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PUBLISHER: Polaris Market Research | PRODUCT CODE: 1449286

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PUBLISHER: Polaris Market Research | PRODUCT CODE: 1449286

U.S. Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; Segment Forecast, 2024 - 2032

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The U.S Metaverse market size is expected to reach USD 314.59 Billion by 2032, according to a new study by Polaris Market Research. The report "U.S. Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; Segment Forecast, 2024 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The emerging U.S. metaverse market is rapidly growing due to advancements in virtual and augmented reality (VR/AR), blockchain, and cloud computing. VR/AR technology has made significant strides in recent years, resulting in more realistic and immersive virtual environments that are essential for the metaverse. Major tech companies such as Meta Platforms, Inc., Google, and Microsoft are heavily investing in VR/AR research and development, leading to improved hardware and software capabilities. Consumers are increasingly seeking interactive and immersive experiences in entertainment, gaming, and social media, and the metaverse offers a unique opportunity to meet these demands, attracting a large number of users and driving market growth.

However, the market growth faces several technical challenges, such as data privacy concerns, latency issues, and interoperability between different platforms. Furthermore, the metaverse operates in a legal gray area, with unclear regulations regarding data ownership, intellectual property rights, and user safety. These factors limit the market growth, causing a reduced adoption rate among consumers.

There is a noticeable growth in the U.S. Metaverse market, which is due to the change in market trends towards digital asset investments and virtual experiences. As people begin to understand blockchain technology and cryptocurrencies better, they seek new ways to invest and engage with digital assets. Moreover, there is an increasing attraction towards immersive technologies like virtual and augmented reality, which allow users to interact with virtual environments that replicate real-world experiences or new worlds entirely. Several important players, including technology giants, startups, and investors, are actively involved in the market. They are investing heavily in virtual and augmented reality technologies to develop immersive experiences for their users. Some of the prominent companies in this field include Meta, Google, Microsoft, and NVIDIA.

U.S. Metaverse Market Report Highlights

The dominant share in the U.S. Metaverse market is held by the software segment, owing to the fact that the metaverse is essentially a virtual world that necessitates cutting-edge software solutions to construct a captivating and interactive environment for its users.

In 2023, the U.S. metaverse market was primarily led by the virtual reality (VR) and augmented reality (AR) segment, owing to the increasing adoption of VR and AR technologies by several end-use industries.

The metaverse market in the U.S. has been predominantly ruled by the gaming applications segment owing to the extensive popularity of gaming as a form of entertainment in the country for several years.

The U.S. key market players include Active Theory, Decentraland, Epic Games, Inc., Futureverse, Google LLC, Maticz Technologies Private Limited, Meta Platforms, Inc., Microsoft Corporation, NVIDIA Corporation, Roblox Corporation, Tencent, Unity Technologies, Inc., and among others.

Polaris Market Research has segmented the U.S. Metaverse market report based on type, technology, application, and industry vertical:

U.S. Metaverse, Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • Hardware
  • Software
  • Service

U.S. Metaverse, Technology Outlook (Revenue - USD Billion, 2019 - 2032)

  • Blockchain
  • Virtual Reality and Augmented Reality
  • Mixed Reality
  • Others

U.S. Metaverse, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Content Creation and Social Media
  • Digital Marketing
  • Events and Conference
  • Gaming
  • Online Shopping
  • Testing and Inspection
  • Others
Product Code: PM4522

Table of Contents

1.Introduction

  • 1.1.Report Description
    • 1.1.1.Objectives of the Study
    • 1.1.2.Market Scope
    • 1.1.3.Assumptions
  • 1.2.Stakeholders

2.Executive Summary

  • 2.1.Market Highlights

3.Research Methodology

  • 3.1.Overview
    • 3.1.1.Data Mining
  • 3.2.Data Sources
    • 3.2.1.Primary Sources
    • 3.2.2.Secondary Sources

