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PUBLISHER: Prescient & Strategic Intelligence | PRODUCT CODE: 1719341

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PUBLISHER: Prescient & Strategic Intelligence | PRODUCT CODE: 1719341

U.S. Education Technology Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2025 - 2032)

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PAGES: 180 Pages
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The U.S. education technology market is projected to grow from USD 87.4 billion in 2024 to USD 197.3 billion by 2032, with a compound annual growth rate (CAGR) of 10.9%. This growth is fueled by the widespread adoption of digital learning tools across K-12 and higher education institutions, an increasing demand for personalized learning, and the rise of remote and hybrid learning models. Technological advancements in AI, AR/VR, and IoT are making learning more interactive and engaging, while government funding initiatives are enhancing access to digital learning infrastructures. The market's expansion is also driven by the shift toward STEM education and the growing need for skill acquisition.

Key Insights

K-12 education holds the largest market share, contributing 40% of the revenue in 2024, driven by the adoption of learning management systems (LMS), educational apps, and interactive whiteboards that enhance student engagement and learning experiences.

The competitive exams segment is the fastest-growing category due to the increasing use of EdTech solutions to prepare students for various standardized tests, leveraging AI to offer personalized learning experiences.

Software solutions dominate the market, accounting for 60% of the revenue, particularly learning management systems, classroom management tools, and student information systems, which are essential in managing the transition to digital learning in schools and universities.

Institutes represent the largest end-user segment, holding a 55% market share as educational institutions continue to invest in digital tools to streamline operations, improve teaching methods, and enhance student learning outcomes.

The Western U.S. leads the market with a 45% share, owing to the presence of major technology hubs like Silicon Valley and Seattle, which attract investment and innovation in the EdTech sector.

AI and AR/VR technologies are transforming the learning experience by providing interactive and immersive content, fostering higher engagement and catering to diverse learning styles, thus improving overall educational outcomes.

Product Code: 13391

Table of Contents

Chapter 1. Research Scope

  • 1.1. Research Objectives
  • 1.2. Market Definition
  • 1.3. Analysis Period
  • 1.4. Market Size Breakdown by Segments
    • 1.4.1. Market Size Breakdown, by Application
    • 1.4.2. Market Size Breakdown, by End User
    • 1.4.3. Market Size Breakdown, by Type
  • 1.5. Market Data Reporting Unit
    • 1.5.1. Revenue
  • 1.6. Key Stakeholders

Chapter 2. Research Methodology

  • 2.1. Secondary Research
    • 2.1.1. Paid
    • 2.1.2. Unpaid
    • 2.1.3. P&S Intelligence Database
  • 2.2. Primary Research
  • 2.3. Market Size Estimation
  • 2.4. Data Triangulation
  • 2.5. Currency Conversion Rates
  • 2.6. Assumptions for the Study
  • 2.7. Notes and Caveats

Chapter 3. Executive Summary

Chapter 4. Market Indicators

Chapter 5. Industry Outlook

  • 5.1. Industry Background
  • 5.2. Market Dynamics
    • 5.2.1. Trends
    • 5.2.2. Drivers
    • 5.2.3. Restraints/Challenges
    • 5.2.4. Emerging Economies and Key Opportunities
    • 5.2.5. Impact Analysis of Drivers/Restraints
  • 5.3. Impact of COVID-19
  • 5.4. Sociopolitical Impact
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Bargaining Power of Buyers
    • 5.5.2. Bargaining Power of Suppliers
    • 5.5.3. Threat of New Entrants
    • 5.5.4. Intensity of Rivalry
    • 5.5.5. Threat of Substitutes
  • 5.6. Market Entry Strategies

Chapter 6. Competitive Landscape

  • 6.1. List of Market Players and their Offerings
  • 6.2. Market Share of Key Players (2024)
  • 6.3. Competitive Benchmarking of Key Players
  • 6.4. Product Benchmarking of Key Players
  • 6.5. Recent Strategic Developments by Key Players
  • 6.6. Company Leadership Matrix

Chapter 7. U.S. Market

  • 7.1. Overview
  • 7.2. Market Revenue, by Application (2019-2032)
  • 7.3. Market Revenue, by End User (2019-2032)
  • 7.4. Market Revenue, by Type (2019-2032)
  • 7.5. Market Revenue, by Region (2019-2032)

Chapter 8. Company Profiles

Chapter 9. Appendix

  • 9.1. Sources and References
  • 9.2. Related Reports
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