Developments
      • 11.3.7.5. Market Strategy
    • 11.3.8. Educa Borras
      • 11.3.8.1. Overview
      • 11.3.8.2. Segments and Type
      • 11.3.8.3. Key Financials
      • 11.3.8.4. Market Developments
      • 11.3.8.5. Market Strategy
    • 11.3.9. Castorland
      • 11.3.9.1. Overview
      • 11.3.9.2. Segments and Type
      • 11.3.9.3. Key Financials
      • 11.3.9.4. Market Developments
      • 11.3.9.5. Market Strategy
    • 11.3.10. Cobble Hill
      • 11.3.10.1. Overview
      • 11.3.10.2. Segments and Type
      • 11.3.10.3. Key Financials
      • 11.3.10.4. Market Developments
      • 11.3.10.5. Market Strategy

12. Appendix

  • 12.1. Research Methodology
  • 12.2. Research Assumptions
  • 12.3. Acronyms and Abbreviations
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!