4.U.S. Metaverse Market Insights

  • 4.1.U.S. Metaverse Market - Industry Snapshot
  • 4.2.U.S. Metaverse Market Dynamics
    • 4.2.1.Drivers and Opportunities
      • 4.2.1.1.The U.S. Metaverse market growth is driven by the shift in market trends toward digital asset investments and virtual experiences
      • 4.2.1.2.Advances in VR/AR technology drive market growth
    • 4.2.2.Restraints and Challenges
      • 4.2.2.1.The lack of regulations or regulatory bodies in open-source and decentralized metaverse models is hampering the U.S. Metaverse market growth
  • 4.3.Porter's Five Forces Analysis
    • 4.3.1.Bargaining Power of Suppliers (Moderate)
    • 4.3.2.Threats of New Entrants: (Low)
    • 4.3.3.Bargaining Power of Buyers (Moderate)
    • 4.3.4.Threat of Substitute (Moderate)
    • 4.3.5.Rivalry among existing firms (High)
  • 4.4.PESTLE Analysis
  • 4.5.U.S. Metaverse Industry trends
  • 4.6.Value Chain Analysis
  • 4.7.COVID-19 Impact Analysis

5.U.S. Metaverse Market, by Type

  • 5.1.Key Findings
  • 5.2.Introduction
    • 5.2.1.U.S. Metaverse, by Type, 2019-2032 (USD Billion)
  • 5.3.Hardware
    • 5.3.1.U.S. Metaverse Market, by Hardware, 2019-2032 (USD Billion)
  • 5.4.Software
    • 5.4.1.U.S. Metaverse Market, by Software, 2019-2032 (USD Billion)
  • 5.5.Service
    • 5.5.1.U.S. Metaverse Market, by Service, 2019-2032 (USD Billion)

6.U.S. Metaverse Market, by Application

  • 6.1.Key Findings
  • 6.2.Introduction
    • 6.2.1.U.S. Metaverse Market, by Application, 2019-2032 (USD Billion)
  • 6.3.Content Creation and Social Media
    • 6.3.1.U.S. Metaverse Market, by Content Creation and Social Media, 2019-2032 (USD Billion)
  • 6.4.Digital Marketing
    • 6.4.1.U.S. Metaverse Market, by Digital Marketing, 2019-2032 (USD Billion)
  • 6.5.Events and Conference
    • 6.5.1.U.S. Metaverse Market, by Events and Conference, 2019-2032 (USD Billion)
  • 6.6.Gaming
    • 6.6.1.U.S. Metaverse Market, by Gaming, 2019-2032 (USD Billion)
  • 6.7.Online Shopping
    • 6.7.1.U.S. Metaverse Market, by Online Shopping, 2019-2032 (USD Billion)
  • 6.8.Testing and Inspection
    • 6.8.1.U.S. Metaverse Market, by Testing and Inspection, 2019-2032 (USD Billion)
  • 6.9.Others
    • 6.9.1.U.S. Metaverse Market, by Others, 2019-2032 (USD Billion)

7.U.S. Metaverse Market, by Technology

  • 7.1.Key Findings
  • 7.2.Introduction
    • 7.2.1.U.S. Metaverse Market, by Technology, 2019-2032 (USD Billion)
  • 7.3.Blockchain
    • 7.3.1.U.S. Metaverse Market, by Blockchain, 2019-2032 (USD Billion)
  • 7.4.Virtual Reality and Augmented Reality
    • 7.4.1.U.S. Metaverse Market, by Virtual Reality and Augmented Reality, 2019-2032 (USD Billion)
  • 7.5.Mixed Reality
    • 7.5.1.U.S. Metaverse Market, by Mixed Reality, 2019-2032 (USD Billion)
  • 7.6.Others
    • 7.6.1.U.S. Metaverse Market, by Others, 2019-2032 (USD Billion)

8.U.S. Metaverse Market, by Industry Vertical

  • 8.1.Key Findings
  • 8.2.Introduction
    • 8.2.1.U.S. Metaverse Market, by Platform, 2019-2032 (USD Billion)
  • 8.3.Retail
    • 8.3.1.U.S. Metaverse Market, by Retail, 2019-2032 (USD Billion)
  • 8.4.Media & Entertainment
    • 8.4.1.U.S. Metaverse Market, by Media & Entertainment, 2019-2032 (USD Billion)
  • 8.5.BFSI
    • 8.5.1.U.S. Metaverse Market, by BFSI, 2019-2032 (USD Billion)
  • 8.6.Others
    • 8.6.1.U.S. Metaverse Market, by Others, 2019-2032 (USD Billion)

9.Competitive Landscape

  • 9.1.Expansion and Acquisition Analysis
    • 9.1.1.Expansion
    • 9.1.2.Acquisitions
  • 9.2.Partnerships/Collaborations/Agreements/Exhibitions

10.Company Profiles

  • 10.1.Active Theory
    • 10.1.1.Company Overview
    • 10.1.2.Financial Performance
    • 10.1.3.Type Benchmarking
    • 10.1.4.Recent Development
  • 10.2.Decentraland
    • 10.2.1.Company Overview
    • 10.2.2.Financial Performance
    • 10.2.3.Type Benchmarking
    • 10.2.4.Recent Development
  • 10.3.Epic Games, Inc.
    • 10.3.1.Company Overview
    • 10.3.2.Financial Performance
    • 10.3.3.Type Benchmarking
    • 10.3.4.Recent Development
  • 10.4.Futureverse
    • 10.4.1.Company Overview
    • 10.4.2.Financial Performance
    • 10.4.3.Type Benchmarking
    • 10.4.4.Recent Development
  • 10.5.Google LLC
    • 10.5.1.Company Overview
    • 10.5.2.Financial Performance
    • 10.5.3.Type Benchmarking
    • 10.5.4.Recent Development
  • 10.6.Maticz Technologies Private Limited
    • 10.6.1.Company Overview
    • 10.6.2.Financial Performance
    • 10.6.3.Type Benchmarking
    • 10.6.4.Recent Development
  • 10.7.Microsoft Corporation
    • 10.7.1.Company Overview
    • 10.7.2.Financial Performance
    • 10.7.3.Type Benchmarking
    • 10.7.4.Recent Development
  • 10.8.Meta Platforms, Inc.
    • 10.8.1.Company Overview
    • 10.8.2.Financial Performance
    • 10.8.3.Type Benchmarking
    • 10.8.4.Recent Development
  • 10.9.NVIDIA Corporation
    • 10.9.1.Company Overview
    • 10.9.2.Financial Performance
    • 10.9.3.Type Benchmarking
    • 10.9.4.Recent Development
  • 10.10.Roblox Corporation
    • 10.10.1.Company Overview
    • 10.10.2.Financial Performance
    • 10.10.3.Type Benchmarking
    • 10.10.4.Recent Development
  • 10.11.Tencent
    • 10.11.1.Company Overview
    • 10.11.2.Financial Performance
    • 10.11.3.Type Benchmarking
    • 10.11.4.Recent Development
  • 10.12.Unity Technologies, Inc.
    • 10.12.1.Company Overview
    • 10.12.2.Financial Performance
    • 10.12.3.Type Benchmarking
    • 10.12.4.Recent Development
Product Code: PM4522

List of Tables

  • Table 1 U.S. Metaverse Market, by Type, 2019-2032 (USD Billion)
  • Table 2 U.S. Metaverse Market, by Platform, 2019-2032 (USD Billion)
  • Table 3 U.S. Metaverse Market, by Application, 2019-2032 (USD Billion)
  • Table 4 U.S. Metaverse Market, by Technology, 2019-2032 (USD Billion)

List of Figures

  • Figure 1 U.S. Metaverse Market, 2019-2032 (USD Billion)
  • Figure 2 Integrated Ecosystem
  • Figure 3 Research Methodology: Top-Down & Bottom-Up Approach
  • Figure 4 Market by Countries
  • Figure 5 Porter's Five Forces
  • Figure 6 Market by Application
  • Figure 7 U.S. Metaverse Market, by Application, 2021 & 2030 (USD Billion)
  • Figure 8 Market by Type
  • Figure 9 U.S. Metaverse Market, by Type, 2021 & 2030 (USD Billion)
  • Figure 10 Market by Technology
  • Figure 11 U.S. Metaverse Market, by Technology, 2021 & 2030 (USD Billion)
  • Figure 11 Market by Platform
  • Figure 12 U.S. Metaverse Market, by Platform, 2021 & 2030 (USD Billion)
  • Figure 13 U.S. Metaverse Market Assessment, By Countries, 2019-2032 (USD Billion)
  • Figure 14 Strategic Analysis - U.S. Metaverse Market
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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